# The Lab

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=23

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 24

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## [CDDA Fantasy Mod\[WIP\]](https://discourse.cataclysmdda.org/t/cdda-fantasy-mod-wip/10466)

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**Author:** [@Dima](https://discourse.cataclysmdda.org/u/Dima)\
**Replies:** 24\
**Last updated:** [April 3, 2016, 5:15am UTC](https://discourse.cataclysmdda.org/t/cdda-fantasy-mod-wip/10466 "2016-04-03T05:15:38Z")

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First off, hello. My name is Dima. This is my first post here on these forums and my first mod for Cataclysm. I plan to eventually make this large enough to be more of an overhaul rather than a mod, but as it stands I fe…

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## [\[Windows\] Hocus-Homebrew Mod-Mashup 0.C-4622](https://discourse.cataclysmdda.org/t/windows-hocus-homebrew-mod-mashup-0-c-4622/11640)

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**Author:** [@Hocus\_Screwus](https://discourse.cataclysmdda.org/u/Hocus_Screwus)\
**Replies:** 3\
**Last updated:** [April 2, 2016, 2:29pm UTC](https://discourse.cataclysmdda.org/t/windows-hocus-homebrew-mod-mashup-0-c-4622/11640 "2016-04-02T14:29:30Z")

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Heyo! I wanted to add a bunch of mods to the latest experimental build to spice the game up and hopefully make it a bit more challenging, however they kept conflicting and gave me a bunch of nasty errors. I spent a some …

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## [How to Change Start Location(s)](https://discourse.cataclysmdda.org/t/how-to-change-start-location-s/11636)

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**Author:** [@Straume21](https://discourse.cataclysmdda.org/u/Straume21)\
**Replies:** 3\
**Last updated:** [April 1, 2016, 12:46am UTC](https://discourse.cataclysmdda.org/t/how-to-change-start-location-s/11636 "2016-04-01T00:46:07Z")

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I’ve been trying to use Notepad++ to change the starting location of the Evac Shelter start, but even when I change the allowed locations in the json files, I still spawn at the shelter… why does this happen? I want to …

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## [Adding new locations, then a totally new world](https://discourse.cataclysmdda.org/t/adding-new-locations-then-a-totally-new-world/11637)

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**Author:** [@Cagone](https://discourse.cataclysmdda.org/u/Cagone)\
**Replies:** 0\
**Last updated:** [March 31, 2016, 10:29pm UTC](https://discourse.cataclysmdda.org/t/adding-new-locations-then-a-totally-new-world/11637 "2016-03-31T22:29:34Z")

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My idea is to make a lot of alternative overmap tiles, test them on the normal world and when I have made enough use them to build a new world quite different from that stale New England setting. First of all, how can I…

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## [Overriding the default .json?](https://discourse.cataclysmdda.org/t/overriding-the-default-json/11628)

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**Author:** [@Cagone](https://discourse.cataclysmdda.org/u/Cagone)\
**Replies:** 8\
**Last updated:** [March 31, 2016, 1:51pm UTC](https://discourse.cataclysmdda.org/t/overriding-the-default-json/11628 "2016-03-31T13:51:26Z")

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Hello! Is there a way to override the default data in the .json? For example, to make a mod where I replace all the professions and the scenario with my own.

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## [RetroDays Tileset](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201)

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**Author:** [@Antistar](https://discourse.cataclysmdda.org/u/Antistar)\
**Replies:** 199\
**Last updated:** [March 13, 2016, 10:17pm UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset/5201 "2016-03-13T22:17:26Z")

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\[size=18pt\]RetroDays Tileset\[/size\] Note: As of 19-07-14, the updated version of RetroDays has been added to Cataclysm DDA itself. Just grab a (currently experimental) build of the game from this date or later, and you’…

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## [Kinda Slow Zombies mod](https://discourse.cataclysmdda.org/t/kinda-slow-zombies-mod/8034)

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**Author:** [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Replies:** 3\
**Last updated:** [March 1, 2016, 11:30pm UTC](https://discourse.cataclysmdda.org/t/kinda-slow-zombies-mod/8034 "2016-03-01T23:30:49Z")

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Slow Zombies mod cuts zombie speed down by half. This slows them down by 25%. OH BOY! http://www.mediafire.com/download/c4wcv7bihircoc3/kindaslowzombies.rar

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## [MOVED: How smash works?](https://discourse.cataclysmdda.org/t/moved-how-smash-works/11485)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 0\
**Last updated:** [February 29, 2016, 4:06am UTC](https://discourse.cataclysmdda.org/t/moved-how-smash-works/11485 "2016-02-29T04:06:54Z")

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This topic has been moved to The Toolbox - Code Help. \[iurl\]http://smf.cataclysmdda.com/index.php?topic=12089.0\[/iurl\]

