# The Lab

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=3

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 4

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## [More Survivor Stuff (Mainly heavy stuff!) (updated 4/12/2021)](https://discourse.cataclysmdda.org/t/more-survivor-stuff-mainly-heavy-stuff-updated-4-12-2021/22254)

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**Author:** [@Hoovytaurus](https://discourse.cataclysmdda.org/u/Hoovytaurus)\
**Replies:** 8\
**Last updated:** [December 27, 2021, 2:03am UTC](https://discourse.cataclysmdda.org/t/more-survivor-stuff-mainly-heavy-stuff-updated-4-12-2021/22254 "2021-12-27T02:03:59Z")

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hey peeps i am pawnis on the discord, and i like heavy things. what this mod includes so far: more survivor armor high-quality survivor guns (high cost high reward) high-quality survivor melees four balanced but …

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## [Expanded Archery Mod](https://discourse.cataclysmdda.org/t/expanded-archery-mod/14700)

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**Author:** [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Replies:** 90\
**Last updated:** [December 21, 2021, 12:59pm UTC](https://discourse.cataclysmdda.org/t/expanded-archery-mod/14700 "2021-12-21T12:59:25Z")

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Hey everyone, I spent a couple of days putting together a mod to expand and rebalance archery in C:DDA. The changes/additions are: All the bows have been shuffled around a bit, most have had their range raised or lowe…

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## [\[SOUNDPACK\] @'s soundpack \[vehicle sounds, licensed music and more!\]](https://discourse.cataclysmdda.org/t/soundpack-s-soundpack-vehicle-sounds-licensed-music-and-more/20131)

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**Author:** [@damalsk](https://discourse.cataclysmdda.org/u/damalsk)\
**Replies:** 33\
**Last updated:** [December 12, 2021, 5:23am UTC](https://discourse.cataclysmdda.org/t/soundpack-s-soundpack-vehicle-sounds-licensed-music-and-more/20131 "2021-12-12T05:23:16Z")

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What’s the goal of @'s soundpack? To simply add missing sounds from the game in order to enhance the experience. It uses 2ch soundpack as a base and I really don’t intend on replacing all the sound effects there, just…

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## [How'd you like to help with 0.G Stable? Issue triage outsourcing poll](https://discourse.cataclysmdda.org/t/howd-you-like-to-help-with-0-g-stable-issue-triage-outsourcing-poll/27415)

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**Author:** [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Replies:** 1\
**Last updated:** [December 10, 2021, 4:40am UTC](https://discourse.cataclysmdda.org/t/howd-you-like-to-help-with-0-g-stable-issue-triage-outsourcing-poll/27415 "2021-12-10T04:40:52Z")

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Hi all! We are now in the very, very early stages of moving to the next stable version. I am experimenting in some ways to make this transition smoother than the last one, because F-stable spent way too long in feature …

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## ["No Hope" mod v2.6](https://discourse.cataclysmdda.org/t/no-hope-mod-v2-6/24971)

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**Author:** [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Replies:** 38\
**Last updated:** [November 26, 2021, 4:50pm UTC](https://discourse.cataclysmdda.org/t/no-hope-mod-v2-6/24971 "2021-11-26T16:50:26Z")

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Just for clarification in case anyone wondering: the mod was merged a long time ago and now ships with the game. Mod from separate repository is no longer updated, sometime in the future most probably I’ll remove the mod…

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## [Private Defense: 3D-printed firearms and accessories](https://discourse.cataclysmdda.org/t/private-defense-3d-printed-firearms-and-accessories/22982)

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**Author:** [@Firebrand](https://discourse.cataclysmdda.org/u/Firebrand)\
**Replies:** 24\
**Last updated:** [December 3, 2021, 6:03pm UTC](https://discourse.cataclysmdda.org/t/private-defense-3d-printed-firearms-and-accessories/22982 "2021-12-03T18:03:04Z")

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Private Defense is a small mod that adds 3D-printed firearms to the game. Polymer firearms are meant to be somewhat less-powerful and significantly less-reliable than their metal counterparts, but also more accessible: a…

