# The Garage

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-garage/8.md?page=91

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**Page:** 92

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## [Some small bugs](https://discourse.cataclysmdda.org/t/some-small-bugs/11579)

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**Author:** [@latogato](https://discourse.cataclysmdda.org/u/latogato)\
**Replies:** 7\
**Last updated:** [March 21, 2016, 1:42pm UTC](https://discourse.cataclysmdda.org/t/some-small-bugs/11579 "2016-03-21T13:42:18Z")

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version 4509 \[ul\]\[li\]Crafting use up wore clothes when there are same kind of clothes in the inventory. It should use up wore clothes as last resort or not at all.\[/li\] \[li\]There would be good to see a “wait until full…

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## [MAJOR ISSUE: Projectile animations slow down the game (0.C Cooper)](https://discourse.cataclysmdda.org/t/major-issue-projectile-animations-slow-down-the-game-0-c-cooper/11573)

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**Author:** [@viggolo](https://discourse.cataclysmdda.org/u/viggolo)\
**Replies:** 1\
**Last updated:** [March 16, 2016, 3:39pm UTC](https://discourse.cataclysmdda.org/t/major-issue-projectile-animations-slow-down-the-game-0-c-cooper/11573 "2016-03-16T15:39:24Z")

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Projectiles travel way too slowly and take too much of real game time to resolve attacks. Examples: \*Turrets placed on roads firing projectiles at zombies can take up to 20 seconds PER TURN to resolve the attacks just …

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## [0.C-11316-g6b7fce1 Helmets can't be worn with power armor](https://discourse.cataclysmdda.org/t/0-c-11316-g6b7fce1-helmets-cant-be-worn-with-power-armor/11501)

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**Author:** [@Newper5](https://discourse.cataclysmdda.org/u/Newper5)\
**Replies:** 4\
**Last updated:** [March 15, 2016, 4:14pm UTC](https://discourse.cataclysmdda.org/t/0-c-11316-g6b7fce1-helmets-cant-be-worn-with-power-armor/11501 "2016-03-15T16:14:31Z")

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Just as it says in the subject line, items cannot be worn on the head or face (tested with hats, helmets, and masks) while wearing Basic Power Armor. I’m running Windows and the console version 4481.

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## [0.C-10917-gff691e8 - Firearm repair kit (UPS) doesn't consume charges](https://discourse.cataclysmdda.org/t/0-c-10917-gff691e8-firearm-repair-kit-ups-doesnt-consume-charges/11441)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 1\
**Last updated:** [March 14, 2016, 3:32pm UTC](https://discourse.cataclysmdda.org/t/0-c-10917-gff691e8-firearm-repair-kit-ups-doesnt-consume-charges/11441 "2016-03-14T15:32:45Z")

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\#4422 UPS-modded firearm repair kit. It charges up but once full, you can use it indefinitely. The charge stays at 300.

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## [(How) does Apex Predator work?](https://discourse.cataclysmdda.org/t/how-does-apex-predator-work/11560)

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**Author:** [@eternalflame](https://discourse.cataclysmdda.org/u/eternalflame)\
**Replies:** 2\
**Last updated:** [March 13, 2016, 6:03pm UTC](https://discourse.cataclysmdda.org/t/how-does-apex-predator-work/11560 "2016-03-13T18:03:30Z")

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I have been running around as an apex predator recently. However, it is not working as noted in the wiki. -3 to intelligence, BUT learn combat skills faster and at no Focus cost. Tends to negate guilt penalties as well. …

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## [Kel-Tec KSG Shotgun mods](https://discourse.cataclysmdda.org/t/kel-tec-ksg-shotgun-mods/11561)

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**Author:** [@Absent](https://discourse.cataclysmdda.org/u/Absent)\
**Replies:** 0\
**Last updated:** [March 13, 2016, 4:39pm UTC](https://discourse.cataclysmdda.org/t/kel-tec-ksg-shotgun-mods/11561 "2016-03-13T16:39:41Z")

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I’ve got little discrepancy with real model of this shotgun. Photo First: In game this shotgun accept stock replacement. But this is bullpup shotgun. Two: In game this gun have occupied “underbarrel” slot. Real model i…

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## [Changing username](https://discourse.cataclysmdda.org/t/changing-username/11550)

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**Author:** [@A\_Blitzkried\_of\_Butt](https://discourse.cataclysmdda.org/u/A_Blitzkried_of_Butt)\
**Replies:** 2\
**Last updated:** [March 11, 2016, 11:10pm UTC](https://discourse.cataclysmdda.org/t/changing-username/11550 "2016-03-11T23:10:43Z")

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I really wouldn’t know if this goes here but how do I change my username?

