# The Lab

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=12

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 13

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## [GunWorld mod - WIP shotgun test](https://discourse.cataclysmdda.org/t/gunworld-mod-wip-shotgun-test/18000)

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**Author:** [@Runningsky](https://discourse.cataclysmdda.org/u/Runningsky)\
**Replies:** 8\
**Last updated:** [March 23, 2019, 3:24pm UTC](https://discourse.cataclysmdda.org/t/gunworld-mod-wip-shotgun-test/18000 "2019-03-23T15:24:25Z")

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This is a gun mod. as stated in the title. My little goal is to make 1000+ guns, and a whole bunch of other outfits… :confounded: I will try to Built in Chinese and English. And all the tileset. This takes a l…

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## [У меня есть некоторые вопросы и предложения](https://discourse.cataclysmdda.org/t/topic/18907)

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**Author:** [@Danilius\_The\_sh\_t](https://discourse.cataclysmdda.org/u/Danilius_The_sh_t)\
**Replies:** 7\
**Last updated:** [March 20, 2019, 8:00am UTC](https://discourse.cataclysmdda.org/t/topic/18907 "2019-03-20T08:00:21Z")

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Можете добавить : 1.Приручение животных? 2.NPC которые могут обсуждать разные темы с игроком и другими NPC? Например: NPC1:Каким оружием любишь пользоваться? NPC2:Ударным.А что? NPC1: Скучно.Поэтому я решил поговори…

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## [New menu functionality for NPCs and factions](https://discourse.cataclysmdda.org/t/new-menu-functionality-for-npcs-and-factions/19282)

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**Author:** [@dpwb](https://discourse.cataclysmdda.org/u/dpwb)\
**Replies:** 2\
**Last updated:** [March 18, 2019, 6:50pm UTC](https://discourse.cataclysmdda.org/t/new-menu-functionality-for-npcs-and-factions/19282 "2019-03-18T18:50:32Z")

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Just a PSA because I’ve added a feature that may be easily overlooked. For around 5 years now the # key opened a menu of game factions, and for around 5 years, they had no in-game purpose at all. I’ve taken over the # …

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## [Developing a "fortified Evac shelter" structure](https://discourse.cataclysmdda.org/t/developing-a-fortified-evac-shelter-structure/17837)

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**Author:** [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Replies:** 18\
**Last updated:** [March 18, 2019, 2:13pm UTC](https://discourse.cataclysmdda.org/t/developing-a-fortified-evac-shelter-structure/17837 "2019-03-18T14:13:10Z")

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I’m working on this as part of my dialogue update (you can wind up going to these places based on stories from NPCs that have been here), and have hit the point where I could use some feedback. I’m making “fortified Eva…

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## [PoraComp Mod Thread](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354)

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**Author:** [@Poragon](https://discourse.cataclysmdda.org/u/Poragon)\
**Replies:** 44\
**Last updated:** [March 18, 2019, 6:30am UTC](https://discourse.cataclysmdda.org/t/poracomp-mod-thread/16354 "2019-03-18T06:30:54Z")

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Heyo all, stopin’ by to drop a link for my now on github mod PoraComp. PoraComp is a mod created by myself for the purpose of compiling my mods into one easy to install package, as well as adding bits and bobs that did …

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## [Future LUA Removing](https://discourse.cataclysmdda.org/t/future-lua-removing/19122)

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**Author:** [@Adevald](https://discourse.cataclysmdda.org/u/Adevald)\
**Replies:** 12\
**Last updated:** [March 15, 2019, 7:58am UTC](https://discourse.cataclysmdda.org/t/future-lua-removing/19122 "2019-03-15T07:58:33Z")

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On github has some LUA infrastructure remove. And i have some questions. How i can make some “complicated” and nonstandart gameplay mod features? I think json is not enough for everything.

