# The Lab

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=7

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 8

---

## [Profession point costs](https://discourse.cataclysmdda.org/t/profession-point-costs/23788)

<div class="topic-metadata">

**Author:** [@JENTHULHU](https://discourse.cataclysmdda.org/u/JENTHULHU)\
**Replies:** 1\
**Last updated:** [May 29, 2020, 5:56am UTC](https://discourse.cataclysmdda.org/t/profession-point-costs/23788 "2020-05-29T05:56:50Z")

</div>

I think certain professions should be re-evaluated for their point costs, in terms of the value of the gear/abilities/mutations/bionics they carry, and the long-term utility of those same things, examples: 5 Point: Tra…

---

## [\[mod\] Forty's Small Mod (0.E-1)](https://discourse.cataclysmdda.org/t/mod-fortys-small-mod-0-e-1/23757)

<div class="topic-metadata">

**Author:** [@42Forty2](https://discourse.cataclysmdda.org/u/42Forty2)\
**Replies:** 1\
**Last updated:** [May 28, 2020, 9:16pm UTC](https://discourse.cataclysmdda.org/t/mod-fortys-small-mod-0-e-1/23757 "2020-05-28T21:16:41Z")

</div>

Hey all! This is my first time modding, so I’m still wrapping my head around json. It’s a collection of tweaks I’ve implemented for my own game, including: Adds chitin and biosilicified chitin as clothing mod option…

---

## [Taaanks \[Merged\]](https://discourse.cataclysmdda.org/t/taaanks-merged/10047)

<div class="topic-metadata">

**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 126\
**Last updated:** [May 26, 2020, 6:07am UTC](https://discourse.cataclysmdda.org/t/taaanks-merged/10047 "2020-05-26T06:07:56Z")

</div>

I’ve been toying with and working on this idea quite a bit recently, as posts on other topics have hinted at. And having figured out how mod dependencies, I can use what’ll be a Blazemod-dependant mod. You want tanks? W…

---

## [\[Beta and working properly now\] PKs Wildlife](https://discourse.cataclysmdda.org/t/beta-and-working-properly-now-pks-wildlife/23531)

<div class="topic-metadata">

**Author:** [@dissociativity](https://discourse.cataclysmdda.org/u/dissociativity)\
**Replies:** 1\
**Last updated:** [May 22, 2020, 1:58am UTC](https://discourse.cataclysmdda.org/t/beta-and-working-properly-now-pks-wildlife/23531 "2020-05-22T01:58:58Z")

</div>

A fan of all the exta wildlife, fungal and zombie beasties PK’s rebalancing offers but not the radiation hell or general zombie changes that screw up balance, especially early game? I’ve got a present for you, that shou…

---

## [C:DDA Development Blog May 14th, 2020](https://discourse.cataclysmdda.org/t/c-dda-development-blog-may-14th-2020/23654)

<div class="topic-metadata">

**Author:** [@KorGgenT](https://discourse.cataclysmdda.org/u/KorGgenT)\
**Replies:** 5\
**Last updated:** [May 16, 2020, 5:59pm UTC](https://discourse.cataclysmdda.org/t/c-dda-development-blog-may-14th-2020/23654 "2020-05-16T17:59:45Z")

</div>

I decided to start a dev blog. Comments and questions welcome.

---

## [Blazemod Modernization](https://discourse.cataclysmdda.org/t/blazemod-modernization/22686)

<div class="topic-metadata">

**Author:** [@SouP](https://discourse.cataclysmdda.org/u/SouP)\
**Replies:** 38\
**Last updated:** [May 15, 2020, 10:22am UTC](https://discourse.cataclysmdda.org/t/blazemod-modernization/22686 "2020-05-15T10:22:54Z")

</div>

TL;DR: An attempt to bring the mode blazemod (also known as Vehicle Additions) back to being a repo mod by modernization of its content (PR @ https://github.com/CleverRaven/Cataclysm-DDA/pull/37497 ) Hey there guys, I’…

---

## [(REQ) Mods that are working on Android](https://discourse.cataclysmdda.org/t/req-mods-that-are-working-on-android/20662)

