# The Lab

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=37

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**Page:** 38

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## [Use\_action](https://discourse.cataclysmdda.org/t/use-action/1422)

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**Author:** [@Kavaloosh](https://discourse.cataclysmdda.org/u/Kavaloosh)\
**Replies:** 2\
**Last updated:** [May 24, 2013, 1:49am UTC](https://discourse.cataclysmdda.org/t/use-action/1422 "2013-05-24T01:49:17Z")

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How do you make or change these? Or are they hardcoded? Diseases maybe? \[image\] im not even sure this method works

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## [Glue recipes](https://discourse.cataclysmdda.org/t/glue-recipes/1225)

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**Author:** [@grisamentum](https://discourse.cataclysmdda.org/u/grisamentum)\
**Replies:** 17\
**Last updated:** [May 23, 2013, 4:57pm UTC](https://discourse.cataclysmdda.org/t/glue-recipes/1225 "2013-05-23T16:57:39Z")

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Superglue recipes right now include ant egg or alternately bleach. The bleach one seems odd to me. I don’t know how you’d make glue out of a bleach. Maybe I don’t know much about chemistry. I do know you can make glue …

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## [New crafting/recipe handling system (status: In Progress)](https://discourse.cataclysmdda.org/t/new-crafting-recipe-handling-system-status-in-progress/1346)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 8\
**Last updated:** [May 22, 2013, 4:31pm UTC](https://discourse.cataclysmdda.org/t/new-crafting-recipe-handling-system-status-in-progress/1346 "2013-05-22T16:31:52Z")

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So I’m working on some new additions to our crafting system. This primarily takes the form of three new attributes for items, and a slight change to crafting recipe requirement. Quality First up is the ability for item…

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## [Chemicals](https://discourse.cataclysmdda.org/t/chemicals/1226)

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**Author:** [@grisamentum](https://discourse.cataclysmdda.org/u/grisamentum)\
**Replies:** 31\
**Last updated:** [May 21, 2013, 11:57pm UTC](https://discourse.cataclysmdda.org/t/chemicals/1226 "2013-05-21T23:57:53Z")

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Right now the only “chemicals” in the game seem to be: bleach ammonia What are some other chemicals we could add for various actual recipes? saltpeter (process into nitric acid, add ammonia, get ammonium nitrate for …

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## [Above ground z-levels, why are they not in yet?](https://discourse.cataclysmdda.org/t/above-ground-z-levels-why-are-they-not-in-yet/1229)

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**Author:** [@LazyCat](https://discourse.cataclysmdda.org/u/LazyCat)\
**Replies:** 91\
**Last updated:** [May 20, 2013, 6:16am UTC](https://discourse.cataclysmdda.org/t/above-ground-z-levels-why-are-they-not-in-yet/1229 "2013-05-20T06:16:07Z")

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Simply put, caves function differently than towers. What is it you think functions differently? There are lazy hacks which work for caves and rock, but poorly for sky. Like what? The code was submitted as a \[url=https:…

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## [Mass water purification](https://discourse.cataclysmdda.org/t/mass-water-purification/1183)

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**Author:** [@drake1storm](https://discourse.cataclysmdda.org/u/drake1storm)\
**Replies:** 10\
**Last updated:** [May 13, 2013, 12:51am UTC](https://discourse.cataclysmdda.org/t/mass-water-purification/1183 "2013-05-13T00:51:52Z")

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This is a simple mod that allows you to mass purify water. Here is a quick and dirty version of this mod. This will require you to change the source code (download codeblocks if you want it to compile successfully), unl…

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## [The DJ Device: An easy mod/plugin controller](https://discourse.cataclysmdda.org/t/the-dj-device-an-easy-mod-plugin-controller/1089)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 11\
**Last updated:** [May 11, 2013, 9:54pm UTC](https://discourse.cataclysmdda.org/t/the-dj-device-an-easy-mod-plugin-controller/1089 "2013-05-11T21:54:03Z")

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The Disaster Juxtaposition Device is an idea I’ve been working on for a bit now, still in the planning stages. As a side effect of much of the awesome work that’s been going to moving things into data files recently, the…

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## [The Birth of the Item Factory - Items to Data File Overhaul - Help needed](https://discourse.cataclysmdda.org/t/the-birth-of-the-item-factory-items-to-data-file-overhaul-help-needed/741)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 32\
**Last updated:** [May 8, 2013, 6:41pm UTC](https://discourse.cataclysmdda.org/t/the-birth-of-the-item-factory-items-to-data-file-overhaul-help-needed/741 "2013-05-08T18:41:12Z")

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An item, itype, item\_map\_group, tool\_groups, component\_group, and crafting recipe overhaul. https://github.com/GlyphGryph/Cataclysm-DDA/tree/add\_item\_manager What is done: The skeleton of a factory class, to handle sp…