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## [JSON form editors utilites](https://discourse.cataclysmdda.org/t/json-form-editors-utilites/19214)

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**Author:** [@Adevald](https://discourse.cataclysmdda.org/u/Adevald)\
**Replies:** 0\
**Last updated:** [March 14, 2019, 2:39pm UTC](https://discourse.cataclysmdda.org/t/json-form-editors-utilites/19214 "2019-03-14T14:39:32Z")

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Im a layman in that topic, and whole my modding work happen i NotePad++. But as a practice show, all work with JSONs can be simplified, and quicker. Especially with map vehicle edition. Maybe its just my dreams…

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## [New help text on git and github for the guide for 1st time modders](https://discourse.cataclysmdda.org/t/new-help-text-on-git-and-github-for-the-guide-for-1st-time-modders/18917)

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**Author:** [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)\
**Replies:** 9\
**Last updated:** [March 14, 2019, 5:41am UTC](https://discourse.cataclysmdda.org/t/new-help-text-on-git-and-github-for-the-guide-for-1st-time-modders/18917 "2019-03-14T05:41:24Z")

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I’ve added the following text to the guide for 1st time modders. Please review and tell me if this makes any sense to you. I know how git works, so it makes sense to me, but communication is tricky. A brief introducti…

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## [Suggestion: blobs generate "a squishing noise" not "footsteps"](https://discourse.cataclysmdda.org/t/suggestion-blobs-generate-a-squishing-noise-not-footsteps/19181)

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**Author:** [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)\
**Replies:** 1\
**Last updated:** [March 12, 2019, 1:54am UTC](https://discourse.cataclysmdda.org/t/suggestion-blobs-generate-a-squishing-noise-not-footsteps/19181 "2019-03-12T01:54:34Z")

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Currently when you overhear Blobs moving around, the sound heard is “footsteps.” “A squishing noise” seems more appropriate, since they have no feet.

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## [\[WIP\] Looking at the sky around player position](https://discourse.cataclysmdda.org/t/wip-looking-at-the-sky-around-player-position/18594)

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**Author:** [@int\_ua](https://discourse.cataclysmdda.org/u/int_ua)\
**Replies:** 6\
**Last updated:** [March 11, 2019, 7:12am UTC](https://discourse.cataclysmdda.org/t/wip-looking-at-the-sky-around-player-position/18594 "2019-03-11T07:12:40Z")

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First PR is merged. This thread exists to track ideas for further improvement: Displaying wind, temperature, humidity and pressure info in the same window. Allowing some weather to block viewing what’s behind it. Bas…

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## [Annyone have experirnce with unreal engine?](https://discourse.cataclysmdda.org/t/annyone-have-experirnce-with-unreal-engine/19149)

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**Author:** [@Estranged](https://discourse.cataclysmdda.org/u/Estranged)\
**Replies:** 2\
**Last updated:** [March 10, 2019, 6:42pm UTC](https://discourse.cataclysmdda.org/t/annyone-have-experirnce-with-unreal-engine/19149 "2019-03-10T18:42:21Z")

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I’ve got the idea of using cataclysm as a base to learn unreal engine. I’m basically starting from scratch, but any help I find online includes extra stuff to what i’m after. Anyone on here know the workings of unreal …

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## [So you want to hide in a mail box](https://discourse.cataclysmdda.org/t/so-you-want-to-hide-in-a-mail-box/19144)

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**Author:** [@Fris0uman](https://discourse.cataclysmdda.org/u/Fris0uman)\
**Replies:** 5\
**Last updated:** [March 10, 2019, 9:01am UTC](https://discourse.cataclysmdda.org/t/so-you-want-to-hide-in-a-mail-box/19144 "2019-03-10T09:01:24Z")

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Well you’re in luck because it might soon be possible ! #28593 is introducing hiding as a new action available to the player (and to some extent everybody else) Here’s the current state of affairs as to what can hide w…