<div class="topic-metadata">

**Author:** [@Kaizu\_13](https://discourse.cataclysmdda.org/u/Kaizu_13)\
**Replies:** 4\
**Last updated:** [May 13, 2020, 11:46pm UTC](https://discourse.cataclysmdda.org/t/req-mods-that-are-working-on-android/20662 "2020-05-13T23:46:39Z")

</div>

Was browsing for some mods here but some of the mods aren’t working most have errors(tried catac++ but it had errors). Any mods here that works on Android and spice up the game a bit? Thanks

---

## [Wiki's modding guide still good?](https://discourse.cataclysmdda.org/t/wikis-modding-guide-still-good/23642)

<div class="topic-metadata">

**Author:** [@Clek](https://discourse.cataclysmdda.org/u/Clek)\
**Replies:** 2\
**Last updated:** [May 13, 2020, 11:55am UTC](https://discourse.cataclysmdda.org/t/wikis-modding-guide-still-good/23642 "2020-05-13T11:55:35Z")

</div>

Hi. Is http://cddawiki.chezzo.com/cdda\_wiki/index.php?title=Mod\_manager still a valid tutorial? I want to mod back in some of the items marked as obsolete: pneumatic weapons, rail rifle and all the other homemade guns…

---

## [Blazemod save-compatibility break incoming](https://discourse.cataclysmdda.org/t/blazemod-save-compatibility-break-incoming/23306)

<div class="topic-metadata">

**Author:** [@SouP](https://discourse.cataclysmdda.org/u/SouP)\
**Replies:** 8\
**Last updated:** [May 11, 2020, 4:41pm UTC](https://discourse.cataclysmdda.org/t/blazemod-save-compatibility-break-incoming/23306 "2020-05-11T16:41:37Z")

</div>

Hey there guys, me again here with big news about blazemod. First up thanks to everyone who gave feedback in the previous thread on discourse and elsewhere, it’s really been a huge help. Now to get into the meat of it:…

---

## [New talisman based mod](https://discourse.cataclysmdda.org/t/new-talisman-based-mod/23606)

<div class="topic-metadata">

**Author:** [@Ragno](https://discourse.cataclysmdda.org/u/Ragno)\
**Replies:** 1\
**Last updated:** [May 11, 2020, 3:47pm UTC](https://discourse.cataclysmdda.org/t/new-talisman-based-mod/23606 "2020-05-11T15:47:18Z")

</div>

After playing CDDA i decided to try my hand at a bit of modding, so here it comes another mod :D! The aimThe aim of this mod is to add utility base items of already existing items, that while perpetual/easy to craft and…

---

## [Obscure Armory Mod](https://discourse.cataclysmdda.org/t/obscure-armory-mod/21778)

<div class="topic-metadata">

**Author:** [@Ricky\_Van](https://discourse.cataclysmdda.org/u/Ricky_Van)\
**Replies:** 59\
**Last updated:** [May 10, 2020, 6:53am UTC](https://discourse.cataclysmdda.org/t/obscure-armory-mod/21778 "2020-05-10T06:53:42Z")

</div>

(as of 11/1/2019, the mod has been considered out of beta test, but still WIP as there is still potential to add more unique weapons suggested by community) What is this mod? long time ago, i made my first mod called…

---

## [Tileset deficiency resolution](https://discourse.cataclysmdda.org/t/tileset-deficiency-resolution/23499)

<div class="topic-metadata">

**Author:** [@Grimm\_Spector](https://discourse.cataclysmdda.org/u/Grimm_Spector)\
**Replies:** 5\
**Last updated:** [May 3, 2020, 2:25am UTC](https://discourse.cataclysmdda.org/t/tileset-deficiency-resolution/23499 "2020-05-03T02:25:38Z")

</div>

Tilesets are awesome, but no tile seems to exist for the Orichalcum frames from Magicalysm in most sets. It just shows up as it’s base ugly icon. Is there a way I can change something to make it use the Heavy Duty Frame …

---

## [Mod: Prepper Cache](https://discourse.cataclysmdda.org/t/mod-prepper-cache/17838)

<div class="topic-metadata">

**Author:** [@TheMurderUnicorn](https://discourse.cataclysmdda.org/u/TheMurderUnicorn)\
**Replies:** 13\
**Last updated:** [May 2, 2020, 3:06pm UTC](https://discourse.cataclysmdda.org/t/mod-prepper-cache/17838 "2020-05-02T15:06:07Z")

