# The Lab

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=10

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 11

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## [Gun Modding Aid](https://discourse.cataclysmdda.org/t/gun-modding-aid/20429)

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**Author:** [@Minecrafter\_Next\_Gen](https://discourse.cataclysmdda.org/u/Minecrafter_Next_Gen)\
**Replies:** 4\
**Last updated:** [July 12, 2019, 11:08am UTC](https://discourse.cataclysmdda.org/t/gun-modding-aid/20429 "2019-07-12T11:08:02Z")

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Hello. I am adding a new laser weapon to the game, and I need aid. I want for it to be able to not use a UPS to draw power from, rather storing all needed power within itself, recharged via a hand crank. Is this possible…

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## [Tool for loadbaring walls?](https://discourse.cataclysmdda.org/t/tool-for-loadbaring-walls/20695)

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**Author:** [@ecchi\_squid](https://discourse.cataclysmdda.org/u/ecchi_squid)\
**Replies:** 8\
**Last updated:** [July 10, 2019, 4:25am UTC](https://discourse.cataclysmdda.org/t/tool-for-loadbaring-walls/20695 "2019-07-10T04:25:55Z")

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Wouldn’t it be nice if you didn’t have to run the risk of your house collapsing while making modifications to the walls? Perhaps we could add a device to tell us whether or not the ceiling will cave if a certain wall is …

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## [Expanding Lore and Detail (Update: 8-4-13)](https://discourse.cataclysmdda.org/t/expanding-lore-and-detail-update-8-4-13/334)

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**Author:** [@elricsfate](https://discourse.cataclysmdda.org/u/elricsfate)\
**Replies:** 78\
**Last updated:** [July 10, 2019, 2:00am UTC](https://discourse.cataclysmdda.org/t/expanding-lore-and-detail-update-8-4-13/334 "2019-07-10T02:00:11Z")

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Greetings everyone, I have begun working on the lore and detail present in the game. The first step will be to create more fleshed out content for all mobs in the game. Clicking the titles will allow you to view my work…

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## [Player overmap autotravel](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572)

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**Author:** [@dpwb](https://discourse.cataclysmdda.org/u/dpwb)\
**Replies:** 26\
**Last updated:** [July 8, 2019, 11:44pm UTC](https://discourse.cataclysmdda.org/t/player-overmap-autotravel/20572 "2019-07-08T23:44:01Z")

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Just letting you know, that in the overmap UI ( M key ) you can now specify a route for player to auto-travel to, it’s easy to miss so I thought i’d inform everyone here. PR is here https://github.com/CleverRaven/Catacl…

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## [Archery Nerfs and Drama](https://discourse.cataclysmdda.org/t/archery-nerfs-and-drama/20683)

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**Author:** [@Goosefather](https://discourse.cataclysmdda.org/u/Goosefather)\
**Replies:** 7\
**Last updated:** [July 8, 2019, 11:33pm UTC](https://discourse.cataclysmdda.org/t/archery-nerfs-and-drama/20683 "2019-07-08T23:33:41Z")

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I just switched from 0.D stable to experimental and found that crossbows (and bows probably but I haven’t checked) are massively nerfed. Damage on metal bolts went from (17+15+5AP) to (17+1AP) and the range which was alr…

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## [I would like to write long notes on the map](https://discourse.cataclysmdda.org/t/i-would-like-to-write-long-notes-on-the-map/20681)

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**Author:** [@latogato](https://discourse.cataclysmdda.org/u/latogato)\
**Replies:** 2\
**Last updated:** [July 7, 2019, 5:54pm UTC](https://discourse.cataclysmdda.org/t/i-would-like-to-write-long-notes-on-the-map/20681 "2019-07-07T17:54:22Z")

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I would like to write long notes on the map. Not a single character (glyph) with a color and a comment, but a colored text on a map. Like the attached picture. If there would a way to set the orientation (like vertical t…

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## [Kawaiimaidmod lua to C++](https://discourse.cataclysmdda.org/t/kawaiimaidmod-lua-to-c/19624)

