# The Garage

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-garage/8.md?page=82

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 83

---

## [Build is broken again on git](https://discourse.cataclysmdda.org/t/build-is-broken-again-on-git/12732)

<div class="topic-metadata">

**Author:** [@Pandromidal](https://discourse.cataclysmdda.org/u/Pandromidal)\
**Replies:** 3\
**Last updated:** [October 15, 2016, 11:30am UTC](https://discourse.cataclysmdda.org/t/build-is-broken-again-on-git/12732 "2016-10-15T11:30:02Z")

</div>

Latest on git isn’t building for me on linux with tiles

---

## [Vehicle build/repair times thru the roof / colors changed](https://discourse.cataclysmdda.org/t/vehicle-build-repair-times-thru-the-roof-colors-changed/12585)

<div class="topic-metadata">

**Author:** [@Voqar](https://discourse.cataclysmdda.org/u/Voqar)\
**Replies:** 14\
**Last updated:** [October 15, 2016, 9:20am UTC](https://discourse.cataclysmdda.org/t/vehicle-build-repair-times-thru-the-roof-colors-changed/12585 "2016-10-15T09:20:37Z")

</div>

I sure hope these are bugs because they wreck the fun of the game. I’ve shelved the game for now because I am not spending my game time watching the hours tick by as I repair. This game is not supposed to be a clock wa…

---

## [(0.C-5712 Linux Console/Tiles) Unarmed skill will not train](https://discourse.cataclysmdda.org/t/0-c-5712-linux-console-tiles-unarmed-skill-will-not-train/12730)

<div class="topic-metadata">

**Author:** [@ShinQuickMan](https://discourse.cataclysmdda.org/u/ShinQuickMan)\
**Replies:** 0\
**Last updated:** [October 14, 2016, 11:57pm UTC](https://discourse.cataclysmdda.org/t/0-c-5712-linux-console-tiles-unarmed-skill-will-not-train/12730 "2016-10-14T23:57:43Z")

</div>

See title. Tried with multiple characters, different starting scenarios. and several different martial arts and starting unarmed skill (or lack thereof). Disabling skill gain in melee, bashing, cutting, piercing, and do…

---

## [Creating New Game -- Stuck at World Creation. (0.C-5712)](https://discourse.cataclysmdda.org/t/creating-new-game-stuck-at-world-creation-0-c-5712/12726)

<div class="topic-metadata">

**Author:** [@AncientMageGaming](https://discourse.cataclysmdda.org/u/AncientMageGaming)\
**Replies:** 1\
**Last updated:** [October 14, 2016, 7:53pm UTC](https://discourse.cataclysmdda.org/t/creating-new-game-stuck-at-world-creation-0-c-5712/12726 "2016-10-14T19:53:59Z")

</div>

Forgive me, as I’m a new player and poster, and this might be handled in another post. Sorry, if it is. I’m attempting to start a new game and world on the experimental 0.C 5712, but I am unable to finish the creation.…

---

## [The change to bookstore tiles needs to be reverted](https://discourse.cataclysmdda.org/t/the-change-to-bookstore-tiles-needs-to-be-reverted/12722)

<div class="topic-metadata">

**Author:** [@SpadeDraco](https://discourse.cataclysmdda.org/u/SpadeDraco)\
**Replies:** 0\
**Last updated:** [October 14, 2016, 2:11am UTC](https://discourse.cataclysmdda.org/t/the-change-to-bookstore-tiles-needs-to-be-reverted/12722 "2016-10-14T02:11:35Z")

</div>

They are now literally identical to furniture stores on the overmap. I assume this was an oversight.

---

## [cataclysmdda-0.C-5702 graphical - folding stock and shoulder strap not working](https://discourse.cataclysmdda.org/t/cataclysmdda-0-c-5702-graphical-folding-stock-and-shoulder-strap-not-working/12719)

<div class="topic-metadata">

**Author:** [@DooMJake](https://discourse.cataclysmdda.org/u/DooMJake)\
**Replies:** 1\
**Last updated:** [October 14, 2016, 1:10am UTC](https://discourse.cataclysmdda.org/t/cataclysmdda-0-c-5702-graphical-folding-stock-and-shoulder-strap-not-working/12719 "2016-10-14T01:10:09Z")

</div>

As the title - In version cataclysmdda-0.C-5649 I think both were working but now the folding stock doesn’t reduce volume and a gun with attached strap can’t be worn.

