# The Lab

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=21

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**Page:** 22

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## [New Labs & maptile stuff](https://discourse.cataclysmdda.org/t/new-labs-maptile-stuff/9789)

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**Author:** [@Sunshine](https://discourse.cataclysmdda.org/u/Sunshine)\
**Replies:** 40\
**Last updated:** [December 6, 2016, 6:43am UTC](https://discourse.cataclysmdda.org/t/new-labs-maptile-stuff/9789 "2016-12-06T06:43:40Z")

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Labs right now are kinda boring. I like procedural generation for dungeons, but since the grammars are so simple in DDA, the game ends up creating only three or four types of maptiles in labs. There’s the big open room, …

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## [Steampunk Engine](https://discourse.cataclysmdda.org/t/steampunk-engine/12502)

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**Author:** [@DrNightmares](https://discourse.cataclysmdda.org/u/DrNightmares)\
**Replies:** 6\
**Last updated:** [December 5, 2016, 12:49am UTC](https://discourse.cataclysmdda.org/t/steampunk-engine/12502 "2016-12-05T00:49:56Z")

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Two years ago, I tried and failed to make a steam punk engine mod, as seen below: http://smf.cataclysmdda.com/index.php?topic=8532.0 http://smf.cataclysmdda.com/index.php?topic=8636.msg197153#msg197153 Anyone want to …

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## [I am unsure to whose mods these errors belong](https://discourse.cataclysmdda.org/t/i-am-unsure-to-whose-mods-these-errors-belong/13066)

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**Author:** [@TooDAMNMuch](https://discourse.cataclysmdda.org/u/TooDAMNMuch)\
**Replies:** 6\
**Last updated:** [December 3, 2016, 11:44am UTC](https://discourse.cataclysmdda.org/t/i-am-unsure-to-whose-mods-these-errors-belong/13066 "2016-12-03T11:44:14Z")

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\[image\] \[image\] \[image\] http://imgur.com/a/BMraw wanted to report these but not sure which mod causes it for the most part.

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## [Remington 870 'chuk chuk' sound](https://discourse.cataclysmdda.org/t/remington-870-chuk-chuk-sound/13061)

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**Author:** [@Nibelung44](https://discourse.cataclysmdda.org/u/Nibelung44)\
**Replies:** 1\
**Last updated:** [December 2, 2016, 2:34am UTC](https://discourse.cataclysmdda.org/t/remington-870-chuk-chuk-sound/13061 "2016-12-02T02:34:12Z")

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Hi, When you load a cartridge in the Remington 870 (a famous shotgun), there is a sound heard. Not so for many others guns, and I really like hearing a sound, it gives substance to the weapon, and the world in general. …

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## [Website design/dev work](https://discourse.cataclysmdda.org/t/website-design-dev-work/13026)

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**Author:** [@leland](https://discourse.cataclysmdda.org/u/leland)\
**Replies:** 7\
**Last updated:** [November 29, 2016, 2:56am UTC](https://discourse.cataclysmdda.org/t/website-design-dev-work/13026 "2016-11-29T02:56:56Z")

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May not be the right place to put this – I’m a web developer, and am trying to find who to contact about lending a helping hand to the CDDA website’s design and code. I’ve got quite a few ideas on ways I could contribut…

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## [Weapons sound effects](https://discourse.cataclysmdda.org/t/weapons-sound-effects/13029)

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**Author:** [@Charlesilv4](https://discourse.cataclysmdda.org/u/Charlesilv4)\
**Replies:** 0\
**Last updated:** [November 27, 2016, 11:14pm UTC](https://discourse.cataclysmdda.org/t/weapons-sound-effects/13029 "2016-11-27T23:14:34Z")

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Some examples are below. Burst fire; http://vocaroo.com/i/s1nEy5u48O3l Single fire; http://vocaroo.com/i/s0faFKzcr1Ye All of these sounds were taken from military battlefields for more accuracy. They where taken by th…

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## [Survivor screwdriver](https://discourse.cataclysmdda.org/t/survivor-screwdriver/13028)

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**Author:** [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)\
**Replies:** 0\
**Last updated:** [November 27, 2016, 11:02pm UTC](https://discourse.cataclysmdda.org/t/survivor-screwdriver/13028 "2016-11-27T23:02:55Z")

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After discussion of removing the duct tape requirement to create a screwdriver in this thread I worked up a quick and simple mod to make a screwdriver using a rag, string, sinew, thread, or plant fiber for the handle (or…

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## [Extended Buildings (V1.0) - BAD MOON RISING](https://discourse.cataclysmdda.org/t/extended-buildings-v1-0-bad-moon-rising/8104)

