# The Toolbox

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-toolbox/21.md?page=15

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 16

---

## [Adding new mutation categories](https://discourse.cataclysmdda.org/t/adding-new-mutation-categories/12461)

<div class="topic-metadata">

**Author:** [@Peeved\_Penguin](https://discourse.cataclysmdda.org/u/Peeved_Penguin)\
**Replies:** 4\
**Last updated:** [August 27, 2016, 9:49pm UTC](https://discourse.cataclysmdda.org/t/adding-new-mutation-categories/12461 "2016-08-27T21:49:29Z")

</div>

I tried adding a new mutation tree replete with items and recipes, but when I try to use the mutagen I created for the mutation tree I added it does absolutely nothing. No mutations or pain are added and there is no incr…

---

## [Making RM13 combat armor ups powered](https://discourse.cataclysmdda.org/t/making-rm13-combat-armor-ups-powered/12373)

<div class="topic-metadata">

**Author:** [@deathnutts](https://discourse.cataclysmdda.org/u/deathnutts)\
**Replies:** 3\
**Last updated:** [August 22, 2016, 3:08pm UTC](https://discourse.cataclysmdda.org/t/making-rm13-combat-armor-ups-powered/12373 "2016-08-22T15:08:40Z")

</div>

ok im stumped how would i go about making a rm13 nockoff that was powered by the ups system?

---

## [Disassembling Handloaded Ammo](https://discourse.cataclysmdda.org/t/disassembling-handloaded-ammo/12363)

<div class="topic-metadata">

**Author:** [@TedK](https://discourse.cataclysmdda.org/u/TedK)\
**Replies:** 3\
**Last updated:** [August 20, 2016, 3:29am UTC](https://discourse.cataclysmdda.org/t/disassembling-handloaded-ammo/12363 "2016-08-20T03:29:50Z")

</div>

Greetings. I recall in the past being able to disassemble handloaded ammunition. It seems that this is not possible in the vanilla game (in the latest experimental versions). I’ve been looking around in the ammo files, a…

---

## [On the subject of weapons](https://discourse.cataclysmdda.org/t/on-the-subject-of-weapons/12356)

<div class="topic-metadata">

**Author:** [@xironfistx](https://discourse.cataclysmdda.org/u/xironfistx)\
**Replies:** 3\
**Last updated:** [August 18, 2016, 11:33pm UTC](https://discourse.cataclysmdda.org/t/on-the-subject-of-weapons/12356 "2016-08-18T23:33:22Z")

</div>

I am trying to make a weapon pack to fill some niches i have found during my travels and adventures,due to ease of modularity i based my weapons jsons on the ones from artyom and his mod,but i have issues regarding a com…

---

## [Mutation Modding!](https://discourse.cataclysmdda.org/t/mutation-modding/12364)

<div class="topic-metadata">

**Author:** [@Iceblaster](https://discourse.cataclysmdda.org/u/Iceblaster)\
**Replies:** 2\
**Last updated:** [August 18, 2016, 10:08pm UTC](https://discourse.cataclysmdda.org/t/mutation-modding/12364 "2016-08-18T22:08:57Z")

</div>

I was considering trying to make a mod of a handful of either flavor mutations or other mutations that I think would be somewhat interesting. Before I start though, my main question would be this: Is it possible at the m…

---

## [Help with garage door](https://discourse.cataclysmdda.org/t/help-with-garage-door/12348)

<div class="topic-metadata">

**Author:** [@crom](https://discourse.cataclysmdda.org/u/crom)\
**Replies:** 2\
**Last updated:** [August 13, 2016, 7:10am UTC](https://discourse.cataclysmdda.org/t/help-with-garage-door/12348 "2016-08-13T07:10:45Z")

</div>

In a building I designed I’m having trouble getting a winch (t\_gates\_mech\_control) to operate, to open and close, a door (t\_door\_metal\_locked). Any help would be appreciated. Also, I can spawn the building if I add it t…

---

## [Is there a template for creating custom professions?](https://discourse.cataclysmdda.org/t/is-there-a-template-for-creating-custom-professions/12288)

<div class="topic-metadata">

**Author:** [@Eric](https://discourse.cataclysmdda.org/u/Eric)\
**Replies:** 2\
**Last updated:** [August 13, 2016, 5:18am UTC](https://discourse.cataclysmdda.org/t/is-there-a-template-for-creating-custom-professions/12288 "2016-08-13T05:18:57Z")

</div>

Just some sort of basic template that I could use to lay down a bunch of bases to create multiple professions

