# The Lab

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=20

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 21

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## [Lua may be getting axed, how many people care?](https://discourse.cataclysmdda.org/t/lua-may-be-getting-axed-how-many-people-care/13488)

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**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 46\
**Last updated:** [June 9, 2017, 1:31pm UTC](https://discourse.cataclysmdda.org/t/lua-may-be-getting-axed-how-many-people-care/13488 "2017-06-09T13:31:05Z")

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https://github.com/CleverRaven/Cataclysm-DDA/issues/20172 Supporting that Lua interface takes far more work than porting all the known Lua scripts to C++ and supporting that. How many mods actually make use of that Lua…

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## [A note about old modinfo.json](https://discourse.cataclysmdda.org/t/a-note-about-old-modinfo-json/13817)

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**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 0\
**Last updated:** [June 1, 2017, 6:42pm UTC](https://discourse.cataclysmdda.org/t/a-note-about-old-modinfo-json/13817 "2017-06-01T18:42:00Z")

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The JSON for dependencies was changed in the experimentals during the last few months, causing some mods using some features to behave badly. This is what the modinfo should look like: \[ { “type”: “MOD\_INFO”, “ident”…

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## [Ammo Belt Mod](https://discourse.cataclysmdda.org/t/ammo-belt-mod/13763)

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**Author:** [@Maddremor](https://discourse.cataclysmdda.org/u/Maddremor)\
**Replies:** 2\
**Last updated:** [May 22, 2017, 4:25pm UTC](https://discourse.cataclysmdda.org/t/ammo-belt-mod/13763 "2017-05-22T16:25:36Z")

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A mod that adds single use cloth ammo belts for shotshell, .50, .308, and .223. Includes a variant belt feed adapter which is applicable on most guns of the aforementioned calibers with some kind of feed system. Latest …

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## [Neversalimus mods(Weapons and Scarlet Site chapter 0) Updated (12 may)](https://discourse.cataclysmdda.org/t/neversalimus-mods-weapons-and-scarlet-site-chapter-0-updated-12-may/12951)

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**Author:** [@Neversalimus](https://discourse.cataclysmdda.org/u/Neversalimus)\
**Replies:** 5\
**Last updated:** [May 12, 2017, 9:35am UTC](https://discourse.cataclysmdda.org/t/neversalimus-mods-weapons-and-scarlet-site-chapter-0-updated-12-may/12951 "2017-05-12T09:35:29Z")

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Scarlet Site chapter 0 (The invasion has begun) lore-friendly (I hope) endgame mod \[spoiler\] The mod consists of building with basement for endgame ready players. Whats in: 1 New weapon (With new material) 3 New enem…

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## [Bionic Space Expanders](https://discourse.cataclysmdda.org/t/bionic-space-expanders/12904)

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**Author:** [@leon713](https://discourse.cataclysmdda.org/u/leon713)\
**Replies:** 3\
**Last updated:** [May 4, 2017, 5:33pm UTC](https://discourse.cataclysmdda.org/t/bionic-space-expanders/12904 "2017-05-04T17:33:55Z")

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Good evening, ladies and gentlemen! After bionics got nerfed, I made a small mod, which introduces four new bionic implants. These increase, after installation the available space for bionic implementations. They’re ver…

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## [Greiger's Vehicles (Version +3.5)](https://discourse.cataclysmdda.org/t/greigers-vehicles-version-3-5/12996)

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**Author:** [@Greiger](https://discourse.cataclysmdda.org/u/Greiger)\
**Replies:** 15\
**Last updated:** [April 30, 2017, 7:26am UTC](https://discourse.cataclysmdda.org/t/greigers-vehicles-version-3-5/12996 "2017-04-30T07:26:11Z")

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Alrighty so I’m releasing my first real mod! It’s here! https://drive.google.com/file/d/0ByvsgWXbNOGXand3aXppQmVwM3M/view?usp=sharing This mod is a vehicle pack intended to add some vehicles one would expect to see in …

