# The Lab

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

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## [Guide to adding new content to CDDA for first time modders](https://discourse.cataclysmdda.org/t/guide-to-adding-new-content-to-cdda-for-first-time-modders/17781)

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**Author:** [@mlangsdorf](https://discourse.cataclysmdda.org/u/mlangsdorf)\
**Replies:** 64\
**Last updated:** [August 9, 2024, 12:58am UTC](https://discourse.cataclysmdda.org/t/guide-to-adding-new-content-to-cdda-for-first-time-modders/17781 "2024-08-09T00:58:30Z")

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The Guide to Adding New Content to CDDA for 1st Time Modders now lives on github and you should follow that fine hand-crafted link to the current version. This thread is meant to provide a quick, accessible overview of …

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## [About the The Lab category](https://discourse.cataclysmdda.org/t/about-the-the-lab-category/13)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 0\
**Last updated:** [November 11, 2017, 1:04pm UTC](https://discourse.cataclysmdda.org/t/about-the-the-lab-category/13 "2017-11-11T13:04:02Z")

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## [Is someone interested in a Coop mod?](https://discourse.cataclysmdda.org/t/is-someone-interested-in-a-coop-mod/5800)

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**Author:** [@Flame](https://discourse.cataclysmdda.org/u/Flame)\
**Replies:** 44\
**Last updated:** [August 26, 2026, 2:57pm UTC](https://discourse.cataclysmdda.org/t/is-someone-interested-in-a-coop-mod/5800 "2026-08-26T14:57:48Z")

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I was almost sure that there was a coop mod but, sadly, nope. Have this game some serious issues with a coop mod or just no one did it? And if someone can do it, will you people be interested on play it?

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## [Iv created a new mod for CDDA ito and H , that adds romance options](https://discourse.cataclysmdda.org/t/iv-created-a-new-mod-for-cdda-ito-and-h-that-adds-romance-options/29922)

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**Author:** [@Blimberryjuice](https://discourse.cataclysmdda.org/u/Blimberryjuice)\
**Replies:** 1\
**Last updated:** [August 3, 2026, 11:13am UTC](https://discourse.cataclysmdda.org/t/iv-created-a-new-mod-for-cdda-ito-and-h-that-adds-romance-options/29922 "2026-08-03T11:13:55Z")

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Try it out at GitHub - Blimberryjuice/Cdda-Deep-connections: You ever wanted to screw around with your loyal compatriots? well now you can · GitHub and please let me know what you think, iv added unique dialog for mutant…

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## [Vampiric Stuff's Mod Thread](https://discourse.cataclysmdda.org/t/vampiric-stuffs-mod-thread/16001)

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**Author:** [@Axema](https://discourse.cataclysmdda.org/u/Axema)\
**Replies:** 32\
**Last updated:** [June 13, 2026, 4:05pm UTC](https://discourse.cataclysmdda.org/t/vampiric-stuffs-mod-thread/16001 "2026-06-13T16:05:48Z")

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It is maintained by a great mod compilator.

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## [Hub01 Shop - Leaving Beta](https://discourse.cataclysmdda.org/t/hub01-shop-leaving-beta/29917)

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**Author:** [@SrGnis](https://discourse.cataclysmdda.org/u/SrGnis)\
**Replies:** 0\
**Last updated:** [June 9, 2026, 5:25pm UTC](https://discourse.cataclysmdda.org/t/hub01-shop-leaving-beta/29917 "2026-06-09T17:25:48Z")

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Hi everyone. Back in February, I announced the beta release of Hub01 Shop, a centralized platform for discovering and hosting mods, tilesets, soundpacks, and tools for Cataclysm games. Today I’m happy to announce that H…

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## [Hub01 Shop – Official Beta Release (Cataclysm Mod Repository)](https://discourse.cataclysmdda.org/t/hub01-shop-official-beta-release-cataclysm-mod-repository/29868)

