# The Lab

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=28

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 29

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## [Mod Idea, from an non modder](https://discourse.cataclysmdda.org/t/mod-idea-from-an-non-modder/8392)

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**Author:** [@Orthum](https://discourse.cataclysmdda.org/u/Orthum)\
**Replies:** 5\
**Last updated:** [December 23, 2014, 8:46pm UTC](https://discourse.cataclysmdda.org/t/mod-idea-from-an-non-modder/8392 "2014-12-23T20:46:27Z")

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So this is more of me asking, and hoping to be pointed in the right direction. After playing for a while and seeing the great improvements, and everything I have an idea for a mod(who doesn’t). Would it be possible to m…

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## [Modding Question](https://discourse.cataclysmdda.org/t/modding-question/8287)

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**Author:** [@secretfire](https://discourse.cataclysmdda.org/u/secretfire)\
**Replies:** 6\
**Last updated:** [December 15, 2014, 6:52pm UTC](https://discourse.cataclysmdda.org/t/modding-question/8287 "2014-12-15T18:52:02Z")

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Question. Lets say I adore this game, but everytime I get frostnipped in spring I ragequit. Is there a way to mod this out of the spring? Its absurd. I just can’t play the game with it. The zombies are more realistic. F…

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## [Survivor Monsters - Unrelseased \[Info and Discussion\]](https://discourse.cataclysmdda.org/t/survivor-monsters-unrelseased-info-and-discussion/7981)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 81\
**Last updated:** [December 13, 2014, 2:45am UTC](https://discourse.cataclysmdda.org/t/survivor-monsters-unrelseased-info-and-discussion/7981 "2014-12-13T02:45:23Z")

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So rather than continue hijacking the Resident Evil Reference thread, I’ve put this one up before the mod is finished. It was suggested that some of the more famous people on the forums are added as an easter egg. Decid…

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## [Concrete Walls Addon](https://discourse.cataclysmdda.org/t/concrete-walls-addon/8258)

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**Author:** [@MorCel\_374](https://discourse.cataclysmdda.org/u/MorCel_374)\
**Replies:** 7\
**Last updated:** [December 12, 2014, 7:01pm UTC](https://discourse.cataclysmdda.org/t/concrete-walls-addon/8258 "2014-12-12T19:01:30Z")

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I found out about quicklime, cement, and their lack of use. So, I quickly made up 2 types of walls using cement: a simple one, and a strong one, which needs rebar. Tell me about your thoughts on this thing, and if I sho…

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## [REQUEST PLEASE :) (tile editor) and missing tile checker](https://discourse.cataclysmdda.org/t/request-please-tile-editor-and-missing-tile-checker/8241)

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**Author:** [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)\
**Replies:** 4\
**Last updated:** [December 11, 2014, 9:49am UTC](https://discourse.cataclysmdda.org/t/request-please-tile-editor-and-missing-tile-checker/8241 "2014-12-11T09:49:44Z")

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Hi all I am after a tile editor and missing tile checker that actually works :frowning: I use win7 and experimentle tile versions of CDDA all the tools I have tryed just crach/fail etc :frowning: Please help

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## [Any hope for a map Editor in the future?](https://discourse.cataclysmdda.org/t/any-hope-for-a-map-editor-in-the-future/8182)

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**Author:** [@Black\_OPs](https://discourse.cataclysmdda.org/u/Black_OPs)\
**Replies:** 6\
**Last updated:** [December 10, 2014, 10:21pm UTC](https://discourse.cataclysmdda.org/t/any-hope-for-a-map-editor-in-the-future/8182 "2014-12-10T22:21:27Z")

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I would really love this and would love to see what people will make with it. I wanna make a my hometown, as I’m sure everyone would lol.

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## [The Russian weapons pack!](https://discourse.cataclysmdda.org/t/the-russian-weapons-pack/8079)

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**Author:** [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Replies:** 45\
**Last updated:** [December 9, 2014, 11:42pm UTC](https://discourse.cataclysmdda.org/t/the-russian-weapons-pack/8079 "2014-12-09T23:42:33Z")

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\[center\]\[image\]\[/center\] \[center\]A mod pack containing most of the Kalashnikov family of guns and various Russian guns! To the obscure and unknown to the popular and modernized, I’ll try to put it in.\[/center\] \[hr\] So…

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## [Vampire mod suggestions](https://discourse.cataclysmdda.org/t/vampire-mod-suggestions/8120)

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**Author:** [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Replies:** 8\
**Last updated:** [December 8, 2014, 8:54pm UTC](https://discourse.cataclysmdda.org/t/vampire-mod-suggestions/8120 "2014-12-08T20:54:51Z")