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## [Status Bar on Bottom of the Screen](https://discourse.cataclysmdda.org/t/status-bar-on-bottom-of-the-screen/11553)

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**Author:** [@Jesus\_Smith\_Nandez](https://discourse.cataclysmdda.org/u/Jesus_Smith_Nandez)\
**Replies:** 0\
**Last updated:** [March 11, 2016, 9:26pm UTC](https://discourse.cataclysmdda.org/t/status-bar-on-bottom-of-the-screen/11553 "2016-03-11T21:26:47Z")

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Picture: \[image\] How do I fix this? What setting controls this? I’m using the latest experimental.

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## [Ankle ammo pouch can not be worn with mutated feet](https://discourse.cataclysmdda.org/t/ankle-ammo-pouch-can-not-be-worn-with-mutated-feet/11552)

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**Author:** [@DooMJake](https://discourse.cataclysmdda.org/u/DooMJake)\
**Replies:** 0\
**Last updated:** [March 11, 2016, 8:25pm UTC](https://discourse.cataclysmdda.org/t/ankle-ammo-pouch-can-not-be-worn-with-mutated-feet/11552 "2016-03-11T20:25:49Z")

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I think that is an oversight that those can’t be worn with e.g. hooves but sheaths and holsters can

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## [0.C-11795-g0386b56 Windows SDL - More minor recipe issues](https://discourse.cataclysmdda.org/t/0-c-11795-g0386b56-windows-sdl-more-minor-recipe-issues/11546)

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**Author:** [@Bumpkin](https://discourse.cataclysmdda.org/u/Bumpkin)\
**Replies:** 0\
**Last updated:** [March 11, 2016, 12:38am UTC](https://discourse.cataclysmdda.org/t/0-c-11795-g0386b56-windows-sdl-more-minor-recipe-issues/11546 "2016-03-11T00:38:33Z")

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coffee\_syrup recipe creates 5 out of 1 coffee\_raw. Seems a bit much when a cup of coffee costs 1 of either, even if it’s designed to stretch out your coffee. irish\_coffee won’t accept coffee\_raw and doesn’t need any…

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## [0.C-11721-g9ef4c15 - Max city size & distance: Sudden lack of roads](https://discourse.cataclysmdda.org/t/0-c-11721-g9ef4c15-max-city-size-distance-sudden-lack-of-roads/11538)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 1\
**Last updated:** [March 9, 2016, 2:09pm UTC](https://discourse.cataclysmdda.org/t/0-c-11721-g9ef4c15-max-city-size-distance-sudden-lack-of-roads/11538 "2016-03-09T14:09:13Z")

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\#4517 So for my current game I chose the maximum city size and maximum city spacing. I started this character about a week ago. It all seemed to go as one might expect. I sort of knew what the map layout would look like…

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## [0.C-11816-g478a540 - No mags mod: Guns can take minutes to reload](https://discourse.cataclysmdda.org/t/0-c-11816-g478a540-no-mags-mod-guns-can-take-minutes-to-reload/11537)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 0\
**Last updated:** [March 9, 2016, 9:40am UTC](https://discourse.cataclysmdda.org/t/0-c-11816-g478a540-no-mags-mod-guns-can-take-minutes-to-reload/11537 "2016-03-09T09:40:03Z")

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\#4530 Magazines disabled. The M27 IAR (rifle type weapon, 50 round capacity) takes up to 10 minutes to reload. That is while having the ammo in the inventory and holding the empty rifle in hands. Unloading, in turn, tak…

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## [Does ROOTS1-3 do anything beside make you uglier?](https://discourse.cataclysmdda.org/t/does-roots1-3-do-anything-beside-make-you-uglier/11530)

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**Author:** [@defraggler](https://discourse.cataclysmdda.org/u/defraggler)\
**Replies:** 5\
**Last updated:** [March 9, 2016, 6:19am UTC](https://discourse.cataclysmdda.org/t/does-roots1-3-do-anything-beside-make-you-uglier/11530 "2016-03-09T06:19:18Z")

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I can’t find any reference to ROOTS1, ROOTS2, or ROOTS3, outside of mutations.json. The descriptions seem to indicate an in game effect, but I can’t figure out where that is in the code.