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## [r/cataclysmdda - CDDA Linux Launcher Poll](https://discourse.cataclysmdda.org/t/r-cataclysmdda-cdda-linux-launcher-poll/19069)

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**Author:** [@jhagrid77](https://discourse.cataclysmdda.org/u/jhagrid77)\
**Replies:** 0\
**Last updated:** [March 5, 2019, 3:05am UTC](https://discourse.cataclysmdda.org/t/r-cataclysmdda-cdda-linux-launcher-poll/19069 "2019-03-05T03:05:11Z")

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## [MshockXotto+ tileset (new thread)](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330)

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**Author:** [@xotto2](https://discourse.cataclysmdda.org/u/xotto2)\
**Replies:** 122\
**Last updated:** [March 4, 2019, 2:13am UTC](https://discourse.cataclysmdda.org/t/mshockxotto-tileset-new-thread/15330 "2019-03-04T02:13:08Z")

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current version: patch12 (experimental 7432) download tileset download cosmetics mod for mx+tileset If you want opaque tree version, change treeO.png to tree.png

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## [Thoughts on changing the game start date](https://discourse.cataclysmdda.org/t/thoughts-on-changing-the-game-start-date/18628)

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**Author:** [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Replies:** 14\
**Last updated:** [March 3, 2019, 6:34pm UTC](https://discourse.cataclysmdda.org/t/thoughts-on-changing-the-game-start-date/18628 "2019-03-03T18:34:11Z")

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GitHub issue for more context: https://github.com/CleverRaven/Cataclysm-DDA/issues/28000 As we continue to make the game more realistic, early spring start is becoming more and more difficult. This is as it should be, b…

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## [Really Bad Day custom Starts, Rescrewed Edition](https://discourse.cataclysmdda.org/t/really-bad-day-custom-starts-rescrewed-edition/19040)

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**Author:** [@begginfokillz](https://discourse.cataclysmdda.org/u/begginfokillz)\
**Replies:** 2\
**Last updated:** [March 2, 2019, 6:05pm UTC](https://discourse.cataclysmdda.org/t/really-bad-day-custom-starts-rescrewed-edition/19040 "2019-03-02T18:05:17Z")

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hi everyone, i just finished a custom starts mod while i wait for the new stable update of the game, please do enjoy, and tell me what you think. screenshots included too! starts i have made for your suffering: “name”…

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## [Reverse-gear vehicle handling is counterintuitive](https://discourse.cataclysmdda.org/t/reverse-gear-vehicle-handling-is-counterintuitive/18954)

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**Author:** [@VIVIT](https://discourse.cataclysmdda.org/u/VIVIT)\
**Replies:** 5\
**Last updated:** [February 27, 2019, 2:09am UTC](https://discourse.cataclysmdda.org/t/reverse-gear-vehicle-handling-is-counterintuitive/18954 "2019-02-27T02:09:09Z")

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To be fair, it’s counterintuitive at first in real life, too, but in the game it’s doubly counterintuitive by being the opposite. I tested this out in-game, to see exactly how hard turns behave at 1t/t on a bicycle. The…

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## [Android error (android cdda)](https://discourse.cataclysmdda.org/t/android-error-android-cdda/18872)

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**Author:** [@Foxyguard](https://discourse.cataclysmdda.org/u/Foxyguard)\
**Replies:** 2\
**Last updated:** [February 21, 2019, 7:13am UTC](https://discourse.cataclysmdda.org/t/android-error-android-cdda/18872 "2019-02-21T07:13:07Z")

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Thanks gam i lost my stanag rifle and my bandages DEBUG : item location does not point to valid item FUNCTION : void item\_location::remove\_item() FILE : /var/lib/jenkins/workspace/Cataclysm-Android/android/app/…

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## [Worn item causing game crash when activated need help finding the cause](https://discourse.cataclysmdda.org/t/worn-item-causing-game-crash-when-activated-need-help-finding-the-cause/18858)