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## [Roof Cave-ins - Feedback Requested](https://discourse.cataclysmdda.org/t/roof-cave-ins-feedback-requested/1140)

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**Author:** [@indigo](https://discourse.cataclysmdda.org/u/indigo)\
**Replies:** 7\
**Last updated:** [May 6, 2013, 11:02pm UTC](https://discourse.cataclysmdda.org/t/roof-cave-ins-feedback-requested/1140 "2013-05-06T23:02:04Z")

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When a roof has insufficient support, currently it crashes and makes some noise but doesn’t do a whole lot more. I’m working on more interesting roof cave-ins, including piles of rubble and most importantly, damage appli…

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## [Cataclysm: DDA: Tiles: Part One: The port](https://discourse.cataclysmdda.org/t/cataclysm-dda-tiles-part-one-the-port/412)

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**Author:** [@Tase](https://discourse.cataclysmdda.org/u/Tase)\
**Replies:** 39\
**Last updated:** [May 1, 2013, 12:17pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-dda-tiles-part-one-the-port/412 "2013-05-01T12:17:17Z")

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Hello, \[image\] I ported Gremour’s tileset support for Cataclysm 0.1.6 to Cataclysm DDA It’s very beta-ish test-ish work in progress-ish. https://github.com/tasetase/DDAtase/tree/tiles First: You need to get a tilese…

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## [How to turn NPC spawning on for 0.4?](https://discourse.cataclysmdda.org/t/how-to-turn-npc-spawning-on-for-0-4/973)

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**Author:** [@Heimdall](https://discourse.cataclysmdda.org/u/Heimdall)\
**Replies:** 16\
**Last updated:** [April 28, 2013, 1:51am UTC](https://discourse.cataclysmdda.org/t/how-to-turn-npc-spawning-on-for-0-4/973 "2013-04-28T01:51:34Z")

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Hi guys, new to the game. Loving it so far. I saw that NPCs are bugged atm but i was wondering how to turn them back on.

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## [Cataclysm, classic Zombie Survival. In progress](https://discourse.cataclysmdda.org/t/cataclysm-classic-zombie-survival-in-progress/156)

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**Author:** [@Oddzball](https://discourse.cataclysmdda.org/u/Oddzball)\
**Replies:** 252\
**Last updated:** [April 21, 2013, 1:09am UTC](https://discourse.cataclysmdda.org/t/cataclysm-classic-zombie-survival-in-progress/156 "2013-04-21T01:09:05Z")

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https://github.com/Oddzball/Cataclysm-CZS.git Added a compiled package for those of you that want it. \[size=14pt\]OK, EVERY TIME there is an update, you will need to make a brand new install of CZS. That means delete EV…

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## [Is there a way to use this font?](https://discourse.cataclysmdda.org/t/is-there-a-way-to-use-this-font/876)

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**Author:** [@HRose](https://discourse.cataclysmdda.org/u/HRose)\
**Replies:** 3\
**Last updated:** [April 19, 2013, 7:27am UTC](https://discourse.cataclysmdda.org/t/is-there-a-way-to-use-this-font/876 "2013-04-19T07:27:22Z")

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I’d like to use a specific font in the game. What are my options with the current release? The font is this one: \[image\]

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## [Tileset. Anyone?](https://discourse.cataclysmdda.org/t/tileset-anyone/193)

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**Author:** [@greenthumb](https://discourse.cataclysmdda.org/u/greenthumb)\
**Replies:** 11\
**Last updated:** [April 16, 2013, 9:41pm UTC](https://discourse.cataclysmdda.org/t/tileset-anyone/193 "2013-04-16T21:41:09Z")

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Well, hello fellow travelers of the wastelands. In this short beginnig, I want to thank you for this awesome game and I’m deeply sorry for my english. I’m only 17, Im from eastern europe and my english teacher is too bus…

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## [JSON/data file API proposal](https://discourse.cataclysmdda.org/t/json-data-file-api-proposal/779)

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**Author:** [@Soron](https://discourse.cataclysmdda.org/u/Soron)\
**Replies:** 4\
**Last updated:** [April 14, 2013, 3:06am UTC](https://discourse.cataclysmdda.org/t/json-data-file-api-proposal/779 "2013-04-14T03:06:03Z")

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Having converted recipes to JSON, I have to say that I’m not impressed with the API that picojson gives us. I find it awkward to use. So, I’d like to propose a wrapper around picojson, intended to be much easier to use (…

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## [DoubleTech Industries Military Labs : Power Armor](https://discourse.cataclysmdda.org/t/doubletech-industries-military-labs-power-armor/627)

