# The Lab

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=6

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 7

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## [Tileset Editor 1.0 (Proof of Concept)](https://discourse.cataclysmdda.org/t/tileset-editor-1-0-proof-of-concept/5029)

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**Author:** [@Chase](https://discourse.cataclysmdda.org/u/Chase)\
**Replies:** 120\
**Last updated:** [September 14, 2020, 12:31pm UTC](https://discourse.cataclysmdda.org/t/tileset-editor-1-0-proof-of-concept/5029 "2020-09-14T12:31:38Z")

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Right now I am working on a tileset editor, since I noticed creating a tileset is something of a large undertaking at the moment. So I decided I wanted to make it easier, as I myself was interested in updateing a tileset…

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## [Fixing a mod artifact item](https://discourse.cataclysmdda.org/t/fixing-a-mod-artifact-item/24585)

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**Author:** [@Grimm\_Spector](https://discourse.cataclysmdda.org/u/Grimm_Spector)\
**Replies:** 7\
**Last updated:** [September 10, 2020, 2:50am UTC](https://discourse.cataclysmdda.org/t/fixing-a-mod-artifact-item/24585 "2020-09-10T02:50:50Z")

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Hey, got an item here, and it’s supposed to have an internal power supply that’s charged up by it’s own internal Joint Torsion Ratchet. It’s also supposed to apply a few debuffs when off and on, and the invisibility buff…

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## [Follower should tell the player when they’re full/nauseas etc](https://discourse.cataclysmdda.org/t/follower-should-tell-the-player-when-they-re-full-nauseas-etc/24674)

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**Author:** [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Replies:** 3\
**Last updated:** [September 7, 2020, 10:26pm UTC](https://discourse.cataclysmdda.org/t/follower-should-tell-the-player-when-they-re-full-nauseas-etc/24674 "2020-09-07T22:26:33Z")

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I gotta say, it’s annoying when I’m giving a follower food and they just keep saying ‘thanks that hit the spot!’ and then proceed to vomit everywhere instead of saying ‘No thanks I’m full.’

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## [Text Fallback Fillers, an alternative to ASCII fallbacks](https://discourse.cataclysmdda.org/t/text-fallback-fillers-an-alternative-to-ascii-fallbacks/24573)

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**Author:** [@int\_ua](https://discourse.cataclysmdda.org/u/int_ua)\
**Replies:** 1\
**Last updated:** [August 26, 2020, 11:32pm UTC](https://discourse.cataclysmdda.org/t/text-fallback-fillers-an-alternative-to-ascii-fallbacks/24573 "2020-08-26T23:32:51Z")

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Generated tiles that contain in-game names for using when you don’t like ASCII fallbacks: https://github.com/int-ua/CDDA-Tileset-TFF Furniture and terrain types were not included to avoid confusion until differing sty…

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## [REXPaint now lets you export ASCII art to a format readable by CDDA](https://discourse.cataclysmdda.org/t/rexpaint-now-lets-you-export-ascii-art-to-a-format-readable-by-cdda/24517)

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**Author:** [@Ununsept](https://discourse.cataclysmdda.org/u/Ununsept)\
**Replies:** 7\
**Last updated:** [August 20, 2020, 11:41pm UTC](https://discourse.cataclysmdda.org/t/rexpaint-now-lets-you-export-ascii-art-to-a-format-readable-by-cdda/24517 "2020-08-20T23:41:37Z")

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If you play experimentals, you may have noticed that some items now have ASCII art shown below their description. It looks pretty cool so I decided to make some myself, but found out that putting it into the game was rat…

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## [How to add an item to a martial art](https://discourse.cataclysmdda.org/t/how-to-add-an-item-to-a-martial-art/24499)

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**Author:** [@Grimm\_Spector](https://discourse.cataclysmdda.org/u/Grimm_Spector)\
**Replies:** 1\
**Last updated:** [August 19, 2020, 4:38pm UTC](https://discourse.cataclysmdda.org/t/how-to-add-an-item-to-a-martial-art/24499 "2020-08-19T16:38:43Z")

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As the title says, how do I add a modded item to a martial art? Ninjutsu in this case. Just want an item to act like another similar item, thanks!