---

## [How to make a compost heap?](https://discourse.cataclysmdda.org/t/how-to-make-a-compost-heap/12306)

<div class="topic-metadata">

**Author:** [@roushguy](https://discourse.cataclysmdda.org/u/roushguy)\
**Replies:** 1\
**Last updated:** [August 2, 2016, 9:00pm UTC](https://discourse.cataclysmdda.org/t/how-to-make-a-compost-heap/12306 "2016-08-02T21:00:14Z")

</div>

What I’m hoping to accomplish here is to create a composting heap for rotten foodstuffs to eventually turn them into a low-grade fertilizer for plants. My problem is that I don’t have the foggiest idea if I should start …

---

## [Modded power armor helmet not spawning in](https://discourse.cataclysmdda.org/t/modded-power-armor-helmet-not-spawning-in/12290)

<div class="topic-metadata">

**Author:** [@Eric](https://discourse.cataclysmdda.org/u/Eric)\
**Replies:** 2\
**Last updated:** [July 30, 2016, 2:31pm UTC](https://discourse.cataclysmdda.org/t/modded-power-armor-helmet-not-spawning-in/12290 "2016-07-30T14:31:56Z")

</div>

I’ve created a character that’s supposed to spawn with a power armor helmet and power armor, but only the armor is spawning when I start a new game with said character. The helmet is listed as an item that the character…

---

## [Editing layout of subways/sewers?](https://discourse.cataclysmdda.org/t/editing-layout-of-subways-sewers/12228)

<div class="topic-metadata">

**Author:** [@Mad\_Jackal](https://discourse.cataclysmdda.org/u/Mad_Jackal)\
**Replies:** 3\
**Last updated:** [July 21, 2016, 8:39pm UTC](https://discourse.cataclysmdda.org/t/editing-layout-of-subways-sewers/12228 "2016-07-21T20:39:26Z")

</div>

There’s probably an obvious answer to this but I’ve searched the files up and down and I can’t for the life of me find where the JSON for either of these are located. I was expecting it to be under mapgen with everything…

---

## [How Do I Disable EVERYTHING? (Building a Total Overhaul)](https://discourse.cataclysmdda.org/t/how-do-i-disable-everything-building-a-total-overhaul/12219)

<div class="topic-metadata">

**Author:** [@The13thRonin](https://discourse.cataclysmdda.org/u/The13thRonin)\
**Replies:** 2\
**Last updated:** [July 18, 2016, 10:27am UTC](https://discourse.cataclysmdda.org/t/how-do-i-disable-everything-building-a-total-overhaul/12219 "2016-07-18T10:27:56Z")

</div>

I accidentally put this in the wrong section previously and wasn’t getting any answers, sorry :(. I’d like to play around with creating a total overhaul. Is there a very quick and easy way to disable all items, monster…

---

## [Mod attempt questions](https://discourse.cataclysmdda.org/t/mod-attempt-questions/12114)

<div class="topic-metadata">

**Author:** [@Stratum](https://discourse.cataclysmdda.org/u/Stratum)\
**Replies:** 0\
**Last updated:** [June 27, 2016, 5:06am UTC](https://discourse.cataclysmdda.org/t/mod-attempt-questions/12114 "2016-06-27T05:06:58Z")

</div>

I’ve been playing the game for a while now, and decided I wanted to try making a mod to add some things I’d like to see in it. I don’t know anything about coding so I looked around for anything that could help me figure …

---

## [SIMULTANEOUS firemode](https://discourse.cataclysmdda.org/t/simultaneous-firemode/12094)

<div class="topic-metadata">

**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 2\
**Last updated:** [June 23, 2016, 7:39am UTC](https://discourse.cataclysmdda.org/t/simultaneous-firemode/12094 "2016-06-23T07:39:00Z")

</div>

How does it work?

---

## [Is it possible to blacklist the entire JSON files?](https://discourse.cataclysmdda.org/t/is-it-possible-to-blacklist-the-entire-json-files/12077)

<div class="topic-metadata">

**Author:** [@mco](https://discourse.cataclysmdda.org/u/mco)\
**Replies:** 3\
**Last updated:** [June 20, 2016, 7:59pm UTC](https://discourse.cataclysmdda.org/t/is-it-possible-to-blacklist-the-entire-json-files/12077 "2016-06-20T19:59:58Z")

</div>

I had an idea about a global mod, and now i wonder, is it possible for a mod to blacklist all recipe jsons, for example, without manually blacklisting or overwriting every item in the existing ones? Or maybe there’s a w…

---

## [New plants code - iexamine function](https://discourse.cataclysmdda.org/t/new-plants-code-iexamine-function/12065)

<div class="topic-metadata">

**Author:** [@Cagone](https://discourse.cataclysmdda.org/u/Cagone)\
**Replies:** 2\
**Last updated:** [June 18, 2016, 9:10pm UTC](https://discourse.cataclysmdda.org/t/new-plants-code-iexamine-function/12065 "2016-06-18T21:10:05Z")