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**Author:** [@Williham](https://discourse.cataclysmdda.org/u/Williham)\
**Replies:** 12\
**Last updated:** [April 9, 2013, 2:14pm UTC](https://discourse.cataclysmdda.org/t/doubletech-industries-military-labs-power-armor/627 "2013-04-09T14:14:49Z")

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Greeting esteemed representatives of $NATIONAL\_MILITARY\_FORCE! DoubleTech Industries are proud to present to you the next big thing in personal armor: Power Armor! This heavy-duty, fully-covering armor is designed with…

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## [Farming and Rebuilding](https://discourse.cataclysmdda.org/t/farming-and-rebuilding/443)

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**Author:** [@Catamus](https://discourse.cataclysmdda.org/u/Catamus)\
**Replies:** 13\
**Last updated:** [April 4, 2013, 3:56pm UTC](https://discourse.cataclysmdda.org/t/farming-and-rebuilding/443 "2013-04-04T15:56:08Z")

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I think that we should have some sort of farming system… like perhaps burrying fruit in the ground er something could provide you with more fruit… also there should be some sort of way to create and manage your own colo…

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## [How To Mod?](https://discourse.cataclysmdda.org/t/how-to-mod/666)

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**Author:** [@ArcticHuntsman](https://discourse.cataclysmdda.org/u/ArcticHuntsman)\
**Replies:** 4\
**Last updated:** [April 2, 2013, 9:07am UTC](https://discourse.cataclysmdda.org/t/how-to-mod/666 "2013-04-02T09:07:23Z")

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I have wanted to attempt to mod this game for a while is there any “how to” or something i could follow ect. I got no experienceso i don’t expect to do much but i was just curious. Thanks

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## [Can any other Devs explain how the hell SMELL is coded?](https://discourse.cataclysmdda.org/t/can-any-other-devs-explain-how-the-hell-smell-is-coded/158)

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**Author:** [@Oddzball](https://discourse.cataclysmdda.org/u/Oddzball)\
**Replies:** 5\
**Last updated:** [April 1, 2013, 4:12am UTC](https://discourse.cataclysmdda.org/t/can-any-other-devs-explain-how-the-hell-smell-is-coded/158 "2013-04-01T04:12:58Z")

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I am looking through he code, and I see where it is defined, but the commenting is poor, and the documentation doesnt exist, so where is the function for it? You have MF\_SMELLS, which you give to monsters, but where do …

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## [Body parts](https://discourse.cataclysmdda.org/t/body-parts/367)

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**Author:** [@blue\_jay](https://discourse.cataclysmdda.org/u/blue_jay)\
**Replies:** 5\
**Last updated:** [March 29, 2013, 9:50am UTC](https://discourse.cataclysmdda.org/t/body-parts/367 "2013-03-29T09:50:16Z")

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I was wondering if anybody has short or long term plans to move towards a more flexible system of body configuration or limb tracking. What I mean by this is keeping track of specific body parts on players and mobs, and …

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## [Fix for Issue #36 (monsters warp through walls to follow you down stairs)?](https://discourse.cataclysmdda.org/t/fix-for-issue-36-monsters-warp-through-walls-to-follow-you-down-stairs/502)

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**Author:** [@Uronym](https://discourse.cataclysmdda.org/u/Uronym)\
**Replies:** 7\
**Last updated:** [March 28, 2013, 9:25pm UTC](https://discourse.cataclysmdda.org/t/fix-for-issue-36-monsters-warp-through-walls-to-follow-you-down-stairs/502 "2013-03-28T21:25:42Z")

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I have no idea if this works or not, because I’m not sure how to test it, but, if you add this code at line ~770 in function monster::will\_reach of monmove.cpp, does it fix Issue #36, where monsters will warp with you do…

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## [WIP: Monster groupings from JSON, tile-specific groups](https://discourse.cataclysmdda.org/t/wip-monster-groupings-from-json-tile-specific-groups/521)

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**Author:** [@Tase](https://discourse.cataclysmdda.org/u/Tase)\
**Replies:** 9\
**Last updated:** [March 24, 2013, 4:42am UTC](https://discourse.cataclysmdda.org/t/wip-monster-groupings-from-json-tile-specific-groups/521 "2013-03-24T04:42:12Z")

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I’m working on the monster groupings spawn, initially moved the “frequency” attribute from the monster itself to the groupings, so we can have a group with 80% normal zombie spawning chance, and an other with 40% normal …

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## [NPC overhaul](https://discourse.cataclysmdda.org/t/npc-overhaul/111)

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**Author:** [@Shades](https://discourse.cataclysmdda.org/u/Shades)\
**Replies:** 33\
**Last updated:** [March 24, 2013, 1:59am UTC](https://discourse.cataclysmdda.org/t/npc-overhaul/111 "2013-03-24T01:59:53Z")