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**Author:** [@Azure\_Soul\_Azur](https://discourse.cataclysmdda.org/u/Azure_Soul_Azur)\
**Replies:** 3\
**Last updated:** [June 30, 2019, 1:19am UTC](https://discourse.cataclysmdda.org/t/kawaiimaidmod-lua-to-c/19624 "2019-06-30T01:19:15Z")

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Soo… Came back now that I have the time. Only to find lua gone and kawaiimaid boned… Anyone looking into changing the lua over to the mains C++ so it can be made with json? Just wanna know if I should start learning C++ …

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## [Thinking of doing a mod that adds "ethnic" foods to grocery stores, recipies, any interested?](https://discourse.cataclysmdda.org/t/thinking-of-doing-a-mod-that-adds-ethnic-foods-to-grocery-stores-recipies-any-interested/20584)

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**Author:** [@Wayticus](https://discourse.cataclysmdda.org/u/Wayticus)\
**Replies:** 3\
**Last updated:** [June 28, 2019, 11:14am UTC](https://discourse.cataclysmdda.org/t/thinking-of-doing-a-mod-that-adds-ethnic-foods-to-grocery-stores-recipies-any-interested/20584 "2019-06-28T11:14:10Z")

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This will add item/recipie bloat to the game Maybe add in an “ethnic” food store too, (ethnic for the New England area) just to add a little home flavor for those not in the US. Who would like a taste of home in the ga…

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## [Carefully asking, is there a mod to well give an option to get Pregnant?](https://discourse.cataclysmdda.org/t/carefully-asking-is-there-a-mod-to-well-give-an-option-to-get-pregnant/14319)

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**Author:** [@deanec64](https://discourse.cataclysmdda.org/u/deanec64)\
**Replies:** 59\
**Last updated:** [February 3, 2019, 10:21am UTC](https://discourse.cataclysmdda.org/t/carefully-asking-is-there-a-mod-to-well-give-an-option-to-get-pregnant/14319 "2019-02-03T10:21:20Z")

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I’m simply wanting a Scenario where I can have a chance to recover civilization by the natural means. aka getting Pregnant, or getting others Pregnant. not a Zombie knock up thing.

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## [Cars to wrecks\_](https://discourse.cataclysmdda.org/t/cars-to-wrecks/15506)

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**Author:** [@GiMoe](https://discourse.cataclysmdda.org/u/GiMoe)\
**Replies:** 6\
**Last updated:** [June 27, 2019, 5:43am UTC](https://discourse.cataclysmdda.org/t/cars-to-wrecks/15506 "2019-06-27T05:43:46Z")

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I made a quick mod that replaces most vehicles in the cities and roads with the totaled wrecks… You know because it can always get harder. You will still be able to find somewhat intact vehicles, its just going to be a…

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## [Enemy starvation](https://discourse.cataclysmdda.org/t/enemy-starvation/18186)

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**Author:** [@Umbra.Animo](https://discourse.cataclysmdda.org/u/Umbra.Animo)\
**Replies:** 19\
**Last updated:** [June 27, 2019, 12:56am UTC](https://discourse.cataclysmdda.org/t/enemy-starvation/18186 "2019-06-27T00:56:25Z")

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or in other words i think “living” enemys aka not robots or zombies shoulld also be able to hunger and starve. example. i have a character in a former military outpost one of the second floor open walkways has a bunch of…

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## [Tileset creation and maintenance, help](https://discourse.cataclysmdda.org/t/tileset-creation-and-maintenance-help/20553)

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**Author:** [@DemAvalon](https://discourse.cataclysmdda.org/u/DemAvalon)\
**Replies:** 4\
**Last updated:** [June 26, 2019, 10:08am UTC](https://discourse.cataclysmdda.org/t/tileset-creation-and-maintenance-help/20553 "2019-06-26T10:08:28Z")

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Ok!, so what is tile\_config.json? how does it work? how does the game know which image is which on the tiles.png? where would I put my images in tiles.png? essentially what does one need to know in order to create and ma…