</div>

What is It?This is a simple mod that adds Prepper Caches to the game. These caches are located in the woods and are small bunkers that contain a particular type of supplies. The inspiration for this was the game ‘The L…

---

## [More Makeshift Stuff](https://discourse.cataclysmdda.org/t/more-makeshift-stuff/11885)

<div class="topic-metadata">

**Author:** [@mco](https://discourse.cataclysmdda.org/u/mco)\
**Replies:** 21\
**Last updated:** [May 2, 2020, 6:31am UTC](https://discourse.cataclysmdda.org/t/more-makeshift-stuff/11885 "2020-05-02T06:31:13Z")

</div>

This mod adds some more crappy(and maybe silly) makeshift armor(and a couple of weapons). You won’t find any overpowered items(well, with one exception maybe), actually most items may feel underpowered under the regular …

---

## [Mewbs Mods: Crazy Labs, Homemade Fungicide, Portable Coolers, Temperature and Morale](https://discourse.cataclysmdda.org/t/mewbs-mods-crazy-labs-homemade-fungicide-portable-coolers-temperature-and-morale/22675)

<div class="topic-metadata">

**Author:** [@Mtg\_Mewb](https://discourse.cataclysmdda.org/u/Mtg_Mewb)\
**Replies:** 9\
**Last updated:** [April 24, 2020, 11:05pm UTC](https://discourse.cataclysmdda.org/t/mewbs-mods-crazy-labs-homemade-fungicide-portable-coolers-temperature-and-morale/22675 "2020-04-24T23:05:30Z")

</div>

TLDR: These are mods I made for CDDA. Crazy labs adds monsters to the labs making them more like endgame areas and making lab escape challenges much more difficult and exciting. Homemade Fungicide adds recipes so that …

---

## [Axe Ring Holster](https://discourse.cataclysmdda.org/t/axe-ring-holster/22334)

<div class="topic-metadata">

**Author:** [@NeevAsteria](https://discourse.cataclysmdda.org/u/NeevAsteria)\
**Replies:** 7\
**Last updated:** [January 30, 2020, 6:40am UTC](https://discourse.cataclysmdda.org/t/axe-ring-holster/22334 "2020-01-30T06:40:05Z")

</div>

I made a small mod that adds a sheath-like clothing storage exclusively made for axes. Link to download below :

---

## [Problem: I Can't interact with the robots to put onto them bags](https://discourse.cataclysmdda.org/t/problem-i-cant-interact-with-the-robots-to-put-onto-them-bags/23336)

<div class="topic-metadata">

**Author:** [@Dueu](https://discourse.cataclysmdda.org/u/Dueu)\
**Replies:** 2\
**Last updated:** [April 21, 2020, 10:56am UTC](https://discourse.cataclysmdda.org/t/problem-i-cant-interact-with-the-robots-to-put-onto-them-bags/23336 "2020-04-21T10:56:05Z")

</div>

This is a repost of a relative old post I did 9 days ago in the toolbox topic but It seem that it didn’t got any attention at all so I’m reposting it here. A few months back I adopted the Modular Turrets and Salvaged Ro…

---

## [So I came across the "Research Facility" superstructure](https://discourse.cataclysmdda.org/t/so-i-came-across-the-research-facility-superstructure/19434)

<div class="topic-metadata">

**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 14\
**Last updated:** [April 19, 2020, 10:24am UTC](https://discourse.cataclysmdda.org/t/so-i-came-across-the-research-facility-superstructure/19434 "2020-04-19T10:24:39Z")

</div>

I have a decent PC, but that place caused the game to freeze every turn for a few seconds. There must be literally thousands of monsters in that place, all trying to move every turn. It’s the giant lab with multiple abov…

