# The Lab

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=22

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 23

---

## [Mouse control mod](https://discourse.cataclysmdda.org/t/mouse-control-mod/12491)

<div class="topic-metadata">

**Author:** [@TJKing293](https://discourse.cataclysmdda.org/u/TJKing293)\
**Replies:** 1\
**Last updated:** [September 5, 2016, 7:37am UTC](https://discourse.cataclysmdda.org/t/mouse-control-mod/12491 "2016-09-05T07:37:16Z")

</div>

Is it possible to have the game react to mouse clicks?

---

## [Some Postapocalyptic Melee Weapons that came to my mind](https://discourse.cataclysmdda.org/t/some-postapocalyptic-melee-weapons-that-came-to-my-mind/12482)

<div class="topic-metadata">

**Author:** [@Mecares](https://discourse.cataclysmdda.org/u/Mecares)\
**Replies:** 0\
**Last updated:** [September 2, 2016, 9:54am UTC](https://discourse.cataclysmdda.org/t/some-postapocalyptic-melee-weapons-that-came-to-my-mind/12482 "2016-09-02T09:54:10Z")

</div>

I was thinking about adding those to the game and would like suggestions about balancing and or realism of them while i try to figure out how github works or find someone who would make a pullrequest for them for me. I …

---

## [Code contribution: marking inventory items as important](https://discourse.cataclysmdda.org/t/code-contribution-marking-inventory-items-as-important/12470)

<div class="topic-metadata">

**Author:** [@PiCroft](https://discourse.cataclysmdda.org/u/PiCroft)\
**Replies:** 1\
**Last updated:** [August 29, 2016, 5:59pm UTC](https://discourse.cataclysmdda.org/t/code-contribution-marking-inventory-items-as-important/12470 "2016-08-29T17:59:02Z")

</div>

I’ve been working on a small contribution that allows the player to mark items as important using the item detail menu. Doing so causes items marked like this to appear with a white background in the inventory so the pla…

---

## [Broken Cyborg Challenge!](https://discourse.cataclysmdda.org/t/broken-cyborg-challenge/12379)

<div class="topic-metadata">

**Author:** [@Pandromidal](https://discourse.cataclysmdda.org/u/Pandromidal)\
**Replies:** 4\
**Last updated:** [August 25, 2016, 7:50am UTC](https://discourse.cataclysmdda.org/t/broken-cyborg-challenge/12379 "2016-08-25T07:50:25Z")

</div>

I’m working on a new Guide for Broken Cyborg. There’s lots of stuff that I’ve learned over many deaths and botched attempts, so I thought that I would share. http://www.wiki.cataclysmdda.com/index.php?title=Guide:\_Broke…

---

## [No recreational drugs mod](https://discourse.cataclysmdda.org/t/no-recreational-drugs-mod/12354)

<div class="topic-metadata">

**Author:** [@crom](https://discourse.cataclysmdda.org/u/crom)\
**Replies:** 3\
**Last updated:** [August 16, 2016, 4:46am UTC](https://discourse.cataclysmdda.org/t/no-recreational-drugs-mod/12354 "2016-08-16T04:46:40Z")

</div>

Here’s a link \[URL=http://www.mediafire.com/download/sp1r0y160048uw3/No\_Recreationals.zip\]http://www.mediafire.com/download/sp1r0y160048uw3/No\_Recreationals.zip\[/URL\] This mod will not be used by many, but for some it m…

---

## ['No CBMs' mod](https://discourse.cataclysmdda.org/t/no-cbms-mod/12317)

<div class="topic-metadata">

**Author:** [@Adragis029](https://discourse.cataclysmdda.org/u/Adragis029)\
**Replies:** 9\
**Last updated:** [August 13, 2016, 9:05pm UTC](https://discourse.cataclysmdda.org/t/no-cbms-mod/12317 "2016-08-13T21:05:19Z")

</div>

As the title suggests, I’ve made a mod that removes all CBMs from the game (but only the items: professions with the bionics still exist, I just found it unrealistic that people were doing surgery on their own eyeballs).…

