# The Lab

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=13

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 14

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## [Complete mutation graph: requisites, cancels and more](https://discourse.cataclysmdda.org/t/complete-mutation-graph-requisites-cancels-and-more/18551)

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**Author:** [@Delta\_Epsilon](https://discourse.cataclysmdda.org/u/Delta_Epsilon)\
**Replies:** 0\
**Last updated:** [January 25, 2019, 3:58pm UTC](https://discourse.cataclysmdda.org/t/complete-mutation-graph-requisites-cancels-and-more/18551 "2019-01-25T15:58:12Z")

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The ipynb code file is a Jupyter Notebook. Used libraries: graphviz with dot and circo engine. For clarity, prerequisite edges are omitted for trivial mutation pathways. A mutation changing or leading into another is …

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## [LUA mod to add flags to a monster?](https://discourse.cataclysmdda.org/t/lua-mod-to-add-flags-to-a-monster/18437)

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**Author:** [@Human\_Shield](https://discourse.cataclysmdda.org/u/Human_Shield)\
**Replies:** 1\
**Last updated:** [January 22, 2019, 1:48pm UTC](https://discourse.cataclysmdda.org/t/lua-mod-to-add-flags-to-a-monster/18437 "2019-01-22T13:48:53Z")

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LUA class definitions lists values that can be adjusted and “set\_flag” to change the value of existing flags. But I don’t see any function to add new flags (say add “KEENNOSE” to all zombies). mtype = { string\_id = “mt…

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## [PoraComp Testers Needed!](https://discourse.cataclysmdda.org/t/poracomp-testers-needed/18191)

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**Author:** [@Poragon](https://discourse.cataclysmdda.org/u/Poragon)\
**Replies:** 12\
**Last updated:** [January 21, 2019, 4:26pm UTC](https://discourse.cataclysmdda.org/t/poracomp-testers-needed/18191 "2019-01-21T16:26:21Z")

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'eyo all! PoraComp is slowly moving towards that fabled v1.6 release, but two major systems were recently introduced to it that require preferably many runs of playtesting. As I only have so much time to play CDDA in a d…

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## [Cheesy\_powergen: Crude pico hydroelectricity and gravity powered lamps](https://discourse.cataclysmdda.org/t/cheesy-powergen-crude-pico-hydroelectricity-and-gravity-powered-lamps/18270)

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**Author:** [@CheeseAlmighty](https://discourse.cataclysmdda.org/u/CheeseAlmighty)\
**Replies:** 8\
**Last updated:** [January 10, 2019, 2:41pm UTC](https://discourse.cataclysmdda.org/t/cheesy-powergen-crude-pico-hydroelectricity-and-gravity-powered-lamps/18270 "2019-01-10T14:41:14Z")

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It’s a rather simple mod, but I’ve created two simple vehicle parts that can be used to create kinetic energy out of… Nothing. It’s on the player to use these responsibly and place them in places that make sense. Axle w…

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## [Earlygame Progression Mod](https://discourse.cataclysmdda.org/t/earlygame-progression-mod/15742)

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**Author:** [@ObsidianBottle](https://discourse.cataclysmdda.org/u/ObsidianBottle)\
**Replies:** 3\
**Last updated:** [January 10, 2019, 5:11am UTC](https://discourse.cataclysmdda.org/t/earlygame-progression-mod/15742 "2019-01-10T05:11:56Z")

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"A mod that attempts to improve the early game by adding more of a progression to crafting at the start of game." This is my first time making a mod, so if I goofed up or done something unoptimal, please let me know. P…

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## [Early Game Mutations Mod](https://discourse.cataclysmdda.org/t/early-game-mutations-mod/15974)

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**Author:** [@Narroe](https://discourse.cataclysmdda.org/u/Narroe)\
**Replies:** 4\
**Last updated:** [January 9, 2019, 11:07pm UTC](https://discourse.cataclysmdda.org/t/early-game-mutations-mod/15974 "2019-01-09T23:07:43Z")

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Hey y’all. I decided to make a mod that allows early game (or new) characters to access several mutagens reliably (but not necessarily easily). The mod comes with a new building, with two start scenarios, and a custom p…

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## [Method of Expanding The CDDA Map: Real Life Landmarks, Continents, Oceans, Etc](https://discourse.cataclysmdda.org/t/method-of-expanding-the-cdda-map-real-life-landmarks-continents-oceans-etc/18246)

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**Author:** [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Replies:** 1\
**Last updated:** [January 8, 2019, 4:06pm UTC](https://discourse.cataclysmdda.org/t/method-of-expanding-the-cdda-map-real-life-landmarks-continents-oceans-etc/18246 "2019-01-08T16:06:51Z")

