# The Lab

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=31

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**Page:** 32

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## [\[Spoilers\] Sketch](https://discourse.cataclysmdda.org/t/spoilers-sketch/5981)

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**Author:** [@acidia](https://discourse.cataclysmdda.org/u/acidia)\
**Replies:** 55\
**Last updated:** [May 25, 2014, 7:43pm UTC](https://discourse.cataclysmdda.org/t/spoilers-sketch/5981 "2014-05-25T19:43:13Z")

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Hey, I was hoping to get suggestions on a sketch that I’ve had sitting around. If it is hard to describe what you’d like, use paint and mark it in red or something and post it. I know the inside isn’t filled-in but gen…

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## [We need your opinion! (It may help us finalise a PR for the game!)](https://discourse.cataclysmdda.org/t/we-need-your-opinion-it-may-help-us-finalise-a-pr-for-the-game/6214)

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**Author:** [@Ice-o-metric](https://discourse.cataclysmdda.org/u/Ice-o-metric)\
**Replies:** 6\
**Last updated:** [May 22, 2014, 4:46pm UTC](https://discourse.cataclysmdda.org/t/we-need-your-opinion-it-may-help-us-finalise-a-pr-for-the-game/6214 "2014-05-22T16:46:25Z")

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There is a serious possibility that in the next version of C:DDA, newspapers, ads and survivor notes may feature… but trying to balance accurate levels of setting-accurate misinformation and game-useful knowledge and lor…

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## [New farmable plants/seeds?](https://discourse.cataclysmdda.org/t/new-farmable-plants-seeds/6188)

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**Author:** [@Iituem](https://discourse.cataclysmdda.org/u/Iituem)\
**Replies:** 6\
**Last updated:** [May 21, 2014, 1:50am UTC](https://discourse.cataclysmdda.org/t/new-farmable-plants-seeds/6188 "2014-05-21T01:50:42Z")

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Working on a tailoring/wilderness survival mod, and I’ve got everything I need to make cotton a thing except… cotton. How would one go about creating cotton seeds that would respect the need to develop the cotton bud it…

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## [Necromancer Mod?](https://discourse.cataclysmdda.org/t/necromancer-mod/4629)

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**Author:** [@Jaso11111](https://discourse.cataclysmdda.org/u/Jaso11111)\
**Replies:** 35\
**Last updated:** [May 19, 2014, 10:10am UTC](https://discourse.cataclysmdda.org/t/necromancer-mod/4629 "2014-05-19T10:10:09Z")

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So i started playing Cataclysm i couple of weeks ago and ,well, i’m in love with it! But as i look upon the mod section i was disappointed to see a lack of the most obvious mod for this game… a Necromancer mod. The super…

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## [If I post my extra weapons here will they get added to the modder?](https://discourse.cataclysmdda.org/t/if-i-post-my-extra-weapons-here-will-they-get-added-to-the-modder/6144)

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**Author:** [@fishy1234555](https://discourse.cataclysmdda.org/u/fishy1234555)\
**Replies:** 4\
**Last updated:** [May 16, 2014, 9:02pm UTC](https://discourse.cataclysmdda.org/t/if-i-post-my-extra-weapons-here-will-they-get-added-to-the-modder/6144 "2014-05-16T21:02:08Z")

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I have made some great late game deep ice lab discovery type weapons, and a bunch of great WW2 and WW1 guns. The late game guns consist of lightning weapons to HE missile pods and even some outstanding new energy and pla…

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## [\[Mod\]\[5.2\] XProfessions](https://discourse.cataclysmdda.org/t/mod-5-2-xprofessions/5174)

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**Author:** [@Enke](https://discourse.cataclysmdda.org/u/Enke)\
**Replies:** 33\
**Last updated:** [May 16, 2014, 3:12pm UTC](https://discourse.cataclysmdda.org/t/mod-5-2-xprofessions/5174 "2014-05-16T15:12:43Z")

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This is the XProfessions mod for Cataclysm:Dark Days Ahead. It currently adds 50 (and counting) new professions to play as. Cataclysm DDA 0.A is required. New Professions: \*Entrepreneur \*Rifle Hunter \*Miner \*Delinqu…

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## [Critique my Lore! (Work on Newspapers, Some Spoilers)](https://discourse.cataclysmdda.org/t/critique-my-lore-work-on-newspapers-some-spoilers/6066)

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**Author:** [@Ice-o-metric](https://discourse.cataclysmdda.org/u/Ice-o-metric)\
**Replies:** 20\
**Last updated:** [May 14, 2014, 12:33pm UTC](https://discourse.cataclysmdda.org/t/critique-my-lore-work-on-newspapers-some-spoilers/6066 "2014-05-14T12:33:04Z")