---

## [Raspberry Pi Builds - Cataclysm DDA 0.C ARMv6 & Armv7 binaries](https://discourse.cataclysmdda.org/t/raspberry-pi-builds-cataclysm-dda-0-c-armv6-armv7-binaries/10389)

<div class="topic-metadata">

**Author:** [@Lordkappa](https://discourse.cataclysmdda.org/u/Lordkappa)\
**Replies:** 4\
**Last updated:** [August 8, 2016, 9:40pm UTC](https://discourse.cataclysmdda.org/t/raspberry-pi-builds-cataclysm-dda-0-c-armv6-armv7-binaries/10389 "2016-08-08T21:40:14Z")

</div>

Hello, survivors! For those of you who are curious and want to try it out but don’t want to spend 3 hours compiling (or setting up a cross-compiler.) I’ve started building versions of Cataclysm for ARM architectures. Th…

---

## [Cooperative](https://discourse.cataclysmdda.org/t/cooperative/12334)

<div class="topic-metadata">

**Author:** [@S0ZDATEL](https://discourse.cataclysmdda.org/u/S0ZDATEL)\
**Replies:** 4\
**Last updated:** [August 8, 2016, 5:02am UTC](https://discourse.cataclysmdda.org/t/cooperative/12334 "2016-08-08T05:02:34Z")

</div>

I, like many other players Cataclysm Dark Days Ahead, I would like to see in the game co-op mode. Together more interesting and easier to survive. Players will take moves turns depending on their speed. Fast characters m…

---

## [More Survival Tools + Modded MShock Tileset \[Merged\]](https://discourse.cataclysmdda.org/t/more-survival-tools-modded-mshock-tileset-merged/9198)

<div class="topic-metadata">

**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 170\
**Last updated:** [August 5, 2016, 8:18pm UTC](https://discourse.cataclysmdda.org/t/more-survival-tools-modded-mshock-tileset-merged/9198 "2016-08-05T20:18:45Z")

</div>

I’ve been derping about with a mod that, compared to other projects I’ve played with, is in a finished enough state to offer up a release. And it’s become official. Yaaaay. And so was Series 2-16 of the updates. And wi…

---

## [\[RELEASE\] Wehrmacht Pride \[VERSION 0.2\]](https://discourse.cataclysmdda.org/t/release-wehrmacht-pride-version-0-2/9142)

<div class="topic-metadata">

**Author:** [@CommanderXor](https://discourse.cataclysmdda.org/u/CommanderXor)\
**Replies:** 44\
**Last updated:** [July 28, 2016, 7:15am UTC](https://discourse.cataclysmdda.org/t/release-wehrmacht-pride-version-0-2/9142 "2016-07-28T07:15:35Z")

</div>

\[b\]\[u\]\[center\]\[size=36pt\]Wehrmacht Pride!\[/size\]\[/center\] \[b\]\[center\]\[size=14pt\]WARNING!\[/size\]\[/center\] \[center\]This mod contains items from the World War Two period, the Axis side, please be aware of that!\[/center\] …

---

## [Music for locations?](https://discourse.cataclysmdda.org/t/music-for-locations/12259)

<div class="topic-metadata">

**Author:** [@Fox](https://discourse.cataclysmdda.org/u/Fox)\
**Replies:** 0\
**Last updated:** [July 23, 2016, 4:39pm UTC](https://discourse.cataclysmdda.org/t/music-for-locations/12259 "2016-07-23T16:39:39Z")

</div>

I’m not entirely sure how the sounds\\music work. Is there a way I can assign music to play for specific locations, like for example… separate background music for labs?