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**Author:** [@Desmont](https://discourse.cataclysmdda.org/u/Desmont)\
**Replies:** 3\
**Last updated:** [February 20, 2019, 10:15pm UTC](https://discourse.cataclysmdda.org/t/worn-item-causing-game-crash-when-activated-need-help-finding-the-cause/18858 "2019-02-20T22:15:26Z")

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trying out adding an item and a recipe to the game and just ran into this crash that i’m not sure how to fix the items work as expected if its not worn but wearing causes a crash this doesn’t seem to happen to the item i…

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## [The way to translate a mods](https://discourse.cataclysmdda.org/t/the-way-to-translate-a-mods/18739)

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**Author:** [@Adevald](https://discourse.cataclysmdda.org/u/Adevald)\
**Replies:** 1\
**Last updated:** [February 13, 2019, 3:01pm UTC](https://discourse.cataclysmdda.org/t/the-way-to-translate-a-mods/18739 "2019-02-13T15:01:50Z")

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Sup. Is anyone knows how to make a universal mod translition. So that the mod has several available languages ​​at once. Maybe from “.mo” files? I dunno. I try to seek code realization of that thing.

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## [Telescopic Mirror and Cornershot](https://discourse.cataclysmdda.org/t/telescopic-mirror-and-cornershot/18592)

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**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 8\
**Last updated:** [February 5, 2019, 10:04am UTC](https://discourse.cataclysmdda.org/t/telescopic-mirror-and-cornershot/18592 "2019-02-05T10:04:48Z")

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Two things that would make clearing corners much safer and easier: A telescopic mirror (or other handheld mirror) and a Cornershot. The mirror will allow you to peek around a corner without exposing yourself (to check fo…

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## [StatsThroughSkills II](https://discourse.cataclysmdda.org/t/statsthroughskills-ii/10627)

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**Author:** [@Xfin](https://discourse.cataclysmdda.org/u/Xfin)\
**Replies:** 44\
**Last updated:** [February 5, 2019, 4:33am UTC](https://discourse.cataclysmdda.org/t/statsthroughskills-ii/10627 "2019-02-05T04:33:28Z")

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Ok so here loved the idea of this mod but it felt like it had a ‘few’ minor problems… so here looked around for ways here could possible change the flaws and the results are http://puu.sh/kuqu6.zip (edit, minor oversigh…

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## [Concept: Big Endgame Challenge/Win States?](https://discourse.cataclysmdda.org/t/concept-big-endgame-challenge-win-states/18295)

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**Author:** [@Volginsqueaky](https://discourse.cataclysmdda.org/u/Volginsqueaky)\
**Replies:** 11\
**Last updated:** [February 3, 2019, 8:58am UTC](https://discourse.cataclysmdda.org/t/concept-big-endgame-challenge-win-states/18295 "2019-02-03T08:58:00Z")

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Granted I know CDDA is primarily a sandbox apocalypse for all of us to goof around in, but I can’t stop from wondering about the feasibility of implementing a sort of gamemode based on a timed challenge for the player to…

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## [Whaley's mods: Big Buildings, River Buildings, & Seedy Locations](https://discourse.cataclysmdda.org/t/whaleys-mods-big-buildings-river-buildings-seedy-locations/15750)

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**Author:** [@nornagon](https://discourse.cataclysmdda.org/u/nornagon)\
**Replies:** 11\
**Last updated:** [February 2, 2019, 5:18pm UTC](https://discourse.cataclysmdda.org/t/whaleys-mods-big-buildings-river-buildings-seedy-locations/15750 "2019-02-02T17:18:44Z")

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The OG Whaley has been releasing a few mods on reddit recently: Big Buildings, with a giant stadium & zoo, plus a new zoo start scenario. River Buildings, which makes exploring rivers way cooler. Seedy Spots, to gru…