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## [Blaze Industries: A spiritual successor to blazemod AKA Vehicle Additions](https://discourse.cataclysmdda.org/t/blaze-industries-a-spiritual-successor-to-blazemod-aka-vehicle-additions/23664)

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**Author:** [@SouP](https://discourse.cataclysmdda.org/u/SouP)\
**Replies:** 11\
**Last updated:** [August 17, 2020, 6:43pm UTC](https://discourse.cataclysmdda.org/t/blaze-industries-a-spiritual-successor-to-blazemod-aka-vehicle-additions/23664 "2020-08-17T18:43:40Z")

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Hey there everyone! You might’ve seen me around before from previous threads such as Blazemod Modernization and Blazemod save-compatibility break incoming. I eventually went full-ham on the re-work and phased out blazem…

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## [Castaway or Escape Scenario 1.4 The graveyard update](https://discourse.cataclysmdda.org/t/castaway-or-escape-scenario-1-4-the-graveyard-update/24362)

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**Author:** [@Maryionet](https://discourse.cataclysmdda.org/u/Maryionet)\
**Replies:** 9\
**Last updated:** [August 13, 2020, 7:39am UTC](https://discourse.cataclysmdda.org/t/castaway-or-escape-scenario-1-4-the-graveyard-update/24362 "2020-08-13T07:39:48Z")

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Do you want to be on a island with no prison or escape a cabin or better a plane while being followed by hungry zombies like in 28 weeks later? Then this mod is for you!. Castaway or Escape Mod 1.4 The graveyard update …

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## [Mass proofreading with LanguageTool](https://discourse.cataclysmdda.org/t/mass-proofreading-with-languagetool/21730)

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**Author:** [@int\_ua](https://discourse.cataclysmdda.org/u/int_ua)\
**Replies:** 5\
**Last updated:** [August 11, 2020, 7:56am UTC](https://discourse.cataclysmdda.org/t/mass-proofreading-with-languagetool/21730 "2020-08-11T07:56:51Z")

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I’ve experimented a bit with using LanguageTool (FOSS proofreading) CLI version to detect errors in items descriptions. So far I like it, got rid of most false positives by disabling unnecessary rules. Tested on items/to…

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## [Mod item tile issue](https://discourse.cataclysmdda.org/t/mod-item-tile-issue/24370)

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**Author:** [@Grimm\_Spector](https://discourse.cataclysmdda.org/u/Grimm_Spector)\
**Replies:** 6\
**Last updated:** [August 7, 2020, 11:04pm UTC](https://discourse.cataclysmdda.org/t/mod-item-tile-issue/24370 "2020-08-07T23:04:18Z")

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Have a mod, that doesn’t have a tile set, and doesn’t seem to have at least one of it’s item set with an actual tile for a vehicle part. So I have a big ugly ampersand sign in my vehicle. I want to get rid of it by chang…

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## [Joerg Spraves Inventions](https://discourse.cataclysmdda.org/t/joerg-spraves-inventions/24309)

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**Author:** [@NoahGoldFox](https://discourse.cataclysmdda.org/u/NoahGoldFox)\
**Replies:** 19\
**Last updated:** [August 3, 2020, 10:21pm UTC](https://discourse.cataclysmdda.org/t/joerg-spraves-inventions/24309 "2020-08-03T22:21:37Z")

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This mod is all about the various cool things Jorge Sprave has invented, and a few things he just reviewed. So far the mod includes: the instant legolas longbow : https://www.youtube.com/watch?v=j9ycC\_2AC-g an instant…

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## [What are some of the most updated mods?](https://discourse.cataclysmdda.org/t/what-are-some-of-the-most-updated-mods/24332)

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**Author:** [@Fluffy\_Memes](https://discourse.cataclysmdda.org/u/Fluffy_Memes)\
**Replies:** 1\
**Last updated:** [August 3, 2020, 12:04am UTC](https://discourse.cataclysmdda.org/t/what-are-some-of-the-most-updated-mods/24332 "2020-08-03T00:04:28Z")