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Finally got around to merging the old NPCs & Vehicles mod I wrote for cataclysm. I’ve also managed to fix the fun leap of death bugs the npc seemed to enjoy taking. Currently NPCs that are following you will also board …

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## [In Progress: Item Definition Data Files - Rules and Function](https://discourse.cataclysmdda.org/t/in-progress-item-definition-data-files-rules-and-function/507)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 4\
**Last updated:** [March 20, 2013, 8:21pm UTC](https://discourse.cataclysmdda.org/t/in-progress-item-definition-data-files-rules-and-function/507 "2013-03-20T20:21:20Z")

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Some of you may be aware that I’m trying to gut our current item system and replace it entirely. Basically, this is going to serve as my working reference repository while I do so. Suggestions are appreciated, and hopef…

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## [Improvements and some bug fixes, will someone merge?](https://discourse.cataclysmdda.org/t/improvements-and-some-bug-fixes-will-someone-merge/406)

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**Author:** [@LazyCat](https://discourse.cataclysmdda.org/u/LazyCat)\
**Replies:** 42\
**Last updated:** [March 15, 2013, 5:53pm UTC](https://discourse.cataclysmdda.org/t/improvements-and-some-bug-fixes-will-someone-merge/406 "2013-03-15T17:53:35Z")

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I’ve accumulated quite a few changes now, will someone merge this code to official build? Windows binary: (built on latest source from github) http://www.mediafire.com/?jdppowm3alqiroo BUG FIXES: optimised renderin…

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## [Looking for modding help again](https://discourse.cataclysmdda.org/t/looking-for-modding-help-again/332)

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**Author:** [@theShaikan](https://discourse.cataclysmdda.org/u/theShaikan)\
**Replies:** 2\
**Last updated:** [March 10, 2013, 1:09am UTC](https://discourse.cataclysmdda.org/t/looking-for-modding-help-again/332 "2013-03-10T01:09:53Z")

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I want to make a weapon that can act as a tazer. As a makeshift varaiant, duct tape an aluminum bat and stick a battery to it for a weak tazer effect or a high-tech blade (Deus Ex’s Dragon’s Tooth for example) that is ul…

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## [Naming proposal](https://discourse.cataclysmdda.org/t/naming-proposal/354)

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**Author:** [@gim](https://discourse.cataclysmdda.org/u/gim)\
**Replies:** 7\
**Last updated:** [March 7, 2013, 4:26pm UTC](https://discourse.cataclysmdda.org/t/naming-proposal/354 "2013-03-07T16:26:04Z")

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I think naming is a minor issue, comparing to indentation/braces stuff. Cataclysm uses sort of C-like STL-ish naming. Here’s my proposal, it’s sort of Java-like, and I’ve managed to convience at least few people to thi…

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## [Code AStyle-ification](https://discourse.cataclysmdda.org/t/code-astyle-ification/347)

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**Author:** [@gim](https://discourse.cataclysmdda.org/u/gim)\
**Replies:** 19\
**Last updated:** [March 6, 2013, 7:38pm UTC](https://discourse.cataclysmdda.org/t/code-astyle-ification/347 "2013-03-06T19:38:47Z")

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Hi, I’ve made test-only astyle-ification branch. I’ve suggested it some time ago here: http://whalesdev.com/forums/index.php?topic=264.msg31937#msg31937 and someone else was also suggesting it here: http://www.catacl…

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## [Help with inserting armor/clothing, please?](https://discourse.cataclysmdda.org/t/help-with-inserting-armor-clothing-please/325)

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**Author:** [@theShaikan](https://discourse.cataclysmdda.org/u/theShaikan)\
**Replies:** 2\
**Last updated:** [March 4, 2013, 1:41pm UTC](https://discourse.cataclysmdda.org/t/help-with-inserting-armor-clothing-please/325 "2013-03-04T13:41:13Z")

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I do really enjoy Cataclysm DDA so far, it’s really unique in what it does. But I have noticed that there is a distinct lack of advanced armor while plasma, laser and gauss weapons, bionics and combat robots are almost c…

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## [Need feedback on mob vision range](https://discourse.cataclysmdda.org/t/need-feedback-on-mob-vision-range/310)

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**Author:** [@Oddzball](https://discourse.cataclysmdda.org/u/Oddzball)\
**Replies:** 8\
**Last updated:** [March 3, 2013, 7:00am UTC](https://discourse.cataclysmdda.org/t/need-feedback-on-mob-vision-range/310 "2013-03-03T07:00:06Z")

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Ok, me and Kevin have basically been re-doing mob senses. The way it worked before was mobs could see you pretty much to infinity.(Well, max range of the grid which was 60 tiles away.) Kevin has fixed up smell to behav…

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