---

## [More Shotgun Shell Variety](https://discourse.cataclysmdda.org/t/more-shotgun-shell-variety/12117)

<div class="topic-metadata">

**Author:** [@evilexecutive](https://discourse.cataclysmdda.org/u/evilexecutive)\
**Replies:** 8\
**Last updated:** [July 22, 2016, 2:35am UTC](https://discourse.cataclysmdda.org/t/more-shotgun-shell-variety/12117 "2016-07-22T02:35:24Z")

</div>

Alright, this is actually going to start more off as a suggestion thread for the moment, while I try to drum up interest. Right now I want to add a huge variety of more shotgun ammo types to Cataclysm, either as a mod, o…

---

## [How Do I Disable EVERYTHING? (Building a Total Overhaul)](https://discourse.cataclysmdda.org/t/how-do-i-disable-everything-building-a-total-overhaul/12215)

<div class="topic-metadata">

**Author:** [@The13thRonin](https://discourse.cataclysmdda.org/u/The13thRonin)\
**Replies:** 2\
**Last updated:** [July 19, 2016, 6:07am UTC](https://discourse.cataclysmdda.org/t/how-do-i-disable-everything-building-a-total-overhaul/12215 "2016-07-19T06:07:49Z")

</div>

Sorry this was maybe the wrong spot to post, I made a new post in the modding help section. I’d like to play around with creating a total overhaul. Is there a very quick and easy way to disable all items, monsters, wil…

---

## [Double damage mod request](https://discourse.cataclysmdda.org/t/double-damage-mod-request/12198)

<div class="topic-metadata">

**Author:** [@Vulpes\_Inculta](https://discourse.cataclysmdda.org/u/Vulpes_Inculta)\
**Replies:** 16\
**Last updated:** [July 15, 2016, 8:09am UTC](https://discourse.cataclysmdda.org/t/double-damage-mod-request/12198 "2016-07-15T08:09:15Z")

</div>

\[s\]Can somebody make a mod that doubles melee damage of all zombies (or all creatures in the game) the same way Tough Zombies mod doubles their health? Or could somebody explain how can I do it myself? Thanks!\[/s\] With…

---

## [Unique Weapons](https://discourse.cataclysmdda.org/t/unique-weapons/12190)

<div class="topic-metadata">

**Author:** [@Nikolai\_Don\_Bonavitc](https://discourse.cataclysmdda.org/u/Nikolai_Don_Bonavitc)\
**Replies:** 3\
**Last updated:** [July 11, 2016, 6:24am UTC](https://discourse.cataclysmdda.org/t/unique-weapons/12190 "2016-07-11T06:24:06Z")

</div>

Ok, who here plays Fallout New Vegas? Remember hunting down those sweet, unique, named weapons? Well, why don’t we have that here too? I’ve been thinking on implementation, and have come up with a plan. Certain ‘Boss’…

---

## [Mutant Meat Mod](https://discourse.cataclysmdda.org/t/mutant-meat-mod/12064)

<div class="topic-metadata">

**Author:** [@Bumpkin](https://discourse.cataclysmdda.org/u/Bumpkin)\
**Replies:** 0\
**Last updated:** [June 18, 2016, 3:52pm UTC](https://discourse.cataclysmdda.org/t/mutant-meat-mod/12064 "2016-06-18T15:52:57Z")

</div>

Small mod that makes all giant mutated creatures have tainted meat and bones. http://s000.tinyupload.com/?file\_id=62168793714627383475

---

## [Installing Mods Into Running Worlds](https://discourse.cataclysmdda.org/t/installing-mods-into-running-worlds/12003)

<div class="topic-metadata">

**Author:** [@COS\_Cecillian](https://discourse.cataclysmdda.org/u/COS_Cecillian)\
**Replies:** 1\
**Last updated:** [June 7, 2016, 2:20pm UTC](https://discourse.cataclysmdda.org/t/installing-mods-into-running-worlds/12003 "2016-06-07T14:20:32Z")

</div>

How do you install a mod in world that is already in progress? I seem to have done it before, but I can’t remember how. I was able to get the Cataclysm ++ (the one I’m using) mod into the game for use in world gen, but n…