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## [Tileset Editing with ImageMagick, jq, fish, CLion, and Pixelmator Pro](https://discourse.cataclysmdda.org/t/tileset-editing-with-imagemagick-jq-fish-clion-and-pixelmator-pro/20228)

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**Author:** [@tourist](https://discourse.cataclysmdda.org/u/tourist)\
**Replies:** 13\
**Last updated:** [December 1, 2021, 6:36pm UTC](https://discourse.cataclysmdda.org/t/tileset-editing-with-imagemagick-jq-fish-clion-and-pixelmator-pro/20228 "2021-12-01T18:36:11Z")

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Also see Cataclysm-DDA/TILESET.md at 7e9b88943594a24e7ab9b5b6e97e3d4fd61fa49d · CleverRaven/Cataclysm-DDA · GitHub So I love the HitButton\_iso tileset. Probably as a result of being an '80s kid and growing up on Sinclai…

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## [\[Mod\] XEAS (Xeno-Adapted Stuff)](https://discourse.cataclysmdda.org/t/mod-xeas-xeno-adapted-stuff/22407)

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**Author:** [@MrJet2020](https://discourse.cataclysmdda.org/u/MrJet2020)\
**Replies:** 5\
**Last updated:** [November 20, 2021, 2:39pm UTC](https://discourse.cataclysmdda.org/t/mod-xeas-xeno-adapted-stuff/22407 "2021-11-20T14:39:28Z")

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Add new Xeno-Adapted Stuff. Close to hi-tech content. Includ armor set (slightly better protection than survival armor, less encumbrance), new knife (better butchering, impression damage) and vortex bag (120 L, tiny size…

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## [Now that CBM's are planned to become alien tech, what's the plan for bionic professions?](https://discourse.cataclysmdda.org/t/now-that-cbms-are-planned-to-become-alien-tech-whats-the-plan-for-bionic-professions/26716)

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**Author:** [@Tamior](https://discourse.cataclysmdda.org/u/Tamior)\
**Replies:** 42\
**Last updated:** [November 12, 2021, 9:22pm UTC](https://discourse.cataclysmdda.org/t/now-that-cbms-are-planned-to-become-alien-tech-whats-the-plan-for-bionic-professions/26716 "2021-11-12T21:22:31Z")

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Are those professions going to be completely removed? Untouched? Something in-between?

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## [Relistic damage typing on player armor (Custom mod experience)](https://discourse.cataclysmdda.org/t/relistic-damage-typing-on-player-armor-custom-mod-experience/27268)

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**Author:** [@TheMasterGear](https://discourse.cataclysmdda.org/u/TheMasterGear)\
**Replies:** 0\
**Last updated:** [November 4, 2021, 5:47pm UTC](https://discourse.cataclysmdda.org/t/relistic-damage-typing-on-player-armor-custom-mod-experience/27268 "2021-11-04T17:47:27Z")

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So from playing with my custom mod. I found that with realistic damage types for player armor. I found crushing was far more common than cutting damage. This made plastic and harden kevlar the best kind of armor minus su…

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## [Changing "Hates fruit" to "Fructose intolerance"](https://discourse.cataclysmdda.org/t/changing-hates-fruit-to-fructose-intolerance/27227)

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**Author:** [@NetSysFire](https://discourse.cataclysmdda.org/u/NetSysFire)\
**Replies:** 0\
**Last updated:** [October 25, 2021, 9:20pm UTC](https://discourse.cataclysmdda.org/t/changing-hates-fruit-to-fructose-intolerance/27227 "2021-10-25T21:20:22Z")

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I think this would fit better. Fructose intolerance/malabsorption seems to be common in the real world and this would explain better why you are unable to digest fruit properly (you obtain less nutrition from eating frui…

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## [Sunken Wastes mod (seeking contributors)](https://discourse.cataclysmdda.org/t/sunken-wastes-mod-seeking-contributors/27171)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 4\
**Last updated:** [October 15, 2021, 4:46pm UTC](https://discourse.cataclysmdda.org/t/sunken-wastes-mod-seeking-contributors/27171 "2021-10-15T16:46:34Z")

