# The Lab

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=5

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 6

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## [Warmachine/Hordes Mod](https://discourse.cataclysmdda.org/t/warmachine-hordes-mod/25677)

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**Author:** [@PurplePeopleEater](https://discourse.cataclysmdda.org/u/PurplePeopleEater)\
**Replies:** 2\
**Last updated:** [January 11, 2021, 4:48pm UTC](https://discourse.cataclysmdda.org/t/warmachine-hordes-mod/25677 "2021-01-11T16:48:58Z")

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So first time modding CDDA, gonna have lots of questions in the future, but for now, just building an Asset List for everything i want to make…which is extensive. For those who don’t know, Warmachine and Hordes is a stea…

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## [\[WIP\] TropiCataclysm: a new region mod](https://discourse.cataclysmdda.org/t/wip-tropicataclysm-a-new-region-mod/25674)

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**Author:** [@Xaritscin](https://discourse.cataclysmdda.org/u/Xaritscin)\
**Replies:** 0\
**Last updated:** [January 10, 2021, 8:58pm UTC](https://discourse.cataclysmdda.org/t/wip-tropicataclysm-a-new-region-mod/25674 "2021-01-10T20:58:21Z")

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source: https://github.com/Xaritscin/TropiCataclysm Hello im Xarit from the discord server and this is a mod im working right now (not sure for how long it will be but its going places). What is TropiCataclysm? TropiC…

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## [Nechronica Redux](https://discourse.cataclysmdda.org/t/nechronica-redux/19857)

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**Author:** [@Yukari\_Yakumo](https://discourse.cataclysmdda.org/u/Yukari_Yakumo)\
**Replies:** 22\
**Last updated:** [July 19, 2020, 11:43am UTC](https://discourse.cataclysmdda.org/t/nechronica-redux/19857 "2020-07-19T11:43:28Z")

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Hey, everyone! I’ve spent a couple of days fixing up Malkeus’ fix of the Nechronica mod. Just item names and description fixes, along with changes to recipes. I fixed the no harvest issues, too! I’m still new to the whol…

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## [Cataclysm++ Mod](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523)

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**Author:** [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Replies:** 733\
**Last updated:** [December 27, 2020, 11:40pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-mod/10523 "2020-12-27T23:40:22Z")

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WARNING!!!: This mod requires the experimental builds for it to work. News: Update 11/23/18 https://github.com/Noctifer-de-Mortem/nocts\_cata\_mod/pull/57 This is the gigantic jabberwock of a mod that adds alot of con…

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## [\[Music pack\] N.E.S](https://discourse.cataclysmdda.org/t/music-pack-n-e-s/25544)

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**Author:** [@xaxapl](https://discourse.cataclysmdda.org/u/xaxapl)\
**Replies:** 1\
**Last updated:** [December 24, 2020, 2:24pm UTC](https://discourse.cataclysmdda.org/t/music-pack-n-e-s/25544 "2020-12-24T14:24:16Z")

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CDDA-N.E.S.-MusicPack This comes under the license https://creativecommons.org/licenses/by-nc/4.0/ MUSIC This pack contains 3 albums created by N.E.S. Two of these albums were composed strictly for CDDA ( Catalyst f…

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## [The GRAND release of BL9 - my HUGE Resident Evil inspired MOD](https://discourse.cataclysmdda.org/t/the-grand-release-of-bl9-my-huge-resident-evil-inspired-mod/24663)

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**Author:** [@Kenan](https://discourse.cataclysmdda.org/u/Kenan)\
**Replies:** 22\
**Last updated:** [December 23, 2020, 1:12pm UTC](https://discourse.cataclysmdda.org/t/the-grand-release-of-bl9-my-huge-resident-evil-inspired-mod/24663 "2020-12-23T13:12:03Z")

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BL9: A huge content mod for Cataclysm Dark Days Ahead greatly inspired by Resident Evil 4 - LINK - https://github.com/Kenan2000/BL9 Prerequisites: None but playing with BIG content mods (Magiclysm, Aftershock, Secrono…