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NO TIME? READ THE BOLD BITS! With a recent pull that has been merged, C:DDA has gained the ability to add newspapers in some format. Currently they will exist as individual sheets, but this functionality can hopefully e…

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## [\[Mod\] A few, various, mostly less-than-useful things](https://discourse.cataclysmdda.org/t/mod-a-few-various-mostly-less-than-useful-things/6093)

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**Author:** [@Atla](https://discourse.cataclysmdda.org/u/Atla)\
**Replies:** 11\
**Last updated:** [May 11, 2014, 9:17pm UTC](https://discourse.cataclysmdda.org/t/mod-a-few-various-mostly-less-than-useful-things/6093 "2014-05-11T21:17:32Z")

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I decided that, rather than sit around and hope for someone to implement some of the ideas I brought up in this thread, I would do the ones that were easiest (using only lua/jsons) to implement myself. The mod is intende…

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## [Book recoloring](https://discourse.cataclysmdda.org/t/book-recoloring/5978)

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**Author:** [@Wuzzy](https://discourse.cataclysmdda.org/u/Wuzzy)\
**Replies:** 7\
**Last updated:** [May 9, 2014, 9:15pm UTC](https://discourse.cataclysmdda.org/t/book-recoloring/5978 "2014-05-09T21:15:28Z")

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The symbol colors for books got very messy lately. I want to make clean up that a bit and give the colors meaning. There is a PR for this: https://github.com/CleverRaven/Cataclysm-DDA/pull/7461 Here’s the proposed colo…

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## [Boxing \[Complete!\]](https://discourse.cataclysmdda.org/t/boxing-complete/5121)

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**Author:** [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Replies:** 21\
**Last updated:** [May 8, 2014, 1:51am UTC](https://discourse.cataclysmdda.org/t/boxing-complete/5121 "2014-05-08T01:51:47Z")

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Had a massive rewrite, which is now complete-- resulting in a nice, new, orderly boxing.json! Not added to a starting trait, at this time, but if you find a boxing gym there should be a manual somewhere. Big thanks to …

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## [Can you make professions that start with mutations?](https://discourse.cataclysmdda.org/t/can-you-make-professions-that-start-with-mutations/6049)

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**Author:** [@Zargen](https://discourse.cataclysmdda.org/u/Zargen)\
**Replies:** 15\
**Last updated:** [May 8, 2014, 1:03am UTC](https://discourse.cataclysmdda.org/t/can-you-make-professions-that-start-with-mutations/6049 "2014-05-08T01:03:31Z")

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As the topic said. I was curious if you can make professions that start with a selection of mutations much in the same way you can with installed bionics. Also another question because its been a long stretch of time fr…

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## [Raga 32x32 Tileset \[WIP 85%\]](https://discourse.cataclysmdda.org/t/raga-32x32-tileset-wip-85/4401)

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**Author:** [@ragamer](https://discourse.cataclysmdda.org/u/ragamer)\
**Replies:** 127\
**Last updated:** [May 6, 2014, 1:18pm UTC](https://discourse.cataclysmdda.org/t/raga-32x32-tileset-wip-85/4401 "2014-05-06T13:18:54Z")

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This tileset started as an effort to complete the excellent 32x32 that Deon released a few months back. At some point on the building effort we realized that we couldn’t keep the mappings defined by Deon’s original tiles…

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## [Uncoded Maps](https://discourse.cataclysmdda.org/t/uncoded-maps/6001)

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**Author:** [@Flame](https://discourse.cataclysmdda.org/u/Flame)\
**Replies:** 16\
**Last updated:** [May 3, 2014, 9:27pm UTC](https://discourse.cataclysmdda.org/t/uncoded-maps/6001 "2014-05-03T21:27:40Z")

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Hello. What if i draw ascii maps and someone… just make it work in the game? I know nothing about coding and honestly, i’ve no time to learn (and more honestly, i really dislike encoding…XD) But i usually do graphic an…

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## [\[Mod\] All Mutations Unlocked @ Character Creation](https://discourse.cataclysmdda.org/t/mod-all-mutations-unlocked-character-creation/4095)

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**Author:** [@Anonymous1](https://discourse.cataclysmdda.org/u/Anonymous1)\
**Replies:** 28\
**Last updated:** [April 29, 2014, 1:13am UTC](https://discourse.cataclysmdda.org/t/mod-all-mutations-unlocked-character-creation/4095 "2014-04-29T01:13:15Z")

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\[size=8pt\]This simple alteration of the mutations.json file enables all mutations as selectable traits during character creation. The +/- values required to select them were unaltered but simply flagged to be selectable …

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## [Need help building on win 7](https://discourse.cataclysmdda.org/t/need-help-building-on-win-7/5927)

