# The Lab

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=15

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 16

---

## [Hacktoberfest has begun](https://discourse.cataclysmdda.org/t/hacktoberfest-has-begun/16836)

<div class="topic-metadata">

**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 1\
**Last updated:** [October 2, 2018, 4:31pm UTC](https://discourse.cataclysmdda.org/t/hacktoberfest-has-begun/16836 "2018-10-02T16:31:53Z")

</div>

Want a free tshirt and contribute to dda at the same time? Tl;dr sign up, open 5 pull requests\*, profit

---

## [Dragoduval Mod's](https://discourse.cataclysmdda.org/t/dragoduval-mods/16798)

<div class="topic-metadata">

**Author:** [@dragoduval](https://discourse.cataclysmdda.org/u/dragoduval)\
**Replies:** 0\
**Last updated:** [September 28, 2018, 1:42pm UTC](https://discourse.cataclysmdda.org/t/dragoduval-mods/16798 "2018-09-28T13:42:56Z")

</div>

Hi, i made a few mod’s and i thought, why not share it with everyone. They are still being worked on, and ill change them whit time, but i hope that you will like them :D. ====== Dragoduval Location Mod Link : Mega S…

---

## [Godot 3D frontend (0,000001 % complete)](https://discourse.cataclysmdda.org/t/godot-3d-frontend-0-000001-complete/16712)

<div class="topic-metadata">

**Author:** [@mdtrooper](https://discourse.cataclysmdda.org/u/mdtrooper)\
**Replies:** 4\
**Last updated:** [September 22, 2018, 6:49pm UTC](https://discourse.cataclysmdda.org/t/godot-3d-frontend-0-000001-complete/16712 "2018-09-22T18:49:26Z")

</div>

I am experimenting with Godot and CataclysmDDA. I think that the structure is: CDDA ncurses \<- (stdout + keys pressed ) -\> python script \<- (stdin + stdout, as api) -\> Godot But the scripts of proof of concept does not…

---

## [Finnish names in CDDA](https://discourse.cataclysmdda.org/t/finnish-names-in-cdda/16659)

<div class="topic-metadata">

**Author:** [@Hirmuolio](https://discourse.cataclysmdda.org/u/Hirmuolio)\
**Replies:** 2\
**Last updated:** [September 20, 2018, 11:56pm UTC](https://discourse.cataclysmdda.org/t/finnish-names-in-cdda/16659 "2018-09-20T23:56:56Z")

</div>

Download: https://drive.google.com/file/d/1YeHGj2WM51xE7Xq3q1zHVvog80IpOIFQ/view?usp=sharing Sample: https://i.imgur.com/uQdSH2H.png While rummaging through the game files I stumbled on the file that contains all the n…

---

## [MSX++ ZaragaTiles](https://discourse.cataclysmdda.org/t/msx-zaragatiles/16471)

<div class="topic-metadata">

**Author:** [@Zaragata](https://discourse.cataclysmdda.org/u/Zaragata)\
**Replies:** 12\
**Last updated:** [September 19, 2018, 3:41pm UTC](https://discourse.cataclysmdda.org/t/msx-zaragatiles/16471 "2018-09-19T15:41:09Z")

</div>

So, I’ll post what I’ve added to my version of XshockXotto+ tileset here! MSX++ZaragaTiles.zip Use it alongside MX+ cosmetics mod! So far it’s not that much. And, to be fair, I messed some things up when creating the…

---

## [Dark Dualshocks Ahead](https://discourse.cataclysmdda.org/t/dark-dualshocks-ahead/16549)

<div class="topic-metadata">

**Author:** [@kade\_candler](https://discourse.cataclysmdda.org/u/kade_candler)\
**Replies:** 4\
**Last updated:** [September 13, 2018, 8:24pm UTC](https://discourse.cataclysmdda.org/t/dark-dualshocks-ahead/16549 "2018-09-13T20:24:35Z")

</div>

Before I begin, this new forum layout is entirely unfamiliar to me, so if I make any errors whilst creating this thread I apologize. I recently downloaded DS4Windows so I could configure cata to work on a Dualshock and …