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After much toil and bubble, I have completed my first mod! However since I am new to this, I could use some help tidying up and adding more flavour, as it is currently in alpha. This mod completely changes the overmap t…

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## [Magiclysm Addon - Enchanted Bullets (Borderlands-esque elemental bullets for most vanilla guns)](https://discourse.cataclysmdda.org/t/magiclysm-addon-enchanted-bullets-borderlands-esque-elemental-bullets-for-most-vanilla-guns/24128)

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**Author:** [@UniqueUsername](https://discourse.cataclysmdda.org/u/UniqueUsername)\
**Replies:** 5\
**Last updated:** [October 14, 2021, 4:37am UTC](https://discourse.cataclysmdda.org/t/magiclysm-addon-enchanted-bullets-borderlands-esque-elemental-bullets-for-most-vanilla-guns/24128 "2021-10-14T04:37:13Z")

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Hi all, I’ve been playing around with Magiclysm, and stumbled across GitHub - YASUYASUYASUYASU/Magiclysm\_With\_Magicitem: magiclysmのアドオンです, where I thought the enchanted bullets were a pretty cool idea. They made their …

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## [Seeking feedback on the TCL (new lab) from playtesters](https://discourse.cataclysmdda.org/t/seeking-feedback-on-the-tcl-new-lab-from-playtesters/27076)

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**Author:** [@Turn478](https://discourse.cataclysmdda.org/u/Turn478)\
**Replies:** 10\
**Last updated:** [October 12, 2021, 11:20pm UTC](https://discourse.cataclysmdda.org/t/seeking-feedback-on-the-tcl-new-lab-from-playtesters/27076 "2021-10-12T23:20:37Z")

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cross-posted on reddit The Trans-Coast Logistics facility (aka new lab, aka modular lab) has been released for a couple of weeks now, so I’m hoping enough players have encountered it and worked their way through it to o…

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## [More arrowheads](https://discourse.cataclysmdda.org/t/more-arrowheads/27153)

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**Author:** [@NetSysFire](https://discourse.cataclysmdda.org/u/NetSysFire)\
**Replies:** 5\
**Last updated:** [October 11, 2021, 10:53pm UTC](https://discourse.cataclysmdda.org/t/more-arrowheads/27153 "2021-10-11T22:53:31Z")

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I am actively preparing to add some more arrowheads, mainly bone arrowheads, into the game. Basically, carving a bone into a few arrowheads and just copying another arrow recipe but swapping out the arrowhead. And this …

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## [Best way to implement "reverse battery compartment mod" within current code structure?](https://discourse.cataclysmdda.org/t/best-way-to-implement-reverse-battery-compartment-mod-within-current-code-structure/26718)

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**Author:** [@Tamior](https://discourse.cataclysmdda.org/u/Tamior)\
**Replies:** 43\
**Last updated:** [September 24, 2021, 11:29pm UTC](https://discourse.cataclysmdda.org/t/best-way-to-implement-reverse-battery-compartment-mod-within-current-code-structure/26718 "2021-09-24T23:29:28Z")

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One thing has been nagging me since forever: you can use car batteries in handheld tools via battery compartment mod ( Battery compartment mod - Cataclysm: Dark Days Ahead ), but you can’t use handheld batteries in vehic…

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## [Abrahms Recipes](https://discourse.cataclysmdda.org/t/abrahms-recipes/24248)

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**Author:** [@MrAbrahms](https://discourse.cataclysmdda.org/u/MrAbrahms)\
**Replies:** 4\
**Last updated:** [September 24, 2021, 4:09am UTC](https://discourse.cataclysmdda.org/t/abrahms-recipes/24248 "2021-09-24T04:09:55Z")

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I initially created this mod to add a few simple food recipes, but I’ve ended up adding a bunch of food items, weapons, and so far one tool. At some point I might split it into multiple mods. Currently everything that ca…

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## [Question about cities and z-levels and specials](https://discourse.cataclysmdda.org/t/question-about-cities-and-z-levels-and-specials/27068)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 0\
**Last updated:** [September 20, 2021, 12:16am UTC](https://discourse.cataclysmdda.org/t/question-about-cities-and-z-levels-and-specials/27068 "2021-09-20T00:16:15Z")

