# The Garage

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-garage/8.md?page=93

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**Page:** 94

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## ['A'pply deletes item 0.C-10366-gc64fb8f](https://discourse.cataclysmdda.org/t/apply-deletes-item-0-c-10366-gc64fb8f/11369)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 7\
**Last updated:** [February 8, 2016, 4:21am UTC](https://discourse.cataclysmdda.org/t/apply-deletes-item-0-c-10366-gc64fb8f/11369 "2016-02-08T04:21:25Z")

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When I grabbed the emergency blanket from the locker in the shelter and 'A’pplied it to unfold it, it disappeared. It did not drop on the floor (I had room in my inventory). There is not a single emergency blanket to be …

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## [Experimetnal 4354 - incendiary greanade dissapearance](https://discourse.cataclysmdda.org/t/experimetnal-4354-incendiary-greanade-dissapearance/11374)

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**Author:** [@Lesseps](https://discourse.cataclysmdda.org/u/Lesseps)\
**Replies:** 0\
**Last updated:** [February 7, 2016, 8:30pm UTC](https://discourse.cataclysmdda.org/t/experimetnal-4354-incendiary-greanade-dissapearance/11374 "2016-02-07T20:30:55Z")

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I (w)ielded incendiary grenade I looted from supply drop crates and the (a)ctivated it. Log told me I pulled off the pin. Then I wanted to throw grenade to nasty Z’s - but I had nothing in my hand or inventory. It just d…

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## [Problems with jobs starting with guns](https://discourse.cataclysmdda.org/t/problems-with-jobs-starting-with-guns/11359)

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**Author:** [@dlrhkd109](https://discourse.cataclysmdda.org/u/dlrhkd109)\
**Replies:** 4\
**Last updated:** [February 5, 2016, 4:47pm UTC](https://discourse.cataclysmdda.org/t/problems-with-jobs-starting-with-guns/11359 "2016-02-05T16:47:22Z")

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I’m using the experimental build #4331. It’s not a bug that crashes the program, but there is a tiny little problem with some jobs; They spawn with guns, but not magazines. This makes the guns they start with useless;…

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## [0.C-10271-g8627981 Helicopter crash scenario bug - sheath worn on both legs](https://discourse.cataclysmdda.org/t/0-c-10271-g8627981-helicopter-crash-scenario-bug-sheath-worn-on-both-legs/11363)

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**Author:** [@zengel](https://discourse.cataclysmdda.org/u/zengel)\
**Replies:** 0\
**Last updated:** [February 5, 2016, 3:41pm UTC](https://discourse.cataclysmdda.org/t/0-c-10271-g8627981-helicopter-crash-scenario-bug-sheath-worn-on-both-legs/11363 "2016-02-05T15:41:08Z")

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In the helicopter crash scenario, the sheath starts worn on both legs and increases encumbrance on both. Switching side © fixes this issue. Running Linux Mint 17.2 Rafaela 64 bit, SDL

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## [0.C-10271-g8627981 Segmentation fault while reloading crossbow](https://discourse.cataclysmdda.org/t/0-c-10271-g8627981-segmentation-fault-while-reloading-crossbow/11362)

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**Author:** [@zengel](https://discourse.cataclysmdda.org/u/zengel)\
**Replies:** 0\
**Last updated:** [February 5, 2016, 3:38pm UTC](https://discourse.cataclysmdda.org/t/0-c-10271-g8627981-segmentation-fault-while-reloading-crossbow/11362 "2016-02-05T15:38:13Z")

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Reloading a crossbow with a bone crossbow bolt from a quiver results in a crash (segmentation fault). Reloading with bolts in inventory works normally. Quiver is reinforced, strapped to my waist, full of crossbow bone b…

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## [0.C-9794-g14d21ff - NPC dies after teaching me stuff](https://discourse.cataclysmdda.org/t/0-c-9794-g14d21ff-npc-dies-after-teaching-me-stuff/11316)

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**Author:** [@kapacek](https://discourse.cataclysmdda.org/u/kapacek)\
**Replies:** 8\
**Last updated:** [February 4, 2016, 1:06am UTC](https://discourse.cataclysmdda.org/t/0-c-9794-g14d21ff-npc-dies-after-teaching-me-stuff/11316 "2016-02-04T01:06:00Z")