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## [Someway to make items in ChestHole Tileset to stay hidden if inside something?](https://discourse.cataclysmdda.org/t/someway-to-make-items-in-chesthole-tileset-to-stay-hidden-if-inside-something/12680)

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**Author:** [@ryan7251](https://discourse.cataclysmdda.org/u/ryan7251)\
**Replies:** 0\
**Last updated:** [October 6, 2016, 11:12pm UTC](https://discourse.cataclysmdda.org/t/someway-to-make-items-in-chesthole-tileset-to-stay-hidden-if-inside-something/12680 "2016-10-06T23:12:46Z")

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Ok so i really like the ChestHole tileset however it kind of bugs me i can see what is inside something without hitting e first is there a way to make items hidden till i check a container?

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## [Crafting a First Aid kit? (liquids + bottles?)](https://discourse.cataclysmdda.org/t/crafting-a-first-aid-kit-liquids-bottles/20403)

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**Author:** [@TechyBen](https://discourse.cataclysmdda.org/u/TechyBen)\
**Replies:** 2\
**Last updated:** [June 16, 2019, 3:24pm UTC](https://discourse.cataclysmdda.org/t/crafting-a-first-aid-kit-liquids-bottles/20403 "2019-06-16T15:24:57Z")

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I’m learning a few crafting modding steps. But have hit a little snag. Trying to craft a first aid kit, leaves me with either and empty plastic bottle, or inability to craft a first aid kit. As the bottle with the saline…

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## [Is drunk+food=moral bonus possible?](https://discourse.cataclysmdda.org/t/is-drunk-food-moral-bonus-possible/20237)

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**Author:** [@Estranged](https://discourse.cataclysmdda.org/u/Estranged)\
**Replies:** 3\
**Last updated:** [June 15, 2019, 2:29pm UTC](https://discourse.cataclysmdda.org/t/is-drunk-food-moral-bonus-possible/20237 "2019-06-15T14:29:00Z")

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Is it possible to have a food item that gives a bonus morale boost when you’re drunk/tipsy? How would it setup as a mod if so?

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## [Some recent weirdness](https://discourse.cataclysmdda.org/t/some-recent-weirdness/20305)

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**Author:** [@crazykiddeath](https://discourse.cataclysmdda.org/u/crazykiddeath)\
**Replies:** 37\
**Last updated:** [June 13, 2019, 11:44pm UTC](https://discourse.cataclysmdda.org/t/some-recent-weirdness/20305 "2019-06-13T23:44:30Z")

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I just updated and zombie evolution/food spoilage seem to have been reset or something and my save has rolled back to spring day 25. Also time passing during craft time seems to be a lot slower, it doesn’t take more in g…

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## [Starting Scenarios, C++, Professions, and forum ediquette questions/help](https://discourse.cataclysmdda.org/t/starting-scenarios-c-professions-and-forum-ediquette-questions-help/20355)

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**Author:** [@mrbrown](https://discourse.cataclysmdda.org/u/mrbrown)\
**Replies:** 2\
**Last updated:** [June 13, 2019, 7:15pm UTC](https://discourse.cataclysmdda.org/t/starting-scenarios-c-professions-and-forum-ediquette-questions-help/20355 "2019-06-13T19:15:54Z")

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First, I am unsure of what is considered good manners when it comes to making threads here. If I have several ideas that are somewhat related but could be done independently should I put them all in the same thread? Or …

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## [CDDA Keybindings Cheat sheet (PDF)](https://discourse.cataclysmdda.org/t/cdda-keybindings-cheat-sheet-pdf/20284)

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**Author:** [@neitsa](https://discourse.cataclysmdda.org/u/neitsa)\
**Replies:** 1\
**Last updated:** [June 9, 2019, 2:30pm UTC](https://discourse.cataclysmdda.org/t/cdda-keybindings-cheat-sheet-pdf/20284 "2019-06-09T14:30:43Z")

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Hello, I made a keybindings cheat sheet from the keybindings.json and vehicle.json files which ship with the game. The PDF file is available here on github. Fun stuff There are 414 shortcut entries for a total of 488 …