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## [Armor Up! A mod to make armor more better. New PA Utilities pack!](https://discourse.cataclysmdda.org/t/armor-up-a-mod-to-make-armor-more-better-new-pa-utilities-pack/15449)

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**Author:** [@darktoes](https://discourse.cataclysmdda.org/u/darktoes)\
**Replies:** 45\
**Last updated:** [February 2, 2019, 1:53am UTC](https://discourse.cataclysmdda.org/t/armor-up-a-mod-to-make-armor-more-better-new-pa-utilities-pack/15449 "2019-02-02T01:53:51Z")

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This is a (for now) pair of mods starting to implement some advanced armor options for players. Current packs: Survivor Expansion Power Armor Utilities Survior Expansion adds: Survivor Skinsuit So in my current run…

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## [Deployable Weapons: Mortars, Anti-tank rifles, etc](https://discourse.cataclysmdda.org/t/deployable-weapons-mortars-anti-tank-rifles-etc/17843)

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**Author:** [@nameless\_survivor](https://discourse.cataclysmdda.org/u/nameless_survivor)\
**Replies:** 49\
**Last updated:** [February 1, 2019, 3:49am UTC](https://discourse.cataclysmdda.org/t/deployable-weapons-mortars-anti-tank-rifles-etc/17843 "2019-02-01T03:49:21Z")

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So I was wondering if current game mechanics could support weapons systems which a player could carry, but not necessarily fire from the shoulder. You would have to deploy them like a piece of furniture in order to fire …

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## [Hightech tool idea](https://discourse.cataclysmdda.org/t/hightech-tool-idea/17963)

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**Author:** [@Umbra.Animo](https://discourse.cataclysmdda.org/u/Umbra.Animo)\
**Replies:** 2\
**Last updated:** [January 29, 2019, 2:20am UTC](https://discourse.cataclysmdda.org/t/hightech-tool-idea/17963 "2019-01-29T02:20:02Z")

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so for a few new tool ideas. plasma/laser welder. both are very fast and low power cost though the plasma is the higher of the two it uses nuclear cells as fuel while the laser is just a batterys and is the highest norma…

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## [The Warlock Mod](https://discourse.cataclysmdda.org/t/the-warlock-mod/18285)

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**Author:** [@Terror](https://discourse.cataclysmdda.org/u/Terror)\
**Replies:** 10\
**Last updated:** [January 29, 2019, 1:31am UTC](https://discourse.cataclysmdda.org/t/the-warlock-mod/18285 "2019-01-29T01:31:42Z")

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Hey this is just to introduce my warlock class mod. Download at the bottom The Warlock A powerful Warlock in the old world, you were a master of the arcane and occult arts alike, unlike the rare but typical magic user…

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## [Homeless camp scenario start](https://discourse.cataclysmdda.org/t/homeless-camp-scenario-start/17778)

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**Author:** [@Wayticus](https://discourse.cataclysmdda.org/u/Wayticus)\
**Replies:** 7\
**Last updated:** [January 28, 2019, 11:32pm UTC](https://discourse.cataclysmdda.org/t/homeless-camp-scenario-start/17778 "2019-01-28T23:32:30Z")

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As the title says new scenario, starts in a homeless camp, I didn’t see one like this already made, and wanted to RP one myself, thought I’d share it. Is limited to survivor, tweaker, crackhead, and hobo, no bonus points…

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## [Hmmm a android bug](https://discourse.cataclysmdda.org/t/hmmm-a-android-bug/18568)

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**Author:** [@Foxyguard](https://discourse.cataclysmdda.org/u/Foxyguard)\
**Replies:** 8\
**Last updated:** [January 27, 2019, 8:38pm UTC](https://discourse.cataclysmdda.org/t/hmmm-a-android-bug/18568 "2019-01-27T20:38:25Z")

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So i tried newest catalysm version i turned on only option software rendering and it instantly turned itself off after i did everything i had to do like i wonder whats the cause of it

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