---

## [Additional Buildings Mod](https://discourse.cataclysmdda.org/t/additional-buildings-mod/15364)

<div class="topic-metadata">

**Author:** [@Narroe](https://discourse.cataclysmdda.org/u/Narroe)\
**Replies:** 7\
**Last updated:** [September 9, 2018, 10:55pm UTC](https://discourse.cataclysmdda.org/t/additional-buildings-mod/15364 "2018-09-09T22:55:51Z")

</div>

After years of playing this game on and off; I decided that I wanted to contribute something (anything) back. This mod adds 15 buildings to the game in total. 11 city and 4 wilderness buildings. These include: (city b…

---

## [Creature Addition: Kittens](https://discourse.cataclysmdda.org/t/creature-addition-kittens/16524)

<div class="topic-metadata">

**Author:** [@vfate](https://discourse.cataclysmdda.org/u/vfate)\
**Replies:** 0\
**Last updated:** [September 9, 2018, 7:13pm UTC](https://discourse.cataclysmdda.org/t/creature-addition-kittens/16524 "2018-09-09T19:13:14Z")

</div>

https://drive.google.com/file/d/1KNN8CmQVKs9o-U3mYTCOhai-BvhP5c--/view?usp=sharing Kitten mod. Adds kittens! Note that they carry a morale penalty for killing them \>:3

---

## [Mokou-tan's Power Armor Additions](https://discourse.cataclysmdda.org/t/mokou-tans-power-armor-additions/16492)

<div class="topic-metadata">

**Author:** [@Mokou-tan](https://discourse.cataclysmdda.org/u/Mokou-tan)\
**Replies:** 3\
**Last updated:** [September 7, 2018, 11:46pm UTC](https://discourse.cataclysmdda.org/t/mokou-tans-power-armor-additions/16492 "2018-09-07T23:46:04Z")

</div>

My first mod and pretty barebones, but it adds a waist and back magnetic holster for use with power armor. The waist magnet can also sheath swords and knives. They can be found just about anywhere power armor and hauling…

---

## [Infinite Stamina](https://discourse.cataclysmdda.org/t/infinite-stamina/16397)

<div class="topic-metadata">

**Author:** [@Shard](https://discourse.cataclysmdda.org/u/Shard)\
**Replies:** 3\
**Last updated:** [September 4, 2018, 12:34pm UTC](https://discourse.cataclysmdda.org/t/infinite-stamina/16397 "2018-09-04T12:34:05Z")

</div>

Someone on the discord was asking if it was possible to remove the stamina mechanic, so another quick mutation mod to solve it, this works by setting your stamina regen to a stupidly high number that you won’t be able to…

---

## [How to get a fluid via debug menu in a container?](https://discourse.cataclysmdda.org/t/how-to-get-a-fluid-via-debug-menu-in-a-container/16378)

<div class="topic-metadata">

**Author:** [@Androwski](https://discourse.cataclysmdda.org/u/Androwski)\
**Replies:** 4\
**Last updated:** [August 26, 2018, 12:14pm UTC](https://discourse.cataclysmdda.org/t/how-to-get-a-fluid-via-debug-menu-in-a-container/16378 "2018-08-26T12:14:01Z")

</div>

There is the container option via \[f\] but I cant´figure it out.

---

## [I´m searching data in json files but cant find it](https://discourse.cataclysmdda.org/t/i-m-searching-data-in-json-files-but-cant-find-it/16369)

<div class="topic-metadata">

**Author:** [@Androwski](https://discourse.cataclysmdda.org/u/Androwski)\
**Replies:** 2\
**Last updated:** [August 25, 2018, 6:06pm UTC](https://discourse.cataclysmdda.org/t/i-m-searching-data-in-json-files-but-cant-find-it/16369 "2018-08-25T18:06:44Z")

</div>

Where is data for the items/clothes which flag them as “Close to skin”, “Normal”, “Outer” etc?

