# The Lab

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=25

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 26

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## [Newb making mods needs help](https://discourse.cataclysmdda.org/t/newb-making-mods-needs-help/10510)

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**Author:** [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Replies:** 2\
**Last updated:** [September 11, 2015, 5:32am UTC](https://discourse.cataclysmdda.org/t/newb-making-mods-needs-help/10510 "2015-09-11T05:32:47Z")

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I have a few questions if you don’t mind… First, how do I make recipes appear in appropriate places? I made a rifle but when the recipe is learned it appears in the “other” section instead of the “range” section. Second,…

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## [House Design](https://discourse.cataclysmdda.org/t/house-design/10500)

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**Author:** [@Rogue\_Yun](https://discourse.cataclysmdda.org/u/Rogue_Yun)\
**Replies:** 0\
**Last updated:** [September 10, 2015, 12:19am UTC](https://discourse.cataclysmdda.org/t/house-design/10500 "2015-09-10T00:19:31Z")

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I would appreciate some nitpicking feedback, this is all completely new to me. I hope to make some more in the future. http://pastebin.com/5Rd9iG0x \[spoiler\] \[ { "comment": "two bedroom one bath single garage home.…

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## [Vehicle physics rework](https://discourse.cataclysmdda.org/t/vehicle-physics-rework/8465)

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**Author:** [@vidarsk](https://discourse.cataclysmdda.org/u/vidarsk)\
**Replies:** 29\
**Last updated:** [August 29, 2015, 5:13am UTC](https://discourse.cataclysmdda.org/t/vehicle-physics-rework/8465 "2015-08-29T05:13:12Z")

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PR: https://github.com/CleverRaven/Cataclysm-DDA/pull/10666 I’m making a new try at getting vehicle physics into the game. It started out as fixing the safe/top speed system and ended up being a kludgy physics simulatio…

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## [If you can read this, thank a Photon. (Mod Idea's!)](https://discourse.cataclysmdda.org/t/if-you-can-read-this-thank-a-photon-mod-ideas/10187)

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**Author:** [@Nikolai\_Don\_Bonavitc](https://discourse.cataclysmdda.org/u/Nikolai_Don_Bonavitc)\
**Replies:** 8\
**Last updated:** [August 23, 2015, 11:57pm UTC](https://discourse.cataclysmdda.org/t/if-you-can-read-this-thank-a-photon-mod-ideas/10187 "2015-08-23T23:57:44Z")

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I was doing the fishstick earlier and i had some idea’s! What if there was a mod that allowed you to add attachment slot’s to guns? Maybe a really hard to find item is required, but if you could add new attachment slots…

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## [Plows, harvesters, fertilizer sprayers: Farm equipment](https://discourse.cataclysmdda.org/t/plows-harvesters-fertilizer-sprayers-farm-equipment/10325)

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**Author:** [@jaked122](https://discourse.cataclysmdda.org/u/jaked122)\
**Replies:** 18\
**Last updated:** [August 21, 2015, 11:46pm UTC](https://discourse.cataclysmdda.org/t/plows-harvesters-fertilizer-sprayers-farm-equipment/10325 "2015-08-21T23:46:43Z")

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Hi there all. The paint on my last pull request still hasn’t dried completely, and I keep on finding myself utterly bored with other games. (I’m looking at you Star Ruler 2). I find myself looking at the lack of farm equ…

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## [Parkour Practitioner Profession](https://discourse.cataclysmdda.org/t/parkour-practitioner-profession/10219)

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**Author:** [@railmonkey](https://discourse.cataclysmdda.org/u/railmonkey)\
**Replies:** 11\
**Last updated:** [August 13, 2015, 2:55pm UTC](https://discourse.cataclysmdda.org/t/parkour-practitioner-profession/10219 "2015-08-13T14:55:11Z")

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A profession to go along with the trait, because why not? Since I fail at making commits, here’s something to paste into professions.json: \[code\]{ “type”: “profession”, “ident”: “parkour\_practitioner”, “name”: { “ma…

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## [A note about auto-repair systems and vehicle part HP](https://discourse.cataclysmdda.org/t/a-note-about-auto-repair-systems-and-vehicle-part-hp/10286)

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**Author:** [@jaked122](https://discourse.cataclysmdda.org/u/jaked122)\
**Replies:** 5\
**Last updated:** [August 12, 2015, 11:17pm UTC](https://discourse.cataclysmdda.org/t/a-note-about-auto-repair-systems-and-vehicle-part-hp/10286 "2015-08-12T23:17:12Z")

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I have added a automatic vehicle repair system to a branch of my fork. Don’t do it. It’s not worth it. While you could travel at the speed of 64000 miles per hour in a normal weinermobile, this isn’t something you shoul…

