# The Garage

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-garage/8.md?page=79

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**Page:** 80

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## [Random intermittent crash when walking over a vehicle frame](https://discourse.cataclysmdda.org/t/random-intermittent-crash-when-walking-over-a-vehicle-frame/13043)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 5\
**Last updated:** [December 4, 2016, 2:31am UTC](https://discourse.cataclysmdda.org/t/random-intermittent-crash-when-walking-over-a-vehicle-frame/13043 "2016-12-04T02:31:45Z")

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Can’t really reproduce reliably. Every time I try to make a reproducible save, I test it multiple times and do the same exact thing and sometimes it crashes sometimes it doesn’t. It might have something to do with mobs …

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## [Bandit Quest glitches](https://discourse.cataclysmdda.org/t/bandit-quest-glitches/8266)

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**Author:** [@Lainge](https://discourse.cataclysmdda.org/u/Lainge)\
**Replies:** 12\
**Last updated:** [December 3, 2016, 7:51am UTC](https://discourse.cataclysmdda.org/t/bandit-quest-glitches/8266 "2016-12-03T07:51:54Z")

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0.B Stable SDL Windows 7 After years of ingame time I finally ran across some NPCs and got given a quest to kill some bandits in a forest nearby. At this point after getting pretty close I activated my stealth cape, …

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## [(replicated in debug)Minireactor drains vehicle power when fuel at certain level](https://discourse.cataclysmdda.org/t/replicated-in-debug-minireactor-drains-vehicle-power-when-fuel-at-certain-level/13049)

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**Author:** [@NFossil](https://discourse.cataclysmdda.org/u/NFossil)\
**Replies:** 3\
**Last updated:** [December 2, 2016, 6:31pm UTC](https://discourse.cataclysmdda.org/t/replicated-in-debug-minireactor-drains-vehicle-power-when-fuel-at-certain-level/13049 "2016-12-02T18:31:04Z")

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I ran into a rather weird bug about the minireactor. My mobile base started off solar, and then I installed a minireactor on it to recharge whenever I want. It went well at first, but a while later all the power would be…

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## [Pile of books left on street disappeared](https://discourse.cataclysmdda.org/t/pile-of-books-left-on-street-disappeared/12892)

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**Author:** [@Johnny\_Raskolnikov](https://discourse.cataclysmdda.org/u/Johnny_Raskolnikov)\
**Replies:** 11\
**Last updated:** [December 2, 2016, 1:38pm UTC](https://discourse.cataclysmdda.org/t/pile-of-books-left-on-street-disappeared/12892 "2016-12-02T13:38:17Z")

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Hi! I’m playing 0.C-18900-g0fcecd9 with graphical tiles on Mac OS X (and loving it – thank you!). I left a huge pile of many dozens of books (the entire contents of a mansion that had a ton of books) on the street next…

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## [Laggy experimental](https://discourse.cataclysmdda.org/t/laggy-experimental/13052)

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**Author:** [@RoboViking](https://discourse.cataclysmdda.org/u/RoboViking)\
**Replies:** 4\
**Last updated:** [December 2, 2016, 2:58am UTC](https://discourse.cataclysmdda.org/t/laggy-experimental/13052 "2016-12-02T02:58:40Z")

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I have tried 2 experimental builds from the last couple of days and they have both been laggy. 5982 was the last i tested. Especially laggy when I drive a car. For example if I try to turn I press right, wait, see reacti…

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## [Bayonet attachment](https://discourse.cataclysmdda.org/t/bayonet-attachment/13064)

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**Author:** [@Nibelung44](https://discourse.cataclysmdda.org/u/Nibelung44)\
**Replies:** 0\
**Last updated:** [December 1, 2016, 6:08pm UTC](https://discourse.cataclysmdda.org/t/bayonet-attachment/13064 "2016-12-01T18:08:03Z")