---

## [DREAD Guns (WIP)](https://discourse.cataclysmdda.org/t/dread-guns-wip/16363)

<div class="topic-metadata">

**Author:** [@Sneaky\_Potato](https://discourse.cataclysmdda.org/u/Sneaky_Potato)\
**Replies:** 23\
**Last updated:** [August 25, 2018, 5:21pm UTC](https://discourse.cataclysmdda.org/t/dread-guns-wip/16363 "2018-08-25T17:21:36Z")

</div>

Howdy everybody, i made a mod about totally not real guns derived from the very real DREAD weapon system. Basically it adds silent military guns that work like a pneumatic assault rifle with absolutely devastating pelle…

---

## [Help making a kitten mod?](https://discourse.cataclysmdda.org/t/help-making-a-kitten-mod/16359)

<div class="topic-metadata">

**Author:** [@vfate](https://discourse.cataclysmdda.org/u/vfate)\
**Replies:** 1\
**Last updated:** [August 24, 2018, 7:15pm UTC](https://discourse.cataclysmdda.org/t/help-making-a-kitten-mod/16359 "2018-08-24T19:15:15Z")

</div>

Hello group, I’m trying to make a kitten mod. It’s my first mod and I’m just experimenting so bear with me. Here’s my monsters.json – https://pastebin.com/kkGkJEG3 Question is: how can I get cat breeding to work? or at…

---

## [Metabolism and Thirst Reduction Mod](https://discourse.cataclysmdda.org/t/metabolism-and-thirst-reduction-mod/16300)

<div class="topic-metadata">

**Author:** [@Shard](https://discourse.cataclysmdda.org/u/Shard)\
**Replies:** 7\
**Last updated:** [August 19, 2018, 6:10pm UTC](https://discourse.cataclysmdda.org/t/metabolism-and-thirst-reduction-mod/16300 "2018-08-19T18:10:43Z")

</div>

Adds several mutations that alter hunger and thirst rates by reducing them to 1/2, 1/4, or 1/10th. Can add to an existing world by modifying the save’s mods.json and adding “Metabolism\_Rates” to the list, with a comma b…

---

## [Hot to open json files reliably?](https://discourse.cataclysmdda.org/t/hot-to-open-json-files-reliably/16298)

<div class="topic-metadata">

**Author:** [@Androwski](https://discourse.cataclysmdda.org/u/Androwski)\
**Replies:** 7\
**Last updated:** [August 19, 2018, 1:39pm UTC](https://discourse.cataclysmdda.org/t/hot-to-open-json-files-reliably/16298 "2018-08-19T13:39:57Z")

</div>

Hi, I have notepad++. But I cant get Notepad++ to be the standard editor which simply works by a double click. I have the json viewer plugin for Notepad++. I have to choose here every time which editor I want the json …

---

## [Monster damage types?](https://discourse.cataclysmdda.org/t/monster-damage-types/16027)

<div class="topic-metadata">

**Author:** [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Replies:** 24\
**Last updated:** [August 18, 2018, 6:36pm UTC](https://discourse.cataclysmdda.org/t/monster-damage-types/16027 "2018-08-18T18:36:05Z")

</div>

I’m curious about the monster damage types. Well, to give a fresh concept on the topic, here’s what all I know: (ripped contents from monster\_attack.json) “+”: “physical” “\*”: “elemental?” +bash +cut +stab \*acid …

---

## [The art of the xtal - Gem mod](https://discourse.cataclysmdda.org/t/the-art-of-the-xtal-gem-mod/16219)

<div class="topic-metadata">

**Author:** [@Azure\_Soul\_Azur](https://discourse.cataclysmdda.org/u/Azure_Soul_Azur)\
**Replies:** 9\
**Last updated:** [August 18, 2018, 4:29am UTC](https://discourse.cataclysmdda.org/t/the-art-of-the-xtal-gem-mod/16219 "2018-08-18T04:29:18Z")

</div>

Okay… so here is a basic try at modding cata… The art of the xtal. Adds 24 new gems to the game 1, Alexandrite 2, Amethyst 3, Aquamarine 4, Citrine 5, Emerald 6, Garnet 7, Jade 8, Lapis Lazuli 9, Moonstone 10…