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## [Working street sweepers Pick up your items!](https://discourse.cataclysmdda.org/t/working-street-sweepers-pick-up-your-items/10272)

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**Author:** [@jaked122](https://discourse.cataclysmdda.org/u/jaked122)\
**Replies:** 26\
**Last updated:** [August 9, 2015, 1:49pm UTC](https://discourse.cataclysmdda.org/t/working-street-sweepers-pick-up-your-items/10272 "2015-08-09T13:49:15Z")

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Hey guys, just wanted to know if you think that this is a decent idea or not. I’ve implemented a vehicle part that sweeps up items underneath the car and deposits them in the cargo areas. Does this sound balanced to you …

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## [Increases Stats when skills raise](https://discourse.cataclysmdda.org/t/increases-stats-when-skills-raise/9773)

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**Author:** [@DeNarr](https://discourse.cataclysmdda.org/u/DeNarr)\
**Replies:** 20\
**Last updated:** [August 9, 2015, 8:27am UTC](https://discourse.cataclysmdda.org/t/increases-stats-when-skills-raise/9773 "2015-08-09T08:27:38Z")

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So, I have modified the code so that whenever I hit levels 3, 6, and 9 of a skill, it will raise an appropriate stat (I like raising skills to mean something). I’ve got this to work, but I had to modify the src files in …

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## [A note to tileset authors concerning recent experimentals](https://discourse.cataclysmdda.org/t/a-note-to-tileset-authors-concerning-recent-experimentals/10280)

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**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 0\
**Last updated:** [August 7, 2015, 5:47pm UTC](https://discourse.cataclysmdda.org/t/a-note-to-tileset-authors-concerning-recent-experimentals/10280 "2015-08-07T17:47:05Z")

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A PR has been merged that changes the way some of the tileset and tile\_config properties work ( https://github.com/CleverRaven/Cataclysm-DDA/pull/13151 ). The ones already part of the game have been tweaked accordingly,…

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## [Survivor Utility Belt](https://discourse.cataclysmdda.org/t/survivor-utility-belt/6993)

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**Author:** [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Replies:** 22\
**Last updated:** [August 7, 2015, 4:13am UTC](https://discourse.cataclysmdda.org/t/survivor-utility-belt/6993 "2015-08-07T04:13:13Z")

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Git! Introducing a brand new survivor-built utility belt! It fills in for most non-powered hand tools and also houses a knife sheath. Have fun making one for yourself in the latest experimental build, but a word of wa…

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## [Tanks' problems](https://discourse.cataclysmdda.org/t/tanks-problems/10259)

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**Author:** [@Agoelia](https://discourse.cataclysmdda.org/u/Agoelia)\
**Replies:** 0\
**Last updated:** [August 4, 2015, 10:26pm UTC](https://discourse.cataclysmdda.org/t/tanks-problems/10259 "2015-08-04T22:26:26Z")

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I am playing with the vehicle addition pack and Tanks and other vehicles mod. Tanks are friggin’ awesome. I just found a light tank while driving around with my mobile gun sistem, and it’s huge. Can’t wait to see the ot…

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## [Unlock mutations as traits at character creation](https://discourse.cataclysmdda.org/t/unlock-mutations-as-traits-at-character-creation/10220)

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**Author:** [@Duros](https://discourse.cataclysmdda.org/u/Duros)\
**Replies:** 11\
**Last updated:** [August 4, 2015, 4:01pm UTC](https://discourse.cataclysmdda.org/t/unlock-mutations-as-traits-at-character-creation/10220 "2015-08-04T16:01:09Z")

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\[b\]I was just wondering if folks would be interested in me uploading a copy of the mutations.json file where you could choose specific mutations at character creation. (Recent experimental build’s file) \[glow=green,2,30…

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## [Modding mutations](https://discourse.cataclysmdda.org/t/modding-mutations/10204)

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**Author:** [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)\
**Replies:** 3\
**Last updated:** [August 4, 2015, 2:53am UTC](https://discourse.cataclysmdda.org/t/modding-mutations/10204 "2015-08-04T02:53:54Z")

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So, I had an idea about mutations, and before I dug in too deep, I wanted to ask/verify a few things: -Mutations seem to be mostly hard-coded at this point, is that correct? A few things are in the json, but most of it…

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## [Question about mutations](https://discourse.cataclysmdda.org/t/question-about-mutations/10212)

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**Author:** [@Rasip](https://discourse.cataclysmdda.org/u/Rasip)\
**Replies:** 2\
**Last updated:** [August 2, 2015, 11:43am UTC](https://discourse.cataclysmdda.org/t/question-about-mutations/10212 "2015-08-02T11:43:41Z")

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Is it possible to add a mutation temporarily? For instance, taking a bath giving the player weak scent for a set amount of time?