---

## [WIP 3d FoV](https://discourse.cataclysmdda.org/t/wip-3d-fov/11955)

<div class="topic-metadata">

**Author:** [@maseck](https://discourse.cataclysmdda.org/u/maseck)\
**Replies:** 2\
**Last updated:** [June 7, 2016, 3:25am UTC](https://discourse.cataclysmdda.org/t/wip-3d-fov/11955 "2016-06-07T03:25:24Z")

</div>

I managed to get 3d-FoV working correctly to a good extent. I would appreciate it if people could test it out. You will need to create a world with experimental zlevels and enable 3d fov (? -\> 2 (Options) -\> Debug -\> Exp…

---

## [Code to replace/repaint tiles](https://discourse.cataclysmdda.org/t/code-to-replace-repaint-tiles/11954)

<div class="topic-metadata">

**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 5\
**Last updated:** [June 2, 2016, 5:05pm UTC](https://discourse.cataclysmdda.org/t/code-to-replace-repaint-tiles/11954 "2016-06-02T17:05:26Z")

</div>

I want, more specifically, to repaint formerly fungally infected tiles into ‘normal’ versions. Whether its an agent orange you use to scrub the land of all plant life or a formula that can distinguish between the variou…

---

## [Changing the default houses in a mod](https://discourse.cataclysmdda.org/t/changing-the-default-houses-in-a-mod/11843)

<div class="topic-metadata">

**Author:** [@Cagone](https://discourse.cataclysmdda.org/u/Cagone)\
**Replies:** 2\
**Last updated:** [May 25, 2016, 4:06pm UTC](https://discourse.cataclysmdda.org/t/changing-the-default-houses-in-a-mod/11843 "2016-05-25T16:06:51Z")

</div>

Hello. I am still working on my total conversion mod. I want to change ALL the default houses that spawn in the city, but I am not sure about how to proceed. I have already made several .jsons with the houses, but I am …

---

## [Combined Monstergroups Override (Updated 2/25/2016)](https://discourse.cataclysmdda.org/t/combined-monstergroups-override-updated-2-25-2016/11144)

<div class="topic-metadata">

**Author:** [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Replies:** 31\
**Last updated:** [May 22, 2016, 2:58am UTC](https://discourse.cataclysmdda.org/t/combined-monstergroups-override-updated-2-25-2016/11144 "2016-05-22T02:58:58Z")

</div>

I don’t know about the rest of you, but I’m running about 21 mods. Several of those mods include monstergroups entries that overwrite entries from the core game, and they don’t play well with one another. I’ve combined e…

---

## [MoreCrafting Mod v1](https://discourse.cataclysmdda.org/t/morecrafting-mod-v1/11824)

<div class="topic-metadata">

**Author:** [@MormonPartyboat](https://discourse.cataclysmdda.org/u/MormonPartyboat)\
**Replies:** 3\
**Last updated:** [May 18, 2016, 9:08am UTC](https://discourse.cataclysmdda.org/t/morecrafting-mod-v1/11824 "2016-05-18T09:08:15Z")

</div>

Link to the latest version This is a mod that looks to add more crafting for some of the underutilized skills, as well as a minor overhaul of first aid crafting/utility. Short term goal is to get first aid, electronics…

---

## [Vehicle builder / transfering?](https://discourse.cataclysmdda.org/t/vehicle-builder-transfering/11872)

<div class="topic-metadata">

**Author:** [@Cagone](https://discourse.cataclysmdda.org/u/Cagone)\
**Replies:** 2\
**Last updated:** [May 16, 2016, 12:14am UTC](https://discourse.cataclysmdda.org/t/vehicle-builder-transfering/11872 "2016-05-16T00:14:45Z")

</div>

Is there any way to transfer a vehicle built in a world to a format suitable for the .json in the vehicle directory? Or maybe a vehicle builder? I built a vehicle and I need to have it converted, but I have no idea how. …

---

## [Barrel length and integral suppressors](https://discourse.cataclysmdda.org/t/barrel-length-and-integral-suppressors/11852)

<div class="topic-metadata">

**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 4\
**Last updated:** [May 11, 2016, 11:39pm UTC](https://discourse.cataclysmdda.org/t/barrel-length-and-integral-suppressors/11852 "2016-05-11T23:39:58Z")

</div>

How would the presence of an integral suppressor affect barrel length calculations? Would the suppressor count as part of the barrel, even though it reduces muzzle velocity?