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**Author:** [@Whaley](https://discourse.cataclysmdda.org/u/Whaley)\
**Replies:** 23\
**Last updated:** [November 26, 2016, 3:38am UTC](https://discourse.cataclysmdda.org/t/extended-buildings-v1-0-bad-moon-rising/8104 "2016-11-26T03:38:16Z")

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EXTENDED BUILDINGS Basically, I’ve just been adding some custom buildings to the mapgen. VFW Hall \>(Green Outline) Daycare Center \> Thrift Store \> Pet Supply Store \> Storage Units (3x1) M Baseball Field (2x2) # R…

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## [Which mods are currently compatible?](https://discourse.cataclysmdda.org/t/which-mods-are-currently-compatible/12978)

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**Author:** [@baldamundo](https://discourse.cataclysmdda.org/u/baldamundo)\
**Replies:** 1\
**Last updated:** [November 22, 2016, 5:18pm UTC](https://discourse.cataclysmdda.org/t/which-mods-are-currently-compatible/12978 "2016-11-22T17:18:39Z")

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Hey all, Long time fan of Cataclysm here, but not played for months and months and looking to get back into the game., but I’m a little confused as to the situation with mods. Are all the mods bundled with the main exp…

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## [Dragoduval Awesome Mod](https://discourse.cataclysmdda.org/t/dragoduval-awesome-mod/12913)

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**Author:** [@dragoduval](https://discourse.cataclysmdda.org/u/dragoduval)\
**Replies:** 1\
**Last updated:** [November 16, 2016, 5:06am UTC](https://discourse.cataclysmdda.org/t/dragoduval-awesome-mod/12913 "2016-11-16T05:06:23Z")

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Hi all, i love modding, even if i’m not a great modder, but every once in a while i do mod’s that are worth sharing whit others :D. That’s one of them. This mod add some new scenario, profession and starting location, w…

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## [Consitering making a light vehicles mod, checking some things](https://discourse.cataclysmdda.org/t/consitering-making-a-light-vehicles-mod-checking-some-things/12935)

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**Author:** [@Greiger](https://discourse.cataclysmdda.org/u/Greiger)\
**Replies:** 2\
**Last updated:** [November 15, 2016, 9:46pm UTC](https://discourse.cataclysmdda.org/t/consitering-making-a-light-vehicles-mod-checking-some-things/12935 "2016-11-15T21:46:18Z")

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Howdy, I’m considering putting together a mod primarily focusing on some lighter vehicles. Things like minicars mostly. Things that I imagine would be a bit more prevalent around a world suffering from a gas shortage a…

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## [Animatronic Monsters (V 2.0b)](https://discourse.cataclysmdda.org/t/animatronic-monsters-v-2-0b/7801)

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**Author:** [@Lanceo90](https://discourse.cataclysmdda.org/u/Lanceo90)\
**Replies:** 37\
**Last updated:** [November 8, 2016, 6:03pm UTC](https://discourse.cataclysmdda.org/t/animatronic-monsters-v-2-0b/7801 "2016-11-08T18:03:09Z")

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Just in time for FNaF 3 coming out, an update to incorporate a lot of FNaF 2 things. I’m sorry, I’m not as dedicated as Scott Cawthon xD This mod adds a building called a bankrupt pizzeria into the game. These buildin…

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## [Help with updating Martial Arts page on the wiki](https://discourse.cataclysmdda.org/t/help-with-updating-martial-arts-page-on-the-wiki/12877)

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**Author:** [@RedPine](https://discourse.cataclysmdda.org/u/RedPine)\
**Replies:** 4\
**Last updated:** [November 8, 2016, 4:15pm UTC](https://discourse.cataclysmdda.org/t/help-with-updating-martial-arts-page-on-the-wiki/12877 "2016-11-08T16:15:07Z")

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Not sure if this is the right place to post, but in any case I need help source diving so I can confirm the current state of martial arts as of 0.C. The wiki is still on 0.B, which is wildly out of date with some of the…

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## [DinoCataclysm Mod](https://discourse.cataclysmdda.org/t/dinocataclysm-mod/49)

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**Author:** [@DinoCat](https://discourse.cataclysmdda.org/u/DinoCat)\
**Replies:** 121\
**Last updated:** [November 8, 2016, 4:06pm UTC](https://discourse.cataclysmdda.org/t/dinocataclysm-mod/49 "2016-11-08T16:06:15Z")

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Basically, Cataclysm:DDA with dinosaurs. Source: https://github.com/origamiwolf/DinoCataclysm Latest Windows executable (22 February 2014) Save files are generally incompatible between versions, so it is recommended t…

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## [Should I update Icecoon's Weapons?](https://discourse.cataclysmdda.org/t/should-i-update-icecoons-weapons/12778)

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**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 3\
**Last updated:** [November 3, 2016, 6:07pm UTC](https://discourse.cataclysmdda.org/t/should-i-update-icecoons-weapons/12778 "2016-11-03T18:07:17Z")

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Poll.