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**Author:** [@SrGnis](https://discourse.cataclysmdda.org/u/SrGnis)\
**Replies:** 0\
**Last updated:** [February 15, 2026, 4:42pm UTC](https://discourse.cataclysmdda.org/t/hub01-shop-official-beta-release-cataclysm-mod-repository/29868 "2026-02-15T16:42:57Z")

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Hi everyone, I’d like to share a project I’ve been working on for the past few months: Hub01 Shop, a centralized platform to host and discover mods, tilesets, and soundpacks for Cataclysm: Dark Days Ahead and its forks. …

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## [New Mod: No Dust](https://discourse.cataclysmdda.org/t/new-mod-no-dust/29741)

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**Author:** [@SrGnis](https://discourse.cataclysmdda.org/u/SrGnis)\
**Replies:** 3\
**Last updated:** [July 8, 2025, 4:58pm UTC](https://discourse.cataclysmdda.org/t/new-mod-no-dust/29741 "2025-07-08T16:58:06Z")

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Hi everyone I created a mod that prevents dust from generating, I tested it a bit resolved some bugs and now seems to work fine. So if someone is interested you can get it from the link: I’m not contrary to the dust …

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## [A Mod Introducing E85, E100 fuels](https://discourse.cataclysmdda.org/t/a-mod-introducing-e85-e100-fuels/29727)

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**Author:** [@Tvoqalega](https://discourse.cataclysmdda.org/u/Tvoqalega)\
**Replies:** 1\
**Last updated:** [June 29, 2025, 4:58am UTC](https://discourse.cataclysmdda.org/t/a-mod-introducing-e85-e100-fuels/29727 "2025-06-29T04:58:55Z")

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This is a little mod that introduces E85, E100, and Natural Gas(LNG) fuel to the game. If you like running your engines on moonshine this is the perfect mod for you. Now all gasoline engines should be able to burn E85, E…

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## [Overmap special / mapgen Viewer](https://discourse.cataclysmdda.org/t/overmap-special-mapgen-viewer/29718)

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**Author:** [@Kartoffelbauer1000](https://discourse.cataclysmdda.org/u/Kartoffelbauer1000)\
**Replies:** 5\
**Last updated:** [June 24, 2025, 5:52am UTC](https://discourse.cataclysmdda.org/t/overmap-special-mapgen-viewer/29718 "2025-06-24T05:52:19Z")

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In a post a while back i asked for some feature suggestions for a potential Map Editor. For the past few months i have been working on this program and am now ready to show what i have implemented so far. As you probabl…

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## [Ban appeal maybe please?](https://discourse.cataclysmdda.org/t/ban-appeal-maybe-please/28966)

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**Author:** [@veedanya](https://discourse.cataclysmdda.org/u/veedanya)\
**Replies:** 9\
**Last updated:** [June 17, 2025, 5:56am UTC](https://discourse.cataclysmdda.org/t/ban-appeal-maybe-please/28966 "2025-06-17T05:56:30Z")

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Not sure if this is the correct place to ask, but can one appeal a ban? It was 2-4 years ago (about 4 for git, 2 for discord). Reasons respectively were not using the issue templates proper on github (totally fair), and …

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## [No more globally uniques for Bright Nights](https://discourse.cataclysmdda.org/t/no-more-globally-uniques-for-bright-nights/29709)

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**Author:** [@Yellowbaka](https://discourse.cataclysmdda.org/u/Yellowbaka)\
**Replies:** 0\
**Last updated:** [June 1, 2025, 8:40pm UTC](https://discourse.cataclysmdda.org/t/no-more-globally-uniques-for-bright-nights/29709 "2025-06-01T20:40:53Z")

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This mod removes globally uniques from the game making it closer to how the game originally played! I’m sorry if there are any issues I haven’t encountered any myself just be aware please! For Bright Nights Version 0.8.…

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## [Chinese Wheelbarrow](https://discourse.cataclysmdda.org/t/chinese-wheelbarrow/29675)

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**Author:** [@Pupker](https://discourse.cataclysmdda.org/u/Pupker)\
**Replies:** 2\
**Last updated:** [April 24, 2025, 10:32am UTC](https://discourse.cataclysmdda.org/t/chinese-wheelbarrow/29675 "2025-04-24T10:32:59Z")