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So one of the major things that is missing at this time from CDDA is major landmarks, real life cities, and a method of determining exactly where you are in the United States, apart from being vaguely in “New England”. I…

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## [Computers for research and fun](https://discourse.cataclysmdda.org/t/computers-for-research-and-fun/17959)

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**Author:** [@Blaze1711](https://discourse.cataclysmdda.org/u/Blaze1711)\
**Replies:** 24\
**Last updated:** [January 5, 2019, 8:52am UTC](https://discourse.cataclysmdda.org/t/computers-for-research-and-fun/17959 "2019-01-05T08:52:18Z")

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I’m working on a mod according to my idea, as posted here and the original post. The general idea of the mod is to add more electronic devices with various utilities, more uses for the computers skill, as well as to inc…

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## [Disable hacked bots](https://discourse.cataclysmdda.org/t/disable-hacked-bots/17547)

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**Author:** [@Shard](https://discourse.cataclysmdda.org/u/Shard)\
**Replies:** 11\
**Last updated:** [January 3, 2019, 5:56pm UTC](https://discourse.cataclysmdda.org/t/disable-hacked-bots/17547 "2019-01-03T17:56:16Z")

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If you can hack it, you can turn it into an item form. Exception: Broken cyborg. (Base game + national guard camps) Can add to an existing world by modifying the save’s mods.json and adding “disable\_bots” for base game,…

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## [Improved deconstruction](https://discourse.cataclysmdda.org/t/improved-deconstruction/18184)

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**Author:** [@Umbra.Animo](https://discourse.cataclysmdda.org/u/Umbra.Animo)\
**Replies:** 3\
**Last updated:** [January 2, 2019, 6:24pm UTC](https://discourse.cataclysmdda.org/t/improved-deconstruction/18184 "2019-01-02T18:24:50Z")

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i think having some better methods for scraping items would be nice. example it takes a hour to make thread from a rag. going to guess that since cutting is needed your cutting the rag to threads but having some proper s…

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## [Fungal infection while wearing full power armor?](https://discourse.cataclysmdda.org/t/fungal-infection-while-wearing-full-power-armor/18099)

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**Author:** [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Replies:** 13\
**Last updated:** [December 30, 2018, 7:08am UTC](https://discourse.cataclysmdda.org/t/fungal-infection-while-wearing-full-power-armor/18099 "2018-12-30T07:08:40Z")

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So I was exterminating a massive infestation of fungus I ran across while exploring, and suddenly I had the terrifying mutation, there were robots attacking me, and I saw a “generator” which was “fleeing”. I was in the m…

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## [Rotating and why it should be there](https://discourse.cataclysmdda.org/t/rotating-and-why-it-should-be-there/17978)

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**Author:** [@Umbra.Animo](https://discourse.cataclysmdda.org/u/Umbra.Animo)\
**Replies:** 14\
**Last updated:** [December 29, 2018, 12:51am UTC](https://discourse.cataclysmdda.org/t/rotating-and-why-it-should-be-there/17978 "2018-12-29T00:51:41Z")

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i think we should be able to rotate items not only furniture but vehicles,well the ones you can drag by hand any way. but also their parts mostly things like mini fridges and bed not every part but more internal thing th…

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## [Transplant trees mod help](https://discourse.cataclysmdda.org/t/transplant-trees-mod-help/18102)

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**Author:** [@Medi\_Ding](https://discourse.cataclysmdda.org/u/Medi_Ding)\
**Replies:** 0\
**Last updated:** [December 26, 2018, 9:33pm UTC](https://discourse.cataclysmdda.org/t/transplant-trees-mod-help/18102 "2018-12-26T21:33:17Z")

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I’m not trying to implement a way to make trees grow, but I want to at least be able to transplant useful trees to my base. This is the json I’ve done: Constructions: { “type” : “construction”, “description” : “Dig …

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## [The alternate ends of the world](https://discourse.cataclysmdda.org/t/the-alternate-ends-of-the-world/18078)

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**Author:** [@Umbra.Animo](https://discourse.cataclysmdda.org/u/Umbra.Animo)\
**Replies:** 4\
**Last updated:** [December 25, 2018, 4:51pm UTC](https://discourse.cataclysmdda.org/t/the-alternate-ends-of-the-world/18078 "2018-12-25T16:51:22Z")

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I think a fun sort of idea to play are world scenarios. these affect the world you play on itself over the character. example. The flooded world. The main level of the game is all deep water tho only on outside blocks. …

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## [Mod Incorporating Additions to C++ Source?](https://discourse.cataclysmdda.org/t/mod-incorporating-additions-to-c-source/18049)

