# The Lab

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=4

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 5

---

## [Advanced Gear/Nanotech (unfinished)](https://discourse.cataclysmdda.org/t/advanced-gear-nanotech-unfinished/17239)

<div class="topic-metadata">

**Author:** [@Shard](https://discourse.cataclysmdda.org/u/Shard)\
**Replies:** 39\
**Last updated:** [July 3, 2021, 11:51pm UTC](https://discourse.cataclysmdda.org/t/advanced-gear-nanotech-unfinished/17239 "2021-07-03T23:51:53Z")

</div>

Ultra-endgame mod, introduces new highly overpowered equipment that requires significant investment of rare resources and raw materials to get running. (Still unfinished, missing some vehicle parts and intend to eventual…

---

## [\[Mod\] Profession: Goth Clown](https://discourse.cataclysmdda.org/t/mod-profession-goth-clown/26553)

<div class="topic-metadata">

**Author:** [@Patches\_IX](https://discourse.cataclysmdda.org/u/Patches_IX)\
**Replies:** 0\
**Last updated:** [June 29, 2021, 1:28pm UTC](https://discourse.cataclysmdda.org/t/mod-profession-goth-clown/26553 "2021-06-29T13:28:00Z")

</div>

i wanted to poke around with modding in CDDA and decided to quickly throw together a profession mod. Description: you live by the Balloon animal, you die by the balloon animal. balloon animals have surely become a liabi…

---

## [The post as been deleted by user](https://discourse.cataclysmdda.org/t/the-post-as-been-deleted-by-user/26476)

<div class="topic-metadata">

**Author:** [@Belcanzor](https://discourse.cataclysmdda.org/u/Belcanzor)\
**Replies:** 0\
**Last updated:** [June 12, 2021, 11:33pm UTC](https://discourse.cataclysmdda.org/t/the-post-as-been-deleted-by-user/26476 "2021-06-12T23:33:30Z")

</div>

The post as been deleted by user.

---

## [\[MOD\] The Inquisitor Hypervelocity Rail Accelerator (WIP)](https://discourse.cataclysmdda.org/t/mod-the-inquisitor-hypervelocity-rail-accelerator-wip/26478)

<div class="topic-metadata">

**Author:** [@ERROR\_CODE](https://discourse.cataclysmdda.org/u/ERROR_CODE)\
**Replies:** 5\
**Last updated:** [June 19, 2021, 4:26am UTC](https://discourse.cataclysmdda.org/t/mod-the-inquisitor-hypervelocity-rail-accelerator-wip/26478 "2021-06-19T04:26:02Z")

</div>

The Inquisitor Hypervelocity Rail Accelerator An endgame weapon to end endgame weapons. That’s right: it’s a railgun. And an overpowered one at that. I tried to balance this a bit (expensive to craft, time consuming t…

---

## [Simple additions mod](https://discourse.cataclysmdda.org/t/simple-additions-mod/25892)

<div class="topic-metadata">

**Author:** [@robotic\_gamer](https://discourse.cataclysmdda.org/u/robotic_gamer)\
**Replies:** 12\
**Last updated:** [June 17, 2021, 2:42am UTC](https://discourse.cataclysmdda.org/t/simple-additions-mod/25892 "2021-06-17T02:42:42Z")

</div>

I wanted to add some simple things to cdda so I made a mod containing them. this mod contains: -phenol production from willowbark -acetone from acetic acid -aspirin from acetic anhydride -acetic anhydride and synthe…

---

## [No revivification mod](https://discourse.cataclysmdda.org/t/no-revivification-mod/26373)

<div class="topic-metadata">

**Author:** [@riproarinboogerpens](https://discourse.cataclysmdda.org/u/riproarinboogerpens)\
**Replies:** 11\
**Last updated:** [June 11, 2021, 3:48pm UTC](https://discourse.cataclysmdda.org/t/no-revivification-mod/26373 "2021-06-11T15:48:30Z")

</div>

One used to be included now can’t find it. Thought maybe it got added to world settings but didn’t see it. Help please!

