# The Lab

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=14

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 15

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## [KawaiiMaidMod Translation](https://discourse.cataclysmdda.org/t/kawaiimaidmod-translation/16566)

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**Author:** [@veedanya](https://discourse.cataclysmdda.org/u/veedanya)\
**Replies:** 14\
**Last updated:** [December 9, 2018, 3:38pm UTC](https://discourse.cataclysmdda.org/t/kawaiimaidmod-translation/16566 "2018-12-09T15:38:24Z")

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So I translated KawaiiMaidMod about two weeks ago, and only realized I forgot to post it here. Some quick info: This mod contains a functional store that uses teleportation to deliver goods and buy resource packages Th…

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## [Weather changes](https://discourse.cataclysmdda.org/t/weather-changes/17769)

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**Author:** [@Umbra.Animo](https://discourse.cataclysmdda.org/u/Umbra.Animo)\
**Replies:** 27\
**Last updated:** [December 9, 2018, 2:34am UTC](https://discourse.cataclysmdda.org/t/weather-changes/17769 "2018-12-09T02:34:19Z")

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so some ideas for new weather. fog/mist a fog or light mist form and limits vision. this affects everything robot zombie and player,etc. hearing is unaffected but smell is lowered with all the water in the air. also coo…

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## [Pit ideas and such](https://discourse.cataclysmdda.org/t/pit-ideas-and-such/17789)

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**Author:** [@Umbra.Animo](https://discourse.cataclysmdda.org/u/Umbra.Animo)\
**Replies:** 23\
**Last updated:** [December 9, 2018, 2:21am UTC](https://discourse.cataclysmdda.org/t/pit-ideas-and-such/17789 "2018-12-09T02:21:22Z")

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so a few ideas for in games pits pits of the same type connect so a line of deep pits would look like one long long hole over a bunch pits with lines of dirt between them. connected to the early idea. moats. deep pits …

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## [A idea for a single city](https://discourse.cataclysmdda.org/t/a-idea-for-a-single-city/17793)

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**Author:** [@Umbra.Animo](https://discourse.cataclysmdda.org/u/Umbra.Animo)\
**Replies:** 2\
**Last updated:** [December 8, 2018, 5:06pm UTC](https://discourse.cataclysmdda.org/t/a-idea-for-a-single-city/17793 "2018-12-08T17:06:49Z")

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i think it would be a cool idea for one will always spawn city. The capital city. not only could this be used for a central story and lore but could have some really cool stuff like a game version of a capital building l…

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## [Brainstorming: Building your own labs](https://discourse.cataclysmdda.org/t/brainstorming-building-your-own-labs/17786)

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**Author:** [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Replies:** 17\
**Last updated:** [December 8, 2018, 4:46am UTC](https://discourse.cataclysmdda.org/t/brainstorming-building-your-own-labs/17786 "2018-12-08T04:46:36Z")

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This is waaay down the road. Do not mistake this for something that’s happening soon. If I am still around when @mlangsdorf gets those base camp modifications off the ground, I will start to think about it. I’ve been co…

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## [ROA: Red's Odd Additions (Mod)](https://discourse.cataclysmdda.org/t/roa-reds-odd-additions-mod/15703)

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**Author:** [@redxlaser15](https://discourse.cataclysmdda.org/u/redxlaser15)\
**Replies:** 9\
**Last updated:** [December 5, 2018, 12:04pm UTC](https://discourse.cataclysmdda.org/t/roa-reds-odd-additions-mod/15703 "2018-12-05T12:04:36Z")

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–This is my attempt at making a derpy, strange, yet (hopefully) fun mod! It’s in its super early alpha version, so much of it is placeholders thus far, and some stuff would need to be DEBUGed into the game, but if you fe…

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## [Globaltech Mod (Alpha V.2)](https://discourse.cataclysmdda.org/t/globaltech-mod-alpha-v-2/17707)

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**Author:** [@Ricky\_Van](https://discourse.cataclysmdda.org/u/Ricky_Van)\
**Replies:** 10\
**Last updated:** [December 4, 2018, 6:14am UTC](https://discourse.cataclysmdda.org/t/globaltech-mod-alpha-v-2/17707 "2018-12-04T06:14:07Z")

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Globaltech Mod Alpha V.2 is now up and ready. this time, i found out that in first Alpha test, the mod is actually not working as intended and as a result, the item that was supposed to spawn naturally in place where ra…

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## [RetroDays Grass Update](https://discourse.cataclysmdda.org/t/retrodays-grass-update/17731)

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**Author:** [@jacob.exe](https://discourse.cataclysmdda.org/u/jacob.exe)\
**Replies:** 1\
**Last updated:** [December 4, 2018, 4:17am UTC](https://discourse.cataclysmdda.org/t/retrodays-grass-update/17731 "2018-12-04T04:17:17Z")