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Experimental build 4271 Debug shows me an error “Completed Mission 10 was not in the active\_missions list” while in the process of learning stuff from my friendly NPC. After I press spacebar to dismiss the message - the…

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## [0.C - 9183-g834eb8d : NPC's cannot climb](https://discourse.cataclysmdda.org/t/0-c-9183-g834eb8d-npcs-cannot-climb/11225)

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**Author:** [@Malkeus](https://discourse.cataclysmdda.org/u/Malkeus)\
**Replies:** 13\
**Last updated:** [February 4, 2016, 1:04am UTC](https://discourse.cataclysmdda.org/t/0-c-9183-g834eb8d-npcs-cannot-climb/11225 "2016-02-04T01:04:57Z")

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I’m using 3-D vision. I had previously blown some craters in the ground doing some testing, and the sound attracted a small horde. Several zombies fell into the crater and I was able to shoot a couple of them from the su…

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## [A weird but rare bug - vehicle part exorcism](https://discourse.cataclysmdda.org/t/a-weird-but-rare-bug-vehicle-part-exorcism/11352)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 1\
**Last updated:** [February 3, 2016, 3:04pm UTC](https://discourse.cataclysmdda.org/t/a-weird-but-rare-bug-vehicle-part-exorcism/11352 "2016-02-03T15:04:49Z")

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So this is pretty harmless minor thing that you might have hard time running into but nevertheless, just in the name of journalism, documentation, academia, and other such shenanigans, this is what happened. I was removi…

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## [Ambush scenario bug](https://discourse.cataclysmdda.org/t/ambush-scenario-bug/11349)

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**Author:** [@player4321980](https://discourse.cataclysmdda.org/u/player4321980)\
**Replies:** 0\
**Last updated:** [February 3, 2016, 4:16am UTC](https://discourse.cataclysmdda.org/t/ambush-scenario-bug/11349 "2016-02-03T04:16:38Z")

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there is a bug in world generation that causes no cabins were generated DEBUG:Could not find starting overmap terrain cabin

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## [0.C-10129-g6fcc2b7 Items in sealed crates become visible prior to opening](https://discourse.cataclysmdda.org/t/0-c-10129-g6fcc2b7-items-in-sealed-crates-become-visible-prior-to-opening/11345)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 0\
**Last updated:** [February 2, 2016, 1:43pm UTC](https://discourse.cataclysmdda.org/t/0-c-10129-g6fcc2b7-items-in-sealed-crates-become-visible-prior-to-opening/11345 "2016-02-02T13:43:46Z")

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They become visible when you walk up next to the crate. Screenshot below… \[image\]

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## [0.C.9904-g710cf46 Stained Glass Windows lighting bug](https://discourse.cataclysmdda.org/t/0-c-9904-g710cf46-stained-glass-windows-lighting-bug/11344)

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**Author:** [@Aluminumfoil](https://discourse.cataclysmdda.org/u/Aluminumfoil)\
**Replies:** 0\
**Last updated:** [February 2, 2016, 7:31am UTC](https://discourse.cataclysmdda.org/t/0-c-9904-g710cf46-stained-glass-windows-lighting-bug/11344 "2016-02-02T07:31:04Z")

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I discovered this by accident while fortifying a cathedral by building metal bars around the stained glass (I only later realized that they were already pretty secure). It appears that stained glass windows will let lig…

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## [0.C-9635-g7470323 Crash with pickaxe](https://discourse.cataclysmdda.org/t/0-c-9635-g7470323-crash-with-pickaxe/11343)

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**Author:** [@Nathan](https://discourse.cataclysmdda.org/u/Nathan)\
**Replies:** 0\
**Last updated:** [February 2, 2016, 6:19am UTC](https://discourse.cataclysmdda.org/t/0-c-9635-g7470323-crash-with-pickaxe/11343 "2016-02-02T06:19:57Z")

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when mining through the walls of a lab, at the end when the wall collapses it prompts me if I want to stop mining because I’ve been hurt, If I say no, everything appears to work properly, but if I say yes Cataclysm crash…