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## [Artyom's Gun Emporium (Update 2 Hotfix 1) Holy shit](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035)

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**Author:** [@Artyom177](https://discourse.cataclysmdda.org/u/Artyom177)\
**Replies:** 503\
**Last updated:** [April 23, 2017, 7:10pm UTC](https://discourse.cataclysmdda.org/t/artyoms-gun-emporium-update-2-hotfix-1-holy-shit/10035 "2017-04-23T19:10:55Z")

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Welcome! To Artyom’s Gun Emporium! For all you gun nuts out there! Q: What does this mod have? A: GUNS! GUNS! ALL THE GUNS! Q: Be specific… A: Well there are so many guns I can’t be specific. And plus, I wan’t people…

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## [Really bad Day custom variants](https://discourse.cataclysmdda.org/t/really-bad-day-custom-variants/13599)

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**Author:** [@begginfokillz](https://discourse.cataclysmdda.org/u/begginfokillz)\
**Replies:** 7\
**Last updated:** [April 22, 2017, 3:21am UTC](https://discourse.cataclysmdda.org/t/really-bad-day-custom-variants/13599 "2017-04-22T03:21:30Z")

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this mod is called state trooper start, due to the original intent of it being a police themed mod UPDATED APRIL 20, 2017: new starts, less bugs, and some new cars! this mod comes with 4 new scenarios and 5 custom star…

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## [The Open Source CDDA Starter bundle (includes launcher, utility, and a bonus mod](https://discourse.cataclysmdda.org/t/the-open-source-cdda-starter-bundle-includes-launcher-utility-and-a-bonus-mod/13636)

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**Author:** [@begginfokillz](https://discourse.cataclysmdda.org/u/begginfokillz)\
**Replies:** 2\
**Last updated:** [April 17, 2017, 3:57pm UTC](https://discourse.cataclysmdda.org/t/the-open-source-cdda-starter-bundle-includes-launcher-utility-and-a-bonus-mod/13636 "2017-04-17T15:57:22Z")

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Download from google drive! hello, i would like to present a compilation bundle of other peoples work, which is open source. The reason compiled this bundle is to help others find the two utilities in one convenient bun…

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## [MOVED: Mod Request: MORE MARTIAL ARTS](https://discourse.cataclysmdda.org/t/moved-mod-request-more-martial-arts/13620)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 0\
**Last updated:** [April 14, 2017, 5:06pm UTC](https://discourse.cataclysmdda.org/t/moved-mod-request-more-martial-arts/13620 "2017-04-14T17:06:40Z")

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This topic has been moved to The Drawing Board - Suggestions, Comments, and Future Plans. \[iurl\]http://smf.cataclysmdda.com/index.php?topic=14345.0\[/iurl\]

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## [MOVED: What weapons would you like to see in the game?](https://discourse.cataclysmdda.org/t/moved-what-weapons-would-you-like-to-see-in-the-game/13619)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 0\
**Last updated:** [April 14, 2017, 5:06pm UTC](https://discourse.cataclysmdda.org/t/moved-what-weapons-would-you-like-to-see-in-the-game/13619 "2017-04-14T17:06:23Z")

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This topic has been moved to The Drawing Board - Suggestions, Comments, and Future Plans. \[iurl\]http://smf.cataclysmdda.com/index.php?topic=2240.0\[/iurl\]

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## [Good, Bad and Dead Profession Mod. Version 0.3. Big Update is Coming!](https://discourse.cataclysmdda.org/t/good-bad-and-dead-profession-mod-version-0-3-big-update-is-coming/13594)

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**Author:** [@kimesik](https://discourse.cataclysmdda.org/u/kimesik)\
**Replies:** 5\
**Last updated:** [April 11, 2017, 10:46pm UTC](https://discourse.cataclysmdda.org/t/good-bad-and-dead-profession-mod-version-0-3-big-update-is-coming/13594 "2017-04-11T22:46:22Z")

