# The Lab

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=34

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 35

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## [Ww2 weapons for everybody](https://discourse.cataclysmdda.org/t/ww2-weapons-for-everybody/3809)

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**Author:** [@fishy1234555](https://discourse.cataclysmdda.org/u/fishy1234555)\
**Replies:** 24\
**Last updated:** [November 6, 2013, 3:36am UTC](https://discourse.cataclysmdda.org/t/ww2-weapons-for-everybody/3809 "2013-11-06T03:36:22Z")

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some nice new guns \[spoiler\] { “id”:“m1garand”, “type”:“GUN”, “color”:“brown”, “symbol”:"(", “name”:“M1 Garand”, “description”:“The M1 was the standard-issue service rifle of the U.S. forces in World War II, th…

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## [Modding Q&A thread](https://discourse.cataclysmdda.org/t/modding-q-a-thread/821)

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**Author:** [@Soron](https://discourse.cataclysmdda.org/u/Soron)\
**Replies:** 32\
**Last updated:** [November 5, 2013, 4:36pm UTC](https://discourse.cataclysmdda.org/t/modding-q-a-thread/821 "2013-11-05T16:36:21Z")

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Now that we’re actually pushing interesting things out to data files, I figure we should have a place for people to ask how modding is done (and/or give the devs feedback about format we’re using, and such). May as well …

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## [C: DDA Professions Revitalisation Project](https://discourse.cataclysmdda.org/t/c-dda-professions-revitalisation-project/3776)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 8\
**Last updated:** [November 3, 2013, 8:00pm UTC](https://discourse.cataclysmdda.org/t/c-dda-professions-revitalisation-project/3776 "2013-11-03T20:00:23Z")

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\[tt\]Greetings fellow Cataclysmnites. I’ve finally gotten around to playing this game again and I’m impressed with the progress being made so far. However, I feel that the vanilla profession selections are rather generic …

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## [Questions in modding](https://discourse.cataclysmdda.org/t/questions-in-modding/3728)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 2\
**Last updated:** [November 1, 2013, 9:17pm UTC](https://discourse.cataclysmdda.org/t/questions-in-modding/3728 "2013-11-01T21:17:30Z")

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Two things, first what units are the “weight” in? Also, is it possible to specify two items for one liquid’s container type? (For example Soda coming in a can or a 2 Liter Bottle… Which I am severely disappointed it does…

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## [Please create step by step newb guides for modding please](https://discourse.cataclysmdda.org/t/please-create-step-by-step-newb-guides-for-modding-please/3569)

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**Author:** [@JugurTim](https://discourse.cataclysmdda.org/u/JugurTim)\
**Replies:** 10\
**Last updated:** [October 31, 2013, 7:37am UTC](https://discourse.cataclysmdda.org/t/please-create-step-by-step-newb-guides-for-modding-please/3569 "2013-10-31T07:37:29Z")

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we need some guides on how to mod simple stuff: -Add new clothing -Add new guns -Add new items add item properties im lost at this stuff, dont know where to begin. etc.

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## [Changes to monster spawning (Complete)](https://discourse.cataclysmdda.org/t/changes-to-monster-spawning-complete/3530)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 41\
**Last updated:** [October 26, 2013, 10:59pm UTC](https://discourse.cataclysmdda.org/t/changes-to-monster-spawning-complete/3530 "2013-10-26T22:59:39Z")

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I plan on making the following changes to monster spawning in the near future, in regards primarily to dynamic spawns: These changes, from the public point of view, primarily effect the format of the mongroups.json file…

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## [How does one create a tileset?](https://discourse.cataclysmdda.org/t/how-does-one-create-a-tileset/3493)

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**Author:** [@Lonesurvivor](https://discourse.cataclysmdda.org/u/Lonesurvivor)\
**Replies:** 15\
**Last updated:** [October 26, 2013, 5:54am UTC](https://discourse.cataclysmdda.org/t/how-does-one-create-a-tileset/3493 "2013-10-26T05:54:21Z")

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I have recently been getting into cataclysm and rouge likes in general for a couple of months now, and after seeing how many mods and tile sets there are for these games, i have decided that i want to create one of my ow…

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## [Hoodies and head warmth](https://discourse.cataclysmdda.org/t/hoodies-and-head-warmth/3459)

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**Author:** [@Soviet\_Troopa](https://discourse.cataclysmdda.org/u/Soviet_Troopa)\
**Replies:** 6\
**Last updated:** [October 25, 2013, 9:03pm UTC](https://discourse.cataclysmdda.org/t/hoodies-and-head-warmth/3459 "2013-10-25T21:03:45Z")

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Just wondered if there might be a possibility of adding an option to wear the hoodie head part.