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## [Bob's Mods](https://discourse.cataclysmdda.org/t/bobs-mods/11473)

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**Author:** [@Bob\_Namg](https://discourse.cataclysmdda.org/u/Bob_Namg)\
**Replies:** 7\
**Last updated:** [February 29, 2016, 12:59am UTC](https://discourse.cataclysmdda.org/t/bobs-mods/11473 "2016-02-29T00:59:59Z")

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Heyo everyone I’ve been tinkering with stuff and thought I’d put out what I make to here for the enjoyment of anyone interested. \[spoiler=The Bronson Mod {WIP}\] Download Link (V.1.2): Dropbox Content: -Bronson Aco…

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## [Water Bear (AKA, Fat Bug Tank)](https://discourse.cataclysmdda.org/t/water-bear-aka-fat-bug-tank/11318)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 10\
**Last updated:** [February 14, 2016, 5:19pm UTC](https://discourse.cataclysmdda.org/t/water-bear-aka-fat-bug-tank/11318 "2016-02-14T17:19:46Z")

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There was a suggestion a while ago for a Water Bear creature in the game. This is my interpretation of that creature. Because I was using an outdated version of the game, I’ll simply add the changes that I made to the c…

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## [DF-style races as scenarios and professions](https://discourse.cataclysmdda.org/t/df-style-races-as-scenarios-and-professions/11254)

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**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 5\
**Last updated:** [February 6, 2016, 5:31am UTC](https://discourse.cataclysmdda.org/t/df-style-races-as-scenarios-and-professions/11254 "2016-02-06T05:31:12Z")

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This is that thing I’ve linked to before elsewhere, but hadn’t really bothered to make a post for until now. Others have since looked at it and possibly found uses for it, but will post it here as well, along with some i…

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## [Build pavement mod](https://discourse.cataclysmdda.org/t/build-pavement-mod/11355)

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**Author:** [@jboadas](https://discourse.cataclysmdda.org/u/jboadas)\
**Replies:** 1\
**Last updated:** [February 3, 2016, 8:11pm UTC](https://discourse.cataclysmdda.org/t/build-pavement-mod/11355 "2016-02-03T20:11:30Z")

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Based on this post: http://smf.cataclysmdda.com/index.php?topic=11209.0 I put together a simple mod that allow build pavement and sidewalk. Just uncompress it and copy the folder to data/mods and it will available for…

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## [Tileset editor for experimental?](https://discourse.cataclysmdda.org/t/tileset-editor-for-experimental/11336)

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**Author:** [@jboadas](https://discourse.cataclysmdda.org/u/jboadas)\
**Replies:** 0\
**Last updated:** [February 1, 2016, 3:47pm UTC](https://discourse.cataclysmdda.org/t/tileset-editor-for-experimental/11336 "2016-02-01T15:47:11Z")

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There is a tileset editor that works on experimental builds ? , I know that experimentals are really fast and difficult to track but asking just in case, I have tryed Tileset Studio 0.9 and Tileset Editor 0.11 but none o…

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## [Pisskop's Crap](https://discourse.cataclysmdda.org/t/pisskops-crap/11019)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 20\
**Last updated:** [January 30, 2016, 2:23am UTC](https://discourse.cataclysmdda.org/t/pisskops-crap/11019 "2016-01-30T02:23:41Z")

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^^^The tin says it. Depending on how deeply I go into it I do have inklings for buildings and books and more. The data is finally made into a mod! It is a collection of my modifications to the game, though it is prim…

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## [Doodles](https://discourse.cataclysmdda.org/t/doodles/11282)

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**Author:** [@Trihook](https://discourse.cataclysmdda.org/u/Trihook)\
**Replies:** 0\
**Last updated:** [January 23, 2016, 11:41am UTC](https://discourse.cataclysmdda.org/t/doodles/11282 "2016-01-23T11:41:10Z")

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This is just a collection of doodles I made, not a mod, but could be turned into one, if someone would so it, cause I’m not a coder. I’d prolly convert it to json with the map editor if I could wrap my mind on how it ac…

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## [Wertys CDDA Mod V1.3 - The home improvement update](https://discourse.cataclysmdda.org/t/wertys-cdda-mod-v1-3-the-home-improvement-update/5143)

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**Author:** [@werty1124](https://discourse.cataclysmdda.org/u/werty1124)\
**Replies:** 63\
**Last updated:** [January 22, 2016, 12:21pm UTC](https://discourse.cataclysmdda.org/t/wertys-cdda-mod-v1-3-the-home-improvement-update/5143 "2016-01-22T12:21:58Z")

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June 2 - With all the changes that have happened I re-doing the whole mod so it will take sometime for a new version. Currently adds 20 weapons 4 ammo types 3 buildings 4 weapon mods 7 professions paint able walls 6 d…