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This mod was created ONLY for test, not for gameplay. However, it is can be changed later This mod add some professions for experimental builds and there will be moar! Announcement Big Update is coming. In 0.4 you wil…

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## [Quick question about mod compatibility](https://discourse.cataclysmdda.org/t/quick-question-about-mod-compatibility/13535)

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**Author:** [@Moon\_Dew](https://discourse.cataclysmdda.org/u/Moon_Dew)\
**Replies:** 7\
**Last updated:** [April 6, 2017, 8:23pm UTC](https://discourse.cataclysmdda.org/t/quick-question-about-mod-compatibility/13535 "2017-04-06T20:23:15Z")

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Which mods work with experimental version 6347? I’ve been trying to mod it, but every time I do it ends up getting stuck in the world generation screen, either on the name of one of the enabled mods or on the finalizing…

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## [\[Need Help\] Add graffiti picture to tileset](https://discourse.cataclysmdda.org/t/need-help-add-graffiti-picture-to-tileset/13564)

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**Author:** [@ynemo](https://discourse.cataclysmdda.org/u/ynemo)\
**Replies:** 3\
**Last updated:** [April 2, 2017, 5:05pm UTC](https://discourse.cataclysmdda.org/t/need-help-add-graffiti-picture-to-tileset/13564 "2017-04-02T17:05:37Z")

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In game we can write graffiti on ground using markers. But with tilesets enabled it is impossible to find where tile with graffiti is. I am trying to add Graffiti picture to Chesthole tileset. But looks like Graffiti in…

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## [\[Obsolete\] Crafting Overhaul: Tailoring](https://discourse.cataclysmdda.org/t/obsolete-crafting-overhaul-tailoring/13138)

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**Author:** [@Zhilkin](https://discourse.cataclysmdda.org/u/Zhilkin)\
**Replies:** 11\
**Last updated:** [March 31, 2017, 10:46pm UTC](https://discourse.cataclysmdda.org/t/obsolete-crafting-overhaul-tailoring/13138 "2017-03-31T22:46:00Z")

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2017-04-01: Mod was integrated into core (see https://github.com/CleverRaven/Cataclysm-DDA/pull/20270). Mod description: This mod is an extension to vanilla DDA, some mods bundled with it and also for several third-pa…

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## [Tileset Studio 0.10 (Win only)](https://discourse.cataclysmdda.org/t/tileset-studio-0-10-win-only/5395)

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**Author:** [@Robik](https://discourse.cataclysmdda.org/u/Robik)\
**Replies:** 51\
**Last updated:** [March 29, 2017, 9:23pm UTC](https://discourse.cataclysmdda.org/t/tileset-studio-0-10-win-only/5395 "2017-03-29T21:23:24Z")

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Hey folks I made application for tileset makers. It should help them with their task, which is as I can imagine not easy one… Requirements: \[ul\]\[li\]Windows (made it on x64 7, hopefully it will work on different versio…

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## [Finding a certain item](https://discourse.cataclysmdda.org/t/finding-a-certain-item/13545)

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**Author:** [@A\_Blitzkried\_of\_Butt](https://discourse.cataclysmdda.org/u/A_Blitzkried_of_Butt)\
**Replies:** 2\
**Last updated:** [March 25, 2017, 3:03pm UTC](https://discourse.cataclysmdda.org/t/finding-a-certain-item/13545 "2017-03-25T15:03:08Z")

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A few versions ago I found a series of lamellar trenchcoats, leading up to a bulletproof trenchcoat. Does anyone know what mod that is from? I know it is not in the base game because it is not in the item browser and I c…

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## [Admiral Kotyatkin's Mod](https://discourse.cataclysmdda.org/t/admiral-kotyatkins-mod/13418)

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**Author:** [@Admiral\_Kotyatkin](https://discourse.cataclysmdda.org/u/Admiral_Kotyatkin)\
**Replies:** 4\
**Last updated:** [March 4, 2017, 12:44pm UTC](https://discourse.cataclysmdda.org/t/admiral-kotyatkins-mod/13418 "2017-03-04T12:44:17Z")