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## [Vehicles "sealed" .json mod + fix](https://discourse.cataclysmdda.org/t/vehicles-sealed-json-mod-fix/3520)

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**Author:** [@Mechanoid](https://discourse.cataclysmdda.org/u/Mechanoid)\
**Replies:** 8\
**Last updated:** [October 25, 2013, 3:12pm UTC](https://discourse.cataclysmdda.org/t/vehicles-sealed-json-mod-fix/3520 "2013-10-25T15:12:52Z")

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Vehicles don’t act like enclosed spaces due to missing parts. While this can be interesting and blown off as “zombies reaching through an open car door window” it makes absolutely no sense for that to be the case all the…

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## [I need an answer to life](https://discourse.cataclysmdda.org/t/i-need-an-answer-to-life/3343)

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**Author:** [@fishy1234555](https://discourse.cataclysmdda.org/u/fishy1234555)\
**Replies:** 7\
**Last updated:** [October 25, 2013, 1:44pm UTC](https://discourse.cataclysmdda.org/t/i-need-an-answer-to-life/3343 "2013-10-25T13:44:43Z")

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I am interested in making a bug-out-backpack, but my main problem is that i dont know how to keep all the items in the backpack so its more functional. If their could be a way to have it as a tool or something and then a…

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## [Jack's 16x Tileset (Released!)](https://discourse.cataclysmdda.org/t/jacks-16x-tileset-released/3257)

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**Author:** [@Jack\_Bread](https://discourse.cataclysmdda.org/u/Jack_Bread)\
**Replies:** 22\
**Last updated:** [October 22, 2013, 10:30pm UTC](https://discourse.cataclysmdda.org/t/jacks-16x-tileset-released/3257 "2013-10-22T22:30:29Z")

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Hello, guys. I’m new to the forums, but I come bearing gifts! Well, this isn’t in a releasable state, though… Anyway, this is more getting opinions and feedback, at the moment. It’s finally playable! A lot of the item…

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## [Cataclysm 0.8 Mac App bundle with Tiles support (and ASCII!)](https://discourse.cataclysmdda.org/t/cataclysm-0-8-mac-app-bundle-with-tiles-support-and-ascii/3486)

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**Author:** [@daD](https://discourse.cataclysmdda.org/u/daD)\
**Replies:** 11\
**Last updated:** [October 18, 2013, 4:05pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-0-8-mac-app-bundle-with-tiles-support-and-ascii/3486 "2013-10-18T16:05:32Z")

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Hi chaps, i successfully compiled Cataclysm 0.8 for Mac (since official release is broken), and put it as an App bundle (with SDL libs inside so you don’t have to do anything, just launch the app). By default it launche…

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## [Modding defense mode](https://discourse.cataclysmdda.org/t/modding-defense-mode/3494)

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**Author:** [@Murphy](https://discourse.cataclysmdda.org/u/Murphy)\
**Replies:** 3\
**Last updated:** [October 14, 2013, 8:01pm UTC](https://discourse.cataclysmdda.org/t/modding-defense-mode/3494 "2013-10-14T20:01:12Z")

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Can I make custom arenas? I want a large one that incorporates cars :slight\_smile:

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## [Truckload of Books package](https://discourse.cataclysmdda.org/t/truckload-of-books-package/3379)

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**Author:** [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Replies:** 10\
**Last updated:** [October 14, 2013, 3:04pm UTC](https://discourse.cataclysmdda.org/t/truckload-of-books-package/3379 "2013-10-14T15:04:36Z")

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~STATUS : MERGED~ New books have been added! A huge (more than 80 new books) increase in the variety of books in-game, including skill books of varying levels for all of the game’s skills and a ton of new novels and en…

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## [Android trait moved to profession](https://discourse.cataclysmdda.org/t/android-trait-moved-to-profession/3248)

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**Author:** [@Shoes](https://discourse.cataclysmdda.org/u/Shoes)\
**Replies:** 30\
**Last updated:** [October 12, 2013, 12:53pm UTC](https://discourse.cataclysmdda.org/t/android-trait-moved-to-profession/3248 "2013-10-12T12:53:52Z")

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Talking on IRC last night, a decision was made to move the Android “trait” into a profession. Which led to adding CBMs to professions via the .json. Professions now have access to CBMs as starting equipement, allowing e…

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## [The Great Comestible expansion](https://discourse.cataclysmdda.org/t/the-great-comestible-expansion/2647)

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**Author:** [@fishy1234555](https://discourse.cataclysmdda.org/u/fishy1234555)\
**Replies:** 76\
**Last updated:** [October 10, 2013, 5:09pm UTC](https://discourse.cataclysmdda.org/t/the-great-comestible-expansion/2647 "2013-10-10T17:09:03Z")

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I am currently on the way to adding more foods/drinks/meds. What new comestibles should be added?