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## [Wild West mod](https://discourse.cataclysmdda.org/t/wild-west-mod/12862)

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**Author:** [@snow\_dwarf](https://discourse.cataclysmdda.org/u/snow_dwarf)\
**Replies:** 2\
**Last updated:** [November 3, 2016, 5:49pm UTC](https://discourse.cataclysmdda.org/t/wild-west-mod/12862 "2016-11-03T17:49:51Z")

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So I’m pretty new to the game, but I’m currently really into The good, the bad and the ugly and all the other westerns and I plan on creating a mod to make the cataclysm more wild west style, but before I think even abou…

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## [Packaging - Update (2016-11-02)](https://discourse.cataclysmdda.org/t/packaging-update-2016-11-02/11916)

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**Author:** [@leon713](https://discourse.cataclysmdda.org/u/leon713)\
**Replies:** 9\
**Last updated:** [November 2, 2016, 10:23pm UTC](https://discourse.cataclysmdda.org/t/packaging-update-2016-11-02/11916 "2016-11-02T22:23:41Z")

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Good day, ladies and gentlemen! To be honest, I’m a bit of a hoarder. I collect a lot of stuff which (for my playstyle) often leads to some problems/inconveniences: Many items result in a lack of inventory space. Havi…

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## [Team inventory and or swagbag. (Food Management)](https://discourse.cataclysmdda.org/t/team-inventory-and-or-swagbag-food-management/12764)

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**Author:** [@Maarberg](https://discourse.cataclysmdda.org/u/Maarberg)\
**Replies:** 3\
**Last updated:** [October 29, 2016, 11:35pm UTC](https://discourse.cataclysmdda.org/t/team-inventory-and-or-swagbag-food-management/12764 "2016-10-29T23:35:06Z")

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I really want a mod that allows me to have a group invintory. a swag bag for the team. mostly for the food distribution. because handing 6 people food every other day is getting old fast. If you could make it for me that…

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## [C:DDA Multiplayer implementation details creative high containment thread](https://discourse.cataclysmdda.org/t/c-dda-multiplayer-implementation-details-creative-high-containment-thread/12790)

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**Author:** [@User1](https://discourse.cataclysmdda.org/u/User1)\
**Replies:** 18\
**Last updated:** [October 27, 2016, 3:04am UTC](https://discourse.cataclysmdda.org/t/c-dda-multiplayer-implementation-details-creative-high-containment-thread/12790 "2016-10-27T03:04:15Z")

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A groundbreaking new idea for how to make cata multiplayer fun has led to a range of developers jumping in with ideas for implementation. Please discuss all programming concerns and ideas in here, and go to the new game…

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## [Changing vehicle jack stats across the board in progress](https://discourse.cataclysmdda.org/t/changing-vehicle-jack-stats-across-the-board-in-progress/12781)

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**Author:** [@Firestorm\_01](https://discourse.cataclysmdda.org/u/Firestorm_01)\
**Replies:** 0\
**Last updated:** [October 22, 2016, 10:20pm UTC](https://discourse.cataclysmdda.org/t/changing-vehicle-jack-stats-across-the-board-in-progress/12781 "2016-10-22T22:20:27Z")

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Currently there is clearly problem with jack lifting weight. For example scissor jack that can be found in most vehicles can’t lift them. It is time to change that. And possible folve the issue. PR is here: https://git…

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## [Welding goggles skill requirements to craft should be](https://discourse.cataclysmdda.org/t/welding-goggles-skill-requirements-to-craft-should-be/12672)

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**Author:** [@Firestorm\_01](https://discourse.cataclysmdda.org/u/Firestorm_01)\
**Replies:** 20\
**Last updated:** [October 19, 2016, 1:13pm UTC](https://discourse.cataclysmdda.org/t/welding-goggles-skill-requirements-to-craft-should-be/12672 "2016-10-19T13:13:57Z")

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Welding googles recepie was changed recently: https://github.com/CleverRaven/Cataclysm-DDA/pull/18635 Before change welding googles required “tailoring” 4 to craft. Now it require “mechanics” 3, almost just like crude…

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## [Whitelist mod?](https://discourse.cataclysmdda.org/t/whitelist-mod/12691)

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**Author:** [@Fourty\_two](https://discourse.cataclysmdda.org/u/Fourty_two)\
**Replies:** 0\
**Last updated:** [October 9, 2016, 5:44am UTC](https://discourse.cataclysmdda.org/t/whitelist-mod/12691 "2016-10-09T05:44:25Z")

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I used to play on older experimentals but since I update my game, my whitelist mod stopped working. When I launch the game, the screen is black with no error messages.When I remove the mod, the game work fine. My whiteli…

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## [Best mods for items and buildings?](https://discourse.cataclysmdda.org/t/best-mods-for-items-and-buildings/12681)

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**Author:** [@ryan7251](https://discourse.cataclysmdda.org/u/ryan7251)\
**Replies:** 1\
**Last updated:** [October 7, 2016, 3:27pm UTC](https://discourse.cataclysmdda.org/t/best-mods-for-items-and-buildings/12681 "2016-10-07T15:27:19Z")

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I want to add more “stuff” to my game so really anything that adds a lot of stuff is cool give my melee give me bows hell give me toilets with poop in them sometimes!