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Is this working, 100% sure? If I switch my assault rifle to fire mode ‘bayonet’, then attack with ‘f’ with it, then it shows properly the range, so I’m rather sure I’m doing it right here. But then, the damages are ridi…

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## [NPC behavior differs depending of menu](https://discourse.cataclysmdda.org/t/npc-behavior-differs-depending-of-menu/13060)

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**Author:** [@Nibelung44](https://discourse.cataclysmdda.org/u/Nibelung44)\
**Replies:** 3\
**Last updated:** [December 1, 2016, 6:05pm UTC](https://discourse.cataclysmdda.org/t/npc-behavior-differs-depending-of-menu/13060 "2016-12-01T18:05:54Z")

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If you want to give an item ‘I want to use that’, he will accept a cloth (and wear it) that he refused to wear with the equip from armor screen… Is that normal and expected?

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## [How do I fix this?](https://discourse.cataclysmdda.org/t/how-do-i-fix-this/13047)

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**Author:** [@Nodus](https://discourse.cataclysmdda.org/u/Nodus)\
**Replies:** 5\
**Last updated:** [November 30, 2016, 7:54pm UTC](https://discourse.cataclysmdda.org/t/how-do-i-fix-this/13047 "2016-11-30T19:54:10Z")

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\[image\] I’m playing on version 5571, I went onto a pre-existing save and this happened after about 5min of playing. Where did I go wrong?

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## [Debug log](https://discourse.cataclysmdda.org/t/debug-log/12990)

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**Author:** [@lordmatiz](https://discourse.cataclysmdda.org/u/lordmatiz)\
**Replies:** 3\
**Last updated:** [November 30, 2016, 2:20pm UTC](https://discourse.cataclysmdda.org/t/debug-log/12990 "2016-11-30T14:20:32Z")

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Just wondering - why my debug.log is 1,4GB big? D:

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## [20+ minutes to remove jumper cable?](https://discourse.cataclysmdda.org/t/20-minutes-to-remove-jumper-cable/13038)

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**Author:** [@Shadow86](https://discourse.cataclysmdda.org/u/Shadow86)\
**Replies:** 2\
**Last updated:** [November 29, 2016, 2:41am UTC](https://discourse.cataclysmdda.org/t/20-minutes-to-remove-jumper-cable/13038 "2016-11-29T02:41:45Z")

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So it’s very fast to connect two vehicles with a jumper cable, but rem’o’ving one end takes over 20 minutes! I’m pretty sure this isn’t intended behaviour, especially given how something like removing a car battery take…

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## [NPCs won't fire\\shoot at zombie children](https://discourse.cataclysmdda.org/t/npcs-wont-fire-shoot-at-zombie-children/13031)

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**Author:** [@Olith](https://discourse.cataclysmdda.org/u/Olith)\
**Replies:** 1\
**Last updated:** [November 28, 2016, 8:11am UTC](https://discourse.cataclysmdda.org/t/npcs-wont-fire-shoot-at-zombie-children/13031 "2016-11-28T08:11:49Z")

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I’ve tested this in the most recent version: 0.C-19954-g46467ec This can be repeated by simply getting a NPC to equip a ranged weapon and having a zombie child come into range. Even if you set the NPC’s marksman/rifle s…

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## [Loot piles too big with chance of item collection](https://discourse.cataclysmdda.org/t/loot-piles-too-big-with-chance-of-item-collection/12999)

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**Author:** [@egomassive](https://discourse.cataclysmdda.org/u/egomassive)\
**Replies:** 10\
**Last updated:** [November 27, 2016, 11:35pm UTC](https://discourse.cataclysmdda.org/t/loot-piles-too-big-with-chance-of-item-collection/12999 "2016-11-27T23:35:53Z")

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I wanted stacks of items to appear with a single declaration on my json map character. So in the terrain json I put "items": { "z": { "item": "jacket\_stack", "chance": 80 } } Then in a items\_groups…