---

## [Disarming Shotgun Trap Bug? / Sawn Off Shotgun Bug? ( Experimental 5683 )](https://discourse.cataclysmdda.org/t/disarming-shotgun-trap-bug-sawn-off-shotgun-bug-experimental-5683/12715)

<div class="topic-metadata">

**Author:** [@KiBoy](https://discourse.cataclysmdda.org/u/KiBoy)\
**Replies:** 4\
**Last updated:** [October 13, 2016, 11:18pm UTC](https://discourse.cataclysmdda.org/t/disarming-shotgun-trap-bug-sawn-off-shotgun-bug-experimental-5683/12715 "2016-10-13T23:18:23Z")

</div>

I’ve went to a survivor house ( the one with boarded up windows ) and decided to disarm the 2 shotgun traps that were there. I failed both times, and I almost died due to torso hits. However, once I disarmed them, both…

---

## [0.C-19178-gb4ddf52 (tiles) Modded bows bugged to need extra reload step](https://discourse.cataclysmdda.org/t/0-c-19178-gb4ddf52-tiles-modded-bows-bugged-to-need-extra-reload-step/12717)

<div class="topic-metadata">

**Author:** [@billygg](https://discourse.cataclysmdda.org/u/billygg)\
**Replies:** 0\
**Last updated:** [October 13, 2016, 5:04am UTC](https://discourse.cataclysmdda.org/t/0-c-19178-gb4ddf52-tiles-modded-bows-bugged-to-need-extra-reload-step/12717 "2016-10-13T05:04:59Z")

</div>

Going from 5691 to 5696, my reflex recurve bow with 4 mods started prompting me to reload when I press F to fire, making shooting it a two step process. I tried other bows and they had the normal firing behavior, but whe…

---

## [(0.C-19136) Vehicle names not appearing](https://discourse.cataclysmdda.org/t/0-c-19136-vehicle-names-not-appearing/12707)

<div class="topic-metadata">

**Author:** [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Replies:** 0\
**Last updated:** [October 11, 2016, 3:11am UTC](https://discourse.cataclysmdda.org/t/0-c-19136-vehicle-names-not-appearing/12707 "2016-10-11T03:11:28Z")

</div>

When examining vehicles with e, no name appears for stock vehicles. Pressing e to rename and then cancelling without changing the name causes the proper name to reappear.

---

## [(0.C-19136) Kill Zombie Mom mission not completing upon target death](https://discourse.cataclysmdda.org/t/0-c-19136-kill-zombie-mom-mission-not-completing-upon-target-death/12706)

<div class="topic-metadata">

**Author:** [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Replies:** 0\
**Last updated:** [October 11, 2016, 3:01am UTC](https://discourse.cataclysmdda.org/t/0-c-19136-kill-zombie-mom-mission-not-completing-upon-target-death/12706 "2016-10-11T03:01:22Z")

</div>

Killing the named zombie does not resolve the mission, leaving it uncompletable.

---

## [Jacqueshammer has no disassembly option](https://discourse.cataclysmdda.org/t/jacqueshammer-has-no-disassembly-option/12677)

<div class="topic-metadata">

**Author:** [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Replies:** 3\
**Last updated:** [October 10, 2016, 6:59pm UTC](https://discourse.cataclysmdda.org/t/jacqueshammer-has-no-disassembly-option/12677 "2016-10-10T18:59:10Z")

</div>

The jacqueshammer (from the crazy cataclysm mod these days apparently) lacks a disassembly recipe, unlike the regular jackhammer (and the electric one). From what I understand, the jacqueshammer is supposed to be identic…

---

## [Help! My NPC is bleading to death!](https://discourse.cataclysmdda.org/t/help-my-npc-is-bleading-to-death/12695)

<div class="topic-metadata">

**Author:** [@Pandromidal](https://discourse.cataclysmdda.org/u/Pandromidal)\
**Replies:** 4\
**Last updated:** [October 9, 2016, 12:38pm UTC](https://discourse.cataclysmdda.org/t/help-my-npc-is-bleading-to-death/12695 "2016-10-09T12:38:50Z")