</div>

Hi. Is there any way to mod a new harvestable plant? I can plant seeds, they grow up nicely, but I cannot force the plant to make the new seeds…

---

## [Is killed NPC can be resurrected with LUA command?](https://discourse.cataclysmdda.org/t/is-killed-npc-can-be-resurrected-with-lua-command/12053)

<div class="topic-metadata">

**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 0\
**Last updated:** [June 17, 2016, 3:57am UTC](https://discourse.cataclysmdda.org/t/is-killed-npc-can-be-resurrected-with-lua-command/12053 "2016-06-17T03:57:23Z")

</div>

unfortunatelly i can not save in VAULT no one. all dead - killed by Irradiated Wanderers. maybe LUA console may help me?

---

## [Recipe to bottle up powdered stuff, pills, etc](https://discourse.cataclysmdda.org/t/recipe-to-bottle-up-powdered-stuff-pills-etc/11522)

<div class="topic-metadata">

**Author:** [@Taika](https://discourse.cataclysmdda.org/u/Taika)\
**Replies:** 5\
**Last updated:** [June 16, 2016, 8:16pm UTC](https://discourse.cataclysmdda.org/t/recipe-to-bottle-up-powdered-stuff-pills-etc/11522 "2016-06-16T20:16:38Z")

</div>

After finding a couple of spider nests I just got annoyed enough by having kilograms of powdered egg loose in my backpack that I tried to make a recipe to bottle them up. And that’s where I ran into a problem. I couldn’t…

---

## [Removing zombie drops via mod](https://discourse.cataclysmdda.org/t/removing-zombie-drops-via-mod/11493)

<div class="topic-metadata">

**Author:** [@Bumpkin](https://discourse.cataclysmdda.org/u/Bumpkin)\
**Replies:** 3\
**Last updated:** [June 15, 2016, 5:02pm UTC](https://discourse.cataclysmdda.org/t/removing-zombie-drops-via-mod/11493 "2016-06-15T17:02:25Z")

</div>

I’ve been deleting the standard zombie drops from the json for a long time now, since I find it more balanced (doesn’t remove the risk/reward of raiding hardware stores with wander spawns on) and realistic (zoms stop car…

---

## ["Interactiv" Tutorial for Lua](https://discourse.cataclysmdda.org/t/interactiv-tutorial-for-lua/11909)

<div class="topic-metadata">

**Author:** [@Firn](https://discourse.cataclysmdda.org/u/Firn)\
**Replies:** 6\
**Last updated:** [June 10, 2016, 8:42pm UTC](https://discourse.cataclysmdda.org/t/interactiv-tutorial-for-lua/11909 "2016-06-10T20:42:16Z")

</div>

Hello all. Have you ever thought “CDDA is such an awesome game with so much stuff”? I have a lot. There are so many items and buildings and monster and… I want to contribute a little to the game. It’s easy with json mo…

---

## [Smoking code - dev help required](https://discourse.cataclysmdda.org/t/smoking-code-dev-help-required/12029)

<div class="topic-metadata">

**Author:** [@Cagone](https://discourse.cataclysmdda.org/u/Cagone)\
**Replies:** 2\
**Last updated:** [June 10, 2016, 7:22pm UTC](https://discourse.cataclysmdda.org/t/smoking-code-dev-help-required/12029 "2016-06-10T19:22:51Z")

</div>

Hello I am trying to mod some new kind of cigarettes, but I have received the message “you should be able to smoke this, but the code does not know how. Contact the devs”. Is there any way to do that?

---

## [How would I go about making a mod?](https://discourse.cataclysmdda.org/t/how-would-i-go-about-making-a-mod/11999)

<div class="topic-metadata">

**Author:** [@theepicvoid111](https://discourse.cataclysmdda.org/u/theepicvoid111)\
**Replies:** 2\
**Last updated:** [June 8, 2016, 1:41am UTC](https://discourse.cataclysmdda.org/t/how-would-i-go-about-making-a-mod/11999 "2016-06-08T01:41:37Z")

</div>

Hello! I am pretty much a huge noob at modding and programming but I would like to make a mod, more so with creatures, buildings and items. Is there any guide out there to guide me along with what I have to do to get it …

---

## [Mechanic which allows to take photos from objects](https://discourse.cataclysmdda.org/t/mechanic-which-allows-to-take-photos-from-objects/11776)

<div class="topic-metadata">

**Author:** [@Firn](https://discourse.cataclysmdda.org/u/Firn)\
**Replies:** 13\
**Last updated:** [May 21, 2016, 3:29pm UTC](https://discourse.cataclysmdda.org/t/mechanic-which-allows-to-take-photos-from-objects/11776 "2016-05-21T15:29:26Z")