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## [Unrecognized JSON object(a bug regarding the mod dda)](https://discourse.cataclysmdda.org/t/unrecognized-json-object-a-bug-regarding-the-mod-dda/13024)

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**Author:** [@jjr](https://discourse.cataclysmdda.org/u/jjr)\
**Replies:** 2\
**Last updated:** [November 27, 2016, 3:29pm UTC](https://discourse.cataclysmdda.org/t/unrecognized-json-object-a-bug-regarding-the-mod-dda/13024 "2016-11-27T15:29:33Z")

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0.C g0b1f421 SDL Win7 \[image\] After showing the error, the game returns to the main menu so that I can never start playing. The following is found in debug.log: 21:6:2.537 : src/main\_menu.cpp:793 \[bool main\_menu::n…

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## [NPC behavior 'attack without moving' is buggy](https://discourse.cataclysmdda.org/t/npc-behavior-attack-without-moving-is-buggy/13004)

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**Author:** [@Nibelung44](https://discourse.cataclysmdda.org/u/Nibelung44)\
**Replies:** 4\
**Last updated:** [November 27, 2016, 12:13pm UTC](https://discourse.cataclysmdda.org/t/npc-behavior-attack-without-moving-is-buggy/13004 "2016-11-27T12:13:59Z")

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This behavior makes the NPC behave as in ‘attack any enemy’ instead, from what I see. The NPC definitively moves toward the enemies and don’t stay put, which is the intent of the behavior. Hopefully a simple fix?

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## [Need some help with sound on mac](https://discourse.cataclysmdda.org/t/need-some-help-with-sound-on-mac/13002)

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**Author:** [@alonzo77](https://discourse.cataclysmdda.org/u/alonzo77)\
**Replies:** 0\
**Last updated:** [November 25, 2016, 1:18am UTC](https://discourse.cataclysmdda.org/t/need-some-help-with-sound-on-mac/13002 "2016-11-25T01:18:26Z")

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I was wondering if someone could tell me where i could get the newest soundpacks since the links i find seem to be outdated

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## [Build 5936: Lab not so challange](https://discourse.cataclysmdda.org/t/build-5936-lab-not-so-challange/12997)

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**Author:** [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)\
**Replies:** 5\
**Last updated:** [November 24, 2016, 8:54pm UTC](https://discourse.cataclysmdda.org/t/build-5936-lab-not-so-challange/12997 "2016-11-24T20:54:33Z")

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Began a lab challenge, started in a car outside the lab.

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## [Brass Catchers \[5882\]](https://discourse.cataclysmdda.org/t/brass-catchers-5882/12930)

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**Author:** [@Ronin1791](https://discourse.cataclysmdda.org/u/Ronin1791)\
**Replies:** 7\
**Last updated:** [November 24, 2016, 6:58pm UTC](https://discourse.cataclysmdda.org/t/brass-catchers-5882/12930 "2016-11-24T18:58:48Z")

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Brass Catchers seem to be swallowing up casings - they don’t appear in the inventory or when you remove the magazine and/or brass catcher. Tested on a few rifles and the Mossberg 500, and seems to be universal.

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## [NPC trade bug](https://discourse.cataclysmdda.org/t/npc-trade-bug/12566)

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**Author:** [@Codeslamer](https://discourse.cataclysmdda.org/u/Codeslamer)\
**Replies:** 4\
**Last updated:** [November 24, 2016, 1:40pm UTC](https://discourse.cataclysmdda.org/t/npc-trade-bug/12566 "2016-11-24T13:40:13Z")

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Every time I start a new game I normally ask the NPC for an item before I leave the shelter. Normally I’d just get the item but now it seems to set the NPC’s cash to 0 and make me owe the NPC the amount that the item was…

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## [Frequent Random Crash to Desktop (color/vehicle bug?)](https://discourse.cataclysmdda.org/t/frequent-random-crash-to-desktop-color-vehicle-bug/13001)