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Introduction On Valentines day i didn’t know what to present to by valentine. After a little thinking i gave her a cannon. Bitches love cannons! So, after playing a bit with Tank Mod, i found that 120mm and 155mm canno…

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## [So I have a question about locations and spawn rate](https://discourse.cataclysmdda.org/t/so-i-have-a-question-about-locations-and-spawn-rate/13424)

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**Author:** [@Phillosopherp](https://discourse.cataclysmdda.org/u/Phillosopherp)\
**Replies:** 0\
**Last updated:** [February 19, 2017, 9:35pm UTC](https://discourse.cataclysmdda.org/t/so-i-have-a-question-about-locations-and-spawn-rate/13424 "2017-02-19T21:35:51Z")

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So I like playing with the mods that add new building types to the map, but I find that when I do the number of just regular house goes down dramatically, is there any way for me to try and changes this at all? Say a way…

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## [iOS Version](https://discourse.cataclysmdda.org/t/ios-version/10551)

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**Author:** [@cliffs](https://discourse.cataclysmdda.org/u/cliffs)\
**Replies:** 106\
**Last updated:** [February 4, 2017, 12:50pm UTC](https://discourse.cataclysmdda.org/t/ios-version/10551 "2017-02-04T12:50:18Z")

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First of all, thanks to all the contributors. This game is awesome. I started porting C:DDA to iOS a few months ago as my personal practice. And the first TestFlight beta version was just approved yesterday. It is a n…

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## [How do I go about adding a new mod? (Not creating one, but making it available)](https://discourse.cataclysmdda.org/t/how-do-i-go-about-adding-a-new-mod-not-creating-one-but-making-it-available/13306)

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**Author:** [@vikingdiplomat](https://discourse.cataclysmdda.org/u/vikingdiplomat)\
**Replies:** 1\
**Last updated:** [January 23, 2017, 11:03pm UTC](https://discourse.cataclysmdda.org/t/how-do-i-go-about-adding-a-new-mod-not-creating-one-but-making-it-available/13306 "2017-01-23T23:03:23Z")

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Hello all! Recently, I’ve been working on a mod that adds new items (beers in this case) to the game. Everything is working as expected so far, but now I want to make my silly new content available for anyone else to u…

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## [The Sound of Silence](https://discourse.cataclysmdda.org/t/the-sound-of-silence/13236)

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**Author:** [@Nibelung44](https://discourse.cataclysmdda.org/u/Nibelung44)\
**Replies:** 5\
**Last updated:** [January 7, 2017, 11:30am UTC](https://discourse.cataclysmdda.org/t/the-sound-of-silence/13236 "2017-01-07T11:30:14Z")

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Hi, Has anybody managed to hear a sound when driving a vehicle? I mean how can we get a (motor) engine sound in CDDA?

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## [Arendeth's Mods](https://discourse.cataclysmdda.org/t/arendeths-mods/12981)

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**Author:** [@Arendeth](https://discourse.cataclysmdda.org/u/Arendeth)\
**Replies:** 39\
**Last updated:** [January 2, 2017, 3:08pm UTC](https://discourse.cataclysmdda.org/t/arendeths-mods/12981 "2017-01-02T15:08:45Z")

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Here are 2 mods for Dark Days Ahead one is a powerful Mutant Cyborg Profession (requires Bionic\_Space\_Expander mod)that starts in a lab and the other is a patch i made to combine PK’s Rebalancing and Mutation Stuff mod w…

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## [\[Would this work?\] Modding a solution to multiple engines not working](https://discourse.cataclysmdda.org/t/would-this-work-modding-a-solution-to-multiple-engines-not-working/13211)

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**Author:** [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)\
**Replies:** 3\
**Last updated:** [December 29, 2016, 9:11pm UTC](https://discourse.cataclysmdda.org/t/would-this-work-modding-a-solution-to-multiple-engines-not-working/13211 "2016-12-29T21:11:40Z")