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## [0.C-10083-gbfe9233 Crash when a hand grenade explodes](https://discourse.cataclysmdda.org/t/0-c-10083-gbfe9233-crash-when-a-hand-grenade-explodes/11340)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 2\
**Last updated:** [February 2, 2016, 2:44am UTC](https://discourse.cataclysmdda.org/t/0-c-10083-gbfe9233-crash-when-a-hand-grenade-explodes/11340 "2016-02-02T02:44:08Z")

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Win7 64-bit Instance 1: I was down in a lab. I armed and threw a grenade at two zombie soldiers. The grenade exploded and at the same time the game crashed with the standard Windows “Cataclysm has stopped working” mess…

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## [Camera nomenclature](https://discourse.cataclysmdda.org/t/camera-nomenclature/11329)

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**Author:** [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Replies:** 11\
**Last updated:** [February 1, 2016, 10:18pm UTC](https://discourse.cataclysmdda.org/t/camera-nomenclature/11329 "2016-02-01T22:18:42Z")

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Not exactly a bug report per se, but it seems there may be some confusion about the nomenclature of various parts of modern cameras. Cameras do not have iron sights. Point-and-shoot cameras as well as SLRs both have view…

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## [Slingshot "Nonexistent Ammo" Error - 0.C-9527](https://discourse.cataclysmdda.org/t/slingshot-nonexistent-ammo-error-0-c-9527/11299)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 7\
**Last updated:** [February 1, 2016, 6:41am UTC](https://discourse.cataclysmdda.org/t/slingshot-nonexistent-ammo-error-0-c-9527/11299 "2016-02-01T06:41:13Z")

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My experimental build is 0.c-9527, and I’ve just run out of pebbles to my slingshot. Instead of just giving me the “out of ammo” message, I also received a message at the top of the screen: DEBUG: Tried to reload using …

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## [O.c.-9984-ga87baf6 Npc's still refuse to sleep when allowed too](https://discourse.cataclysmdda.org/t/o-c-9984-ga87baf6-npcs-still-refuse-to-sleep-when-allowed-too/11330)

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**Author:** [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Replies:** 2\
**Last updated:** [January 31, 2016, 11:30pm UTC](https://discourse.cataclysmdda.org/t/o-c-9984-ga87baf6-npcs-still-refuse-to-sleep-when-allowed-too/11330 "2016-01-31T23:30:29Z")

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Npc’s continue to complain about being tired even when their fatigue is very low, they still refuse to sleep when set to sleep when tired until they are exhausted. They even complain about being tired as soon as they wak…

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## [o.C - 9811-gdf0ad3d Arcana mod broke?](https://discourse.cataclysmdda.org/t/o-c-9811-gdf0ad3d-arcana-mod-broke/11321)

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**Author:** [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Replies:** 7\
**Last updated:** [January 30, 2016, 1:20am UTC](https://discourse.cataclysmdda.org/t/o-c-9811-gdf0ad3d-arcana-mod-broke/11321 "2016-01-30T01:20:18Z")

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Looks like the entire arcana mod was broken by this version, had some mob errors and items errors and map tile errors. Everything looked like it was specific to the arcana mod.

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## [0.C-9646-gf2d9f3e Fungal hostility toward their tower](https://discourse.cataclysmdda.org/t/0-c-9646-gf2d9f3e-fungal-hostility-toward-their-tower/11311)

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**Author:** [@multimark](https://discourse.cataclysmdda.org/u/multimark)\
**Replies:** 1\
**Last updated:** [January 28, 2016, 8:45pm UTC](https://discourse.cataclysmdda.org/t/0-c-9646-gf2d9f3e-fungal-hostility-toward-their-tower/11311 "2016-01-28T20:45:05Z")

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This report may be a spoiler for those who didn’t invest into all the mutations. \[spoiler\] I’ve crossed the mycus threshold, and some fungal units remains hostile to me. Those include fungal towers, fungal blooms but n…