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## [Ultica Tileset update thread](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033)

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**Author:** [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Replies:** 136\
**Last updated:** [December 11, 2020, 11:12pm UTC](https://discourse.cataclysmdda.org/t/ultica-tileset-update-thread/19033 "2020-12-11T23:12:11Z")

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There’s no way I have time to make a whole tileset. This is just a concept drawing, and a fair number of things would have to change for it to work as a set, too. However I’ve intentionally made it quite easy to work …

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## [Manual Slimesprings](https://discourse.cataclysmdda.org/t/manual-slimesprings/25340)

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**Author:** [@Olaroll](https://discourse.cataclysmdda.org/u/Olaroll)\
**Replies:** 0\
**Last updated:** [November 22, 2020, 6:25am UTC](https://discourse.cataclysmdda.org/t/manual-slimesprings/25340 "2020-11-22T06:25:00Z")

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Made a mod that disables automatic slimespring spawning by replacing it with a new spell-based trait. I haven’t actually tested if it can be acquired through regular gameplay, so let me know if there are any issues. If …

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## [Original Drug Names](https://discourse.cataclysmdda.org/t/original-drug-names/25335)

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**Author:** [@Entity](https://discourse.cataclysmdda.org/u/Entity)\
**Replies:** 4\
**Last updated:** [November 21, 2020, 8:17pm UTC](https://discourse.cataclysmdda.org/t/original-drug-names/25335 "2020-11-21T20:17:50Z")

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Recent addition to the game changed the names of drugs to generic descriptions. Created a mod that changes drug names back to their real world identification.

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## [Grand Opening of the Sierra Madre!](https://discourse.cataclysmdda.org/t/grand-opening-of-the-sierra-madre/25307)

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**Author:** [@Stormtrooper](https://discourse.cataclysmdda.org/u/Stormtrooper)\
**Replies:** 0\
**Last updated:** [November 17, 2020, 7:32pm UTC](https://discourse.cataclysmdda.org/t/grand-opening-of-the-sierra-madre/25307 "2020-11-17T19:32:48Z")

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Has your life taken a turn? Do troubles beset you? Has fortune left you behind? If so, the Sierra Madre Casino, in all its glory, is inviting you to Begin Again. Come to a place where danger, Cloud, Ghost People and secu…

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## [Fantasy Based Martial Arts](https://discourse.cataclysmdda.org/t/fantasy-based-martial-arts/25178)

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**Author:** [@C\_G](https://discourse.cataclysmdda.org/u/C_G)\
**Replies:** 13\
**Last updated:** [November 17, 2020, 2:10am UTC](https://discourse.cataclysmdda.org/t/fantasy-based-martial-arts/25178 "2020-11-17T02:10:34Z")

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Hi there, i’ve noticed that CDDA is developing in the direction of many ingame-systems being close to real-life realism and physics. However, the Martial Arts system in the game is very fantasy based. Most of the ingam…

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## [Nixpkgs overlay for experimental builds, mods, soundpacks, and tilesets \[Linux/macOS\]](https://discourse.cataclysmdda.org/t/nixpkgs-overlay-for-experimental-builds-mods-soundpacks-and-tilesets-linux-macos/25233)

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**Author:** [@mnacamura](https://discourse.cataclysmdda.org/u/mnacamura)\
**Replies:** 2\
**Last updated:** [November 15, 2020, 1:51am UTC](https://discourse.cataclysmdda.org/t/nixpkgs-overlay-for-experimental-builds-mods-soundpacks-and-tilesets-linux-macos/25233 "2020-11-15T01:51:01Z")

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I’m not sure how many people play Cataclysm: DDA and also use the Nix package manager (probably not many) but I’m recently developing a nixpkgs overlay for Cataclysm: DDA. It’s a sort of game launcher with mods, soundpa…

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## [\[In-progress\] Water World Mod](https://discourse.cataclysmdda.org/t/in-progress-water-world-mod/25134)