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## [\[Implemented\] New recipe format and tool qualities](https://discourse.cataclysmdda.org/t/implemented-new-recipe-format-and-tool-qualities/3361)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 12\
**Last updated:** [October 9, 2013, 8:40pm UTC](https://discourse.cataclysmdda.org/t/implemented-new-recipe-format-and-tool-qualities/3361 "2013-10-09T20:40:40Z")

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There is a new recipe format in the recipe files. This builds on the existing format, rather than replacing it. It does not work for items that consume charges when used. The new format is based on a new tag, “qualities…

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## [Survivor gear expansion!](https://discourse.cataclysmdda.org/t/survivor-gear-expansion/3423)

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**Author:** [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Replies:** 5\
**Last updated:** [October 9, 2013, 3:17pm UTC](https://discourse.cataclysmdda.org/t/survivor-gear-expansion/3423 "2013-10-09T15:17:37Z")

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GIT STATUS : MERGED A little more love for the survivor gear! New craftable survivor gloves, boots, and helmet to match the existing survivor gear. New craftable survivor suit variant made for cold weather survival.

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## [CataIcon Set](https://discourse.cataclysmdda.org/t/cataicon-set/3034)

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**Author:** [@vultures](https://discourse.cataclysmdda.org/u/vultures)\
**Replies:** 15\
**Last updated:** [October 8, 2013, 11:48pm UTC](https://discourse.cataclysmdda.org/t/cataicon-set/3034 "2013-10-08T23:48:51Z")

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I made an icon set (.icl) for CataclysmDDA using the original .ico file that’s used for game’s executive file. I did only some minor changes, so whenever (and I think it’s all the time) you’ve got multiple builds at the …

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## [How do you create mods?](https://discourse.cataclysmdda.org/t/how-do-you-create-mods/2234)

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**Author:** [@Gatora](https://discourse.cataclysmdda.org/u/Gatora)\
**Replies:** 7\
**Last updated:** [October 8, 2013, 12:57am UTC](https://discourse.cataclysmdda.org/t/how-do-you-create-mods/2234 "2013-10-08T00:57:00Z")

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how do i make my own recipes and/or items for the game?

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## [Encumbrance and Outfit Rework?](https://discourse.cataclysmdda.org/t/encumbrance-and-outfit-rework/3358)

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**Author:** [@shavedllama](https://discourse.cataclysmdda.org/u/shavedllama)\
**Replies:** 8\
**Last updated:** [October 6, 2013, 10:57pm UTC](https://discourse.cataclysmdda.org/t/encumbrance-and-outfit-rework/3358 "2013-10-06T22:57:30Z")

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Hi all, so, been playing Cata for quite a while now, and it’s my nature to dig in at the innards of things (though I’m not a great coder by any means). Any case, I’ve been messing around with my character, decided to go…

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## [New critters package!](https://discourse.cataclysmdda.org/t/new-critters-package/3277)

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**Author:** [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Replies:** 9\
**Last updated:** [October 3, 2013, 6:59am UTC](https://discourse.cataclysmdda.org/t/new-critters-package/3277 "2013-10-03T06:59:52Z")

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Git! ~MERGED~ New wildlife ~ wild turkeys, raccoons, opossums, eastern timber rattlers, and giant mutant crayfish!