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## [Generic Guns](https://discourse.cataclysmdda.org/t/generic-guns/9911)

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**Author:** [@Sunshine](https://discourse.cataclysmdda.org/u/Sunshine)\
**Replies:** 13\
**Last updated:** [July 29, 2015, 5:03am UTC](https://discourse.cataclysmdda.org/t/generic-guns/9911 "2015-07-29T05:03:32Z")

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Here’s a (very) rough mod I was messing around with. It replaces the hundreds of confusing guns and ammo types with a few generic ones. Instead of brand names or military designations, you might find a ‘bolt-action rifl…

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## [Hard and hardcore mods](https://discourse.cataclysmdda.org/t/hard-and-hardcore-mods/10179)

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**Author:** [@GreatTuna](https://discourse.cataclysmdda.org/u/GreatTuna)\
**Replies:** 0\
**Last updated:** [July 27, 2015, 8:10am UTC](https://discourse.cataclysmdda.org/t/hard-and-hardcore-mods/10179 "2015-07-27T08:10:59Z")

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One day I wondered why zombies can’t damage me if I’m wearing just clothes. I looked it up and… Zombie. 2-6 damage. Not even funny, in 5/6 cases hit in the head can be stopped by reinforced balaclava. These may or may n…

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## [Web Item Browser](https://discourse.cataclysmdda.org/t/web-item-browser/4817)

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**Author:** [@Sheco](https://discourse.cataclysmdda.org/u/Sheco)\
**Replies:** 77\
**Last updated:** [July 23, 2015, 7:30pm UTC](https://discourse.cataclysmdda.org/t/web-item-browser/4817 "2015-07-23T19:30:43Z")

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I wrote an item browser for this game, it was originally a proof of concept of an idea I had, to have a more dynamic crafting interface. Cataclysm: Dark Days Ahead Item/Recipe Browser This interface currently has the f…

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## [3D visualizer](https://discourse.cataclysmdda.org/t/3d-visualizer/2215)

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**Author:** [@CIB](https://discourse.cataclysmdda.org/u/CIB)\
**Replies:** 57\
**Last updated:** [July 22, 2015, 11:46pm UTC](https://discourse.cataclysmdda.org/t/3d-visualizer/2215 "2015-07-22T23:46:44Z")

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This is a simple visualizer in form of an SDL/OpenGL window that renders the map as boxes in a 3d space. github: https://github.com/CIB/Cataclysm-DDA/tree/3d https://www.youtube.com/watch?v=a9VSH36mvmE \[URL=http://img…

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## [Reworked Item Groups](https://discourse.cataclysmdda.org/t/reworked-item-groups/10106)

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**Author:** [@Sunshine](https://discourse.cataclysmdda.org/u/Sunshine)\
**Replies:** 4\
**Last updated:** [July 20, 2015, 9:23pm UTC](https://discourse.cataclysmdda.org/t/reworked-item-groups/10106 "2015-07-20T21:23:14Z")

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Reworked Item Groups: I wanted to make things easier for myself by creating some generic item groups for new maptiles. That way I wouldn’t have to make huge lists of items for every maptile. But I ended up reworking t…

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## [Red Sauce + Chilly Powder recipes](https://discourse.cataclysmdda.org/t/red-sauce-chilly-powder-recipes/10076)

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**Author:** [@AlmostHuman](https://discourse.cataclysmdda.org/u/AlmostHuman)\
**Replies:** 0\
**Last updated:** [July 15, 2015, 9:40pm UTC](https://discourse.cataclysmdda.org/t/red-sauce-chilly-powder-recipes/10076 "2015-07-15T21:40:54Z")

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This mod adds Chilly Powder and Red Sauce recipes to the game. Tell me if you think it needs rebalancing or if something goes wrong. This is my first mod Download Link: http://rghost.net/74SdG2tQM

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## [Integrated Weapon Mods](https://discourse.cataclysmdda.org/t/integrated-weapon-mods/9996)

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**Author:** [@RADIALTHRONE1](https://discourse.cataclysmdda.org/u/RADIALTHRONE1)\
**Replies:** 5\
**Last updated:** [July 15, 2015, 8:37pm UTC](https://discourse.cataclysmdda.org/t/integrated-weapon-mods/9996 "2015-07-15T20:37:33Z")

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0.C - 3370 So, looking through the debug menu (as i do for every new version i download) i noticed something called a “Test gun++” or some such. It had integrated mods that were permanently attached, and extra mods that…

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## [Atomic lamp and nightlight mod](https://discourse.cataclysmdda.org/t/atomic-lamp-and-nightlight-mod/10054)

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**Author:** [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)\
**Replies:** 2\
**Last updated:** [July 15, 2015, 2:53am UTC](https://discourse.cataclysmdda.org/t/atomic-lamp-and-nightlight-mod/10054 "2015-07-15T02:53:12Z")