---

## [Dark Skies Above Released](https://discourse.cataclysmdda.org/t/dark-skies-above-released/23130)

<div class="topic-metadata">

**Author:** [@ephemeralstoryteller](https://discourse.cataclysmdda.org/u/ephemeralstoryteller)\
**Replies:** 15\
**Last updated:** [April 18, 2020, 4:12pm UTC](https://discourse.cataclysmdda.org/t/dark-skies-above-released/23130 "2020-04-18T16:12:22Z")

</div>

Hello! I’m the one woman (for now! All contributions welcome) contributor behind the new mod that you’ve doubtless seen in the list. A Brief History Dark Skies actually started off as a dark fantasy conversion mod call…

---

## [Is there a way to blacklist overmap specials?](https://discourse.cataclysmdda.org/t/is-there-a-way-to-blacklist-overmap-specials/23231)

<div class="topic-metadata">

**Author:** [@Dueu](https://discourse.cataclysmdda.org/u/Dueu)\
**Replies:** 8\
**Last updated:** [April 16, 2020, 8:48pm UTC](https://discourse.cataclysmdda.org/t/is-there-a-way-to-blacklist-overmap-specials/23231 "2020-04-16T20:48:30Z")

</div>

I’m making diferent mods related to robotics and sci fi content but I always found the same situation: farms, more farms and even more farms. Even Vorm complain about the farm hell. I’m aware that you can ban certain ty…

---

## [Ares Modular Gun System: an experimental mod testing the limits of gunmod system](https://discourse.cataclysmdda.org/t/ares-modular-gun-system-an-experimental-mod-testing-the-limits-of-gunmod-system/23240)

<div class="topic-metadata">

**Author:** [@Firebrand](https://discourse.cataclysmdda.org/u/Firebrand)\
**Replies:** 4\
**Last updated:** [April 15, 2020, 6:45am UTC](https://discourse.cataclysmdda.org/t/ares-modular-gun-system-an-experimental-mod-testing-the-limits-of-gunmod-system/23240 "2020-04-15T06:45:27Z")

</div>

Ares MGS was an experiment in faux gunsmithing. Its goal was to provide a comprehensive guncrafting experience based on the existing gunmod system. It was meant to be part of Project APEX, where it would’ve been very muc…

---

## [Needs some testing & feedback for New Scenario Pack](https://discourse.cataclysmdda.org/t/needs-some-testing-feedback-for-new-scenario-pack/19448)

<div class="topic-metadata">

**Author:** [@Trivega](https://discourse.cataclysmdda.org/u/Trivega)\
**Replies:** 7\
**Last updated:** [April 15, 2020, 12:17am UTC](https://discourse.cataclysmdda.org/t/needs-some-testing-feedback-for-new-scenario-pack/19448 "2020-04-15T00:17:10Z")

</div>

I created a scenario pack for the game that adds some new scenarios & professions for fun. The main premise of this pack is to allow the player to start off in more interesting locations. Some give you a thematic reason…

---

## [ChestHole Tileset](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933)

<div class="topic-metadata">

**Author:** [@Chezzo](https://discourse.cataclysmdda.org/u/Chezzo)\
**Replies:** 562\
**Last updated:** [April 14, 2020, 3:51pm UTC](https://discourse.cataclysmdda.org/t/chesthole-tileset/8933 "2020-04-14T15:51:40Z")

</div>

Check out the ChestHole tileset! It’s a combination of MShock24, Pixelhack, and Fatdog’s original cataclysm tiles, plus a whole lot of work of my own. I really hope you like it, don’t hesitate to tell me about it. I’m …

---

## [Graphical Overmap Edit](https://discourse.cataclysmdda.org/t/graphical-overmap-edit/23233)

<div class="topic-metadata">

**Author:** [@SURVIVAL\_MAN](https://discourse.cataclysmdda.org/u/SURVIVAL_MAN)\
**Replies:** 1\
**Last updated:** [April 14, 2020, 8:32am UTC](https://discourse.cataclysmdda.org/t/graphical-overmap-edit/23233 "2020-04-14T08:32:54Z")

</div>

Really like the look of the Graphical Overmap but the unexplored striped pattern hurts my eyes so I modified it to be a pure black instead. The dither pattern used for football fields, islands, the sky etc isn’t as bad a…

