# The Lab

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=38

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**Page:** 39

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## [Running mod](https://discourse.cataclysmdda.org/t/running-mod/283)

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**Author:** [@Toleraen](https://discourse.cataclysmdda.org/u/Toleraen)\
**Replies:** 5\
**Last updated:** [March 3, 2013, 5:19am UTC](https://discourse.cataclysmdda.org/t/running-mod/283 "2013-03-03T05:19:45Z")

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hello, y’all! i have been playing and tinkering with this game for some time now, and have recently made an attempt to do something about the fact that the player seems to be supposed to be running ALL THE TIME. there …

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## [Kevin's TODO list](https://discourse.cataclysmdda.org/t/kevins-todo-list/59)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 24\
**Last updated:** [February 22, 2013, 11:39pm UTC](https://discourse.cataclysmdda.org/t/kevins-todo-list/59 "2013-02-22T23:39:27Z")

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I’m not that interested in maintaining a separate mod, so moving forward I’ll be contributing directly to DDA\*. Here’s my current TODO list, feel free to chime in with comments about items\*\*, suggestions for new ones, e…

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## [How do you make your own overmap areas?](https://discourse.cataclysmdda.org/t/how-do-you-make-your-own-overmap-areas/203)

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**Author:** [@stone94](https://discourse.cataclysmdda.org/u/stone94)\
**Replies:** 3\
**Last updated:** [February 16, 2013, 4:59pm UTC](https://discourse.cataclysmdda.org/t/how-do-you-make-your-own-overmap-areas/203 "2013-02-16T16:59:03Z")

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as the title says i was wondering how i could make my own buildings, and terrains to help add a variety of places to explore such as jungles and desert areas for those who actually survive long enough to travel beyond th…

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## [Miscellaneous Contributions](https://discourse.cataclysmdda.org/t/miscellaneous-contributions/201)

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**Author:** [@Aodh](https://discourse.cataclysmdda.org/u/Aodh)\
**Replies:** 1\
**Last updated:** [February 9, 2013, 5:02pm UTC](https://discourse.cataclysmdda.org/t/miscellaneous-contributions/201 "2013-02-09T17:02:10Z")

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So, here I was, digging through my old Cataclysm source files, looking for something I worth porting over or sharing, when I stumbled upon a couple of unfinished projects with some merit to them. Namely, vehicles. Given…

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## [Item description corrections](https://discourse.cataclysmdda.org/t/item-description-corrections/79)

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**Author:** [@Zen\_Arcade](https://discourse.cataclysmdda.org/u/Zen_Arcade)\
**Replies:** 1\
**Last updated:** [January 12, 2013, 4:58am UTC](https://discourse.cataclysmdda.org/t/item-description-corrections/79 "2013-01-12T04:58:43Z")

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I went through itypedef.cpp and corrected every typo that I saw, plus one or two grammar fixes. I also removed all the double spaces after punctuation marks, because it’s bad form. :smiley: Attached are the diffs. I had…

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## [New books](https://discourse.cataclysmdda.org/t/new-books/61)

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**Author:** [@Leonon](https://discourse.cataclysmdda.org/u/Leonon)\
**Replies:** 5\
**Last updated:** [January 6, 2013, 8:04pm UTC](https://discourse.cataclysmdda.org/t/new-books/61 "2013-01-06T20:04:33Z")

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I’m not sure how to make a mod that adds these without modifying the original files which I’m pretty sure would break compatibility pretty fast. I don’t C++ very well so I probably screwed something up. If anyone else wa…

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