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The Chinese wheelbarrow is a type of wheelbarrow that seems better suited for post-apocalyptic needs than the only wheelbarrow currently present in the game. Its main difference from a normal wheelbarrow is that the whee…

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## [Container whitelisting tool](https://discourse.cataclysmdda.org/t/container-whitelisting-tool/29606)

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**Author:** [@Lomax](https://discourse.cataclysmdda.org/u/Lomax)\
**Replies:** 3\
**Last updated:** [February 13, 2025, 4:24pm UTC](https://discourse.cataclysmdda.org/t/container-whitelisting-tool/29606 "2025-02-13T16:24:06Z")

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So I recently went through the arduous task of organising my powder storage(!) using 60 small cardboard boxes, only to discover that the “+” sign many of them had meant something else was whitelisted to go inside them. A…

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## [Feature suggestion for a custom Map Editor](https://discourse.cataclysmdda.org/t/feature-suggestion-for-a-custom-map-editor/29600)

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**Author:** [@Kartoffelbauer1000](https://discourse.cataclysmdda.org/u/Kartoffelbauer1000)\
**Replies:** 8\
**Last updated:** [February 6, 2025, 8:29am UTC](https://discourse.cataclysmdda.org/t/feature-suggestion-for-a-custom-map-editor/29600 "2025-02-06T08:29:15Z")

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Edit: Check out the new post Overmap special / mapgen Viewer with progress updates and a download link Lately, i have been thinking of building a Map Editor for creating new custom Mapgen Files. I have in fact alread…

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## [Electrothermal-chemical Handguns, etc](https://discourse.cataclysmdda.org/t/electrothermal-chemical-handguns-etc/21223)

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**Author:** [@Set](https://discourse.cataclysmdda.org/u/Set)\
**Replies:** 32\
**Last updated:** [January 16, 2025, 8:07pm UTC](https://discourse.cataclysmdda.org/t/electrothermal-chemical-handguns-etc/21223 "2025-01-16T20:07:11Z")

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Disclaimer: The screenshot above has no relation to man-portable ETC weapons, but to the testing of a 66mm nuclear rocket-propelled grenade fired from a 4-tube guided rocket launcher. The same warhead is also featured …

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## [How do I make overmap specials/terrains that only show up in debug?](https://discourse.cataclysmdda.org/t/how-do-i-make-overmap-specials-terrains-that-only-show-up-in-debug/29514)

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**Author:** [@Amarin\_Reyny](https://discourse.cataclysmdda.org/u/Amarin_Reyny)\
**Replies:** 2\
**Last updated:** [November 21, 2024, 9:58pm UTC](https://discourse.cataclysmdda.org/t/how-do-i-make-overmap-specials-terrains-that-only-show-up-in-debug/29514 "2024-11-21T21:58:14Z")

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Hello, everyone! So, I just got back into CDDA, after over a year of not playing, and I’m trying to update a personal mod of mine that added in locations that don’t spawn automatically, but are available for manually pl…

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## [Vehicle Professions Mod (Outdated, Only for Stable 0.F or Late 0.E Experimental)](https://discourse.cataclysmdda.org/t/vehicle-professions-mod-outdated-only-for-stable-0-f-or-late-0-e-experimental/23915)

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**Author:** [@Eirenex](https://discourse.cataclysmdda.org/u/Eirenex)\
**Replies:** 25\
**Last updated:** [December 8, 2021, 6:53pm UTC](https://discourse.cataclysmdda.org/t/vehicle-professions-mod-outdated-only-for-stable-0-f-or-late-0-e-experimental/23915 "2021-12-08T18:53:38Z")

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Please Read last Comment on this Thread! Hey there! With Starting vehicles becoming a thing, i have now added a couple profession (of which i will add more in the future) in this Mod. Now you can finally start with a v…

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## [I am trying to mod a gun into the game (pls help)](https://discourse.cataclysmdda.org/t/i-am-trying-to-mod-a-gun-into-the-game-pls-help/29401)

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**Author:** [@Vinicius\_Lozano](https://discourse.cataclysmdda.org/u/Vinicius_Lozano)\
**Replies:** 1\
**Last updated:** [September 11, 2024, 2:54pm UTC](https://discourse.cataclysmdda.org/t/i-am-trying-to-mod-a-gun-into-the-game-pls-help/29401 "2024-09-11T14:54:56Z")

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I’m new to modding, how do I make the gun accept both batteries and nails? I am trying to add two different magazines, but the game doesn’t let me. Basically, I want every shot to consume battery charge.