---

## [Self made item despawning when drop](https://discourse.cataclysmdda.org/t/self-made-item-despawning-when-drop/23184)

<div class="topic-metadata">

**Author:** [@huldread](https://discourse.cataclysmdda.org/u/huldread)\
**Replies:** 4\
**Last updated:** [April 8, 2020, 8:51pm UTC](https://discourse.cataclysmdda.org/t/self-made-item-despawning-when-drop/23184 "2020-04-08T20:51:36Z")

</div>

so today i made my firsts items and one of them disapear when it drop on the floor, hear is the json entry,i Don’t know why it happen can someone help ? also started Learning yesterday about modding cdda { “id”: “nin…

---

## [Community Question](https://discourse.cataclysmdda.org/t/community-question/23162)

<div class="topic-metadata">

**Author:** [@Ironnhawk](https://discourse.cataclysmdda.org/u/Ironnhawk)\
**Replies:** 9\
**Last updated:** [April 7, 2020, 12:28pm UTC](https://discourse.cataclysmdda.org/t/community-question/23162 "2020-04-07T12:28:34Z")

</div>

I don’t have the option to remove this post, after some thoughts and hearing other users I have decided to withdraw my discussion from the chat. I have not removed the original post so that others may comment if they fee…

---

## [Collapse beneath: Mod that makes the underground interesting](https://discourse.cataclysmdda.org/t/collapse-beneath-mod-that-makes-the-underground-interesting/23102)

<div class="topic-metadata">

**Author:** [@yonsisac](https://discourse.cataclysmdda.org/u/yonsisac)\
**Replies:** 12\
**Last updated:** [April 6, 2020, 6:12pm UTC](https://discourse.cataclysmdda.org/t/collapse-beneath-mod-that-makes-the-underground-interesting/23102 "2020-04-06T18:12:56Z")

</div>

There us currently a “Color error” when you load the mod, You can ignore it when it pops up, will be fixed soon. So back in the time made a thread discussing a mod i was working on, for that time been working in and o…

---

## [The Vermilion Mod. Because your apocalypse doesn't have enough ridiculous items](https://discourse.cataclysmdda.org/t/the-vermilion-mod-because-your-apocalypse-doesnt-have-enough-ridiculous-items/19843)

<div class="topic-metadata">

**Author:** [@Vermilion](https://discourse.cataclysmdda.org/u/Vermilion)\
**Replies:** 29\
**Last updated:** [April 3, 2020, 4:43pm UTC](https://discourse.cataclysmdda.org/t/the-vermilion-mod-because-your-apocalypse-doesnt-have-enough-ridiculous-items/19843 "2020-04-03T16:43:54Z")

</div>

Adds a random assortment of wildly different things into C:DDA A monster of a mod that I cobbled together from old and/or unused projects I’ve had lying around. Items include weapons, gear and risqué adult items. You …

---

## [More Snipers Mod](https://discourse.cataclysmdda.org/t/more-snipers-mod/22755)

<div class="topic-metadata">

**Author:** [@Jninja](https://discourse.cataclysmdda.org/u/Jninja)\
**Replies:** 1\
**Last updated:** [April 2, 2020, 10:26am UTC](https://discourse.cataclysmdda.org/t/more-snipers-mod/22755 "2020-04-02T10:26:37Z")

</div>

I made a mod that adds a handful of new rifles and a new ammo type to the game, if you like sniping this is your mod. I’m always updating to add more and make it better. If you find any glitches/bugs let me know! Or if…

---

## [Monstergirl Professions - A mod for degenerates like myself](https://discourse.cataclysmdda.org/t/monstergirl-professions-a-mod-for-degenerates-like-myself/23023)

<div class="topic-metadata">

**Author:** [@Olaroll](https://discourse.cataclysmdda.org/u/Olaroll)\
**Replies:** 13\
**Last updated:** [March 29, 2020, 8:13pm UTC](https://discourse.cataclysmdda.org/t/monstergirl-professions-a-mod-for-degenerates-like-myself/23023 "2020-03-29T20:13:08Z")

</div>

Yo! It’s my first time interacting with this amazing community, so any pointers are very welcome. This mod adds various monstergirls (or boys) as professions. I’ve also added a few add-on mutations to buff some underw…

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=6)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=8)