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**Author:** [@TheGoatgod](https://discourse.cataclysmdda.org/u/TheGoatgod)\
**Replies:** 10\
**Last updated:** [November 13, 2020, 8:32pm UTC](https://discourse.cataclysmdda.org/t/in-progress-water-world-mod/25134 "2020-11-13T20:32:48Z")

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Water World Mod Introduction I want to create a world of oceans and islands if I can reduce bridge crossings. so I tried to replicate this doing what desert region mod did but only to make oceans a thing This is the ide…

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## [\[WIP\] Wandering Masters MOD](https://discourse.cataclysmdda.org/t/wip-wandering-masters-mod/25240)

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**Author:** [@El-Jekozo](https://discourse.cataclysmdda.org/u/El-Jekozo)\
**Replies:** 2\
**Last updated:** [November 12, 2020, 5:51pm UTC](https://discourse.cataclysmdda.org/t/wip-wandering-masters-mod/25240 "2020-11-12T17:51:18Z")

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My Wandering Masters mod that adds new NPCs with quest lines. Most content works, but needs additional testing, different stuff may need balance, dialogues needs proofreading etc. I’m open for suggestions and ideas of an…

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## [Android Version](https://discourse.cataclysmdda.org/t/android-version/13348)

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**Author:** [@a1studmuffin](https://discourse.cataclysmdda.org/u/a1studmuffin)\
**Replies:** 681\
**Last updated:** [November 10, 2020, 11:40am UTC](https://discourse.cataclysmdda.org/t/android-version/13348 "2020-11-10T11:40:45Z")

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Hi everyone, Michael here - I’m new to the forums, but I think my first post should go down pretty well. :smiley: I’ve spent the last few weeks porting Cataclysm: DDA (0.C Experimental) to Android, and have just launch…

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## [Making low recoil fire arms](https://discourse.cataclysmdda.org/t/making-low-recoil-fire-arms/25165)

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**Author:** [@Danzig](https://discourse.cataclysmdda.org/u/Danzig)\
**Replies:** 0\
**Last updated:** [November 5, 2020, 4:22am UTC](https://discourse.cataclysmdda.org/t/making-low-recoil-fire-arms/25165 "2020-11-05T04:22:20Z")

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Hello, I am making a personal use firearm mod and have a question regarding some variables to control recoil. It seems that the game calculates recoil based on firearm weight and cartridge power which is very nice but I …

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## [\[In-progress\] Base mod! generators](https://discourse.cataclysmdda.org/t/in-progress-base-mod-generators/24978)

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**Author:** [@TheGoatgod](https://discourse.cataclysmdda.org/u/TheGoatgod)\
**Replies:** 50\
**Last updated:** [November 1, 2020, 10:29am UTC](https://discourse.cataclysmdda.org/t/in-progress-base-mod-generators/24978 "2020-11-01T10:29:45Z")

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I’m thinking about making a vehicle\_part generator if I can like an engine but it had a container for fuel, some base building is done through vehicle building I saw an old post an looked through the JSON while I w…

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## [\[merged\] More windows and and buildable skylights](https://discourse.cataclysmdda.org/t/merged-more-windows-and-and-buildable-skylights/22819)

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**Author:** [@TheGoatgod](https://discourse.cataclysmdda.org/u/TheGoatgod)\
**Replies:** 23\
**Last updated:** [March 13, 2020, 8:54am UTC](https://discourse.cataclysmdda.org/t/merged-more-windows-and-and-buildable-skylights/22819 "2020-03-13T08:54:01Z")

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MORE WINDOWS and buildable skylights!! This has been merged into base game enjoy :slight\_smile: TO-DO I need to fix something here but can’t remember needs C++ Content SKYLIGHTS Buildable in this mod metal grate windo…

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## [Culinary Days Ahead](https://discourse.cataclysmdda.org/t/culinary-days-ahead/25049)