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So I was wondering if anyone else in the CDDA community is a vampire fan, someone with modding skills, as my past attempts to get them implemented in the main game have never gone anywhere. First, I’m wondering if it is…

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## [Mod for fewer NPCs?](https://discourse.cataclysmdda.org/t/mod-for-fewer-npcs/8209)

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**Author:** [@KroganElite](https://discourse.cataclysmdda.org/u/KroganElite)\
**Replies:** 4\
**Last updated:** [December 8, 2014, 1:45am UTC](https://discourse.cataclysmdda.org/t/mod-for-fewer-npcs/8209 "2014-12-08T01:45:22Z")

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Hi, I would like to know if there’s already a mod for lowering the number or spawn rates of NPCs. They just litter my map with all these survivors. As Jefmajor puts it: “this isn’t an apocalypse, it’s just tuesday”. If …

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## [Starting out as a mutant species](https://discourse.cataclysmdda.org/t/starting-out-as-a-mutant-species/8033)

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**Author:** [@Purplewisp](https://discourse.cataclysmdda.org/u/Purplewisp)\
**Replies:** 5\
**Last updated:** [November 29, 2014, 7:00am UTC](https://discourse.cataclysmdda.org/t/starting-out-as-a-mutant-species/8033 "2014-11-29T07:00:26Z")

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Would it be reasonable to mod in backgrounds that have preset mutations? You would be able to pick backgrounds like Lizardman with some notable traits from the lizard mutation category. There could be cross mutation back…

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## [Coleen's Tileset \[UPDATED Sept 8, 2014\]](https://discourse.cataclysmdda.org/t/coleens-tileset-updated-sept-8-2014/5455)

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**Author:** [@Coleen](https://discourse.cataclysmdda.org/u/Coleen)\
**Replies:** 145\
**Last updated:** [November 28, 2014, 1:15pm UTC](https://discourse.cataclysmdda.org/t/coleens-tileset-updated-sept-8-2014/5455 "2014-11-28T13:15:13Z")

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This tileset is based on Waldo, Sir Hoder and Tsu’s original tilesets. Also, a big THANK YOU to Chase for the tileset editor. It’s been invaluable! I had been using Waldo’s lovely tileset with the hope that he would k…

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## [Is there a hybrid tileset with tiles for everything but creatures?](https://discourse.cataclysmdda.org/t/is-there-a-hybrid-tileset-with-tiles-for-everything-but-creatures/8051)

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**Author:** [@Purplewisp](https://discourse.cataclysmdda.org/u/Purplewisp)\
**Replies:** 4\
**Last updated:** [November 27, 2014, 1:01pm UTC](https://discourse.cataclysmdda.org/t/is-there-a-hybrid-tileset-with-tiles-for-everything-but-creatures/8051 "2014-11-27T13:01:04Z")

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I really like the tilesets that I have seen so far but I find the tiles for creatures are a bit hard to tell apart. They are also harder to see in some tile sets, I have stumbled into more than one brown moose on brown g…

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## [Five Nights at Freddy's Mod V .8](https://discourse.cataclysmdda.org/t/five-nights-at-freddys-mod-v-8/7739)

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**Author:** [@Lanceo90](https://discourse.cataclysmdda.org/u/Lanceo90)\
**Replies:** 41\
**Last updated:** [November 26, 2014, 11:43pm UTC](https://discourse.cataclysmdda.org/t/five-nights-at-freddys-mod-v-8/7739 "2014-11-26T23:43:23Z")

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This mod adds in a building called “Bankrupt Pizzera” into the game, in which possessed animatronics spawn. They just want hugs, go visit them :3 Version .8 no longer has the debug issue. The Pizzera also spawns more…

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## [Survivor's Arsenal: an array of craftable weapons](https://discourse.cataclysmdda.org/t/survivors-arsenal-an-array-of-craftable-weapons/7940)

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**Author:** [@jokermatt999](https://discourse.cataclysmdda.org/u/jokermatt999)\
**Replies:** 19\
**Last updated:** [November 26, 2014, 11:20am UTC](https://discourse.cataclysmdda.org/t/survivors-arsenal-an-array-of-craftable-weapons/7940 "2014-11-26T11:20:46Z")

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So I’ve had my eye on suggestions about adding new weapons to the game, and one that comes up often is “more craftables!” So, I’ve worked up some preliminary plans for some new options. However, I know balance/realism ar…

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## [Mod adding a neckbeard profession](https://discourse.cataclysmdda.org/t/mod-adding-a-neckbeard-profession/8027)

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**Author:** [@Kodiologist](https://discourse.cataclysmdda.org/u/Kodiologist)\
**Replies:** 7\
**Last updated:** [November 25, 2014, 1:56pm UTC](https://discourse.cataclysmdda.org/t/mod-adding-a-neckbeard-profession/8027 "2014-11-25T13:56:55Z")