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## [0.C g5c30ca Can't fire bows with Removed Magazine mod](https://discourse.cataclysmdda.org/t/0-c-g5c30ca-cant-fire-bows-with-removed-magazine-mod/11525)

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**Author:** [@Meriados](https://discourse.cataclysmdda.org/u/Meriados)\
**Replies:** 0\
**Last updated:** [March 8, 2016, 1:55am UTC](https://discourse.cataclysmdda.org/t/0-c-g5c30ca-cant-fire-bows-with-removed-magazine-mod/11525 "2016-03-08T01:55:42Z")

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Hey, I don’t know if it’s a bug or not but I can’t fire any bows. I tried with different characters and I get the prompt to decide from which source to reload arrows, but I can’t enter in the shooting/aiming mode and f …

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## [11643-gee6f8f - Sewer Rats cause crashes](https://discourse.cataclysmdda.org/t/11643-gee6f8f-sewer-rats-cause-crashes/11517)

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**Author:** [@kwahn](https://discourse.cataclysmdda.org/u/kwahn)\
**Replies:** 0\
**Last updated:** [March 7, 2016, 1:20am UTC](https://discourse.cataclysmdda.org/t/11643-gee6f8f-sewer-rats-cause-crashes/11517 "2016-03-07T01:20:15Z")

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This is the second time this has happened with this particular build, where I was attacked by a sewer rat, and suddenly the game crashed. I’m not sure what’s causing it, but it only seems to effect the sewer rat. In cas…

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## [Leather Funnel missing](https://discourse.cataclysmdda.org/t/leather-funnel-missing/11509)

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**Author:** [@Aqma](https://discourse.cataclysmdda.org/u/Aqma)\
**Replies:** 2\
**Last updated:** [March 5, 2016, 12:07pm UTC](https://discourse.cataclysmdda.org/t/leather-funnel-missing/11509 "2016-03-05T12:07:29Z")

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I have survival 2, but I cannot make a leather funnel, it seems to be missing from the crafting menu. Anyone else notice this or am I missing something? Thank you for the help!

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## [Experimental Teleporting Crash](https://discourse.cataclysmdda.org/t/experimental-teleporting-crash/11480)

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**Author:** [@theepicvoid111](https://discourse.cataclysmdda.org/u/theepicvoid111)\
**Replies:** 1\
**Last updated:** [March 5, 2016, 11:39am UTC](https://discourse.cataclysmdda.org/t/experimental-teleporting-crash/11480 "2016-03-05T11:39:55Z")

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I’ve downloaded the experimental build of Cataclysm: DDA more specifically 0.C 11219-g8f54ff5. And I use the debug menu to teleport around because I like gathering items and crafting things instead of walking all the way…

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## [Infinite gasoline from flamethrowers](https://discourse.cataclysmdda.org/t/infinite-gasoline-from-flamethrowers/11158)

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**Author:** [@saltmummy626](https://discourse.cataclysmdda.org/u/saltmummy626)\
**Replies:** 4\
**Last updated:** [March 3, 2016, 1:58pm UTC](https://discourse.cataclysmdda.org/t/infinite-gasoline-from-flamethrowers/11158 "2016-03-03T13:58:52Z")

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In one of the recent experimentals, I noticed that unloading a simple flamethrower resulted in a full container of gas, and a still loaded simple flamethrower.