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## [0.C 9527-g2a74ce9 - Can Climb Through Ceilings](https://discourse.cataclysmdda.org/t/0-c-9527-g2a74ce9-can-climb-through-ceilings/11308)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 3\
**Last updated:** [January 28, 2016, 8:43pm UTC](https://discourse.cataclysmdda.org/t/0-c-9527-g2a74ce9-can-climb-through-ceilings/11308 "2016-01-28T20:43:52Z")

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I realize that experimental z-levels are…well, experimental, so this kind of bug doesn’t surprise me all that much. However, I have a hard time accepting that I am allowed to scale a wall and ghost through the ceiling. …

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## [0.C-9372-g8316446 - Submachinecrossbow](https://discourse.cataclysmdda.org/t/0-c-9372-g8316446-submachinecrossbow/11250)

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**Author:** [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Replies:** 3\
**Last updated:** [January 28, 2016, 7:45pm UTC](https://discourse.cataclysmdda.org/t/0-c-9372-g8316446-submachinecrossbow/11250 "2016-01-28T19:45:00Z")

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Skill required for use of a repeating crossbow appears to be “submachineguns”. That doesn’t seem right to me.

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## [0.C-8969-g2834c95 - Ultimate Thirst Quencher - Unlimited water bug](https://discourse.cataclysmdda.org/t/0-c-8969-g2834c95-ultimate-thirst-quencher-unlimited-water-bug/11226)

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**Author:** [@TacticalPteridactyl](https://discourse.cataclysmdda.org/u/TacticalPteridactyl)\
**Replies:** 8\
**Last updated:** [January 28, 2016, 6:35pm UTC](https://discourse.cataclysmdda.org/t/0-c-8969-g2834c95-ultimate-thirst-quencher-unlimited-water-bug/11226 "2016-01-28T18:35:27Z")

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Having had no plastic bottles on hand, I set up a brazier and lit a fire in the bathroom. I used a frying pan to boil water, and drank out of my hands. The UI then prompted me (again) to select a container. I hit escape,…

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## [0.C-9716-gc6fafd0 Pain from cramps when deadened](https://discourse.cataclysmdda.org/t/0-c-9716-gc6fafd0-pain-from-cramps-when-deadened/11309)

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**Author:** [@Shambhala](https://discourse.cataclysmdda.org/u/Shambhala)\
**Replies:** 0\
**Last updated:** [January 28, 2016, 6:38am UTC](https://discourse.cataclysmdda.org/t/0-c-9716-gc6fafd0-pain-from-cramps-when-deadened/11309 "2016-01-28T06:38:08Z")

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0.C - 4264 / 0.C-9716-gc6fafd0 Win7 32-bit SDL When you have the “Deadened” trait and the “Huge” trait then get into a vehicle you still suffer pain from cramps, is this intended?

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## [0.C 9662-g467e151 npc glitches](https://discourse.cataclysmdda.org/t/0-c-9662-g467e151-npc-glitches/11303)

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**Author:** [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Replies:** 3\
**Last updated:** [January 28, 2016, 5:56am UTC](https://discourse.cataclysmdda.org/t/0-c-9662-g467e151-npc-glitches/11303 "2016-01-28T05:56:19Z")

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Npcs will not go to sleep even when allowed too, they continue to complain when allowed to yap(just noticed that new feature i like it) When I ended a trade with a npc his interaction menu reverted to when he had first …

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## [Have trouble compiling src on Linux](https://discourse.cataclysmdda.org/t/have-trouble-compiling-src-on-linux/11306)

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**Author:** [@arcadia](https://discourse.cataclysmdda.org/u/arcadia)\
**Replies:** 0\
**Last updated:** [January 27, 2016, 6:28am UTC](https://discourse.cataclysmdda.org/t/have-trouble-compiling-src-on-linux/11306 "2016-01-27T06:28:35Z")

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os is centos 6.5 x64. I’m using cmake for compiling the game. Commands are: cmake .. -DCMAKE\_BUILD\_TYPE=optimized -DCMAKE\_INSTALL\_PREFIX="/opt" -DUSE\_HOME\_DIR=0 -DLUA=1 -DLUA\_BINARY="/usr/local/bin/lua" -DLUA\_INCLUDE\_D…