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I added the new grass types to the RetroDays tileset, and in two variations. https://drive.google.com/open?id=1nGsFREcqWQ4FPQcaqOc8-8AI0oKCWvLL Variant 1: Natural Variant 2: Straight

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## [Obstacle Clearing Sound Modification](https://discourse.cataclysmdda.org/t/obstacle-clearing-sound-modification/17727)

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**Author:** [@jacob.exe](https://discourse.cataclysmdda.org/u/jacob.exe)\
**Replies:** 2\
**Last updated:** [December 4, 2018, 3:17am UTC](https://discourse.cataclysmdda.org/t/obstacle-clearing-sound-modification/17727 "2018-12-04T03:17:16Z")

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In all the soundpacks I have used, moving onto/off of an object that costs many movement points causes a long and obnoxious sound to play. This is made worse for things like forests and cargo spaces on cars where constan…

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## [Android kawaiimaidmod lua bug... please help me](https://discourse.cataclysmdda.org/t/android-kawaiimaidmod-lua-bug-please-help-me/17692)

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**Author:** [@Azure\_Soul\_Azur](https://discourse.cataclysmdda.org/u/Azure_Soul_Azur)\
**Replies:** 5\
**Last updated:** [December 2, 2018, 12:14pm UTC](https://discourse.cataclysmdda.org/t/android-kawaiimaidmod-lua-bug-please-help-me/17692 "2018-12-02T12:14:06Z")

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Android version 8219 I believe the problem with CTDing is here " player:i\_rem(item) " As one can guess it is the part of the code to remove a item from the player’s inv… like when you open the fancy box. like when y…

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## [Good Plasma Rifle (Mod)](https://discourse.cataclysmdda.org/t/good-plasma-rifle-mod/17653)

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**Author:** [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Replies:** 24\
**Last updated:** [November 30, 2018, 5:41pm UTC](https://discourse.cataclysmdda.org/t/good-plasma-rifle-mod/17653 "2018-11-30T17:41:34Z")

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This is just a fairly simple item replacement/expansion mod that, in my opinion, makes the Boeing XM-P plasma rifle actually worth using. Namely, it no longer uses incredibly rare and valuable Solid Hydrogen, and instead…

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## [RetroDays Tileset (Update 2018)](https://discourse.cataclysmdda.org/t/retrodays-tileset-update-2018/14791)

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**Author:** [@JaR](https://discourse.cataclysmdda.org/u/JaR)\
**Replies:** 35\
**Last updated:** [November 28, 2018, 1:44pm UTC](https://discourse.cataclysmdda.org/t/retrodays-tileset-update-2018/14791 "2018-11-28T13:44:45Z")

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RetroDays Tileset (Update 2018) \[Sample\] ========================== CHANGELOG 12.01.2018 - First attempt. 21.01.2018 - Now all missing tiles are filled. 24.01.2018 - Fixed railroad tiles. 11.03.2018 - Added PK mod ti…

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## [How to mod martial arts](https://discourse.cataclysmdda.org/t/how-to-mod-martial-arts/17630)

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**Author:** [@Genowen](https://discourse.cataclysmdda.org/u/Genowen)\
**Replies:** 6\
**Last updated:** [November 26, 2018, 2:41am UTC](https://discourse.cataclysmdda.org/t/how-to-mod-martial-arts/17630 "2018-11-26T02:41:15Z")

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I figured out how to do the debug thing, and, i just want to change One, single thing about my character, but, i cannot figure out how, exactly. I want to change my venom mob protegee from toad to scorpion, cause im not …

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## [CCSoundpack 0.5 - Cendar Cataclysm Soundpack Project](https://discourse.cataclysmdda.org/t/ccsoundpack-0-5-cendar-cataclysm-soundpack-project/17133)

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**Author:** [@Cendar](https://discourse.cataclysmdda.org/u/Cendar)\
**Replies:** 17\
**Last updated:** [November 23, 2018, 3:22pm UTC](https://discourse.cataclysmdda.org/t/ccsoundpack-0-5-cendar-cataclysm-soundpack-project/17133 "2018-11-23T15:22:36Z")

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Welcome to the Cendar Cataclysm Soundpack Project (CCSoundpack) Keep in mind this is a work in progress and everything is subject to changes. Like adding or removing songs, changing volumes of too loud songs, etc… This …

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## [Help with custom Profession creation](https://discourse.cataclysmdda.org/t/help-with-custom-profession-creation/17556)

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**Author:** [@Trivega](https://discourse.cataclysmdda.org/u/Trivega)\
**Replies:** 2\
**Last updated:** [November 22, 2018, 12:02am UTC](https://discourse.cataclysmdda.org/t/help-with-custom-profession-creation/17556 "2018-11-22T00:02:47Z")