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**Author:** [@Euphe](https://discourse.cataclysmdda.org/u/Euphe)\
**Replies:** 7\
**Last updated:** [April 25, 2014, 8:18pm UTC](https://discourse.cataclysmdda.org/t/need-help-building-on-win-7/5927 "2014-04-25T20:18:03Z")

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Long story short: I want to make a mod. I am trying to build the project using codeblocks (standard config), but I get this error: in computer.cpp I was told that it’s a problem people encountered before. Do I need t…

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## [Stacking](https://discourse.cataclysmdda.org/t/stacking/4358)

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**Author:** [@esran](https://discourse.cataclysmdda.org/u/esran)\
**Replies:** 20\
**Last updated:** [April 24, 2014, 3:10pm UTC](https://discourse.cataclysmdda.org/t/stacking/4358 "2014-04-24T15:10:48Z")

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can someone make items that the player recieves a ton of, such as bones, scrap metal and other mass crafting meterials stackable? my crafting screen is slowing to a crawl do to my thousands of bones, and i have no idea w…

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## [A wearable towel](https://discourse.cataclysmdda.org/t/a-wearable-towel/5900)

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**Author:** [@Weyrling](https://discourse.cataclysmdda.org/u/Weyrling)\
**Replies:** 21\
**Last updated:** [April 23, 2014, 11:17pm UTC](https://discourse.cataclysmdda.org/t/a-wearable-towel/5900 "2014-04-23T23:17:27Z")

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For having a reference to Hitchhiker’s Guide to the Galaxy, the towel has remarkably few uses, I decided to make it wearable like a bandana/scarf. The stats I’ve used are entirely impulsive but I figured I’d post the ch…

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## [CC "noncommercial" content](https://discourse.cataclysmdda.org/t/cc-noncommercial-content/5830)

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**Author:** [@CIB](https://discourse.cataclysmdda.org/u/CIB)\
**Replies:** 12\
**Last updated:** [April 21, 2014, 12:20am UTC](https://discourse.cataclysmdda.org/t/cc-noncommercial-content/5830 "2014-04-21T00:20:28Z")

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I just coded music into the game, and now I’m looking at some CC music. Most of it is “noncommercial”. I’m really unsure about this, in theory it should be okay, practically the definition is way too vague. You may not …

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## [Inscriptions](https://discourse.cataclysmdda.org/t/inscriptions/5865)

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**Author:** [@antofdeath](https://discourse.cataclysmdda.org/u/antofdeath)\
**Replies:** 3\
**Last updated:** [April 20, 2014, 9:14pm UTC](https://discourse.cataclysmdda.org/t/inscriptions/5865 "2014-04-20T21:14:40Z")

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So Basically I had a “Cant sleep, ideas floating in my head” moment so I wrote this. Inscriptions. At the very rudimentary scale I want to make it so that the artifacts around the world are identifiable and as such can …

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## [MOVED: Planes Maybe?](https://discourse.cataclysmdda.org/t/moved-planes-maybe/5847)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 0\
**Last updated:** [April 14, 2014, 6:35pm UTC](https://discourse.cataclysmdda.org/t/moved-planes-maybe/5847 "2014-04-14T18:35:01Z")

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This topic has been moved to The Drawing Board - Suggestions, Comments, and Future Plans. \[iurl\]http://smf.cataclysmdda.com/index.php?topic=6150.0\[/iurl\]

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## [Mushroom Receipes](https://discourse.cataclysmdda.org/t/mushroom-receipes/5818)

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**Author:** [@Sep](https://discourse.cataclysmdda.org/u/Sep)\
**Replies:** 0\
**Last updated:** [April 12, 2014, 3:18am UTC](https://discourse.cataclysmdda.org/t/mushroom-receipes/5818 "2014-04-12T03:18:22Z")

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Just wondering if someone might have cooked up some mushroom receipes…

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## [Firearms Expansion](https://discourse.cataclysmdda.org/t/firearms-expansion/5118)

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**Author:** [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Replies:** 8\
**Last updated:** [April 10, 2014, 12:26am UTC](https://discourse.cataclysmdda.org/t/firearms-expansion/5118 "2014-04-10T00:26:43Z")

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Isn’t it odd how firearms never really malfunction or show any wear and tear? Or how all bullets are equal when it comes to quality and manufacturing? Or how the self-taught player character can turn out perfect quality …

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## [Can someone explain Multi-tile?](https://discourse.cataclysmdda.org/t/can-someone-explain-multi-tile/5710)

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**Author:** [@Ice-o-metric](https://discourse.cataclysmdda.org/u/Ice-o-metric)\
**Replies:** 6\
**Last updated:** [April 9, 2014, 1:54am UTC](https://discourse.cataclysmdda.org/t/can-someone-explain-multi-tile/5710 "2014-04-09T01:54:18Z")