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I understand that before I started surviving long enough to start messing around with vehicles people would build monstrous death machines that required multiple engines running at once just to move. Updates broke the ab…

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## [Custom Professions Mod](https://discourse.cataclysmdda.org/t/custom-professions-mod/10439)

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**Author:** [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Replies:** 46\
**Last updated:** [December 23, 2016, 10:10am UTC](https://discourse.cataclysmdda.org/t/custom-professions-mod/10439 "2016-12-23T10:10:03Z")

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WARNING!!!: This mod requires the experimental builds for it to work. This is a mod(s) with many new professions and scenarios. It comes in two separate mods. The Extra\_professions includes professions and and scenarios…

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## [Modding help](https://discourse.cataclysmdda.org/t/modding-help/13148)

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**Author:** [@Chizal](https://discourse.cataclysmdda.org/u/Chizal)\
**Replies:** 2\
**Last updated:** [December 17, 2016, 2:27am UTC](https://discourse.cataclysmdda.org/t/modding-help/13148 "2016-12-17T02:27:48Z")

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This is the first time that I have tried to make a mod for any game. I’m starting off with a simple “test mod” that adds one item, umbrella hats, and I can only retrieve the item through the debug menu. The problems that…

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## [Cataclysm's Mightiest Heroes! (V.1.0)](https://discourse.cataclysmdda.org/t/cataclysms-mightiest-heroes-v-1-0/12292)

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**Author:** [@Eric](https://discourse.cataclysmdda.org/u/Eric)\
**Replies:** 3\
**Last updated:** [December 10, 2016, 5:34am UTC](https://discourse.cataclysmdda.org/t/cataclysms-mightiest-heroes-v-1-0/12292 "2016-12-10T05:34:47Z")

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This mod adds various superheroes from the Marvel (and eventually, DC) universe as playable professions in Cata DDA. As a warning, these professions are all very highly skilled to the point of being overpowered NEW ITE…

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## [I need a little help](https://discourse.cataclysmdda.org/t/i-need-a-little-help/13109)

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**Author:** [@Charlesilv4](https://discourse.cataclysmdda.org/u/Charlesilv4)\
**Replies:** 3\
**Last updated:** [December 9, 2016, 9:42pm UTC](https://discourse.cataclysmdda.org/t/i-need-a-little-help/13109 "2016-12-09T21:42:01Z")

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So iam having this problem. “Unknown comestible type of item” I made this little mod that adds a few recipes and food but when i try to eat them it gives this error. It must be some silly thing I didnt do, but i would …

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## [What mods are compatible with the latest experimental build?](https://discourse.cataclysmdda.org/t/what-mods-are-compatible-with-the-latest-experimental-build/13102)

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**Author:** [@Moon\_Dew](https://discourse.cataclysmdda.org/u/Moon_Dew)\
**Replies:** 2\
**Last updated:** [December 8, 2016, 3:22pm UTC](https://discourse.cataclysmdda.org/t/what-mods-are-compatible-with-the-latest-experimental-build/13102 "2016-12-08T15:22:39Z")

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Aside from the mods already included, what mods are compatible with the latest experimental build (0.C-6022 as of time of posting)? Also, what happened to the DinoMod?

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## [An indepth guide to what all these mods do?](https://discourse.cataclysmdda.org/t/an-indepth-guide-to-what-all-these-mods-do/13093)

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**Author:** [@Mort](https://discourse.cataclysmdda.org/u/Mort)\
**Replies:** 2\
**Last updated:** [December 7, 2016, 1:19am UTC](https://discourse.cataclysmdda.org/t/an-indepth-guide-to-what-all-these-mods-do/13093 "2016-12-07T01:19:22Z")

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So I’ve just got into CDDA … played the odd game, but I have this whole big list of mods I can add, usually they have a very brief description like ‘adds more guns’ etc. Not having enough knowledge of the game in its ba…

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