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**Author:** [@Eirenex](https://discourse.cataclysmdda.org/u/Eirenex)\
**Replies:** 10\
**Last updated:** [October 28, 2020, 2:58am UTC](https://discourse.cataclysmdda.org/t/culinary-days-ahead/25049 "2020-10-28T02:58:01Z")

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Hey there! Fatalmojo and me are working on expanding cooking by adding new recipe fitting for the Survivor that needs to survive and make do with a filling meal Recipes that are added: ketchup soup (with Canned varian…

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## [\[In-progress\] Early Survival mod](https://discourse.cataclysmdda.org/t/in-progress-early-survival-mod/25083)

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**Author:** [@TheGoatgod](https://discourse.cataclysmdda.org/u/TheGoatgod)\
**Replies:** 2\
**Last updated:** [October 28, 2020, 12:46am UTC](https://discourse.cataclysmdda.org/t/in-progress-early-survival-mod/25083 "2020-10-28T00:46:50Z")

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Early Survival mod introduction This mod started off as two separate mods Wilderness Overhaul and Wild Living but also includes Cloth Roll mat, More\_tea\_leaf and Rice. My intention is to make this a finished mod for CDD…

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## [\[In-progress\] More/Expanded Factions (ideas, tips and progress notes) (not dead but not being worked on)](https://discourse.cataclysmdda.org/t/in-progress-more-expanded-factions-ideas-tips-and-progress-notes-not-dead-but-not-being-worked-on/23666)

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**Author:** [@TheGoatgod](https://discourse.cataclysmdda.org/u/TheGoatgod)\
**Replies:** 23\
**Last updated:** [October 24, 2020, 11:06am UTC](https://discourse.cataclysmdda.org/t/in-progress-more-expanded-factions-ideas-tips-and-progress-notes-not-dead-but-not-being-worked-on/23666 "2020-10-24T11:06:54Z")

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My plan is to expand the existing factions and create my own factions to add into the cataclysm, i feel as if the wasteland is pretty much empty and would like to add in some factions ( maybe fighting each other if i wor…

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## [Better Energy Weapons!](https://discourse.cataclysmdda.org/t/better-energy-weapons/2903)

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**Author:** [@swwu](https://discourse.cataclysmdda.org/u/swwu)\
**Replies:** 17\
**Last updated:** [October 22, 2020, 1:16pm UTC](https://discourse.cataclysmdda.org/t/better-energy-weapons/2903 "2020-10-22T13:16:48Z")

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\[size=14pt\]Git: https://github.com/swwu/Cataclysm-DDA/tree/energy\_overhaul\[/size\] PR: https://github.com/CleverRaven/Cataclysm-DDA/pull/2803 (Merged! Yay) I’ve gotten into DDA somewhat recently after a long hiatus from…

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## [CDDA Game Launcher (Automatic updates and more!)](https://discourse.cataclysmdda.org/t/cdda-game-launcher-automatic-updates-and-more/11168)

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**Author:** [@rremyroy](https://discourse.cataclysmdda.org/u/rremyroy)\
**Replies:** 234\
**Last updated:** [October 18, 2020, 4:44am UTC](https://discourse.cataclysmdda.org/t/cdda-game-launcher-automatic-updates-and-more/11168 "2020-10-18T04:44:31Z")

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Download here This is a Cataclysm: Dark Days Ahead game launcher for Windows only. It initially includes an automatic game updating process that will preserve your configs, save games, templates, memorials, custom tiles…

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## [Gods Guns-mod - new update clothing and weapons! 0.3](https://discourse.cataclysmdda.org/t/gods-guns-mod-new-update-clothing-and-weapons-0-3/24952)

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**Author:** [@TheGoatgod](https://discourse.cataclysmdda.org/u/TheGoatgod)\
**Replies:** 0\
**Last updated:** [October 15, 2020, 5:52pm UTC](https://discourse.cataclysmdda.org/t/gods-guns-mod-new-update-clothing-and-weapons-0-3/24952 "2020-10-15T17:52:12Z")

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Reason Actually started this as a joke well not me origin was discord, but here we are done in a couple of hours of boredom. If people want me to continue this comment and give me ideas. I’ve posted a todo list and I…