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Quoting from a thread in the Bunker: \[quote=“jcd, post:9079, topic:42”\]\[quote=“deoxy, post:9078, topic:42”\]\[quote=“deoxy, post:9069, topic:42”\]So, I downloaded the latest experimental last night, and I found an atomic n…

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## [New weapon mod problems](https://discourse.cataclysmdda.org/t/new-weapon-mod-problems/10030)

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**Author:** [@Artyom177](https://discourse.cataclysmdda.org/u/Artyom177)\
**Replies:** 5\
**Last updated:** [July 13, 2015, 4:00am UTC](https://discourse.cataclysmdda.org/t/new-weapon-mod-problems/10030 "2015-07-13T04:00:17Z")

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Its not such a code problem, but it happens to do with Icecoon’s weapon pack. You see, I’m making a small weapon pack with some AK variants. And one of those variants is the Ak-74 which shoots 5.45x39… The same ammo that…

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## [(Customizable?) Overlays Project](https://discourse.cataclysmdda.org/t/customizable-overlays-project/10002)

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**Author:** [@FatherTed](https://discourse.cataclysmdda.org/u/FatherTed)\
**Replies:** 5\
**Last updated:** [July 9, 2015, 6:56pm UTC](https://discourse.cataclysmdda.org/t/customizable-overlays-project/10002 "2015-07-09T18:56:21Z")

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This project hasn’t even reached infancy yet (someone please inform if this section is meant for finished content and I’ll move this), but I’ve started to output content so I’ve moved my project here from “The Toolbox” s…

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## [Calling Artists! "We need a logo!"](https://discourse.cataclysmdda.org/t/calling-artists-we-need-a-logo/365)

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**Author:** [@GlyphGryph](https://discourse.cataclysmdda.org/u/GlyphGryph)\
**Replies:** 46\
**Last updated:** [July 7, 2015, 8:16am UTC](https://discourse.cataclysmdda.org/t/calling-artists-we-need-a-logo/365 "2015-07-07T08:16:15Z")

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Yep, you read that right. With the launch of the new wiki, We need a Slogan Logo! 160x160, we need something thematic, evocative, representative of the DDA wiki. Or we can just stick the Z there, but I’m gonna be hones…

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## [Sawn off pump shotgun](https://discourse.cataclysmdda.org/t/sawn-off-pump-shotgun/9961)

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**Author:** [@RipRoarinBoogerPenis](https://discourse.cataclysmdda.org/u/RipRoarinBoogerPenis)\
**Replies:** 9\
**Last updated:** [July 6, 2015, 4:16am UTC](https://discourse.cataclysmdda.org/t/sawn-off-pump-shotgun/9961 "2015-07-06T04:16:07Z")

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I made this today: “id”: “pump\_sawn”, “type”: “GUN”, “symbol”: “(”, “color”: “brown”, “name”: “sawn-off pump shotgun”, “description”: “The barrels of shotguns are often sawed in half to make it more maneuverable an…

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## [MOVED: multi-tile monsters](https://discourse.cataclysmdda.org/t/moved-multi-tile-monsters/9942)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 0\
**Last updated:** [June 27, 2015, 7:40pm UTC](https://discourse.cataclysmdda.org/t/moved-multi-tile-monsters/9942 "2015-06-27T19:40:02Z")

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This topic has been moved to The Drawing Board - Suggestions, Comments, and Future Plans. \[iurl\]http://smf.cataclysmdda.com/index.php?topic=10495.0\[/iurl\]

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## [MOVED: Proper Electricity!](https://discourse.cataclysmdda.org/t/moved-proper-electricity/9941)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 0\
**Last updated:** [June 27, 2015, 7:39pm UTC](https://discourse.cataclysmdda.org/t/moved-proper-electricity/9941 "2015-06-27T19:39:16Z")

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This topic has been moved to The Drawing Board - Suggestions, Comments, and Future Plans. \[iurl\]http://smf.cataclysmdda.com/index.php?topic=10659.0\[/iurl\]

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## [Mod Idea -Darkest Days-](https://discourse.cataclysmdda.org/t/mod-idea-darkest-days/9567)

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**Author:** [@Antixinsane](https://discourse.cataclysmdda.org/u/Antixinsane)\
**Replies:** 20\
**Last updated:** [June 25, 2015, 7:11pm UTC](https://discourse.cataclysmdda.org/t/mod-idea-darkest-days/9567 "2015-06-25T19:11:19Z")

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Hello, I’ve played CDDA for about a year now, and I thought of something I’m certainly going to need help with if I want the idea to become something. I am rather… poor with my ability to mod, but I am certainly willing …

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=24)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=26)