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The game already has many of the requisite items (trenchcoats, tippable fedoras, cannabis, Doritos, and Mountain Dew), so I figured a neckbeard profession would be a natural addition. Originally this was a pull request, …

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## [Missions Descriptions?](https://discourse.cataclysmdda.org/t/missions-descriptions/8012)

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**Author:** [@SoddenSlimeball](https://discourse.cataclysmdda.org/u/SoddenSlimeball)\
**Replies:** 0\
**Last updated:** [November 23, 2014, 2:28am UTC](https://discourse.cataclysmdda.org/t/missions-descriptions/8012 "2014-11-23T02:28:57Z")

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Is it possible to add another dialogue choice when talking to an NPC about a mission you accepted instead of just “Not yet.” and “No. I’ll get back to it, bye!” prompting them to re-explain the mission? Something like “…

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## [\[TILES\] Updated! - Some basic ASCII tilesets for the non-graphics crowd](https://discourse.cataclysmdda.org/t/tiles-updated-some-basic-ascii-tilesets-for-the-non-graphics-crowd/5333)

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**Author:** [@Sean\_Mirrsen](https://discourse.cataclysmdda.org/u/Sean_Mirrsen)\
**Replies:** 49\
**Last updated:** [November 23, 2014, 2:23am UTC](https://discourse.cataclysmdda.org/t/tiles-updated-some-basic-ascii-tilesets-for-the-non-graphics-crowd/5333 "2014-11-23T02:23:20Z")

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Greetings. I’d like to offer you a small selection of pure-ASCII tilesets, for use in Cataclysm. These tilesets aim to recreate the look of “console” Cataclysm, but with some of the bells and whistles that come with gr…

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## [Moddable Effects are mainlined!](https://discourse.cataclysmdda.org/t/moddable-effects-are-mainlined/8002)

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**Author:** [@i2amroy](https://discourse.cataclysmdda.org/u/i2amroy)\
**Replies:** 3\
**Last updated:** [November 22, 2014, 7:53pm UTC](https://discourse.cataclysmdda.org/t/moddable-effects-are-mainlined/8002 "2014-11-22T19:53:40Z")

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Heads up modders, you can now make and apply your own effects in the latest experimental versions! To see the documentation on exactly how check out here.

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## [Mac build?](https://discourse.cataclysmdda.org/t/mac-build/7922)

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**Author:** [@AerialK7](https://discourse.cataclysmdda.org/u/AerialK7)\
**Replies:** 3\
**Last updated:** [November 22, 2014, 11:31am UTC](https://discourse.cataclysmdda.org/t/mac-build/7922 "2014-11-22T11:31:07Z")

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Im just curious (though I dont play on mac myself) is there any contributes working on the mac build, or, is it sorta just sitting there waiting for someone to pick it up?

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## [Electric chainsaws/jackhammers](https://discourse.cataclysmdda.org/t/electric-chainsaws-jackhammers/7947)

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**Author:** [@Alasnuyo](https://discourse.cataclysmdda.org/u/Alasnuyo)\
**Replies:** 2\
**Last updated:** [November 19, 2014, 12:30pm UTC](https://discourse.cataclysmdda.org/t/electric-chainsaws-jackhammers/7947 "2014-11-19T12:30:43Z")

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Probably a stupid question, but… why aren’t there electrical versions of these tools in the game? They exist irl, after all.

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## [Raising stats?](https://discourse.cataclysmdda.org/t/raising-stats/7220)

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**Author:** [@mineforce](https://discourse.cataclysmdda.org/u/mineforce)\
**Replies:** 23\
**Last updated:** [November 18, 2014, 6:17pm UTC](https://discourse.cataclysmdda.org/t/raising-stats/7220 "2014-11-18T18:17:00Z")

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Is there a mod to where your stats raise over time in game?

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## [Cataclysm Evil Moose Ahead \[mod\]](https://discourse.cataclysmdda.org/t/cataclysm-evil-moose-ahead-mod/7915)

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**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 14\
**Last updated:** [November 18, 2014, 6:38am UTC](https://discourse.cataclysmdda.org/t/cataclysm-evil-moose-ahead-mod/7915 "2014-11-18T06:38:58Z")

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Backstory: THE GREAT LORD HAS COME, BRINGING HIS EVIL ARMY OF CLASSY GENTLEMAN MOOSE WITH HIM. This time he did take the world. Now all that is left is… to survive. Notes: This is a mod. A really bad mod. A joke mod! …

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## [\[WIP\] Remote vehicle controller](https://discourse.cataclysmdda.org/t/wip-remote-vehicle-controller/7880)