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**Author:** [@pawpads](https://discourse.cataclysmdda.org/u/pawpads)\
**Replies:** 4\
**Last updated:** [December 24, 2018, 7:50pm UTC](https://discourse.cataclysmdda.org/t/mod-incorporating-additions-to-c-source/18049 "2018-12-24T19:50:51Z")

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I’m currently trying to create a mod that adds further evolutions (upgrades) to existing monsters in the game. As a part of making these additional creatures more difficult than their previous forms, I want to incorporat…

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## [Vehicle connect](https://discourse.cataclysmdda.org/t/vehicle-connect/17940)

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**Author:** [@Umbra.Animo](https://discourse.cataclysmdda.org/u/Umbra.Animo)\
**Replies:** 5\
**Last updated:** [December 24, 2018, 3:29pm UTC](https://discourse.cataclysmdda.org/t/vehicle-connect/17940 "2018-12-24T15:29:21Z")

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i think a cool idea would be to connect vehicles. know i mean two kinds. the first is to actully connect them like it took me like 2 in game hours to connect two shopping carts know i would say what you connect would sa…

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## [Lootable Minutes Mod](https://discourse.cataclysmdda.org/t/lootable-minutes-mod/17889)

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**Author:** [@Weyrling](https://discourse.cataclysmdda.org/u/Weyrling)\
**Replies:** 22\
**Last updated:** [December 14, 2018, 9:01pm UTC](https://discourse.cataclysmdda.org/t/lootable-minutes-mod/17889 "2018-12-14T21:01:21Z")

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A quick mod I made to figure out how LUA and CDDA work together. Upon creating a new character or loading a savegame you will obtain a Temporal Net. Edit: Now you cast the net and it slows you down every turn while slo…

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## [Deconstruct idea](https://discourse.cataclysmdda.org/t/deconstruct-idea/18050)

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**Author:** [@Umbra.Animo](https://discourse.cataclysmdda.org/u/Umbra.Animo)\
**Replies:** 0\
**Last updated:** [December 23, 2018, 9:46pm UTC](https://discourse.cataclysmdda.org/t/deconstruct-idea/18050 "2018-12-23T21:46:29Z")

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i think the option to also deconstruct walls and roof/floors would be a good idea. and a support screen so you could tell how effective the roof support is. this way you can base your deconstruction and new builds based …

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## [Working on a new graphical overmap font](https://discourse.cataclysmdda.org/t/working-on-a-new-graphical-overmap-font/17982)

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**Author:** [@Stone](https://discourse.cataclysmdda.org/u/Stone)\
**Replies:** 20\
**Last updated:** [December 22, 2018, 2:33am UTC](https://discourse.cataclysmdda.org/t/working-on-a-new-graphical-overmap-font/17982 "2018-12-22T02:33:50Z")

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after playing with the retrodays overmap font for a while i decided to make a few changes, currently WIP but this is what i have so far (literally just whipped this up in a few minutes so its nothing fancy but im working…

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## [Plazma-rush's mods](https://discourse.cataclysmdda.org/t/plazma-rushs-mods/18030)

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**Author:** [@plazma\_rush](https://discourse.cataclysmdda.org/u/plazma_rush)\
**Replies:** 2\
**Last updated:** [December 21, 2018, 12:25pm UTC](https://discourse.cataclysmdda.org/t/plazma-rushs-mods/18030 "2018-12-21T12:25:45Z")

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Hoi! I’ve been modding Cataclysm for some time now and I’ve decided to make a post here to dump some of the stuff I’ve made. So far I’ve only got this one pretty lame mod ready for actual use, but if I ever finish anyth…

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## [Part replacment](https://discourse.cataclysmdda.org/t/part-replacment/18013)

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**Author:** [@Umbra.Animo](https://discourse.cataclysmdda.org/u/Umbra.Animo)\
**Replies:** 4\
**Last updated:** [December 20, 2018, 4:51pm UTC](https://discourse.cataclysmdda.org/t/part-replacment/18013 "2018-12-20T16:51:54Z")

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personally i feel that when we replace a part on a vehicle can be a real pain when its the frame it could take a day to replace a single part i think the option to replace a part with a higher grade part would be a good …

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## [Idea for mutations changes](https://discourse.cataclysmdda.org/t/idea-for-mutations-changes/18005)

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**Author:** [@Umbra.Animo](https://discourse.cataclysmdda.org/u/Umbra.Animo)\
**Replies:** 0\
**Last updated:** [December 19, 2018, 5:27pm UTC](https://discourse.cataclysmdda.org/t/idea-for-mutations-changes/18005 "2018-12-19T17:27:40Z")

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so one change is mutations that “evolve” over time. or more you get used to it i hate how the getting new limbs mutations do really do anything worthwhile but again that’s new arms why can’t i wield more and stuff. i wou…