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## [40k Techpriest mod](https://discourse.cataclysmdda.org/t/40k-techpriest-mod/29357)

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**Author:** [@Duros](https://discourse.cataclysmdda.org/u/Duros)\
**Replies:** 1\
**Last updated:** [August 27, 2024, 10:44am UTC](https://discourse.cataclysmdda.org/t/40k-techpriest-mod/29357 "2024-08-27T10:44:38Z")

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Functional but very WIP (Needs balancing) Made and Tested on Experimental Adds a Techpriest starting profession to the roster. Quite overpowered (in a crafting sense) No wargear, weapons or armour, just a robe and you…

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## [To Shit and urinates literally](https://discourse.cataclysmdda.org/t/to-shit-and-urinates-literally/29368)

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**Author:** [@Samuel\_Lopes](https://discourse.cataclysmdda.org/u/Samuel_Lopes)\
**Replies:** 1\
**Last updated:** [August 19, 2024, 10:39pm UTC](https://discourse.cataclysmdda.org/t/to-shit-and-urinates-literally/29368 "2024-08-19T22:39:47Z")

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They should definitely implement a system in which the character defecates and urinates. This makes me feel a bit distressed, my character never urinates or poops.

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## [Tried to get invalid ammunition: rebar\_bolt](https://discourse.cataclysmdda.org/t/tried-to-get-invalid-ammunition-rebar-bolt/29326)

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**Author:** [@MrAbrahms](https://discourse.cataclysmdda.org/u/MrAbrahms)\
**Replies:** 1\
**Last updated:** [July 22, 2024, 11:52pm UTC](https://discourse.cataclysmdda.org/t/tried-to-get-invalid-ammunition-rebar-bolt/29326 "2024-07-22T23:52:40Z")

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I’m trying to add a couple of vehicle-mounted railguns to my ForkIt mod, but it’s having trouble with this one type of ammunition, which is the default one. The guns definition: { “id”: “emrail”, “copy-from”: “rifle\_…

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## [Making scenarios mod, but one keeps instantly dying](https://discourse.cataclysmdda.org/t/making-scenarios-mod-but-one-keeps-instantly-dying/29325)

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**Author:** [@MrAbrahms](https://discourse.cataclysmdda.org/u/MrAbrahms)\
**Replies:** 0\
**Last updated:** [July 22, 2024, 11:07pm UTC](https://discourse.cataclysmdda.org/t/making-scenarios-mod-but-one-keeps-instantly-dying/29325 "2024-07-22T23:07:54Z")

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I’m making a mod with some challenge scenarios, 3 so far. Two of them are working fine, though they need a few tweaks, but the other one, the character starts with a broken torso every time. I’ve tested it about 50 times…

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## [Expected json array](https://discourse.cataclysmdda.org/t/expected-json-array/29316)

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**Author:** [@MrAbrahms](https://discourse.cataclysmdda.org/u/MrAbrahms)\
**Replies:** 1\
**Last updated:** [July 16, 2024, 4:25am UTC](https://discourse.cataclysmdda.org/t/expected-json-array/29316 "2024-07-16T04:25:39Z")

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I’m trying to add a couple of guns (single-shot vehicle-mounted railguns) to one of my mods, but when it comes to the magazines, I’m getting this error, “Expected json array” on the item\_restriction part. “pocket\_data”:…

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## [Abrahms Martial Arts](https://discourse.cataclysmdda.org/t/abrahms-martial-arts/24250)