</div>

I just got the latest code from git. Building on linux with this: make -j4 RELEASE=1 TILES=1 SOUND=0 LUA=1 I examine the wounds on my NPC and they have a bleading torso. I press “2” to select the bleading torso. Nothing…

---

## [Items can't be picked up individually. (Ver. 5647)](https://discourse.cataclysmdda.org/t/items-cant-be-picked-up-individually-ver-5647/12687)

<div class="topic-metadata">

**Author:** [@SpadeDraco](https://discourse.cataclysmdda.org/u/SpadeDraco)\
**Replies:** 3\
**Last updated:** [October 9, 2016, 9:07am UTC](https://discourse.cataclysmdda.org/t/items-cant-be-picked-up-individually-ver-5647/12687 "2016-10-09T09:07:23Z")

</div>

Exactly what it says on the tin. Examining a pile of rags for example shows: -23 rags Rather than -rag -rag -rag -rag etc. On a completely (maybe) unrelated note, I also can’t make pebbles despite having 6 rocks …

---

## [Vehicle construction with wooden frame is bugged](https://discourse.cataclysmdda.org/t/vehicle-construction-with-wooden-frame-is-bugged/12685)

<div class="topic-metadata">

**Author:** [@Deez\_Nutz](https://discourse.cataclysmdda.org/u/Deez_Nutz)\
**Replies:** 2\
**Last updated:** [October 9, 2016, 6:08am UTC](https://discourse.cataclysmdda.org/t/vehicle-construction-with-wooden-frame-is-bugged/12685 "2016-10-09T06:08:16Z")

</div>

When trying to start vehicle construction with a wooden frame I get the error message, “attempted a recipe with no available components!” Then I hit space and my wooden frame is gone but it didn’t start the vehicle. Grap…

---

## [Night Vision Bug in Experimentals](https://discourse.cataclysmdda.org/t/night-vision-bug-in-experimentals/12667)

<div class="topic-metadata">

**Author:** [@Straume21](https://discourse.cataclysmdda.org/u/Straume21)\
**Replies:** 4\
**Last updated:** [October 7, 2016, 5:22pm UTC](https://discourse.cataclysmdda.org/t/night-vision-bug-in-experimentals/12667 "2016-10-07T17:22:40Z")

</div>

So… has night vision intentionally been changed to be as good as full night vision? Because right now, picking night vision in experimentals causes you to be able to see better than if you’re wearing NV goggles… and if y…

---

## [Small looking tents deconstruct into large tents (Campsites)](https://discourse.cataclysmdda.org/t/small-looking-tents-deconstruct-into-large-tents-campsites/12666)

<div class="topic-metadata">

**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 1\
**Last updated:** [October 7, 2016, 4:03pm UTC](https://discourse.cataclysmdda.org/t/small-looking-tents-deconstruct-into-large-tents-campsites/12666 "2016-10-07T16:03:04Z")

</div>

Not sure if this is working as intended but I tought I might call it to attention.

---

## [Can someone tell me if it's safe to turn on the NPCs in this game?](https://discourse.cataclysmdda.org/t/can-someone-tell-me-if-its-safe-to-turn-on-the-npcs-in-this-game/12679)

<div class="topic-metadata">

**Author:** [@ryan7251](https://discourse.cataclysmdda.org/u/ryan7251)\
**Replies:** 6\
**Last updated:** [October 7, 2016, 3:58pm UTC](https://discourse.cataclysmdda.org/t/can-someone-tell-me-if-its-safe-to-turn-on-the-npcs-in-this-game/12679 "2016-10-07T15:58:31Z")

</div>

OK so it really bugs me that i don’t think you can sell things without NPCs so i was thinking about turning them on…or if someone knows a mod that just adds people the buy and sell things that would also be nice :slight\_…

---

## [The recipe rework has had some (possibly) unintended side effects](https://discourse.cataclysmdda.org/t/the-recipe-rework-has-had-some-possibly-unintended-side-effects/12624)

<div class="topic-metadata">

**Author:** [@SpadeDraco](https://discourse.cataclysmdda.org/u/SpadeDraco)\
**Replies:** 8\
**Last updated:** [October 4, 2016, 6:22pm UTC](https://discourse.cataclysmdda.org/t/the-recipe-rework-has-had-some-possibly-unintended-side-effects/12624 "2016-10-04T18:22:54Z")

</div>

The chief one being the fact that every new character I make automatically knows every recipe in the game without reading any books. Is this intentional? On version 5598.