---

## [Doomsday caches](https://discourse.cataclysmdda.org/t/doomsday-caches/26416)

<div class="topic-metadata">

**Author:** [@Glorp](https://discourse.cataclysmdda.org/u/Glorp)\
**Replies:** 3\
**Last updated:** [June 7, 2021, 1:17am UTC](https://discourse.cataclysmdda.org/t/doomsday-caches/26416 "2021-06-07T01:17:57Z")

</div>

I was thinking and thought that being able to find little catches throughout the world would be neat. Doomsday caches if you will, people all around the world prepare for doomsday situations, so it would be realistic if …

---

## [\[MOD\] consume\_the\_nut: Giving you a use for that half-ton of pine nuts + Update on the next mod I'll make](https://discourse.cataclysmdda.org/t/mod-consume-the-nut-giving-you-a-use-for-that-half-ton-of-pine-nuts-update-on-the-next-mod-ill-make/26449)

<div class="topic-metadata">

**Author:** [@ERROR\_CODE](https://discourse.cataclysmdda.org/u/ERROR_CODE)\
**Replies:** 0\
**Last updated:** [June 6, 2021, 4:52am UTC](https://discourse.cataclysmdda.org/t/mod-consume-the-nut-giving-you-a-use-for-that-half-ton-of-pine-nuts-update-on-the-next-mod-ill-make/26449 "2021-06-06T04:52:34Z")

</div>

consume\_the\_nut Giving you a use for that half-ton of pine nuts. This mod is the fourth entry into the \_nut series of mods. It adds more uses for all of those pine nuts you’ve managed to collect. Options include pine n…

---

## [\[MOD\] survive\_the\_nut: What we once thought to be our friend could turn out to be our greatest foe yet](https://discourse.cataclysmdda.org/t/mod-survive-the-nut-what-we-once-thought-to-be-our-friend-could-turn-out-to-be-our-greatest-foe-yet/26445)

<div class="topic-metadata">

**Author:** [@ERROR\_CODE](https://discourse.cataclysmdda.org/u/ERROR_CODE)\
**Replies:** 6\
**Last updated:** [June 6, 2021, 3:11am UTC](https://discourse.cataclysmdda.org/t/mod-survive-the-nut-what-we-once-thought-to-be-our-friend-could-turn-out-to-be-our-greatest-foe-yet/26445 "2021-06-06T03:11:38Z")

</div>

survive\_the\_nut What we once thought to be our friend could turn out to be our greatest foe yet. This mod is the third part of the \_nut series of mods. It (currently) adds a pine nut golem that rarely spawns in forests…

---

## [\[MOD\] convert\_the\_nut: Proving that the pine nut is the superior form of nut](https://discourse.cataclysmdda.org/t/mod-convert-the-nut-proving-that-the-pine-nut-is-the-superior-form-of-nut/26432)

<div class="topic-metadata">

**Author:** [@ERROR\_CODE](https://discourse.cataclysmdda.org/u/ERROR_CODE)\
**Replies:** 2\
**Last updated:** [June 4, 2021, 10:37pm UTC](https://discourse.cataclysmdda.org/t/mod-convert-the-nut-proving-that-the-pine-nut-is-the-superior-form-of-nut/26432 "2021-06-04T22:37:42Z")

</div>

convert\_the\_nut Proving that the pine nut is the superior form of nut. This mod is the second part of the \_nut series of mods. This mod allows you convert various types of nuts into pine nuts, the peak form of nut. Cra…

---

## [Looking to make a soundpack and need help on a few things](https://discourse.cataclysmdda.org/t/looking-to-make-a-soundpack-and-need-help-on-a-few-things/25734)

<div class="topic-metadata">

**Author:** [@Fluffy\_Memes](https://discourse.cataclysmdda.org/u/Fluffy_Memes)\
**Replies:** 2\
**Last updated:** [June 4, 2021, 4:54pm UTC](https://discourse.cataclysmdda.org/t/looking-to-make-a-soundpack-and-need-help-on-a-few-things/25734 "2021-06-04T16:54:51Z")

</div>

Ok so I want to add sounds to spells from magiclysm but first I want to see if I can do it issue is I seem to have an issue with my coding or something can someone tell me if this looks right? \[ { “type”: “sound\_effec…

---

## [\[MOD\] return\_the\_nut: Crafting pine nuts since cooking 1 survival 2](https://discourse.cataclysmdda.org/t/mod-return-the-nut-crafting-pine-nuts-since-cooking-1-survival-2/26428)

<div class="topic-metadata">

**Author:** [@ERROR\_CODE](https://discourse.cataclysmdda.org/u/ERROR_CODE)\
**Replies:** 8\
**Last updated:** [June 3, 2021, 8:33pm UTC](https://discourse.cataclysmdda.org/t/mod-return-the-nut-crafting-pine-nuts-since-cooking-1-survival-2/26428 "2021-06-03T20:33:33Z")