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OK so like a lot of the mods i try using ends up not being able to be used like extended buildings and some others do to what I’m guessing is the mod maker no long updating so i was hoping for some mods people use and k…

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## [Gun Mods and 0.E+ Ammo](https://discourse.cataclysmdda.org/t/gun-mods-and-0-e-ammo/24312)

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**Author:** [@Grimm\_Spector](https://discourse.cataclysmdda.org/u/Grimm_Spector)\
**Replies:** 1\
**Last updated:** [August 2, 2020, 1:31am UTC](https://discourse.cataclysmdda.org/t/gun-mods-and-0-e-ammo/24312 "2020-08-02T01:31:10Z")

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Looks like most of the real gun type mods no longer work properly, as they complain about ammo type being null and such. Anyway this can be fixed?

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## [How would you add sounds to a spell in magiclysm?](https://discourse.cataclysmdda.org/t/how-would-you-add-sounds-to-a-spell-in-magiclysm/24274)

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**Author:** [@Fluffy\_Memes](https://discourse.cataclysmdda.org/u/Fluffy_Memes)\
**Replies:** 5\
**Last updated:** [August 1, 2020, 2:52am UTC](https://discourse.cataclysmdda.org/t/how-would-you-add-sounds-to-a-spell-in-magiclysm/24274 "2020-08-01T02:52:59Z")

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I don’t know much about coding but i thouht maybe i could learn to do this so my spells sound cool :slight\_smile: so like how would i go about adding sounds to this mod?

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## [Natural Brewing Mod](https://discourse.cataclysmdda.org/t/natural-brewing-mod/23857)

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**Author:** [@airova](https://discourse.cataclysmdda.org/u/airova)\
**Replies:** 2\
**Last updated:** [July 30, 2020, 5:57am UTC](https://discourse.cataclysmdda.org/t/natural-brewing-mod/23857 "2020-07-30T05:57:01Z")

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I’ve thrown together a very simple mod that adds ways to brew various types of alcohol without yeast, intended to be used for wilderness / “inna woods” playthroughs where yeast isn’t generally available. This is my first…

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## [Graphical Overmap Android](https://discourse.cataclysmdda.org/t/graphical-overmap-android/24213)

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**Author:** [@Maryionet](https://discourse.cataclysmdda.org/u/Maryionet)\
**Replies:** 0\
**Last updated:** [July 22, 2020, 5:50am UTC](https://discourse.cataclysmdda.org/t/graphical-overmap-android/24213 "2020-07-22T05:50:17Z")

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Hi guys soo i just found a bandaid solution to the white and black issue in the mod here’s my fork on the mod https://github.com/Maryionet/Graphical\_Overmap i hope this helps people who uses android and maybe other non w…

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## [Sane Weapon Pointy Bits / Cannalan Importers](https://discourse.cataclysmdda.org/t/sane-weapon-pointy-bits-cannalan-importers/21039)

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**Author:** [@AseaHeru](https://discourse.cataclysmdda.org/u/AseaHeru)\
**Replies:** 0\
**Last updated:** [August 10, 2019, 10:33pm UTC](https://discourse.cataclysmdda.org/t/sane-weapon-pointy-bits-cannalan-importers/21039 "2019-08-10T22:33:25Z")

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2020-07-21 Update Now officially located on TheGoatGod Experimental Mod Pack, please direct all downloads there. New Calliber, the M19-- Basic Rifle Cartage, added. Comes in standard, match, reloaded and reloaded match…

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## [New vivid Terrains mod (+ UndeadPeople tileset sprite support), Archery rebalancing and Restored Pneumatics+new ammo mods](https://discourse.cataclysmdda.org/t/new-vivid-terrains-mod-undeadpeople-tileset-sprite-support-archery-rebalancing-and-restored-pneumatics-new-ammo-mods/24024)