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**Author:** [@RedPine](https://discourse.cataclysmdda.org/u/RedPine)\
**Replies:** 0\
**Last updated:** [November 24, 2016, 12:06pm UTC](https://discourse.cataclysmdda.org/t/frequent-random-crash-to-desktop-color-vehicle-bug/13001 "2016-11-24T12:06:07Z")

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0.C-19857-gffb0882 (tiles) Build 5936 Windows 10 Chesthole tileset and soundpack Frequent crashes to desktop upon loading latest experimental. No consistent timing. Sometimes occurs when loading a world from a save, …

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## [Insane fuel consumption](https://discourse.cataclysmdda.org/t/insane-fuel-consumption/12979)

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**Author:** [@Agoelia](https://discourse.cataclysmdda.org/u/Agoelia)\
**Replies:** 13\
**Last updated:** [November 24, 2016, 8:25am UTC](https://discourse.cataclysmdda.org/t/insane-fuel-consumption/12979 "2016-11-24T08:25:10Z")

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It seems like since the 5910-ish version (very probably when the engine overhaul was done) gasoline consumption rate are off to the sky, cars, SUVs and basically every vehicle that runs on gasoline can empty a full tank …

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## [5902: Buckets aren't suitable to carry water?](https://discourse.cataclysmdda.org/t/5902-buckets-arent-suitable-to-carry-water/12968)

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**Author:** [@proxiehunter](https://discourse.cataclysmdda.org/u/proxiehunter)\
**Replies:** 5\
**Last updated:** [November 23, 2016, 12:48pm UTC](https://discourse.cataclysmdda.org/t/5902-buckets-arent-suitable-to-carry-water/12968 "2016-11-23T12:48:58Z")

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That doesn’t seem like it would be intended. I assume it’s a bug? Found a bucket at a farm and it won’t let me use it to contain water. Says I have no suitable containers.

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## [Swamp Water?](https://discourse.cataclysmdda.org/t/swamp-water/12953)

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**Author:** [@Gnorse](https://discourse.cataclysmdda.org/u/Gnorse)\
**Replies:** 4\
**Last updated:** [November 22, 2016, 7:07pm UTC](https://discourse.cataclysmdda.org/t/swamp-water/12953 "2016-11-22T19:07:54Z")

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does water from swamps (and no , not salt water) not count as water for crafting recipes ? because it doesnt count for me i tried having an empty container and a full one , 2 empty ones and standing near water source n…

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## [Save corrupted?](https://discourse.cataclysmdda.org/t/save-corrupted/12973)

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**Author:** [@Shadow86](https://discourse.cataclysmdda.org/u/Shadow86)\
**Replies:** 16\
**Last updated:** [November 22, 2016, 2:37pm UTC](https://discourse.cataclysmdda.org/t/save-corrupted/12973 "2016-11-22T14:37:22Z")

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I was playing on experimental build 5900 today, then updated to 5917, the latest as of this post, and in-game, I changed dynamic NPC spawn from false to true. Saved and quit the game and now I can’t load it due to a game…

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## [Crash on build 5918](https://discourse.cataclysmdda.org/t/crash-on-build-5918/12974)

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**Author:** [@Codeslamer](https://discourse.cataclysmdda.org/u/Codeslamer)\
**Replies:** 3\
**Last updated:** [November 22, 2016, 11:11am UTC](https://discourse.cataclysmdda.org/t/crash-on-build-5918/12974 "2016-11-22T11:11:38Z")

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Not sure if mods or something caused it, but apon examining a dead body at those dead human body piles, the game crashed. Might just be a one off however. Edit: Not a one off. Keeps happening on the same body. The only …

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## [0.C-19627-gbe0fba8 - Stacks of food + Cash cards bugged](https://discourse.cataclysmdda.org/t/0-c-19627-gbe0fba8-stacks-of-food-cash-cards-bugged/12942)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 6\
**Last updated:** [November 20, 2016, 10:35am UTC](https://discourse.cataclysmdda.org/t/0-c-19627-gbe0fba8-stacks-of-food-cash-cards-bugged/12942 "2016-11-20T10:35:56Z")