</div>

return\_the\_nut Returns unto us the nut that was lost. In case it wasn’t already clear, this is a simple mod that adds the crafting recipe for pine nuts back into the game. It’s my first attempt at modding, and it still…

---

## [PK's Rebalancing Unofficial patch](https://discourse.cataclysmdda.org/t/pks-rebalancing-unofficial-patch/16060)

<div class="topic-metadata">

**Author:** [@dissociativity](https://discourse.cataclysmdda.org/u/dissociativity)\
**Replies:** 386\
**Last updated:** [May 22, 2021, 5:29am UTC](https://discourse.cataclysmdda.org/t/pks-rebalancing-unofficial-patch/16060 "2021-05-22T05:29:57Z")

</div>

So it seems that at least once a week or two I need to update PK’s rebalance mod to start, or just fix bugs from recent changes to the base game, figure I should do a thread instead of bumping the new one all of the time…

---

## [\[WIP\] Insect expansion mod](https://discourse.cataclysmdda.org/t/wip-insect-expansion-mod/26305)

<div class="topic-metadata">

**Author:** [@SuddenEyePuncture](https://discourse.cataclysmdda.org/u/SuddenEyePuncture)\
**Replies:** 4\
**Last updated:** [May 21, 2021, 6:32am UTC](https://discourse.cataclysmdda.org/t/wip-insect-expansion-mod/26305 "2021-05-21T06:32:04Z")

</div>

Recently I’ve created a small mod. It adds various kinds of insects and other chitin-plated creatures, such as lady bugs, praying mantises, aphids, antlions etc. You can tame aphids using cattle fodder and they will mak…

---

## [Scarfy's mod: Because urine in a bowl is realism, too](https://discourse.cataclysmdda.org/t/scarfys-mod-because-urine-in-a-bowl-is-realism-too/24711)

<div class="topic-metadata">

**Author:** [@Sir\_Scarfalot](https://discourse.cataclysmdda.org/u/Sir_Scarfalot)\
**Replies:** 14\
**Last updated:** [May 9, 2021, 12:17am UTC](https://discourse.cataclysmdda.org/t/scarfys-mod-because-urine-in-a-bowl-is-realism-too/24711 "2021-05-09T00:17:26Z")

</div>

So, I was minding my own business, playing experimental build #10934 version 0.E-5243-gf05c854 when I noticed something: Ammonia is not craftable. This bugs me. I can’t actually imagine why ammonia would not be craftabl…

---

## [Real World Map Generation; now with Roads, Water, (dummy) Buildings, Zombies and Overmap](https://discourse.cataclysmdda.org/t/real-world-map-generation-now-with-roads-water-dummy-buildings-zombies-and-overmap/26286)

<div class="topic-metadata">

**Author:** [@Crul](https://discourse.cataclysmdda.org/u/Crul)\
**Replies:** 1\
**Last updated:** [May 3, 2021, 6:06am UTC](https://discourse.cataclysmdda.org/t/real-world-map-generation-now-with-roads-water-dummy-buildings-zombies-and-overmap/26286 "2021-05-03T06:06:13Z")

</div>

Previous post I would be lying if I said it was already playable (it’s far from it), but hey, you can debug-spawn some weapons and kill zombies in a Real World Map! Screenshots and downloadable worldmap (Boston) Part …

---

## [Warhammer Cataclysm](https://discourse.cataclysmdda.org/t/warhammer-cataclysm/13714)

<div class="topic-metadata">

**Author:** [@Alec\_White](https://discourse.cataclysmdda.org/u/Alec_White)\
**Replies:** 7\
**Last updated:** [April 27, 2021, 8:58pm UTC](https://discourse.cataclysmdda.org/t/warhammer-cataclysm/13714 "2021-04-27T20:58:49Z")

</div>

\[center\]\[i\]\[b\]It is the 21st Century. For more than two thousand years The Emperor has been traveling among the different peoples of Mankind, using His ancient wisdom to help where He could in the guise of many different…

---

## [I need a help. How do I create a mod for the game?](https://discourse.cataclysmdda.org/t/i-need-a-help-how-do-i-create-a-mod-for-the-game/26261)