</div>

Hi! There is the the idea of taking photos in my head. BorkBorkGoesTheCode and I want to try placing that in a mod. The question is if its possible at all? Does the actual mechanics will allow it to wield an item (Came…

---

## [Is volume still defined as 1/4th of a litre?](https://discourse.cataclysmdda.org/t/is-volume-still-defined-as-1-4th-of-a-litre/11889)

<div class="topic-metadata">

**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 1\
**Last updated:** [May 19, 2016, 8:38am UTC](https://discourse.cataclysmdda.org/t/is-volume-still-defined-as-1-4th-of-a-litre/11889 "2016-05-19T08:38:03Z")

</div>

If so, the listed volume of cartridges is severely inaccurate.

---

## [Standardized JSON map key?](https://discourse.cataclysmdda.org/t/standardized-json-map-key/11859)

<div class="topic-metadata">

**Author:** [@Nioca](https://discourse.cataclysmdda.org/u/Nioca)\
**Replies:** 0\
**Last updated:** [May 11, 2016, 11:09pm UTC](https://discourse.cataclysmdda.org/t/standardized-json-map-key/11859 "2016-05-11T23:09:23Z")

</div>

I know there was talk of it on GitHub, but I wasn’t actually able to find any actual results. Is there a standardized terrain/furniture key for JSON map files?

---

## [How to create a new tool quality?](https://discourse.cataclysmdda.org/t/how-to-create-a-new-tool-quality/11857)

<div class="topic-metadata">

**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 0\
**Last updated:** [May 11, 2016, 7:26pm UTC](https://discourse.cataclysmdda.org/t/how-to-create-a-new-tool-quality/11857 "2016-05-11T19:26:04Z")

</div>

I’m thinking of creating a WEDGE 2 quality for metalworking chisels. Where are tool qualities defined, and how do I add the new quality?

---

## ["Tried to get invalid ammunition"](https://discourse.cataclysmdda.org/t/tried-to-get-invalid-ammunition/11849)

<div class="topic-metadata">

**Author:** [@Artyom177](https://discourse.cataclysmdda.org/u/Artyom177)\
**Replies:** 3\
**Last updated:** [May 10, 2016, 11:14pm UTC](https://discourse.cataclysmdda.org/t/tried-to-get-invalid-ammunition/11849 "2016-05-10T23:14:43Z")

</div>

Hello everyone! The problem I am having is that I keep getting this error that says Tried to get invalid ammunition: 460 I’ve checked and checked my ammo groups and item groups but couldn’t find the problem. And I hav…

---

## ["copy-from":](https://discourse.cataclysmdda.org/t/copy-from/11839)

<div class="topic-metadata">

**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 1\
**Last updated:** [May 8, 2016, 4:03pm UTC](https://discourse.cataclysmdda.org/t/copy-from/11839 "2016-05-08T16:03:49Z")

</div>

Could someone explain how this works?

---

## [Which JSON flags are obsolete?](https://discourse.cataclysmdda.org/t/which-json-flags-are-obsolete/11835)

<div class="topic-metadata">

**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 0\
**Last updated:** [May 7, 2016, 10:00am UTC](https://discourse.cataclysmdda.org/t/which-json-flags-are-obsolete/11835 "2016-05-07T10:00:06Z")

</div>

Is there a list I could read? I am interested in migrating the remaining guns.

---

## [Which file contains the code for where starting locations are chosen from?](https://discourse.cataclysmdda.org/t/which-file-contains-the-code-for-where-starting-locations-are-chosen-from/11820)

<div class="topic-metadata">

**Author:** [@RipRoarinBoogerPenis](https://discourse.cataclysmdda.org/u/RipRoarinBoogerPenis)\
**Replies:** 5\
**Last updated:** [May 5, 2016, 2:00am UTC](https://discourse.cataclysmdda.org/t/which-file-contains-the-code-for-where-starting-locations-are-chosen-from/11820 "2016-05-05T02:00:40Z")

</div>

I always seem to spawn within the center most (0 x and 0y) map chunk even though I’ve ventured far past. Where would I be able to see how the game decides what map chunk to pick a specific location (boarded house, hospit…

---

## [To whom should I give credit?](https://discourse.cataclysmdda.org/t/to-whom-should-i-give-credit/11798)

<div class="topic-metadata">

**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 2\
**Last updated:** [May 1, 2016, 2:41pm UTC](https://discourse.cataclysmdda.org/t/to-whom-should-i-give-credit/11798 "2016-05-01T14:41:48Z")

</div>

If I copy some of the JSON files for my mod, to whom should I give credit?, and what attribution format should I use?

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/the-toolbox/21.md?page=14)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/the-toolbox/21.md?page=16)