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## [Missing Tile Checker -- A tool for tileset makers](https://discourse.cataclysmdda.org/t/missing-tile-checker-a-tool-for-tileset-makers/3874)

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**Author:** [@jcannon98188](https://discourse.cataclysmdda.org/u/jcannon98188)\
**Replies:** 31\
**Last updated:** [January 22, 2016, 11:39am UTC](https://discourse.cataclysmdda.org/t/missing-tile-checker-a-tool-for-tileset-makers/3874 "2016-01-22T11:39:25Z")

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Download Here! \[hr\] UPDATED TO VERSION 1.1 The program has been updated to Version 1.1 instead of comparing two tile\_config.json files it now compares the tile set’s tile\_config.json file with all .json files located …

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## [Wilderness Overhaul Mod](https://discourse.cataclysmdda.org/t/wilderness-overhaul-mod/8916)

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**Author:** [@MormonPartyboat](https://discourse.cataclysmdda.org/u/MormonPartyboat)\
**Replies:** 14\
**Last updated:** [January 22, 2016, 10:45am UTC](https://discourse.cataclysmdda.org/t/wilderness-overhaul-mod/8916 "2016-01-22T10:45:12Z")

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Wilderness Overhaul Mod This mod is only compatible with 0.C Cooper, the experimental builds have been significantly changing things and I’ve been too busy/sick to keep it up to date. The purpose of this mod is to expa…

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## [Karicter's SHTF Handloader Mod](https://discourse.cataclysmdda.org/t/karicters-shtf-handloader-mod/10662)

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**Author:** [@Karicter](https://discourse.cataclysmdda.org/u/Karicter)\
**Replies:** 23\
**Last updated:** [January 21, 2016, 9:56pm UTC](https://discourse.cataclysmdda.org/t/karicters-shtf-handloader-mod/10662 "2016-01-21T21:56:36Z")

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\[center\]Hello and welcome everyone to Karicter’s SHTF Handloader mod. \[/center\] This mod is a new, more canon, non-game-breaking, mod that reinvents not only the use of crafting gunpowder and firearms without scouring …

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## [Allowing sprites bigger than one tile](https://discourse.cataclysmdda.org/t/allowing-sprites-bigger-than-one-tile/11067)

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**Author:** [@sparr](https://discourse.cataclysmdda.org/u/sparr)\
**Replies:** 6\
**Last updated:** [January 20, 2016, 6:30pm UTC](https://discourse.cataclysmdda.org/t/allowing-sprites-bigger-than-one-tile/11067 "2016-01-20T18:30:29Z")

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This patch allows tileset authors to define one or more of their sprite sheets has having larger (or smaller!) sprites than the tile size. For each sprite file an x/y offset can be given from the normal tile placement. A…

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## [Tung and Trelatyraelis's Blacklist Extravaganza](https://discourse.cataclysmdda.org/t/tung-and-trelatyraeliss-blacklist-extravaganza/11198)

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**Author:** [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Replies:** 9\
**Last updated:** [January 11, 2016, 11:21pm UTC](https://discourse.cataclysmdda.org/t/tung-and-trelatyraeliss-blacklist-extravaganza/11198 "2016-01-11T23:21:36Z")

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Click Through for Details. Remove Dildo’s and Other Stuff Mod by Tung Remove Meat and Junkfood by Trelatyraelis No More Madmax Mod by Trelatyraelis \[hr\] \[b\]/!\\ BACK YOUR SAVES UP BEFORE TRYING ANY OF THESE OUT /!\[/b…

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## [Ideas for a draconic mutation branch \[WIP\]](https://discourse.cataclysmdda.org/t/ideas-for-a-draconic-mutation-branch-wip/9588)

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**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 56\
**Last updated:** [January 11, 2016, 4:54pm UTC](https://discourse.cataclysmdda.org/t/ideas-for-a-draconic-mutation-branch-wip/9588 "2016-01-11T16:54:57Z")

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I recall the idea has cropped up before in a few threads, and I’m sure tentative homebrew mods have been toyed with (hell, I’ve played with the idea too), but I’m not sure if anyone’s uploaded or PR’d definitive work on …

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## [Metalworking Package ~or~ Blacksmithing After the Apocalypse!](https://discourse.cataclysmdda.org/t/metalworking-package-or-blacksmithing-after-the-apocalypse/2832)

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**Author:** [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Replies:** 19\
**Last updated:** [January 5, 2016, 8:11pm UTC](https://discourse.cataclysmdda.org/t/metalworking-package-or-blacksmithing-after-the-apocalypse/2832 "2016-01-05T20:11:18Z")

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Git! In which an entirely new branch of crafting which uses the fabrication skill utilizes a newly-minted set of metalworking tools in order to forge many items never before craftable, including several new historic obj…