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**Author:** [@Kenan](https://discourse.cataclysmdda.org/u/Kenan)\
**Replies:** 1\
**Last updated:** [July 17, 2020, 5:14am UTC](https://discourse.cataclysmdda.org/t/new-vivid-terrains-mod-undeadpeople-tileset-sprite-support-archery-rebalancing-and-restored-pneumatics-new-ammo-mods/24024 "2020-07-17T05:14:05Z")

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1) READ THIS : This mod (TerrainBASE) is a BASEMOD for other modders to use, if you want to use the terrains from this mod in your JSON maps and structures, you have to put both your mod and this mod into mods folder,…

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## [How do you modify an existing .json files with a mod?](https://discourse.cataclysmdda.org/t/how-do-you-modify-an-existing-json-files-with-a-mod/24169)

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**Author:** [@BobaPearl](https://discourse.cataclysmdda.org/u/BobaPearl)\
**Replies:** 3\
**Last updated:** [July 16, 2020, 3:17pm UTC](https://discourse.cataclysmdda.org/t/how-do-you-modify-an-existing-json-files-with-a-mod/24169 "2020-07-16T15:17:56Z")

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For example, if I want to change a recipe for the item so that it uses completely different items, how do I do so?

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## [Misc Balance Mods](https://discourse.cataclysmdda.org/t/misc-balance-mods/24158)

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**Author:** [@Midas](https://discourse.cataclysmdda.org/u/Midas)\
**Replies:** 1\
**Last updated:** [July 16, 2020, 2:34pm UTC](https://discourse.cataclysmdda.org/t/misc-balance-mods/24158 "2020-07-16T14:34:55Z")

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I guess maybe somebody gets interested? These mods deal with removed content and balance. Mods are best suited for versions pre-10614 (nested container addon) or Bright Nights fork. Latest experimentals should be fine,…

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## [Mapgen Explorer](https://discourse.cataclysmdda.org/t/mapgen-explorer/15347)

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**Author:** [@achoum](https://discourse.cataclysmdda.org/u/achoum)\
**Replies:** 33\
**Last updated:** [July 8, 2020, 1:40am UTC](https://discourse.cataclysmdda.org/t/mapgen-explorer/15347 "2020-07-08T01:40:59Z")

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Hi. I am long time fan of Cdda, among other things I find the world generator to be fascinating, and for a couple of days, I have been prototyping with a way to quickly explore and visualize the prefabs (i.e. the buildin…

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## [The Kelvinistic Gourmand](https://discourse.cataclysmdda.org/t/the-kelvinistic-gourmand/24119)

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**Author:** [@Ness](https://discourse.cataclysmdda.org/u/Ness)\
**Replies:** 7\
**Last updated:** [July 8, 2020, 1:31am UTC](https://discourse.cataclysmdda.org/t/the-kelvinistic-gourmand/24119 "2020-07-08T01:31:51Z")

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Since Kelvinism is all about hot and cold, I thought that some spells to cook food right in your own hands or freeze perishables so they last long enough to haul home, I think it would be perfect for this as it would add…

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## [ReShade - add visual filters to your game](https://discourse.cataclysmdda.org/t/reshade-add-visual-filters-to-your-game/23005)

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**Author:** [@TwinCrows](https://discourse.cataclysmdda.org/u/TwinCrows)\
**Replies:** 13\
**Last updated:** [June 28, 2020, 8:22pm UTC](https://discourse.cataclysmdda.org/t/reshade-add-visual-filters-to-your-game/23005 "2020-06-28T20:22:08Z")

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ReShade and CDDA! Looks like ReShade works somewhat well with CDDA! There are a few glitches, but who doesn’t love that. This is a program that injects into the game’s .exe, and adds customizable image filter effects…

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## [Dwarf Fortress Tileset](https://discourse.cataclysmdda.org/t/dwarf-fortress-tileset/24037)

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**Author:** [@ShoonKairu](https://discourse.cataclysmdda.org/u/ShoonKairu)\
**Replies:** 5\
**Last updated:** [June 28, 2020, 11:54am UTC](https://discourse.cataclysmdda.org/t/dwarf-fortress-tileset/24037 "2020-06-28T11:54:08Z")