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## [Environmental armor package!](https://discourse.cataclysmdda.org/t/environmental-armor-package/3261)

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**Author:** [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Replies:** 17\
**Last updated:** [September 30, 2013, 8:47pm UTC](https://discourse.cataclysmdda.org/t/environmental-armor-package/3261 "2013-09-30T20:47:35Z")

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~MERGED~ Announcer: Sometimes the biggest danger isn’t monsters, it’s radiation; but does your hazmat suit provide sufficient protection from all the dangers out there? Cut to Rivet, clad in a hazmat suit and gas mask,…

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## [Your very own SQL database](https://discourse.cataclysmdda.org/t/your-very-own-sql-database/3155)

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**Author:** [@Livingstone](https://discourse.cataclysmdda.org/u/Livingstone)\
**Replies:** 3\
**Last updated:** [September 30, 2013, 7:20pm UTC](https://discourse.cataclysmdda.org/t/your-very-own-sql-database/3155 "2013-09-30T19:20:52Z")

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Have you ever wondered what would it be like if you took all of the JSON from Cataclysm:DDA and stuffed them into a snappy little SQLite database? Well, wonder no more! Assuming you have python, grab https://github.com…

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## [So... Martial Arts](https://discourse.cataclysmdda.org/t/so-martial-arts/2930)

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**Author:** [@swwu](https://discourse.cataclysmdda.org/u/swwu)\
**Replies:** 35\
**Last updated:** [September 30, 2013, 4:50pm UTC](https://discourse.cataclysmdda.org/t/so-martial-arts/2930 "2013-09-30T16:50:52Z")

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\[size=14pt\]Git: https://github.com/swwu/Cataclysm-DDA/tree/martial\_arts\[/size\] PR: Martial arts, part 1 by swwu · Pull Request #3104 · CleverRaven/Cataclysm-DDA · GitHub (Merged!) (This post is a little bit out of date…

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## [NQT Contribution Thread](https://discourse.cataclysmdda.org/t/nqt-contribution-thread/3199)

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**Author:** [@NQT](https://discourse.cataclysmdda.org/u/NQT)\
**Replies:** 13\
**Last updated:** [September 29, 2013, 8:23pm UTC](https://discourse.cataclysmdda.org/t/nqt-contribution-thread/3199 "2013-09-29T20:23:19Z")

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Hi guys. Here I’m floating some ideas for Cata-DDA additions that I’m looking to make in the next month. Any input on unit amounts or how certain things might best be achieved etc. are much appreciated. Eyedrops - heals…

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## [Stay warm, stay dry, stay safe package!](https://discourse.cataclysmdda.org/t/stay-warm-stay-dry-stay-safe-package/3280)

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**Author:** [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Replies:** 15\
**Last updated:** [September 29, 2013, 7:31pm UTC](https://discourse.cataclysmdda.org/t/stay-warm-stay-dry-stay-safe-package/3280 "2013-09-29T19:31:51Z")

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~~~ MERGED ~~~ A small number of new clothing types to protect you from the elements: long-sleeved shirt - same material as a tshirt, but with sleeves arm warmers - light, comfortable, and warm leg warmers - basicall…

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## [New England Victuals Package](https://discourse.cataclysmdda.org/t/new-england-victuals-package/3091)

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**Author:** [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Replies:** 16\
**Last updated:** [September 29, 2013, 7:14pm UTC](https://discourse.cataclysmdda.org/t/new-england-victuals-package/3091 "2013-09-29T19:14:52Z")

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~merged into main~ Many new foods and recipes to bring the taste of New England to Cataworld! ~Includes~ A new domestic cooking device that uses charcoal - the charcoal grill smoker. Many new foods: condensed milk …

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## [Some new proffesions-someone implement them](https://discourse.cataclysmdda.org/t/some-new-proffesions-someone-implement-them/2995)

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**Author:** [@fishy1234555](https://discourse.cataclysmdda.org/u/fishy1234555)\
**Replies:** 10\
**Last updated:** [September 28, 2013, 3:06am UTC](https://discourse.cataclysmdda.org/t/some-new-proffesions-someone-implement-them/2995 "2013-09-28T03:06:13Z")

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{ “ident”: “wimp”, “name”: “Wimp”, “description”: “You’re a major wimp. You are skrawny and weak. Best played with Asthmatic, and Glass jaw. Only pick harcore if you are feeling frisky.”, “points”: 0, “items”: \[“ts…

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## [Guide to tiles?](https://discourse.cataclysmdda.org/t/guide-to-tiles/3250)

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**Author:** [@Fox](https://discourse.cataclysmdda.org/u/Fox)\
**Replies:** 3\
**Last updated:** [September 28, 2013, 12:01am UTC](https://discourse.cataclysmdda.org/t/guide-to-tiles/3250 "2013-09-28T00:01:06Z")

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I wanted to make some tiles by modifying the png for one of the sets that’s packaged with the game, but I have no idea what space corresponds to what object(s) in the game. Is there some kind of guide to it? Or is it som…

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