---

## [Game Eras](https://discourse.cataclysmdda.org/t/game-eras/11840)

<div class="topic-metadata">

**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 4\
**Last updated:** [May 8, 2016, 8:33am UTC](https://discourse.cataclysmdda.org/t/game-eras/11840 "2016-05-08T08:33:12Z")

</div>

This is the thread for the Game Eras mod that Firn and I are making. If you have a question, feel free to ask.

---

## [Mod: bionic overman](https://discourse.cataclysmdda.org/t/mod-bionic-overman/10385)

<div class="topic-metadata">

**Author:** [@ChairmanPoo](https://discourse.cataclysmdda.org/u/ChairmanPoo)\
**Replies:** 12\
**Last updated:** [April 25, 2016, 10:40pm UTC](https://discourse.cataclysmdda.org/t/mod-bionic-overman/10385 "2016-04-25T22:40:40Z")

</div>

I put together a simple mod, it’s not supposed to be balanced, but rather fun to play. The premise is that you get four new heavily cybered professions. You get four bionic supermen to pick from: a flame-themed one, a …

---

## [Need help with building creation](https://discourse.cataclysmdda.org/t/need-help-with-building-creation/11712)

<div class="topic-metadata">

**Author:** [@Osobist](https://discourse.cataclysmdda.org/u/Osobist)\
**Replies:** 5\
**Last updated:** [April 16, 2016, 3:36pm UTC](https://discourse.cataclysmdda.org/t/need-help-with-building-creation/11712 "2016-04-16T15:36:53Z")

</div>

Hello. Right now I’m trying to add new building with basement. I’ve checked how it works in other mods, so in blueprint everything seems fine but when I’m trying to go down in game, it shows me debug message. \[spoiler\]\[…

---

## [3rd character killed by a moose?, no problem now with my No more moose mod](https://discourse.cataclysmdda.org/t/3rd-character-killed-by-a-moose-no-problem-now-with-my-no-more-moose-mod/11698)

<div class="topic-metadata">

**Author:** [@dangerawaits](https://discourse.cataclysmdda.org/u/dangerawaits)\
**Replies:** 2\
**Last updated:** [April 13, 2016, 10:42am UTC](https://discourse.cataclysmdda.org/t/3rd-character-killed-by-a-moose-no-problem-now-with-my-no-more-moose-mod/11698 "2016-04-13T10:42:19Z")

</div>

The title says all, After multiple good saves were lost due to a QUICKsCOPING moose out of nowhere i decided to make a quick mod that removes the moose and only the moose, please enjoy. ‘No more moose’ Google drive down…

---

## [Problems spawning monsters into a location](https://discourse.cataclysmdda.org/t/problems-spawning-monsters-into-a-location/11695)

<div class="topic-metadata">

**Author:** [@Cagone](https://discourse.cataclysmdda.org/u/Cagone)\
**Replies:** 0\
**Last updated:** [April 12, 2016, 9:07am UTC](https://discourse.cataclysmdda.org/t/problems-spawning-monsters-into-a-location/11695 "2016-04-12T09:07:14Z")

</div>

Hello, people! So, I have made the monster entry in monsters, I’ve put the monstergroup up. When I place the monster via console command it gives me the correct monster and the correct loot, I just cannot made it spawn …

---

## [Medieval and Other Content \[Merged\]](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098)

<div class="topic-metadata">

**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 86\
**Last updated:** [April 9, 2016, 4:41am UTC](https://discourse.cataclysmdda.org/t/medieval-and-other-content-merged/10098 "2016-04-09T04:41:57Z")

</div>

This is old, old crap. I’ve had this since my 0.B stable days, it originally was a part of More Survival Tools, before I separated the content. In addition to PR’ing this bit by bit, I’m retaining the full version on Dro…

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=21)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=23)