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I’ve been experimenting with z-levels to see if I could get submerged areas (such as a office building half covered by the ground) and while I’ve found some success by moving the “field” like so “type”: “region\_setting…

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## [Mutation Changes mod](https://discourse.cataclysmdda.org/t/mutation-changes-mod/12362)

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**Author:** [@Peeved\_Penguin](https://discourse.cataclysmdda.org/u/Peeved_Penguin)\
**Replies:** 80\
**Last updated:** [August 14, 2021, 3:30pm UTC](https://discourse.cataclysmdda.org/t/mutation-changes-mod/12362 "2021-08-14T15:30:41Z")

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I like mutations, but one thing that bothered me about them was the fact that by the time you could actually make mutagens and serums, they were rendered pretty much useless. The amount of preparation required to get int…

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## [Abrahms Fork It](https://discourse.cataclysmdda.org/t/abrahms-fork-it/26645)

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**Author:** [@MrAbrahms](https://discourse.cataclysmdda.org/u/MrAbrahms)\
**Replies:** 0\
**Last updated:** [July 10, 2021, 7:03am UTC](https://discourse.cataclysmdda.org/t/abrahms-fork-it/26645 "2021-07-10T07:03:50Z")

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Started a new mod, due to some of the changes in 0.F. This is basically a compilation/compatibility fork, of my favourite bits from some old versions/old mods, some of which aren’t getting updated any more. All credit fo…

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## [Rock\_glock v1.0 Released](https://discourse.cataclysmdda.org/t/rock-glock-v1-0-released/26799)

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**Author:** [@ERROR\_CODE](https://discourse.cataclysmdda.org/u/ERROR_CODE)\
**Replies:** 7\
**Last updated:** [August 13, 2021, 12:23am UTC](https://discourse.cataclysmdda.org/t/rock-glock-v1-0-released/26799 "2021-08-13T00:23:48Z")

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rock\_glock Fred Flintstone be packin’ heat That’s right, it’s finally here. No longer will your wilderness character be stuck using weak bows and slings, and can instead use a gun just like they did back in the Neolith…

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## [Content Pack - Houses +](https://discourse.cataclysmdda.org/t/content-pack-houses/26407)

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**Author:** [@LilShiningMan](https://discourse.cataclysmdda.org/u/LilShiningMan)\
**Replies:** 15\
**Last updated:** [August 11, 2021, 5:11pm UTC](https://discourse.cataclysmdda.org/t/content-pack-houses/26407 "2021-08-11T17:11:03Z")

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UPDATED September 13 2021 Fixed a few item references that were causing issues during startup in CDDA. Should be error free now! UPDATED - August 06 2021 I’ve removed the items I added that were meant to “port” over …

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## [\[MOD\] Fixed The Startup Errors for More City Locations](https://discourse.cataclysmdda.org/t/mod-fixed-the-startup-errors-for-more-city-locations/26767)

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**Author:** [@Unstable](https://discourse.cataclysmdda.org/u/Unstable)\
**Replies:** 3\
**Last updated:** [August 3, 2021, 4:18am UTC](https://discourse.cataclysmdda.org/t/mod-fixed-the-startup-errors-for-more-city-locations/26767 "2021-08-03T04:18:43Z")

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Where do I submit a pull request?

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## [M.A.G. Armory Mod (v.2.0 beta) WIP](https://discourse.cataclysmdda.org/t/m-a-g-armory-mod-v-2-0-beta-wip/26773)

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**Author:** [@Vinicius](https://discourse.cataclysmdda.org/u/Vinicius)\
**Replies:** 0\
**Last updated:** [July 31, 2021, 4:57pm UTC](https://discourse.cataclysmdda.org/t/m-a-g-armory-mod-v-2-0-beta-wip/26773 "2021-07-31T16:57:45Z")

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I’m pleased to announce that I have finally achieved the v2.0-beta version of my mod (WIP). Mark Awkward Guns (still working on the name so suggestions is very welcome) is a mod that initially I developed just to add so…