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## [New mutations: Lamia!](https://discourse.cataclysmdda.org/t/new-mutations-lamia/12508)

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**Author:** [@evilexecutive](https://discourse.cataclysmdda.org/u/evilexecutive)\
**Replies:** 15\
**Last updated:** [October 1, 2016, 5:23pm UTC](https://discourse.cataclysmdda.org/t/new-mutations-lamia/12508 "2016-10-01T17:23:57Z")

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https://github.com/CleverRaven/Cataclysm-DDA/pull/18230 I have just submitted a PR for an entirely new mutation category on the github. Now I’m adding the ability for survivors to potentially become a snake monster if t…

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## [Training dummy/Practice target?](https://discourse.cataclysmdda.org/t/training-dummy-practice-target/12561)

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**Author:** [@Gaelstrom](https://discourse.cataclysmdda.org/u/Gaelstrom)\
**Replies:** 5\
**Last updated:** [September 22, 2016, 2:31am UTC](https://discourse.cataclysmdda.org/t/training-dummy-practice-target/12561 "2016-09-22T02:31:55Z")

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I can sort of understand that, in the development build you can’t build your archery skill by shooting at a wall, but I feel like, at least to a certain level, you outta be able to train shooting stats outside of actual …

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## [LUA functions question](https://discourse.cataclysmdda.org/t/lua-functions-question/12558)

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**Author:** [@Lucien](https://discourse.cataclysmdda.org/u/Lucien)\
**Replies:** 1\
**Last updated:** [September 20, 2016, 10:04pm UTC](https://discourse.cataclysmdda.org/t/lua-functions-question/12558 "2016-09-20T22:04:57Z")

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Hello, I’m real new to modding on this, but I am putting together a mod and I am using some LUA functions, or trying to. Most things are working great, I have custom iuse function working. However, when I use the item,…

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## [Any mod to make fighting really dangerous?](https://discourse.cataclysmdda.org/t/any-mod-to-make-fighting-really-dangerous/11842)

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**Author:** [@Vulpes\_Inculta](https://discourse.cataclysmdda.org/u/Vulpes_Inculta)\
**Replies:** 8\
**Last updated:** [September 19, 2016, 8:06pm UTC](https://discourse.cataclysmdda.org/t/any-mod-to-make-fighting-really-dangerous/11842 "2016-09-19T20:06:07Z")

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This game is amazing and definitely the best roguelike sandbox I ever played. But one core thing I don’t like - it’s unfun to kill zeds and creatures left and right easily, Diablo-style, while shrugging off their bites a…

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## [Skillbook to PDF](https://discourse.cataclysmdda.org/t/skillbook-to-pdf/12525)

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**Author:** [@vlad\_1492](https://discourse.cataclysmdda.org/u/vlad_1492)\
**Replies:** 6\
**Last updated:** [September 16, 2016, 5:09pm UTC](https://discourse.cataclysmdda.org/t/skillbook-to-pdf/12525 "2016-09-16T17:09:24Z")

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With decent computer skill and the right parts, build a scanner to convert. Maybe find them in libraries and electronics stores. Now you can keep your book collection on PDA! Thoughts?

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## [Alien mod?](https://discourse.cataclysmdda.org/t/alien-mod/11353)

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**Author:** [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Replies:** 2\
**Last updated:** [September 15, 2016, 7:52pm UTC](https://discourse.cataclysmdda.org/t/alien-mod/11353 "2016-09-15T19:52:29Z")

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What do you think about this idea? We have dinosaurs already so why don’t use aliens? Xenomorph-silent,very fast,good tracking,almost invisible in dark place. Natural born hunter

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## [Gas Mask and NBC suit rework](https://discourse.cataclysmdda.org/t/gas-mask-and-nbc-suit-rework/11042)

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**Author:** [@Kurchie](https://discourse.cataclysmdda.org/u/Kurchie)\
**Replies:** 22\
**Last updated:** [September 8, 2016, 10:51pm UTC](https://discourse.cataclysmdda.org/t/gas-mask-and-nbc-suit-rework/11042 "2016-09-08T22:51:17Z")

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I’ve been planning on a series of mods adding gas masks that will require filters to work, as well as some miscellaneous stuff, like CBRN kits and chemical suits. Currently I have a semi-working version, but I am having…

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