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**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 4\
**Last updated:** [November 16, 2014, 1:59pm UTC](https://discourse.cataclysmdda.org/t/wip-remote-vehicle-controller/7880 "2014-11-16T13:59:37Z")

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https://github.com/Coolthulhu/Cataclysm-DDA/tree/auto-controls New car function: Toggle door. This lets you pick a tile on your car and then closes/opens door on that tile (works correctly with multitile doors). New it…

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## [Extended Cataclysm v1.0a](https://discourse.cataclysmdda.org/t/extended-cataclysm-v1-0a/5330)

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**Author:** [@Chiko](https://discourse.cataclysmdda.org/u/Chiko)\
**Replies:** 80\
**Last updated:** [November 12, 2014, 8:16pm UTC](https://discourse.cataclysmdda.org/t/extended-cataclysm-v1-0a/5330 "2014-11-12T20:16:14Z")

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This mod adds new items, recipes, construction options, professions buildings and enemies. Most of the recipes allow players to use items that don’t get much uses so you will end up with less stuff lying around. On the…

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## [Mutant Clothing (Unreleased)](https://discourse.cataclysmdda.org/t/mutant-clothing-unreleased/7811)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 15\
**Last updated:** [November 10, 2014, 6:23pm UTC](https://discourse.cataclysmdda.org/t/mutant-clothing-unreleased/7811 "2014-11-10T18:23:29Z")

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This mod aims to provide casual clothing (for roleplay purposes), light armor (Leather, bone) Medium Armor (Upgraded Leather, Chittian, Kevlar), and Heavy Armor (Steel, Powered, and beyond) For mutated players. After a s…

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## [FMJ bullet pulling + more!](https://discourse.cataclysmdda.org/t/fmj-bullet-pulling-more/7827)

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**Author:** [@Zaweri\_Runewright](https://discourse.cataclysmdda.org/u/Zaweri_Runewright)\
**Replies:** 4\
**Last updated:** [November 10, 2014, 4:52am UTC](https://discourse.cataclysmdda.org/t/fmj-bullet-pulling-more/7827 "2014-11-10T04:52:07Z")

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So, in annoyance to the fact that you cannot pull FMJ bullets, I made bullet pulling recipes that let you. Also added beanbag pulling recipes and scrap shotshells. Now, I need peoples to pull request this, because I know…

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## [Good time to update tilesets!](https://discourse.cataclysmdda.org/t/good-time-to-update-tilesets/7805)

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**Author:** [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Replies:** 9\
**Last updated:** [November 10, 2014, 4:04am UTC](https://discourse.cataclysmdda.org/t/good-time-to-update-tilesets/7805 "2014-11-10T04:04:27Z")

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We’ve frozen additions of new features and text strings in preparation for the 0.B release. This is so tileset artists and translators have a few days to catch up. If you’re in those groups, now’s a great time to throw…

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## [What about no zombie at all? =D](https://discourse.cataclysmdda.org/t/what-about-no-zombie-at-all-d/7421)

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**Author:** [@Zenone](https://discourse.cataclysmdda.org/u/Zenone)\
**Replies:** 16\
**Last updated:** [November 8, 2014, 6:19pm UTC](https://discourse.cataclysmdda.org/t/what-about-no-zombie-at-all-d/7421 "2014-11-08T18:19:30Z")

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what about a mod that disable all the zombie and raise the npc spawn? the towns should be full of people to interact with and for which carry out missions now that nps works (at least on experimental) well it could be …

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## [Mutational Arts](https://discourse.cataclysmdda.org/t/mutational-arts/7641)

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**Author:** [@jokermatt999](https://discourse.cataclysmdda.org/u/jokermatt999)\
**Replies:** 19\
**Last updated:** [November 7, 2014, 6:33pm UTC](https://discourse.cataclysmdda.org/t/mutational-arts/7641 "2014-11-07T18:33:39Z")

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So I’m considering making a full list of martial arts for the post humans of Cataclysm. I’ve started work on one for the cephalopod line called tenta-fu (name WIP, suggestions welcome) and submitted a preliminary pull re…

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## [Cata Clean](https://discourse.cataclysmdda.org/t/cata-clean/7584)

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**Author:** [@Xynon](https://discourse.cataclysmdda.org/u/Xynon)\
**Replies:** 18\
**Last updated:** [October 18, 2014, 3:29am UTC](https://discourse.cataclysmdda.org/t/cata-clean/7584 "2014-10-18T03:29:06Z")

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This is my mod, Cata Clean, which removes some items, such as drugs, undergarments, and beer. I am very new to this, so if you have any feedback, it would be appreciated. If I have missed something please let me know. If…

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