---

## [Mod request :Using a mop for recover liquid](https://discourse.cataclysmdda.org/t/mod-request-using-a-mop-for-recover-liquid/14910)

<div class="topic-metadata">

**Author:** [@Belcanzor](https://discourse.cataclysmdda.org/u/Belcanzor)\
**Replies:** 11\
**Last updated:** [August 17, 2018, 10:55pm UTC](https://discourse.cataclysmdda.org/t/mod-request-using-a-mop-for-recover-liquid/14910 "2018-08-17T22:55:26Z")

</div>

Mod: Using a mop ask for container to put liquid. Malus: Possible need of filter to make “impure” liquid usable again. Work in food liquid only with clean items, like a towel or brand new mop, you dont use the sam…

---

## [Speedy Dex LUA mod](https://discourse.cataclysmdda.org/t/speedy-dex-lua-mod/15344)

<div class="topic-metadata">

**Author:** [@Shard](https://discourse.cataclysmdda.org/u/Shard)\
**Replies:** 10\
**Last updated:** [August 15, 2018, 1:03am UTC](https://discourse.cataclysmdda.org/t/speedy-dex-lua-mod/15344 "2018-08-15T01:03:46Z")

</div>

Removal of LUA has broken this mod, but KorGgenT has converted it into C++ and it is now present in the game - details can be found here: add speedydex mod by KorGgenT · Pull Request #30941 · CleverRaven/Cataclysm-DDA · …

---

## [Custom death event using LUA?](https://discourse.cataclysmdda.org/t/custom-death-event-using-lua/16185)

<div class="topic-metadata">

**Author:** [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Replies:** 8\
**Last updated:** [August 13, 2018, 10:13pm UTC](https://discourse.cataclysmdda.org/t/custom-death-event-using-lua/16185 "2018-08-13T22:13:13Z")

</div>

As said, I want to get some help from creating a custom death function with .LUA file. Can someone tell me how its done? Thanks :slight\_smile:

---

## [Looking for some advice on how tree drop rates work](https://discourse.cataclysmdda.org/t/looking-for-some-advice-on-how-tree-drop-rates-work/16120)

<div class="topic-metadata">

**Author:** [@Nymall1](https://discourse.cataclysmdda.org/u/Nymall1)\
**Replies:** 5\
**Last updated:** [August 13, 2018, 3:25am UTC](https://discourse.cataclysmdda.org/t/looking-for-some-advice-on-how-tree-drop-rates-work/16120 "2018-08-13T03:25:28Z")

</div>

So, after doing some research, I found a species of coffee tree that survives in Eastern Canada. Since new england is not that different from Eastern Canada in terms of climate, it seems like it would be a good fit. The …

---

## [Move config dir on OSX](https://discourse.cataclysmdda.org/t/move-config-dir-on-osx/16083)

<div class="topic-metadata">

**Author:** [@vircung](https://discourse.cataclysmdda.org/u/vircung)\
**Replies:** 2\
**Last updated:** [August 10, 2018, 12:34pm UTC](https://discourse.cataclysmdda.org/t/move-config-dir-on-osx/16083 "2018-08-10T12:34:00Z")

</div>

Hi, Currently for OSX users config directory is located in ~/Library/Application Support/Cataclysm/. I’m thinking of creating PR to move it to ~/.cataclysm-dda/ like for other non-windows/xdg builds. It’s not much of …

---

## [Quickest method to compile for code testing?](https://discourse.cataclysmdda.org/t/quickest-method-to-compile-for-code-testing/16111)

<div class="topic-metadata">

**Author:** [@0be1isk](https://discourse.cataclysmdda.org/u/0be1isk)\
**Replies:** 4\
**Last updated:** [August 7, 2018, 12:04pm UTC](https://discourse.cataclysmdda.org/t/quickest-method-to-compile-for-code-testing/16111 "2018-08-07T12:04:20Z")

</div>

Currently using VS, however it doesn’t matter to me if its graphic or console, just any suggestions for a fast compile for quick testing