<div class="topic-metadata">

**Author:** [@Martin\_Cabidelli](https://discourse.cataclysmdda.org/u/Martin_Cabidelli)\
**Replies:** 2\
**Last updated:** [April 26, 2021, 3:13pm UTC](https://discourse.cataclysmdda.org/t/i-need-a-help-how-do-i-create-a-mod-for-the-game/26261 "2021-04-26T15:13:56Z")

</div>

I want to do a mod to add warhammer shit on my game, i want horny murderers elf’s, orks and tyranids on the game, and some armors and stuff, soo what I need to learn to start doing that, and what programing lenguage I ne…

---

## [Crude & Improvised Tools Mod](https://discourse.cataclysmdda.org/t/crude-improvised-tools-mod/22991)

<div class="topic-metadata">

**Author:** [@TwinCrows](https://discourse.cataclysmdda.org/u/TwinCrows)\
**Replies:** 2\
**Last updated:** [April 26, 2021, 4:59am UTC](https://discourse.cataclysmdda.org/t/crude-improvised-tools-mod/22991 "2021-04-26T04:59:18Z")

</div>

Crude & Improvised adds new items and recipes, including tools and containers so far. The new tools are all low-tier. Better than stone tools, but worse than the originals. They’re made from common ingredients, disassem…

---

## [\[Experimental Proof of Concept\] Map generation from OpenStreetMap data](https://discourse.cataclysmdda.org/t/experimental-proof-of-concept-map-generation-from-openstreetmap-data/26238)

<div class="topic-metadata">

**Author:** [@Crul](https://discourse.cataclysmdda.org/u/Crul)\
**Replies:** 4\
**Last updated:** [April 21, 2021, 7:26pm UTC](https://discourse.cataclysmdda.org/t/experimental-proof-of-concept-map-generation-from-openstreetmap-data/26238 "2021-04-21T19:26:55Z")

</div>

The (hypothetical long term) idea would be to generate CDDA maps from real world places. The current implemention (Github repo) just generates an empty world with roads. It ain’t much, but they are !!!REAL WORLD™ roads!…

---

## [Where is the debug map editor / how to see map coordinates?](https://discourse.cataclysmdda.org/t/where-is-the-debug-map-editor-how-to-see-map-coordinates/26225)

<div class="topic-metadata">

**Author:** [@ThinkSome](https://discourse.cataclysmdda.org/u/ThinkSome)\
**Replies:** 12\
**Last updated:** [April 17, 2021, 5:33pm UTC](https://discourse.cataclysmdda.org/t/where-is-the-debug-map-editor-how-to-see-map-coordinates/26225 "2021-04-17T17:33:23Z")

</div>

BrainDamage on IRC tells me that it is in ESC-\>Debug Menu-\>map editor (on 0.E), but in early march checkout of git master, I see only this: I haven’t found anything appropriate in --help or in Options. I want to know…

---

## [Question - How do I disable flesh raptor?](https://discourse.cataclysmdda.org/t/question-how-do-i-disable-flesh-raptor/24636)

<div class="topic-metadata">

**Author:** [@vogt156](https://discourse.cataclysmdda.org/u/vogt156)\
**Replies:** 29\
**Last updated:** [April 11, 2021, 5:13pm UTC](https://discourse.cataclysmdda.org/t/question-how-do-i-disable-flesh-raptor/24636 "2021-04-11T17:13:56Z")

</div>

Hi, Could someone please help me disable the flying raptor from the game, thanks. lol

---

## [Miscellaneous Magiclysm Expansions](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286)

<div class="topic-metadata">

**Author:** [@Minecrafter\_Next\_Gen](https://discourse.cataclysmdda.org/u/Minecrafter_Next_Gen)\
**Replies:** 83\
**Last updated:** [March 21, 2021, 12:29am UTC](https://discourse.cataclysmdda.org/t/miscellaneous-magiclysm-expansions/22286 "2021-03-21T00:29:54Z")

</div>

This is a discussion page for the “Miscellaneous Magiclysm Expansions” modification. Here is the download link: https://github.com/MNG-cataclysm/Cataclysmic-Modifications/commit/6fe18306db4e1e400f34053032afcb821b66cc04#…

---

## [DangerNoodle's mining mod](https://discourse.cataclysmdda.org/t/dangernoodles-mining-mod/12576)

<div class="topic-metadata">

**Author:** [@saltmummy626](https://discourse.cataclysmdda.org/u/saltmummy626)\
**Replies:** 36\
**Last updated:** [March 19, 2021, 7:55pm UTC](https://discourse.cataclysmdda.org/t/dangernoodles-mining-mod/12576 "2021-03-19T19:55:29Z")