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## [.C-11316-g6b7fce1 crash report (running in wineskin)](https://discourse.cataclysmdda.org/t/c-11316-g6b7fce1-crash-report-running-in-wineskin/11498)

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**Author:** [@Litppunk](https://discourse.cataclysmdda.org/u/Litppunk)\
**Replies:** 1\
**Last updated:** [March 2, 2016, 2:43am UTC](https://discourse.cataclysmdda.org/t/c-11316-g6b7fce1-crash-report-running-in-wineskin/11498 "2016-03-02T02:43:47Z")

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So I was just playing along Win graphics on my mac through wineskin when this crash screen happens. Might be completely useless for you guys because of this… looks like it probably is. I don’t know, but I figured I would…

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## [0C-11272-gb46e4cc ; Can't pick up # items](https://discourse.cataclysmdda.org/t/0c-11272-gb46e4cc-cant-pick-up-items/11468)

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**Author:** [@Bumpkin](https://discourse.cataclysmdda.org/u/Bumpkin)\
**Replies:** 4\
**Last updated:** [March 2, 2016, 2:27am UTC](https://discourse.cataclysmdda.org/t/0c-11272-gb46e4cc-cant-pick-up-items/11468 "2016-03-02T02:27:44Z")

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Picking up a designated number of items from a stack seems to have broken in a recent update. Regardless of the number you request it picks up the whole stack. Dropping a designated number works as usual, however.

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## [0.C-11316-g6b7fce1 SDL | STANAG does not accept reloaded ammo](https://discourse.cataclysmdda.org/t/0-c-11316-g6b7fce1-sdl-stanag-does-not-accept-reloaded-ammo/11482)

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**Author:** [@dawixx](https://discourse.cataclysmdda.org/u/dawixx)\
**Replies:** 3\
**Last updated:** [March 1, 2016, 3:34pm UTC](https://discourse.cataclysmdda.org/t/0-c-11316-g6b7fce1-sdl-stanag-does-not-accept-reloaded-ammo/11482 "2016-03-01T15:34:01Z")

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\#4481 I just made a huge pile of reloaded ammo and I can’t even load it into magazines. It just says "Out of ammo" Is this intended? STANAG won’t accept neither reloaded NATO 5.56 nor reloaded .223 Remington. \[hr\]@ed…

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## [O.C- 11439-ge86fc60 WINDOWS SDL ; Latest builds totally unplayable](https://discourse.cataclysmdda.org/t/o-c-11439-ge86fc60-windows-sdl-latest-builds-totally-unplayable/11488)

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**Author:** [@Bumpkin](https://discourse.cataclysmdda.org/u/Bumpkin)\
**Replies:** 8\
**Last updated:** [February 29, 2016, 4:14pm UTC](https://discourse.cataclysmdda.org/t/o-c-11439-ge86fc60-windows-sdl-latest-builds-totally-unplayable/11488 "2016-02-29T16:14:00Z")

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Going off 4493, when you start a or load game there’s a long pause while the window claims “not responding”, then it informs you that you’re dead. A monster has spawned next to you and taken dozens of hits on you and you…

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## [0.C-11276-g1c83647 - Reloaded 7.62x39mm ammo: wrong result](https://discourse.cataclysmdda.org/t/0-c-11276-g1c83647-reloaded-7-62x39mm-ammo-wrong-result/11475)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 1\
**Last updated:** [February 29, 2016, 12:16am UTC](https://discourse.cataclysmdda.org/t/0-c-11276-g1c83647-reloaded-7-62x39mm-ammo-wrong-result/11475 "2016-02-29T00:16:02Z")

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\#4479 I actually noticed this on #4454, which I’m still not done with, but I thought I’d check the latest experimental, and it’s still there. The recipe consumes 80 casings, 80 primers, etc. ingredients correctly but it…

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## [Fusion blaster rifle shot only explodes at maximum range - last tested in 4454](https://discourse.cataclysmdda.org/t/fusion-blaster-rifle-shot-only-explodes-at-maximum-range-last-tested-in-4454/11446)

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**Author:** [@deoxy](https://discourse.cataclysmdda.org/u/deoxy)\
**Replies:** 1\
**Last updated:** [February 28, 2016, 11:02pm UTC](https://discourse.cataclysmdda.org/t/fusion-blaster-rifle-shot-only-explodes-at-maximum-range-last-tested-in-4454/11446 "2016-02-28T23:02:38Z")

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I first noticed in 4382 that the fusion blaster rifle shots go through enemies and only explode at maximum range. I don’t think they do any damage along the way (the explosion afterwards makes it hard to know for sure). …

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## [0.C-11261-g75886c0 SDL - Focus on enemy if using guns](https://discourse.cataclysmdda.org/t/0-c-11261-g75886c0-sdl-focus-on-enemy-if-using-guns/11464)