---

## [NPC reload fail leads to death](https://discourse.cataclysmdda.org/t/npc-reload-fail-leads-to-death/12593)

<div class="topic-metadata">

**Author:** [@Musaab](https://discourse.cataclysmdda.org/u/Musaab)\
**Replies:** 2\
**Last updated:** [October 3, 2016, 8:33am UTC](https://discourse.cataclysmdda.org/t/npc-reload-fail-leads-to-death/12593 "2016-10-03T08:33:16Z")

</div>

Whenever I start a game in the shelter, I go downstairs. If there is an enemy there, I lead them upstairs so the NPC can deal with them. If the NPC shoots, a bug occurs when he tries to reload. FUNCTION : void npc::do…

---

## [0.C-4135 Canola Seeds missing from craft menu](https://discourse.cataclysmdda.org/t/0-c-4135-canola-seeds-missing-from-craft-menu/11191)

<div class="topic-metadata">

**Author:** [@darkova](https://discourse.cataclysmdda.org/u/darkova)\
**Replies:** 3\
**Last updated:** [October 3, 2016, 2:25am UTC](https://discourse.cataclysmdda.org/t/0-c-4135-canola-seeds-missing-from-craft-menu/11191 "2016-10-03T02:25:34Z")

</div>

Once i updated to the latest experimental canola seeds have been removed from the crafting menu. Though i am finding just the seeds now from foraging is it intended that the canola item is being replaced by just the see…

---

## [Search feature for Crafting out of order](https://discourse.cataclysmdda.org/t/search-feature-for-crafting-out-of-order/12661)

<div class="topic-metadata">

**Author:** [@Litppunk](https://discourse.cataclysmdda.org/u/Litppunk)\
**Replies:** 2\
**Last updated:** [October 2, 2016, 10:45pm UTC](https://discourse.cataclysmdda.org/t/search-feature-for-crafting-out-of-order/12661 "2016-10-02T22:45:18Z")

</div>

Has anyone else noticed this? I use the detailed searches alot. Whether its: S:tailoring, s:mechanics (4), c:wood, t:srewdriver or whetever to search for specific things I want to work with/ make Its VERY handy for makin…

---

## [(SPOILER) Need help with certain mutation tree](https://discourse.cataclysmdda.org/t/spoiler-need-help-with-certain-mutation-tree/12659)

<div class="topic-metadata">

**Author:** [@A\_Blitzkried\_of\_Butt](https://discourse.cataclysmdda.org/u/A_Blitzkried_of_Butt)\
**Replies:** 5\
**Last updated:** [October 2, 2016, 8:45pm UTC](https://discourse.cataclysmdda.org/t/spoiler-need-help-with-certain-mutation-tree/12659 "2016-10-02T20:45:39Z")

</div>

I am trying to get the mycus mutations, but it wont let me. Whenever i eat a berry I throw up and it says i cant eat them anymore. Help?

---

## [0.C-5615 Help Menu Customization Options Missing](https://discourse.cataclysmdda.org/t/0-c-5615-help-menu-customization-options-missing/12654)

<div class="topic-metadata">

**Author:** [@Shopkeeper](https://discourse.cataclysmdda.org/u/Shopkeeper)\
**Replies:** 3\
**Last updated:** [October 2, 2016, 7:07pm UTC](https://discourse.cataclysmdda.org/t/0-c-5615-help-menu-customization-options-missing/12654 "2016-10-02T19:07:22Z")

</div>

Just downloaded the most recent experimental. Under the help menu, the usual first five options are all missing. Including; 1: List of all commands 2: List of all options 3: Auto pickup manager 4: Safemode manager …