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## [Diluted Mutagens - Need assistance from experienced mutagen users](https://discourse.cataclysmdda.org/t/diluted-mutagens-need-assistance-from-experienced-mutagen-users/24123)

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**Author:** [@Olaroll](https://discourse.cataclysmdda.org/u/Olaroll)\
**Replies:** 1\
**Last updated:** [July 16, 2021, 4:09pm UTC](https://discourse.cataclysmdda.org/t/diluted-mutagens-need-assistance-from-experienced-mutagen-users/24123 "2021-07-16T16:09:30Z")

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IMPORTANT: Currently the mod only has diluted versions of the Feline and Lupine mutagens. This is purely because I can’t balance the other ones, so I need someone to help me out. It’s just a matter of filling out a googl…

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## [Abrahms No Paper Cash](https://discourse.cataclysmdda.org/t/abrahms-no-paper-cash/26677)

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**Author:** [@MrAbrahms](https://discourse.cataclysmdda.org/u/MrAbrahms)\
**Replies:** 0\
**Last updated:** [July 14, 2021, 7:04pm UTC](https://discourse.cataclysmdda.org/t/abrahms-no-paper-cash/26677 "2021-07-14T19:04:08Z")

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The sheer amount of useless paper cash was causing my game to frequently crash, particularly when I tried to wield anything (though I don’t think it’s the only cause), so I made this mod to remove it, which helped a fair…

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## [Cars to wrecks (Updated)](https://discourse.cataclysmdda.org/t/cars-to-wrecks-updated/26643)

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**Author:** [@Havis](https://discourse.cataclysmdda.org/u/Havis)\
**Replies:** 0\
**Last updated:** [July 10, 2021, 4:23am UTC](https://discourse.cataclysmdda.org/t/cars-to-wrecks-updated/26643 "2021-07-10T04:23:11Z")

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This is an update of GiMoe’s mod Cars to wrecks, a mod made in 2018. A search for an updated version of this mod was to no avail, so I went ahead and quickly updated the vehicle\_groups.json to include vehicles from recen…

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## [Indoor Survival Mod?](https://discourse.cataclysmdda.org/t/indoor-survival-mod/26629)

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**Author:** [@Mecho](https://discourse.cataclysmdda.org/u/Mecho)\
**Replies:** 2\
**Last updated:** [July 8, 2021, 10:54pm UTC](https://discourse.cataclysmdda.org/t/indoor-survival-mod/26629 "2021-07-08T22:54:09Z")

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Hi,its my first topic on the forum,i just wanted to know if there’s any mod that add’s an underground/Indoor big area to explore and survive on,kinda like the lab start,i got this idea after seeing the backroom’s mod fo…

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## [Creating a needs framework for NPCs (And maybe even PCs)](https://discourse.cataclysmdda.org/t/creating-a-needs-framework-for-npcs-and-maybe-even-pcs/26620)

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**Author:** [@ActualDio](https://discourse.cataclysmdda.org/u/ActualDio)\
**Replies:** 6\
**Last updated:** [July 6, 2021, 7:09pm UTC](https://discourse.cataclysmdda.org/t/creating-a-needs-framework-for-npcs-and-maybe-even-pcs/26620 "2021-07-06T19:09:50Z")

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So Ive been trying to conceptualize a more robust and flexible AI, and so Ive created a simplification of the Maslow’s hierarky of needs that I hope to implement as a better decision making routine for NPCs. Here’s what…

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## [First stab at faction camps](https://discourse.cataclysmdda.org/t/first-stab-at-faction-camps/26600)

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**Author:** [@anonanon](https://discourse.cataclysmdda.org/u/anonanon)\
**Replies:** 4\
**Last updated:** [July 5, 2021, 4:53pm UTC](https://discourse.cataclysmdda.org/t/first-stab-at-faction-camps/26600 "2021-07-05T16:53:49Z")

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I’m looking for the file that lets a faction camp member modify a field or forest with a “fortification” I want to adjust it to be more even on the horizontals match up more cleanly on the corners and not have any easily…

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