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## [New Faction:: Any feedback or ideas appreciated \[Testers Welcome!\]](https://discourse.cataclysmdda.org/t/new-faction-any-feedback-or-ideas-appreciated-testers-welcome/20249)

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**Author:** [@faefux](https://discourse.cataclysmdda.org/u/faefux)\
**Replies:** 41\
**Last updated:** [June 6, 2019, 7:23pm UTC](https://discourse.cataclysmdda.org/t/new-faction-any-feedback-or-ideas-appreciated-testers-welcome/20249 "2019-06-06T19:23:58Z")

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Hi, currently adding a new faction, having trouble with a few things but hopefully that should be dealt with soon. Apart from that heres the rough design for them, (sorry for the shitty formating, blame github…), would r…

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## [Jury Rigged Robots Crash to Main Menu Fix](https://discourse.cataclysmdda.org/t/jury-rigged-robots-crash-to-main-menu-fix/16266)

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**Author:** [@TheSalamanderDJ](https://discourse.cataclysmdda.org/u/TheSalamanderDJ)\
**Replies:** 3\
**Last updated:** [June 4, 2019, 7:19am UTC](https://discourse.cataclysmdda.org/t/jury-rigged-robots-crash-to-main-menu-fix/16266 "2019-06-04T07:19:01Z")

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I have taken the time to fix the crashes brought on by the current Jury Rigged Robots available through the launcher that causes the world creation to crash. Link below: https://drive.google.com/open?id=14WzjMIEsXPLHzWa…

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## [Even More Mutations Mod](https://discourse.cataclysmdda.org/t/even-more-mutations-mod/18711)

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**Author:** [@Uvi](https://discourse.cataclysmdda.org/u/Uvi)\
**Replies:** 15\
**Last updated:** [June 4, 2019, 12:34am UTC](https://discourse.cataclysmdda.org/t/even-more-mutations-mod/18711 "2019-06-04T00:34:48Z")

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Hi! This mod adds three new mutation branches: Crab, Snake and Rabbit, with some very minor changes to existing ones. Their respective mutagens and serums spawn in labs, and recipies can be learned from books that are a…

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## [Diagonal tiles consensus?](https://discourse.cataclysmdda.org/t/diagonal-tiles-consensus/20218)

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**Author:** [@lscruz](https://discourse.cataclysmdda.org/u/lscruz)\
**Replies:** 22\
**Last updated:** [June 2, 2019, 10:19am UTC](https://discourse.cataclysmdda.org/t/diagonal-tiles-consensus/20218 "2019-06-02T10:19:24Z")

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Hi guys! I’ve been tweaking the move\_cost code to account for the holed rotated vehicles ( I know Kevin wants to cover the holes with parts but man… i tried :expressionless: ). Anyways, so far diagonal tiles in general …

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## [No Freeze Mod Release](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709)

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**Author:** [@Poragon](https://discourse.cataclysmdda.org/u/Poragon)\
**Replies:** 23\
**Last updated:** [June 1, 2019, 10:28pm UTC](https://discourse.cataclysmdda.org/t/no-freeze-mod-release/16709 "2019-06-01T22:28:50Z")

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No frills, no fancy, no extras. Brought by the usual rigors survey methods showing a demand, no freeze is now out. No Freeze lowers the freezing point of all comestibles in the game, including water, to -1000 F. Due to …

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## [Battle Maid Redux, attempted translation + minor tweaks](https://discourse.cataclysmdda.org/t/battle-maid-redux-attempted-translation-minor-tweaks/15424)

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**Author:** [@Vermilion](https://discourse.cataclysmdda.org/u/Vermilion)\
**Replies:** 22\
**Last updated:** [May 24, 2019, 9:48am UTC](https://discourse.cataclysmdda.org/t/battle-maid-redux-attempted-translation-minor-tweaks/15424 "2019-05-24T09:48:20Z")

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Battle Maid Redux This is an attempted translation of the Battle Maid mod for C:DDA with some minor nerfs to the martial arts. This uses the same IDs as the original mod, so DO NOT use this mod at the same time with the…