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## [Learning to mod and stuff](https://discourse.cataclysmdda.org/t/learning-to-mod-and-stuff/11173)

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**Author:** [@Wyzack](https://discourse.cataclysmdda.org/u/Wyzack)\
**Replies:** 14\
**Last updated:** [January 1, 2016, 5:25pm UTC](https://discourse.cataclysmdda.org/t/learning-to-mod-and-stuff/11173 "2016-01-01T17:25:04Z")

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So in another thread i got the idea of making some doom style mods to learn how to mod the game. I cracked open the monsters.json but there is not really any organization and it is a massive wall of text. I am kind of ge…

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## [Funks Misc Items mod 0.2](https://discourse.cataclysmdda.org/t/funks-misc-items-mod-0-2/6953)

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**Author:** [@Funk](https://discourse.cataclysmdda.org/u/Funk)\
**Replies:** 9\
**Last updated:** [December 31, 2015, 3:07pm UTC](https://discourse.cataclysmdda.org/t/funks-misc-items-mod-0-2/6953 "2015-12-31T15:07:23Z")

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I have finally given up with getting github to work with xp, and just up loaded my mod. Here is my misc item mod 0.1 It contains: 4 new pieces of armor, 3 new guns, one new car part and 5 recipes File here

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## [Been thinking of redoing my old fear and loathing chem mod, but I lost the files](https://discourse.cataclysmdda.org/t/been-thinking-of-redoing-my-old-fear-and-loathing-chem-mod-but-i-lost-the-files/10555)

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**Author:** [@TheGrifter](https://discourse.cataclysmdda.org/u/TheGrifter)\
**Replies:** 4\
**Last updated:** [December 31, 2015, 2:55am UTC](https://discourse.cataclysmdda.org/t/been-thinking-of-redoing-my-old-fear-and-loathing-chem-mod-but-i-lost-the-files/10555 "2015-12-31T02:55:35Z")

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If anyone happens to remember a really obscure mod called “fear and loathing in the apocalypse”, please let me know. I made that mod, and if the community is interested, I might remake it. I was thinking about it at leas…

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## [\*\*FriscoShock24 Tileset\*\* (An MShock24 fork)](https://discourse.cataclysmdda.org/t/friscoshock24-tileset-an-mshock24-fork/11124)

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**Author:** [@FriscoBorn](https://discourse.cataclysmdda.org/u/FriscoBorn)\
**Replies:** 3\
**Last updated:** [December 22, 2015, 1:05am UTC](https://discourse.cataclysmdda.org/t/friscoshock24-tileset-an-mshock24-fork/11124 "2015-12-22T01:05:50Z")

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Hi Everyone, After playing Cataclsym: DDA for a while now, I’ve found the MShock24 and Chesthole tileset, while very competent on their own, don’t really have all the features I’d personally like to see. So, with a loud…

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## [Presenting: the Motorized Mobility Enhancement Pack!](https://discourse.cataclysmdda.org/t/presenting-the-motorized-mobility-enhancement-pack/11065)

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**Author:** [@Steelmaniac](https://discourse.cataclysmdda.org/u/Steelmaniac)\
**Replies:** 11\
**Last updated:** [December 19, 2015, 1:47pm UTC](https://discourse.cataclysmdda.org/t/presenting-the-motorized-mobility-enhancement-pack/11065 "2015-12-19T13:47:05Z")

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Tired of having only a couple of engines to go around? Tired of said engines not being big or realistic enough in terms of weight? Then wait no more and download the Motorized Mobility Enhancement Pack™ (MMEP)! This pa…

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## [Infrared vision questions](https://discourse.cataclysmdda.org/t/infrared-vision-questions/11115)

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**Author:** [@egomassive](https://discourse.cataclysmdda.org/u/egomassive)\
**Replies:** 0\
**Last updated:** [December 19, 2015, 10:22am UTC](https://discourse.cataclysmdda.org/t/infrared-vision-questions/11115 "2015-12-19T10:22:19Z")

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I’m working with Random\_dragon on the MShock32Modded tileset. I made this nice infrared graphic seen below, but I need some expert input. \[image\] The graphic I’m talking about is the orange blob out in the darkness. Fo…

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## [Elf-Mod](https://discourse.cataclysmdda.org/t/elf-mod/11110)

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**Author:** [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Replies:** 6\
**Last updated:** [December 19, 2015, 3:56am UTC](https://discourse.cataclysmdda.org/t/elf-mod/11110 "2015-12-19T03:56:47Z")

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\-\>\[quote=“Malkeus, post:18, topic:10466”\]\[quote=“Random\_dragon, post:17, topic:10466”\]Ah, interesting. That reminds me, the documentation for the game has an “example mod” that spawns elves over time. I wish I knew how …

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