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When creating a custom profession, how does one make it so that profession starts off with a permanent debuff like teleglow or something? What about a curse debuff like ‘always bad weather’? And is it possible to start …

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## [Visible Scary Shadies](https://discourse.cataclysmdda.org/t/visible-scary-shadies/17462)

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**Author:** [@Shard](https://discourse.cataclysmdda.org/u/Shard)\
**Replies:** 1\
**Last updated:** [November 16, 2018, 10:32am UTC](https://discourse.cataclysmdda.org/t/visible-scary-shadies/17462 "2018-11-16T10:32:02Z")

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Makes shady zombies visible at night, increases speed, makes them harder to hit, and likely to cause you to get swarmed. Has a second mod that simply removed night invisibility from PKs creatures, PKs hates you enough wi…

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## [NPC's riding on the side/back of vehicles](https://discourse.cataclysmdda.org/t/npcs-riding-on-the-side-back-of-vehicles/17420)

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**Author:** [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Replies:** 43\
**Last updated:** [November 13, 2018, 6:01pm UTC](https://discourse.cataclysmdda.org/t/npcs-riding-on-the-side-back-of-vehicles/17420 "2018-11-13T18:01:57Z")

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So I’ve noticed that while riding in your vehicle, NPC’s have an annoying tendency to try and shoot enemies, inevitably wasting ammo and damaging the vehicle without harming their target. While you CAN turn off their tar…

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## [Simple mod removing skeletal juggernauts](https://discourse.cataclysmdda.org/t/simple-mod-removing-skeletal-juggernauts/17441)

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**Author:** [@Crim](https://discourse.cataclysmdda.org/u/Crim)\
**Replies:** 2\
**Last updated:** [November 13, 2018, 4:45am UTC](https://discourse.cataclysmdda.org/t/simple-mod-removing-skeletal-juggernauts/17441 "2018-11-13T04:45:35Z")

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i’ve always had problems with this particular enemy type and threw this together but some people in the unofficial discord suggested i put it here as well. if it doesn’t work then that’s my fault since i know nothing abo…

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## [Shard's Misc Mod](https://discourse.cataclysmdda.org/t/shards-misc-mod/15343)

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**Author:** [@Shard](https://discourse.cataclysmdda.org/u/Shard)\
**Replies:** 28\
**Last updated:** [November 11, 2018, 5:11pm UTC](https://discourse.cataclysmdda.org/t/shards-misc-mod/15343 "2018-11-11T17:11:39Z")

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Collection of personal tweaks, includes the following: gatebuff – makes the controls for various gates match the durability of the gate or wall it matches with. override-vehicleparts – curtains are multitile so you ope…

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## [About Chestholes tileset](https://discourse.cataclysmdda.org/t/about-chestholes-tileset/17331)

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**Author:** [@Brian\_Cahoon](https://discourse.cataclysmdda.org/u/Brian_Cahoon)\
**Replies:** 13\
**Last updated:** [November 10, 2018, 4:26pm UTC](https://discourse.cataclysmdda.org/t/about-chestholes-tileset/17331 "2018-11-10T16:26:24Z")

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Im not sure if this is the right place for this or not, but after upgrading Cataclysm a couple of times this week, I have noticed that the Chesthole tileset that comes with the game, seems to be missing graphics that I d…

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## [Animal Uplift/Genetic Engineering](https://discourse.cataclysmdda.org/t/animal-uplift-genetic-engineering/17390)

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**Author:** [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Replies:** 6\
**Last updated:** [November 9, 2018, 7:06pm UTC](https://discourse.cataclysmdda.org/t/animal-uplift-genetic-engineering/17390 "2018-11-09T19:06:54Z")

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So, what would happen if you gave that cat or labrador mutt thats been following you around a couple shots of Alpha Serum? Or some other mutagen? Why restrict mutation only to humans? We could re-engineer animals to be …

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## [Unnerf Spears mod](https://discourse.cataclysmdda.org/t/unnerf-spears-mod/17382)

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**Author:** [@Shard](https://discourse.cataclysmdda.org/u/Shard)\
**Replies:** 0\
**Last updated:** [November 8, 2018, 11:10pm UTC](https://discourse.cataclysmdda.org/t/unnerf-spears-mod/17382 "2018-11-08T23:10:35Z")

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Removes fragile flag from knife spear and forked spear, undoes massive awlpike nerf. Can add to an existing world by modifying the save’s mods.json and adding “Unnerf\_Spears” to the list, with a comma behind every entry…

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## [A Mod List](https://discourse.cataclysmdda.org/t/a-mod-list/11106)