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Two bugs, both separate issues. The first is that fruits give a lot of food when harvested from the wild. 20 or so, sometimes. This is pretty nice, except that when you try to pick up the harvest, you don’t grab the who…

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## [NPC Wounds shows exact numbers. 0.C-19721-g82f0627 (tiles) Build 5900](https://discourse.cataclysmdda.org/t/npc-wounds-shows-exact-numbers-0-c-19721-g82f0627-tiles-build-5900/12964)

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**Author:** [@Lesseps](https://discourse.cataclysmdda.org/u/Lesseps)\
**Replies:** 2\
**Last updated:** [November 20, 2016, 9:50am UTC](https://discourse.cataclysmdda.org/t/npc-wounds-shows-exact-numbers-0-c-19721-g82f0627-tiles-build-5900/12964 "2016-11-20T09:50:06Z")

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I’ve just noticed that if you examine wounds of companion NPC you get actual values (i.e. Head 87 Torso 87 etc.) instead of scale I have before updating to this new version (I had 5892 previously). Is that intended or a…

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## [What form of ASCII does the project support?](https://discourse.cataclysmdda.org/t/what-form-of-ascii-does-the-project-support/12969)

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**Author:** [@BorkBorkGoesTheCode](https://discourse.cataclysmdda.org/u/BorkBorkGoesTheCode)\
**Replies:** 0\
**Last updated:** [November 20, 2016, 1:53am UTC](https://discourse.cataclysmdda.org/t/what-form-of-ascii-does-the-project-support/12969 "2016-11-20T01:53:53Z")

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Due to two recent issues relating to UTF characters appearing in my PRs, I have discovered that I need to set a default encoding in my editor. Which encoding is supported?

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## [Can't turn off mutations through radiation](https://discourse.cataclysmdda.org/t/cant-turn-off-mutations-through-radiation/12838)

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**Author:** [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Replies:** 9\
**Last updated:** [November 19, 2016, 6:03pm UTC](https://discourse.cataclysmdda.org/t/cant-turn-off-mutations-through-radiation/12838 "2016-11-19T18:03:06Z")

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It’s all in the title. I have mutations from radiation turned off and yet they still happen. It’s happened in the past several experimentals, but I’ve been too lazy to report it.

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## [Impossible to begin a new construction (vehicle) 0.C-19619-g4dbf3e2 / 5879](https://discourse.cataclysmdda.org/t/impossible-to-begin-a-new-construction-vehicle-0-c-19619-g4dbf3e2-5879/12944)

<div class="topic-metadata">

**Author:** [@MarcoVGnG](https://discourse.cataclysmdda.org/u/MarcoVGnG)\
**Replies:** 6\
**Last updated:** [November 19, 2016, 6:00pm UTC](https://discourse.cataclysmdda.org/t/impossible-to-begin-a-new-construction-vehicle-0-c-19619-g4dbf3e2-5879/12944 "2016-11-19T18:00:26Z")

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HI, i tried to begin a new vehicle, i had a steel frame. In my construction menu, i had “begin new construction” in white. So let’s go… Then i got an error message (see bellow), the pop-up to name the construction and …

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## [Variable delay between input (keypress) and action (output on the screen)](https://discourse.cataclysmdda.org/t/variable-delay-between-input-keypress-and-action-output-on-the-screen/12961)

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**Author:** [@Alacard](https://discourse.cataclysmdda.org/u/Alacard)\
**Replies:** 0\
**Last updated:** [November 18, 2016, 11:59pm UTC](https://discourse.cataclysmdda.org/t/variable-delay-between-input-keypress-and-action-output-on-the-screen/12961 "2016-11-18T23:59:23Z")

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I am receiving either latency or draw stuttering with the latest few versions of Cataclysm:DDA. There is a significant delay between pressing a key while driving (faster driving increases this delay) and the input bein…

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