---

## [Is the unfold\_vehicle use-action in json vestigial or the way of the future?](https://discourse.cataclysmdda.org/t/is-the-unfold-vehicle-use-action-in-json-vestigial-or-the-way-of-the-future/16114)

<div class="topic-metadata">

**Author:** [@Piet\_Devries](https://discourse.cataclysmdda.org/u/Piet_Devries)\
**Replies:** 3\
**Last updated:** [August 7, 2018, 10:54am UTC](https://discourse.cataclysmdda.org/t/is-the-unfold-vehicle-use-action-in-json-vestigial-or-the-way-of-the-future/16114 "2018-08-07T10:54:56Z")

</div>

There doesn’t appear to be a corresponding data relationship for the vehicle transforming back into a predefined item (unless I missed something in the save jsons). I assume that’s so a folded vehicle can be placed as e…

---

## [Despecialized zombies](https://discourse.cataclysmdda.org/t/despecialized-zombies/15151)

<div class="topic-metadata">

**Author:** [@Hirmuolio](https://discourse.cataclysmdda.org/u/Hirmuolio)\
**Replies:** 3\
**Last updated:** [August 4, 2018, 5:09am UTC](https://discourse.cataclysmdda.org/t/despecialized-zombies/15151 "2018-08-04T05:09:14Z")

</div>

This is a mod to make the special zombies less special. Download: https://github.com/Hirmuolio/Despecialized-zombies (full list of changes is also there) Most of the special zombies aren’t turned completely mundane si…

---

## [What to do with the Lab rework I was working on?](https://discourse.cataclysmdda.org/t/what-to-do-with-the-lab-rework-i-was-working-on/16009)

<div class="topic-metadata">

**Author:** [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Replies:** 4\
**Last updated:** [July 29, 2018, 7:43pm UTC](https://discourse.cataclysmdda.org/t/what-to-do-with-the-lab-rework-i-was-working-on/16009 "2018-07-29T19:43:02Z")

</div>

So I was doing a rather involved new map-gen for labs, based on the old conceprt found in this topic: New Labs & maptile stuff It was wholly implemented through json files and produced very labyrinthine layouts with i…

---

## [New Mod: Add Grace](https://discourse.cataclysmdda.org/t/new-mod-add-grace/15259)

<div class="topic-metadata">

**Author:** [@Straume21](https://discourse.cataclysmdda.org/u/Straume21)\
**Replies:** 4\
**Last updated:** [July 29, 2018, 7:32pm UTC](https://discourse.cataclysmdda.org/t/new-mod-add-grace/15259 "2018-07-29T19:32:33Z")

</div>

I made a mod that adds a wild monster called Grace. They spawn in packs at dawn and dusk during winter and autumn. Could be added to “Crazy Cataclysm,” or not. Be warned, they are pretty dangerous. If you want to try it…

---

## [MIGRATION, abstract, and copy-from](https://discourse.cataclysmdda.org/t/migration-abstract-and-copy-from/15975)

<div class="topic-metadata">

**Author:** [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)\
**Replies:** 1\
**Last updated:** [July 25, 2018, 1:15am UTC](https://discourse.cataclysmdda.org/t/migration-abstract-and-copy-from/15975 "2018-07-25T01:15:54Z")

</div>

blazemod ammo racks have been obsolete for a year or two now, but they’re still in the code and confusing new players. I’d like to get rid of all of them, especially since the functionality was mostly replaced by increas…

---

## [Android port a few problems I'm having](https://discourse.cataclysmdda.org/t/android-port-a-few-problems-im-having/15956)

<div class="topic-metadata">

**Author:** [@Baaphoon](https://discourse.cataclysmdda.org/u/Baaphoon)\
**Replies:** 2\
**Last updated:** [July 23, 2018, 11:07am UTC](https://discourse.cataclysmdda.org/t/android-port-a-few-problems-im-having/15956 "2018-07-23T11:07:15Z")

</div>

Hi there, recently download the android port from Google play and I’m having trouble configuring a few things. First I have no idea which aspect ratio would be ideal on a ASUS 10" tablet preferably in landscape mode(I c…

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=14)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=16)