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## [0.C-9563-g57efa62 - "Captive" NPCs treated as my followers when I talk to them](https://discourse.cataclysmdda.org/t/0-c-9563-g57efa62-captive-npcs-treated-as-my-followers-when-i-talk-to-them/11290)

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**Author:** [@shinr](https://discourse.cataclysmdda.org/u/shinr)\
**Replies:** 1\
**Last updated:** [January 25, 2016, 8:30am UTC](https://discourse.cataclysmdda.org/t/0-c-9563-g57efa62-captive-npcs-treated-as-my-followers-when-i-talk-to-them/11290 "2016-01-25T08:30:34Z")

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Run across the big military outpost for the first time, and there I came across some captives, and as soon as I talk to them the game considers them to be my followers.

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## [Disassembling an MRE](https://discourse.cataclysmdda.org/t/disassembling-an-mre/11281)

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**Author:** [@pingpong](https://discourse.cataclysmdda.org/u/pingpong)\
**Replies:** 9\
**Last updated:** [January 25, 2016, 7:38am UTC](https://discourse.cataclysmdda.org/t/disassembling-an-mre/11281 "2016-01-25T07:38:46Z")

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Is disassembling an MRE supposed to make you lose half the ingredients? I think it’s trying to reverse craft it or something, vs just opening the damn thing. Activating does nothing, eating is not possible, etc. I used t…

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## [0.C-9527-g2a74ce9 Acetelyne torch not working, hisss noise coming from above?](https://discourse.cataclysmdda.org/t/0-c-9527-g2a74ce9-acetelyne-torch-not-working-hisss-noise-coming-from-above/11280)

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**Author:** [@123nick](https://discourse.cataclysmdda.org/u/123nick)\
**Replies:** 1\
**Last updated:** [January 23, 2016, 10:16pm UTC](https://discourse.cataclysmdda.org/t/0-c-9527-g2a74ce9-acetelyne-torch-not-working-hisss-noise-coming-from-above/11280 "2016-01-23T22:16:34Z")

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wierdly, when i use a acetylene torch on a metal door 1 Z level lower than the standard height, it appears to be working on the original level- i hear the hisses, but they come from above? any help? edit: i think pressi…

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## [0.C-9181-g2f23da2 crash when moving across road](https://discourse.cataclysmdda.org/t/0-c-9181-g2f23da2-crash-when-moving-across-road/11268)

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**Author:** [@123nick](https://discourse.cataclysmdda.org/u/123nick)\
**Replies:** 18\
**Last updated:** [January 23, 2016, 5:29am UTC](https://discourse.cataclysmdda.org/t/0-c-9181-g2f23da2-crash-when-moving-across-road/11268 "2016-01-23T05:29:01Z")

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theres a road that whenever i cross, the game crashes, like, right when i past the yellow markings in the middle ( i think) im playing with some mods, but have never ever encountered this. im a bit of a ways away from sp…

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## [O.C.-9516--g727c756 Seasons glitched](https://discourse.cataclysmdda.org/t/o-c-9516-g727c756-seasons-glitched/11277)

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**Author:** [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Replies:** 0\
**Last updated:** [January 22, 2016, 6:19pm UTC](https://discourse.cataclysmdda.org/t/o-c-9516-g727c756-seasons-glitched/11277 "2016-01-22T18:19:18Z")

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At the end of spring… it became spring. Not sure if i am still getting spring effects or if i have summer effects but the season is just labeled as spring. I have 91 day seasons set, eternal is set to false, no other we…

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## [0.C-9277: Crazy high lab spawn](https://discourse.cataclysmdda.org/t/0-c-9277-crazy-high-lab-spawn/11241)

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**Author:** [@pip12345](https://discourse.cataclysmdda.org/u/pip12345)\
**Replies:** 5\
**Last updated:** [January 22, 2016, 3:39pm UTC](https://discourse.cataclysmdda.org/t/0-c-9277-crazy-high-lab-spawn/11241 "2016-01-22T15:39:45Z")

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Labs are (imo) way too common now and they mostly spawn in clusters right next to each other. I’m fairly sure they weren’t this common a while ago. \[image\]

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