---

## [Game keeps crashing](https://discourse.cataclysmdda.org/t/game-keeps-crashing/12548)

<div class="topic-metadata">

**Author:** [@noodles590](https://discourse.cataclysmdda.org/u/noodles590)\
**Replies:** 17\
**Last updated:** [September 30, 2016, 9:51am UTC](https://discourse.cataclysmdda.org/t/game-keeps-crashing/12548 "2016-09-30T09:51:04Z")

</div>

Hey, My game keeps crashing after about 10 mins of playing. I’m using build 5507 but it has been doing it for the last 30 builds or so. I’ve reinstalled the game but still getting the same issue. When it crashes I get …

---

## [Soldering iron reload is free (5476)](https://discourse.cataclysmdda.org/t/soldering-iron-reload-is-free-5476/12630)

<div class="topic-metadata">

**Author:** [@martinuzz](https://discourse.cataclysmdda.org/u/martinuzz)\
**Replies:** 3\
**Last updated:** [September 29, 2016, 3:01pm UTC](https://discourse.cataclysmdda.org/t/soldering-iron-reload-is-free-5476/12630 "2016-09-29T15:01:06Z")

</div>

I have a stack of solder (1000) in my inventory. When I reload my soldering iron, it does not decrease said stack. Soldering iron fills all the way up, completely free.

---

## [Sheating a knife into an (ankle) holster that already has a knife deletes both](https://discourse.cataclysmdda.org/t/sheating-a-knife-into-an-ankle-holster-that-already-has-a-knife-deletes-both/12631)

<div class="topic-metadata">

**Author:** [@martinuzz](https://discourse.cataclysmdda.org/u/martinuzz)\
**Replies:** 0\
**Last updated:** [September 29, 2016, 2:55pm UTC](https://discourse.cataclysmdda.org/t/sheating-a-knife-into-an-ankle-holster-that-already-has-a-knife-deletes-both/12631 "2016-09-29T14:55:32Z")

</div>

So I accidentally chose ‘sheat weapon’ after activating my ankle holster which already held a steak knife, and then proceeded to choose the hunting knife I was wielding to be sheated. As a result, I now have an empty ank…

---

## [Game Autosaves - No option to turn it off](https://discourse.cataclysmdda.org/t/game-autosaves-no-option-to-turn-it-off/12568)

<div class="topic-metadata">

**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 13\
**Last updated:** [September 29, 2016, 11:47am UTC](https://discourse.cataclysmdda.org/t/game-autosaves-no-option-to-turn-it-off/12568 "2016-09-29T11:47:57Z")

</div>

For, you know, bugtesting or debugging. But I do appreciate the finally final death mechanic

---

## [Naginata discrepancy](https://discourse.cataclysmdda.org/t/naginata-discrepancy/12594)

<div class="topic-metadata">

**Author:** [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Replies:** 3\
**Last updated:** [September 28, 2016, 5:12pm UTC](https://discourse.cataclysmdda.org/t/naginata-discrepancy/12594 "2016-09-28T17:12:30Z")

</div>

The naginata and survivor naginata have wildly differing Techniques, with the cheaper, low-grade version for some reason having a far more effective array of attacks. The survivor naginata has Impaling Strike, Rapid Str…

---

## [Is the "byproducts" field supported?](https://discourse.cataclysmdda.org/t/is-the-byproducts-field-supported/12623)

<div class="topic-metadata">

**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 3\
**Last updated:** [September 28, 2016, 10:19am UTC](https://discourse.cataclysmdda.org/t/is-the-byproducts-field-supported/12623 "2016-09-28T10:19:35Z")

</div>

The linter is complaining about the plastic chunk (14), cotton boll (?) etc. entries in recipe\_others. What is going wrong? The error: Unmatched context ‘recipe:byproducts:@’

---

## [No Turret at Armored Car](https://discourse.cataclysmdda.org/t/no-turret-at-armored-car/12626)

<div class="topic-metadata">

**Author:** [@Musaab](https://discourse.cataclysmdda.org/u/Musaab)\
**Replies:** 0\
**Last updated:** [September 28, 2016, 8:18am UTC](https://discourse.cataclysmdda.org/t/no-turret-at-armored-car/12626 "2016-09-28T08:18:11Z")

</div>

\[image\]

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/the-garage/8.md?page=81)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/the-garage/8.md?page=83)