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**Author:** [@Reapz0r](https://discourse.cataclysmdda.org/u/Reapz0r)\
**Replies:** 2\
**Last updated:** [February 28, 2016, 1:32pm UTC](https://discourse.cataclysmdda.org/t/0-c-11261-g75886c0-sdl-focus-on-enemy-if-using-guns/11464 "2016-02-28T13:32:47Z")

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Hello everybody Specs: Win 7 / 64-bit I am currently playing around in the experimental builds. And I seem to be having some strange bug whenever I shoot something it focuses the camera on the enemy and doesn’t return…

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## [.C-11316-g6b7fce1 firing moves screen](https://discourse.cataclysmdda.org/t/c-11316-g6b7fce1-firing-moves-screen/11478)

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**Author:** [@Litppunk](https://discourse.cataclysmdda.org/u/Litppunk)\
**Replies:** 2\
**Last updated:** [February 28, 2016, 3:48am UTC](https://discourse.cataclysmdda.org/t/c-11316-g6b7fce1-firing-moves-screen/11478 "2016-02-28T03:48:12Z")

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Not sure what is causing it, going to play around with it and see if I can get more details, but I had a weird event with a wolf. When I went to fire my bow at it (south west of me) the camera went WAY south west to wher…

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## [0C-11272-gb46e4cc ; Minor recipe issues (easy fixed)](https://discourse.cataclysmdda.org/t/0c-11272-gb46e4cc-minor-recipe-issues-easy-fixed/11469)

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**Author:** [@Bumpkin](https://discourse.cataclysmdda.org/u/Bumpkin)\
**Replies:** 0\
**Last updated:** [February 26, 2016, 10:22am UTC](https://discourse.cataclysmdda.org/t/0c-11272-gb46e4cc-minor-recipe-issues-easy-fixed/11469 "2016-02-26T10:22:01Z")

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1 - Filter masks require 2 rags, or 2 bandanas, or 10 papers, or a car muffler. I’m assuming somebody thought it meant the scarf type muffler? 2 - Ankle ammo pouches are made of plastic, but the recipe requirement is st…

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## [Not sure if this is a bug, or a feature I'm obsoleted on](https://discourse.cataclysmdda.org/t/not-sure-if-this-is-a-bug-or-a-feature-im-obsoleted-on/11466)

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**Author:** [@Croooow](https://discourse.cataclysmdda.org/u/Croooow)\
**Replies:** 1\
**Last updated:** [February 26, 2016, 4:13am UTC](https://discourse.cataclysmdda.org/t/not-sure-if-this-is-a-bug-or-a-feature-im-obsoleted-on/11466 "2016-02-26T04:13:47Z")

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On 0.C-11261-g75886c0, melee weapon styles aren’t performing special attacks. This includes medieval swordsmanship, silat, and Niten Ichi-ryu. If used while unarmed, they’ll perform certain ones, like feinting with Niten…

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## [Clipped weapons won't reload cataclysmdda-0.C-4448](https://discourse.cataclysmdda.org/t/clipped-weapons-wont-reload-cataclysmdda-0-c-4448/11440)

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**Author:** [@omegakill](https://discourse.cataclysmdda.org/u/omegakill)\
**Replies:** 2\
**Last updated:** [February 25, 2016, 12:50am UTC](https://discourse.cataclysmdda.org/t/clipped-weapons-wont-reload-cataclysmdda-0-c-4448/11440 "2016-02-25T00:50:44Z")

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Seems to be with guns that have magazines, I have well over 200 rounds of 9mm ammo for my Glock magazine, but when I reload the magazine and then try reloading the gun it just says out of ammo. Also tested on a .22 rifl…

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## [0.C-11134-gf36ed08 - Typo: sucessfully](https://discourse.cataclysmdda.org/t/0-c-11134-gf36ed08-typo-sucessfully/11452)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 0\
**Last updated:** [February 23, 2016, 11:48pm UTC](https://discourse.cataclysmdda.org/t/0-c-11134-gf36ed08-typo-sucessfully/11452 "2016-02-23T23:48:13Z")

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\#4454 The word ‘sucessfully’ appears when adding gun mods. I’ve identified three files that contain this word: activity\_handlers.cpp cataclysm-dda.pot zh\_CN.po

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