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I had a brief search on the forums, and the wiki seems to be out of date on the subject. Can someone give us a working example or two of how Multi-tile it is done in the tileset JSONs? (I’m willing to, but I’d rather not…

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## [Enemy Variety - New Enemies V.1.1.3 - MOD](https://discourse.cataclysmdda.org/t/enemy-variety-new-enemies-v-1-1-3-mod/5315)

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**Author:** [@Mr\_Badman](https://discourse.cataclysmdda.org/u/Mr_Badman)\
**Replies:** 29\
**Last updated:** [April 2, 2014, 1:06pm UTC](https://discourse.cataclysmdda.org/t/enemy-variety-new-enemies-v-1-1-3-mod/5315 "2014-04-02T13:06:29Z")

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Hey guys, I thought to start making something for everyone to enjoy as far as new enemies go. Currently the mod adds twelve enemies and one unimplemented one into the game. It will likely make things a little harder on t…

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## [Nicer looking road dead ends and turning circles](https://discourse.cataclysmdda.org/t/nicer-looking-road-dead-ends-and-turning-circles/5679)

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**Author:** [@Wuzzy](https://discourse.cataclysmdda.org/u/Wuzzy)\
**Replies:** 6\
**Last updated:** [April 2, 2014, 12:01pm UTC](https://discourse.cataclysmdda.org/t/nicer-looking-road-dead-ends-and-turning-circles/5679 "2014-04-02T12:01:11Z")

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I improved the dead ends for roads a bit. Now the look more like actual dead ends. There is also a variation of dead ends, turning circles. You find a technical description as well as screenshots here: https://github…

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## [\[WIP\] SpellGate](https://discourse.cataclysmdda.org/t/wip-spellgate/5606)

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**Author:** [@Chiko](https://discourse.cataclysmdda.org/u/Chiko)\
**Replies:** 17\
**Last updated:** [April 2, 2014, 12:42am UTC](https://discourse.cataclysmdda.org/t/wip-spellgate/5606 "2014-04-02T00:42:15Z")

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\[center\]\[size=14pt\]SpellGate\[/size\]\[/center\] Overview: Inter dimensional portals started to open worldwide and humanity gets under attack by a massive amount of creatures only know in fantasy tales such as dragons, orc…

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## [NANOsoldier \[Mod\]\[0.6\]](https://discourse.cataclysmdda.org/t/nanosoldier-mod-0-6/5625)

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**Author:** [@Enke](https://discourse.cataclysmdda.org/u/Enke)\
**Replies:** 9\
**Last updated:** [March 30, 2014, 12:50am UTC](https://discourse.cataclysmdda.org/t/nanosoldier-mod-0-6/5625 "2014-03-30T00:50:43Z")

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Hello! This is another mod for Cataclysm: DDA that I will work on in my free time. The README provides a synopsis: NANOsoldier mod for Cataclysm: Dark Days Ahead ================================================ By Enke…

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## [Icecoon's semi-futuristic weapons](https://discourse.cataclysmdda.org/t/icecoons-semi-futuristic-weapons/4898)

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**Author:** [@Icecoon](https://discourse.cataclysmdda.org/u/Icecoon)\
**Replies:** 22\
**Last updated:** [March 28, 2014, 12:37am UTC](https://discourse.cataclysmdda.org/t/icecoons-semi-futuristic-weapons/4898 "2014-03-28T00:37:57Z")

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I will post here my semi-futuristic weapon mods. SVS-24: The army of the Russian Federation adopted this rifle in the year 2024 to replace its aging AK-s. The rifle was produced by the same Izhevsk Machinebuilding Plant…

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## [Our own Forum mod! \[COLLAB\]](https://discourse.cataclysmdda.org/t/our-own-forum-mod-collab/5621)

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**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 5\
**Last updated:** [March 28, 2014, 12:36am UTC](https://discourse.cataclysmdda.org/t/our-own-forum-mod-collab/5621 "2014-03-28T00:36:10Z")

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Well, it would not be awesome to make a collab with one proffession for every one of you guys? It would be awesome, like having lots of playstyles. So, what about every one of you posting a proffession of what you would…

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## [Bad's Bunches of Barrels - V.1.2.1 - MOD](https://discourse.cataclysmdda.org/t/bads-bunches-of-barrels-v-1-2-1-mod/5492)

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**Author:** [@Mr\_Badman](https://discourse.cataclysmdda.org/u/Mr_Badman)\
**Replies:** 10\
**Last updated:** [March 25, 2014, 12:23pm UTC](https://discourse.cataclysmdda.org/t/bads-bunches-of-barrels-v-1-2-1-mod/5492 "2014-03-25T12:23:33Z")

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Howdy guys, let me get right to the meat of this mod… This Mod is focused around the construction of the barrel and drum objects of the game into grab-able furniture objects which can store liquids and dispense them, wh…

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