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I wondered what CDDA would look like with DFs ascii set. DL: https://www.dropbox.com/s/udb4ghd0cubnylt/DwarfFortressTilesetV0.1.rar?dl=1

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## [Cataclysm: Horizon - Release 0.1 alpha](https://discourse.cataclysmdda.org/t/cataclysm-horizon-release-0-1-alpha/22811)

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**Author:** [@CIB](https://discourse.cataclysmdda.org/u/CIB)\
**Replies:** 14\
**Last updated:** [June 21, 2020, 8:42am UTC](https://discourse.cataclysmdda.org/t/cataclysm-horizon-release-0-1-alpha/22811 "2020-06-21T08:42:59Z")

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Hi all! I’m pleased to announce the first release of my 3d visualizer for C:DDA maps, Catalcysm: Horizon. For more information and download instructions, visit the website! This will be the official place to discuss an…

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## [0.F community vote](https://discourse.cataclysmdda.org/t/0-f-community-vote/22596)

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**Author:** [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Replies:** 22\
**Last updated:** [June 18, 2020, 3:53pm UTC](https://discourse.cataclysmdda.org/t/0-f-community-vote/22596 "2020-06-18T15:53:02Z")

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Back in the early days after 0.D released I sent out a survey for what features people wanted to see. I made the mistake of using a sub-par survey type, which made it hard to parse the data in a nice way for you all to v…

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## [Cataclysm Madness Combat Monster mod](https://discourse.cataclysmdda.org/t/cataclysm-madness-combat-monster-mod/23907)

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**Author:** [@nopeparty](https://discourse.cataclysmdda.org/u/nopeparty)\
**Replies:** 0\
**Last updated:** [June 9, 2020, 12:08pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-madness-combat-monster-mod/23907 "2020-06-09T12:08:38Z")

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I made a some monster mod from Madness Combat. They spawn in packs at city. It’s pretty unbalanced. Because it’s need lot of works. If you want to try it, just drop in the mods folder.(Put Madness Combat Mod in catacly…

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## [Cataclysm Denjin Makai mod](https://discourse.cataclysmdda.org/t/cataclysm-denjin-makai-mod/23855)

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**Author:** [@nopeparty](https://discourse.cataclysmdda.org/u/nopeparty)\
**Replies:** 1\
**Last updated:** [June 8, 2020, 3:47pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-denjin-makai-mod/23855 "2020-06-08T15:47:02Z")

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I made a mod that adds some monster from Denjin Makai. They spawn in packs at city. It’s stupidly unbalanced and chaotic. because it’s need lot of working. If you want to try it, just drop in the mods folder. Feedback …

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## [\[Mod\] Wild Living - 2020 0.E Update](https://discourse.cataclysmdda.org/t/mod-wild-living-2020-0-e-update/23250)

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**Author:** [@LambdaSix](https://discourse.cataclysmdda.org/u/LambdaSix)\
**Replies:** 4\
**Last updated:** [May 31, 2020, 12:53pm UTC](https://discourse.cataclysmdda.org/t/mod-wild-living-2020-0-e-update/23250 "2020-05-31T12:53:00Z")

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Wild Living, surviving the woods without technology! I recently started a Naked & Afraid game, going pure InnaWoods from nothing to something. Along the way I’ve been filling what I thought to be gaps or short comings …

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## [Artyom's Gun Emporium: Reloaded (More Guns!)](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-reloaded-more-guns/15045)

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**Author:** [@chieflean](https://discourse.cataclysmdda.org/u/chieflean)\
**Replies:** 67\
**Last updated:** [May 29, 2020, 4:22pm UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-reloaded-more-guns/15045 "2020-05-29T16:22:08Z")

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You want guns? I got ya guns. You want bullets? I got ya bullets. You want both? Got em both here. Hello everyone, I’m Morgan. I decided a few days back to update the old mod Artyom’s Gun Emporium to the most recent exp…

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