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## [Psionics Mod \[WIP\]](https://discourse.cataclysmdda.org/t/psionics-mod-wip/15605)

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**Author:** [@SethSR](https://discourse.cataclysmdda.org/u/SethSR)\
**Replies:** 8\
**Last updated:** [June 4, 2018, 6:55pm UTC](https://discourse.cataclysmdda.org/t/psionics-mod-wip/15605 "2018-06-04T18:55:01Z")

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Hello! This is my first time posting here, and my first time modding a game! Don’t worry though, I’m a programmer by trade, so this should be doable (famous last words…). In recent years, I’ve taken a liking to the kind…

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## [Project Kawaii. Return of the Nekoshojou-Maid](https://discourse.cataclysmdda.org/t/project-kawaii-return-of-the-nekoshojou-maid/19829)

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**Author:** [@Azure\_Soul\_Azur](https://discourse.cataclysmdda.org/u/Azure_Soul_Azur)\
**Replies:** 12\
**Last updated:** [May 22, 2019, 10:06pm UTC](https://discourse.cataclysmdda.org/t/project-kawaii-return-of-the-nekoshojou-maid/19829 "2019-05-22T22:06:23Z")

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Poorly made. But somewhat useable. All info is in Project\_Kawaii\_Log.txt so check that. If someone wants to make it better feel free to. I’m pretty busy so there not much time to learn modding for this game. https://me…

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## [Announcing incoming new features for Sound Pack Developers](https://discourse.cataclysmdda.org/t/announcing-incoming-new-features-for-sound-pack-developers/19975)

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**Author:** [@mr\_sep](https://discourse.cataclysmdda.org/u/mr_sep)\
**Replies:** 22\
**Last updated:** [May 22, 2019, 7:48pm UTC](https://discourse.cataclysmdda.org/t/announcing-incoming-new-features-for-sound-pack-developers/19975 "2019-05-22T19:48:45Z")

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Hello! I’d like to announce that I’ve made a PR that will enable Sound Pack Developers to add a large number of new sound effects to their packs. Full list is in the PR itself and it can be found HERE. Few important fe…

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## [Faction Building](https://discourse.cataclysmdda.org/t/faction-building/20120)

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**Author:** [@faefux](https://discourse.cataclysmdda.org/u/faefux)\
**Replies:** 1\
**Last updated:** [May 21, 2019, 9:41am UTC](https://discourse.cataclysmdda.org/t/faction-building/20120 "2019-05-21T09:41:08Z")

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Hi, I’ve currently been writing some NPCs and missions in my spare time, My idea for for a faction and the theme a lot of the characters i have written is generally people who lived outside of or on the margins of the m…

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## [A-10 Minigun, the GAU-8!](https://discourse.cataclysmdda.org/t/a-10-minigun-the-gau-8/15299)

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**Author:** [@Rod99](https://discourse.cataclysmdda.org/u/Rod99)\
**Replies:** 3\
**Last updated:** [May 20, 2019, 6:37pm UTC](https://discourse.cataclysmdda.org/t/a-10-minigun-the-gau-8/15299 "2019-05-20T18:37:03Z")

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Adds the GAU-8 Avenger. Requires work to be done to custom casings. Ignore the error. https://cdn.discordapp.com/attachments/390263182049935361/436408613280546816/GAU8\_Avenger.zip

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## [My first weapon pack mod! (based off of the game SAS4)](https://discourse.cataclysmdda.org/t/my-first-weapon-pack-mod-based-off-of-the-game-sas4/20100)

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**Author:** [@xXenocage](https://discourse.cataclysmdda.org/u/xXenocage)\
**Replies:** 4\
**Last updated:** [May 20, 2019, 4:43pm UTC](https://discourse.cataclysmdda.org/t/my-first-weapon-pack-mod-based-off-of-the-game-sas4/20100 "2019-05-20T16:43:11Z")

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the mod can be found on my website at; http://www.lilcage.tk/Xenos-mods/ for extra information you can check the information page (pressing the button or visiting here: http://www.lilcage.tk/Weapons-Pack/) for lazy pe…

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