</div>

I have taken the liberty of posting this thread to spread around a mod made by one “DangerNoodle.” This mod was PR’d for inclusion in the base game but after another contributor (mugling) made a great deal of goal post m…

---

## [Brand cereal mod](https://discourse.cataclysmdda.org/t/brand-cereal-mod/26004)

<div class="topic-metadata">

**Author:** [@TheGoatgod](https://discourse.cataclysmdda.org/u/TheGoatgod)\
**Replies:** 5\
**Last updated:** [March 13, 2021, 7:18am UTC](https://discourse.cataclysmdda.org/t/brand-cereal-mod/26004 "2021-03-13T07:18:16Z")

</div>

Road-map The purpose of this mod is to expand the food you could eat in the morning. (I know you could eat this all day in cdda) I don’t feel there’s enough varied food out in the cataclysm, I want to expand that. (unt…

---

## [No Nether Creatures Mod \[WIP\] Version 0.2 (5/31/19)](https://discourse.cataclysmdda.org/t/no-nether-creatures-mod-wip-version-0-2-5-31-19/10307)

<div class="topic-metadata">

**Author:** [@TheMightyHercules](https://discourse.cataclysmdda.org/u/TheMightyHercules)\
**Replies:** 13\
**Last updated:** [March 11, 2021, 11:29am UTC](https://discourse.cataclysmdda.org/t/no-nether-creatures-mod-wip-version-0-2-5-31-19/10307 "2021-03-11T11:29:34Z")

</div>

Current Version: 0.2 A whole four years have passed since I created this mod… and I totally have forgotten about it! :sweat\_smile: Now it’s time to make up for it and fix up this mod! Since this is my very first mod …

---

## [Getting rid of roads/houses?](https://discourse.cataclysmdda.org/t/getting-rid-of-roads-houses/9347)

<div class="topic-metadata">

**Author:** [@Iituem](https://discourse.cataclysmdda.org/u/Iituem)\
**Replies:** 6\
**Last updated:** [March 6, 2021, 6:42pm UTC](https://discourse.cataclysmdda.org/t/getting-rid-of-roads-houses/9347 "2021-03-06T18:42:19Z")

</div>

Working on the foundation for a total conversion mod. I’ve eliminated all the overmap specials except for the starting shelter (which I will eventually replace). How can I get rid of the roads and houses that spawn in …

---

## [Mod/Contribution Idea Feedback and Suggestions](https://discourse.cataclysmdda.org/t/mod-contribution-idea-feedback-and-suggestions/25789)

<div class="topic-metadata">

**Author:** [@grawprog](https://discourse.cataclysmdda.org/u/grawprog)\
**Replies:** 6\
**Last updated:** [February 18, 2021, 11:50pm UTC](https://discourse.cataclysmdda.org/t/mod-contribution-idea-feedback-and-suggestions/25789 "2021-02-18T23:50:43Z")

</div>

I’ve been a long time on and off player of CDDA over the time i’ve dabbled with some modding here and there on my local copies, but getting back into the game I was hoping to maybe make something I could contribute or at…

---

## [Fallout: New England](https://discourse.cataclysmdda.org/t/fallout-new-england/17509)

<div class="topic-metadata">

**Author:** [@Tefnut](https://discourse.cataclysmdda.org/u/Tefnut)\
**Replies:** 49\
**Last updated:** [February 17, 2021, 9:25am UTC](https://discourse.cataclysmdda.org/t/fallout-new-england/17509 "2021-02-17T09:25:23Z")

</div>

I was asking for help all over the site yesterday. And now, finally, my work has begun. This mod aims to bring some west-coast class to the east coast (and later, some New England and D.C. charm of its own.) CURRENT FE…

---

## [Advanced inventory density sort](https://discourse.cataclysmdda.org/t/advanced-inventory-density-sort/25626)

<div class="topic-metadata">

**Author:** [@ThinkSome](https://discourse.cataclysmdda.org/u/ThinkSome)\
**Replies:** 14\
**Last updated:** [January 16, 2021, 6:36am UTC](https://discourse.cataclysmdda.org/t/advanced-inventory-density-sort/25626 "2021-01-16T06:36:43Z")

</div>

Useful when putting light items into vehicle being towed or for other not-yet-discovered purposes. patch here

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=3)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=5)