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**Author:** [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Replies:** 86\
**Last updated:** [October 31, 2018, 3:08am UTC](https://discourse.cataclysmdda.org/t/a-mod-list/11106 "2018-10-31T03:08:19Z")

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This list was inspired by data I dug out of the recent survey results, player’s submissions are in the POPULAR section and all work with the latest experimental, unless tagged otherwise. The LAB WORK section contains mod…

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## [Anti fungus explosives](https://discourse.cataclysmdda.org/t/anti-fungus-explosives/17248)

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**Author:** [@Kurchie](https://discourse.cataclysmdda.org/u/Kurchie)\
**Replies:** 16\
**Last updated:** [October 30, 2018, 3:04pm UTC](https://discourse.cataclysmdda.org/t/anti-fungus-explosives/17248 "2018-10-30T15:04:06Z")

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Simple mod, adds crafting 40mm antifungus shells, fungicide grenades, and a mega gas bomb with similar recipe to RDX charge. Was tired of fungus taking over 100% of map after extended life, so made it easier for destroy …

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## [Arrow slits, Gunports and Machicolations!](https://discourse.cataclysmdda.org/t/arrow-slits-gunports-and-machicolations/17183)

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**Author:** [@Feathereddragon](https://discourse.cataclysmdda.org/u/Feathereddragon)\
**Replies:** 2\
**Last updated:** [October 26, 2018, 11:59pm UTC](https://discourse.cataclysmdda.org/t/arrow-slits-gunports-and-machicolations/17183 "2018-10-26T23:59:14Z")

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So been planing on making a mod for a while, have prior experience modding Dwarf Fortress and Morrowind. Would anybody be interested in telling me EXACTLY how to mod cataclysm? A mechanic I feel Cataclysm is severely la…

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## [Caliber in weapon name](https://discourse.cataclysmdda.org/t/caliber-in-weapon-name/17136)

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**Author:** [@Hirmuolio](https://discourse.cataclysmdda.org/u/Hirmuolio)\
**Replies:** 1\
**Last updated:** [October 24, 2018, 3:33pm UTC](https://discourse.cataclysmdda.org/t/caliber-in-weapon-name/17136 "2018-10-24T15:33:56Z")

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Download: https://github.com/Hirmuolio/cdda-caliber-in-weapon-names This mod adds the gun caliber to gun names. For example “Calico M960” is renamed into “Calico M960 (9mm)”. This makes it easier to identify suitable w…

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## [NBC mod returning](https://discourse.cataclysmdda.org/t/nbc-mod-returning/16409)

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**Author:** [@Kurchie](https://discourse.cataclysmdda.org/u/Kurchie)\
**Replies:** 3\
**Last updated:** [October 24, 2018, 8:19am UTC](https://discourse.cataclysmdda.org/t/nbc-mod-returning/16409 "2018-10-24T08:19:05Z")

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TL;DR Working on gasmask mod again and it will be better this time, framework already done and tested but on old experimental version, let me know if this is still a good idea. No links yet, sorry. I know I posted only …

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## [New Mod: Bat Clothing!](https://discourse.cataclysmdda.org/t/new-mod-bat-clothing/16288)

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**Author:** [@TheSalamanderDJ](https://discourse.cataclysmdda.org/u/TheSalamanderDJ)\
**Replies:** 3\
**Last updated:** [October 20, 2018, 5:26pm UTC](https://discourse.cataclysmdda.org/t/new-mod-bat-clothing/16288 "2018-10-20T17:26:17Z")

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Made a mod by request of a younger cousin of mine!

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## [SQUARELIKE Font (Very WIP)](https://discourse.cataclysmdda.org/t/squarelike-font-very-wip/16964)

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**Author:** [@Mummelpuffin](https://discourse.cataclysmdda.org/u/Mummelpuffin)\
**Replies:** 3\
**Last updated:** [October 20, 2018, 2:55pm UTC](https://discourse.cataclysmdda.org/t/squarelike-font-very-wip/16964 "2018-10-20T14:55:16Z")

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I have absolutely no experience working with fonts, so this is very much a trial-and-error process for me at the moment. It can currently be found here until I come up with a better place to host it. The plan is for ev…

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## [Bayonet fighting style](https://discourse.cataclysmdda.org/t/bayonet-fighting-style/16869)

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**Author:** [@Ornolf](https://discourse.cataclysmdda.org/u/Ornolf)\
**Replies:** 1\
**Last updated:** [October 6, 2018, 8:03pm UTC](https://discourse.cataclysmdda.org/t/bayonet-fighting-style/16869 "2018-10-06T20:03:32Z")

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modded in my own fighting style based on using bayonets attached to rifles and such though you could use it with just the base gun, you won’t be as effective. added a couple bayonets, recipes for those to come later but …

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