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## [Kinda fixed a bug, now what?](https://discourse.cataclysmdda.org/t/kinda-fixed-a-bug-now-what/24941)

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**Author:** [@Jex](https://discourse.cataclysmdda.org/u/Jex)\
**Replies:** 1\
**Last updated:** [October 14, 2020, 12:34am UTC](https://discourse.cataclysmdda.org/t/kinda-fixed-a-bug-now-what/24941 "2020-10-14T00:34:39Z")

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Hello! I am extremely new to the CDDA community. I’ve been playing for a while, but have never interacted much here. I recently ran into a bug with completing a mission, I dug around in the files and figured out how to…

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## [Proposal: Simple stealth mechanic](https://discourse.cataclysmdda.org/t/proposal-simple-stealth-mechanic/24827)

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**Author:** [@tinlun](https://discourse.cataclysmdda.org/u/tinlun)\
**Replies:** 8\
**Last updated:** [October 13, 2020, 6:48pm UTC](https://discourse.cataclysmdda.org/t/proposal-simple-stealth-mechanic/24827 "2020-10-13T18:48:43Z")

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OVERVIEW Currently in CDDA, stealth mechanics are barebone and current zombie behaviors are unintuitive. Methods that new players typically try to use to escape detection, such as skirting around treelines or moving …

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## [Tileset Tool Improvements](https://discourse.cataclysmdda.org/t/tileset-tool-improvements/24841)

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**Author:** [@egomassive2](https://discourse.cataclysmdda.org/u/egomassive2)\
**Replies:** 0\
**Last updated:** [September 29, 2020, 4:10am UTC](https://discourse.cataclysmdda.org/t/tileset-tool-improvements/24841 "2020-09-29T04:10:46Z")

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I’ve been looking to work on tilesets again, and I want to do it in the new way of decomposing them into individual files so they can be composed when Cataclysm is compiled. My journey has begun with the two main tools i…

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## [What happens if i blacklist an enemy in an existing world?](https://discourse.cataclysmdda.org/t/what-happens-if-i-blacklist-an-enemy-in-an-existing-world/24833)

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**Author:** [@Yolo\_Mcswaggins](https://discourse.cataclysmdda.org/u/Yolo_Mcswaggins)\
**Replies:** 1\
**Last updated:** [September 28, 2020, 1:43am UTC](https://discourse.cataclysmdda.org/t/what-happens-if-i-blacklist-an-enemy-in-an-existing-world/24833 "2020-09-28T01:43:29Z")

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i don’t really know what enemies i’m gonna hate before i encounter them, so i was wondering what would happen if i came across some enemy i absolutely DESPISE and blacklisted them after the fact, in an already existing w…

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## [Suggestions for innawoods mods](https://discourse.cataclysmdda.org/t/suggestions-for-innawoods-mods/24811)

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**Author:** [@Yolo\_Mcswaggins](https://discourse.cataclysmdda.org/u/Yolo_Mcswaggins)\
**Replies:** 2\
**Last updated:** [September 25, 2020, 10:49pm UTC](https://discourse.cataclysmdda.org/t/suggestions-for-innawoods-mods/24811 "2020-09-25T22:49:01Z")

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Does anyone know which mods focus on playing innawoods and being self sufficient and less on realism? I want to be able to make everything innawoods without going into town to scavenge for anything. Or at least make as m…

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## [Primitive Plank](https://discourse.cataclysmdda.org/t/primitive-plank/24367)

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**Author:** [@Maryionet](https://discourse.cataclysmdda.org/u/Maryionet)\
**Replies:** 9\
**Last updated:** [September 19, 2020, 8:36pm UTC](https://discourse.cataclysmdda.org/t/primitive-plank/24367 "2020-09-19T20:36:22Z")

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Do you want to play a pure wilderness or my island scenario but you can’t cut logs into plank with your pitty primitive axes for some reason? then this mod is the answer!. Primitive planks goal is to make your primitive…

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