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## [Carfting time based partly on tools](https://discourse.cataclysmdda.org/t/carfting-time-based-partly-on-tools/17962)

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**Author:** [@Umbra.Animo](https://discourse.cataclysmdda.org/u/Umbra.Animo)\
**Replies:** 0\
**Last updated:** [December 16, 2018, 7:01pm UTC](https://discourse.cataclysmdda.org/t/carfting-time-based-partly-on-tools/17962 "2018-12-16T19:01:54Z")

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i think it would be interasting if the tool your using also affects the time it takes to craft something to a degree. example using a hacksaw to cut through a heavy frame takes a hour. using a electric saw should take mo…

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## [A couple random idea](https://discourse.cataclysmdda.org/t/a-couple-random-idea/17946)

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**Author:** [@Umbra.Animo](https://discourse.cataclysmdda.org/u/Umbra.Animo)\
**Replies:** 0\
**Last updated:** [December 16, 2018, 12:14am UTC](https://discourse.cataclysmdda.org/t/a-couple-random-idea/17946 "2018-12-16T00:14:54Z")

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firewood. basically logs cut in half it cooks much better than logs but take some more work since you have to cut it. wood storage. a small shack you can store firewood and logs. also comes in a small holder form for i…

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## [Thoughts on fungus](https://discourse.cataclysmdda.org/t/thoughts-on-fungus/17647)

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**Author:** [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Replies:** 42\
**Last updated:** [December 15, 2018, 1:28am UTC](https://discourse.cataclysmdda.org/t/thoughts-on-fungus/17647 "2018-12-15T01:28:07Z")

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I imagine I’m far from the only person with fungus turned off because it’s just too much of a damned pain in the ass to keep the weeds under control constantly. I’ve been thinking about why. I love the fungus as an enem…

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## [Assigning multiple ammunition types to a magazine](https://discourse.cataclysmdda.org/t/assigning-multiple-ammunition-types-to-a-magazine/17903)

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**Author:** [@Surprised\_Cephamorph](https://discourse.cataclysmdda.org/u/Surprised_Cephamorph)\
**Replies:** 6\
**Last updated:** [December 14, 2018, 10:46pm UTC](https://discourse.cataclysmdda.org/t/assigning-multiple-ammunition-types-to-a-magazine/17903 "2018-12-14T22:46:36Z")

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So, after a rather frustrating occurrence in my latest run, being that of converting my SvS to .223 for easier access to cartridges, I found that there was no stripper clip available for .223. This made me sad, So I deci…

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## [Add Bandits](https://discourse.cataclysmdda.org/t/add-bandits/11526)

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**Author:** [@GovTD](https://discourse.cataclysmdda.org/u/GovTD)\
**Replies:** 86\
**Last updated:** [December 14, 2018, 7:54pm UTC](https://discourse.cataclysmdda.org/t/add-bandits/11526 "2018-12-14T19:54:00Z")

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This is a mod that does just what the title states: It add people (some with guns) into the game who try to kill you. Simple enough. This mod was mostly just a test to see how this whole modding thing worked out, but the…

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## [Some Old Basement Designs/Redesigns](https://discourse.cataclysmdda.org/t/some-old-basement-designs-redesigns/17847)

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**Author:** [@Rogue\_Yun](https://discourse.cataclysmdda.org/u/Rogue_Yun)\
**Replies:** 7\
**Last updated:** [December 13, 2018, 6:44am UTC](https://discourse.cataclysmdda.org/t/some-old-basement-designs-redesigns/17847 "2018-12-13T06:44:00Z")

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Here are some links to some old basement designs of mine. I couldn’t seem to get them to work. Something to do with linting. The goal was to add more diversity to the basements of the game. If someone wants to help move…

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## [Zoos & Escaped Animals](https://discourse.cataclysmdda.org/t/zoos-escaped-animals/17862)

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**Author:** [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Replies:** 6\
**Last updated:** [December 12, 2018, 11:27pm UTC](https://discourse.cataclysmdda.org/t/zoos-escaped-animals/17862 "2018-12-12T23:27:41Z")

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So there were plenty of zoos before the cataclysm. What happened to the animals? I’m sure many of them starved, and probably revived as zombies in their cages. But some might have escaped, before or after they became zo…

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## [Adaptive Enemy Evolution](https://discourse.cataclysmdda.org/t/adaptive-enemy-evolution/17841)

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**Author:** [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Replies:** 10\
**Last updated:** [December 11, 2018, 5:04pm UTC](https://discourse.cataclysmdda.org/t/adaptive-enemy-evolution/17841 "2018-12-11T17:04:56Z")

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Presently, zombies can mutate to a new more dangerous form after a period of time or interaction with a zombie master. I was thinking an additional mechanic might be also implemented: Adaptive evolution. Basically, if y…

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