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**Author:** [@MrAbrahms](https://discourse.cataclysmdda.org/u/MrAbrahms)\
**Replies:** 22\
**Last updated:** [July 14, 2024, 7:56pm UTC](https://discourse.cataclysmdda.org/t/abrahms-martial-arts/24250 "2024-07-14T19:56:26Z")

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Adds a number of basic martial arts that are auto-learned at level 1 of the appropriate weapon or other skill, and get stronger the longer you use them, eventually becoming very overpowered. (If you think a single charac…

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## [Cataclysm DDA Steam Deck fully mapped, easy to remember control scheme based on Vim & WASD](https://discourse.cataclysmdda.org/t/cataclysm-dda-steam-deck-fully-mapped-easy-to-remember-control-scheme-based-on-vim-wasd/29241)

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**Author:** [@supersquirrel](https://discourse.cataclysmdda.org/u/supersquirrel)\
**Replies:** 1\
**Last updated:** [July 14, 2024, 4:03pm UTC](https://discourse.cataclysmdda.org/t/cataclysm-dda-steam-deck-fully-mapped-easy-to-remember-control-scheme-based-on-vim-wasd/29241 "2024-07-14T16:03:10Z")

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The thing I love about this system is either you already have the vim, WASD, and numberpad navigation rings memorized, or you don’t in which case having to learn this control scheme serves as a helpful visualization/conc…

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## [Just created a mod for magiclysm](https://discourse.cataclysmdda.org/t/just-created-a-mod-for-magiclysm/28734)

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**Author:** [@Kyoufi](https://discourse.cataclysmdda.org/u/Kyoufi)\
**Replies:** 10\
**Last updated:** [July 14, 2024, 9:44am UTC](https://discourse.cataclysmdda.org/t/just-created-a-mod-for-magiclysm/28734 "2024-07-14T09:44:07Z")

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My mod for magiclysm It consists of three parts First adds realistic sub-effects to spells: spell will damage furniture and terrain if it supposed to in description, also two kelvinist spells that, according to descrip…

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## [Streamlining/Compiling Mods for Ease of Access](https://discourse.cataclysmdda.org/t/streamlining-compiling-mods-for-ease-of-access/29299)

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**Author:** [@nerosshadow](https://discourse.cataclysmdda.org/u/nerosshadow)\
**Replies:** 1\
**Last updated:** [July 3, 2024, 3:05pm UTC](https://discourse.cataclysmdda.org/t/streamlining-compiling-mods-for-ease-of-access/29299 "2024-07-03T15:05:37Z")

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I want the community’s opinion on combining content from mods. Initially I was going to create a mod containing all of the removed/obsoleted weapons that have been made for CDDA over the years. However, after looking aro…

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## [I've been busy again](https://discourse.cataclysmdda.org/t/ive-been-busy-again/29229)

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**Author:** [@Erk](https://discourse.cataclysmdda.org/u/Erk)\
**Replies:** 4\
**Last updated:** [May 10, 2024, 7:06pm UTC](https://discourse.cataclysmdda.org/t/ive-been-busy-again/29229 "2024-05-10T19:06:32Z")

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Hey all. Thought I’d share a bit of a PSA that, if you’ve been playing or thinking of playing Friends to the End scenario, our boy Liam has been getting some heavy updates to the tune of a few thousand new lines of JSON …

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## [What part of an ememy being made of steel make them immune to heat (found, is hardcoded)](https://discourse.cataclysmdda.org/t/what-part-of-an-ememy-being-made-of-steel-make-them-immune-to-heat-found-is-hardcoded/29228)

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**Author:** [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)\
**Replies:** 4\
**Last updated:** [May 4, 2024, 12:30am UTC](https://discourse.cataclysmdda.org/t/what-part-of-an-ememy-being-made-of-steel-make-them-immune-to-heat-found-is-hardcoded/29228 "2024-05-04T00:30:57Z")

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If an enemy has it’s material listed as steel it is immune to all heat damage. I want to know if it is something in the materials.json entry or if it is a hardcoded thing.

[Next page](https://discourse.cataclysmdda.org/c/game-talk/the-lab/7.md?page=1)
