# The Garage

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-garage/8.md?page=164

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**Page:** 165

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## [Water Springs Eternal... from abandoned cars](https://discourse.cataclysmdda.org/t/water-springs-eternal-from-abandoned-cars/2859)

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**Author:** [@Rog](https://discourse.cataclysmdda.org/u/Rog)\
**Replies:** 7\
**Last updated:** [September 1, 2013, 4:35pm UTC](https://discourse.cataclysmdda.org/t/water-springs-eternal-from-abandoned-cars/2859 "2013-09-01T16:35:50Z")

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0.7.1-1187-g941f114 Windows - SDL All vehicles seem to allow for the ‘drain water’ action. If I have a rubber hose, then it highlights the option, but I can ‘drain’ it regardless. However, unless the vehicle actually …

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## [Can't cauterize with pocket knife](https://discourse.cataclysmdda.org/t/cant-cauterize-with-pocket-knife/2902)

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**Author:** [@Tarkin](https://discourse.cataclysmdda.org/u/Tarkin)\
**Replies:** 1\
**Last updated:** [September 1, 2013, 4:08pm UTC](https://discourse.cataclysmdda.org/t/cant-cauterize-with-pocket-knife/2902 "2013-09-01T16:08:34Z")

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With 0.7.1-1398-g92d912a: All option when activating the pocket knife bring the chop up what? query.

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## [Switching from tiles?](https://discourse.cataclysmdda.org/t/switching-from-tiles/2892)

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**Author:** [@TheTinCat](https://discourse.cataclysmdda.org/u/TheTinCat)\
**Replies:** 9\
**Last updated:** [September 1, 2013, 2:53pm UTC](https://discourse.cataclysmdda.org/t/switching-from-tiles/2892 "2013-09-01T14:53:15Z")

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So as you all may or not have seen, there’s tileset support for Cata. and while the current tileset is a great start, I really liked my ASCII a lot more. I’ve looked through all options & commands, but can’t find a way…

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## [\[Experimental} Tile-Specific Monsters still spawn at 0.0 Monster Spawn rate](https://discourse.cataclysmdda.org/t/experimental-tile-specific-monsters-still-spawn-at-0-0-monster-spawn-rate/2897)

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**Author:** [@detahramet](https://discourse.cataclysmdda.org/u/detahramet)\
**Replies:** 1\
**Last updated:** [September 1, 2013, 3:35am UTC](https://discourse.cataclysmdda.org/t/experimental-tile-specific-monsters-still-spawn-at-0-0-monster-spawn-rate/2897 "2013-09-01T03:35:58Z")

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This is true with, at the very least swimmer and child zombies. Kinda breaks the mood of a lone survivor raiding the husks of old dead cities for booze to make it day to day. Or at least thats what i was doing with it. …

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## [Compile CDDA Encounter bug](https://discourse.cataclysmdda.org/t/compile-cdda-encounter-bug/2887)

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**Author:** [@wszgrcy](https://discourse.cataclysmdda.org/u/wszgrcy)\
**Replies:** 4\
**Last updated:** [September 1, 2013, 12:41am UTC](https://discourse.cataclysmdda.org/t/compile-cdda-encounter-bug/2887 "2013-09-01T00:41:20Z")

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i compile cdda by code blocks 12.11. But I get a BUG. Please look the red box. \[image\] You hits Zombie 9 damage BECOME $s hits $s 9 damage How to sovle this problem?

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## ["STREAM" effect for ammo does nothing?](https://discourse.cataclysmdda.org/t/stream-effect-for-ammo-does-nothing/2894)

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**Author:** [@hallo](https://discourse.cataclysmdda.org/u/hallo)\
**Replies:** 1\
**Last updated:** [August 31, 2013, 8:33pm UTC](https://discourse.cataclysmdda.org/t/stream-effect-for-ammo-does-nothing/2894 "2013-08-31T20:33:58Z")

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So I’ve noticed that gasoline has the “STREAM” effect, but that effect isn’t checked for at any point in the code. Is STREAM supposed to have an effect (and, if so, what effect?) when used with ammunition?

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## [\[Experimental build\] Map gen bug](https://discourse.cataclysmdda.org/t/experimental-build-map-gen-bug/2864)

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**Author:** [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Replies:** 5\
**Last updated:** [August 31, 2013, 2:32pm UTC](https://discourse.cataclysmdda.org/t/experimental-build-map-gen-bug/2864 "2013-08-31T14:32:01Z")

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This is the experimental from the 25th. I nearly jumped out of my pants. I don’t mean mines themselves (thanks me for the high Per) but there’s walls missing and a door in a middle of nowhere. \[image\]

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## [Funnel](https://discourse.cataclysmdda.org/t/funnel/2837)

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**Author:** [@SummitSummit](https://discourse.cataclysmdda.org/u/SummitSummit)\
**Replies:** 16\
**Last updated:** [August 31, 2013, 4:29am UTC](https://discourse.cataclysmdda.org/t/funnel/2837 "2013-08-31T04:29:06Z")

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Maybe I’m stupid but I can’t seem to get any water out of my funnels. I (a)ctivated them onto the ground. I have empty bottles in my inventory. It is raining out. I (e)xamine the funnel and when it asks me if I want …

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## [\[Master\] Naming errors](https://discourse.cataclysmdda.org/t/master-naming-errors/2885)

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**Author:** [@cloudyrads](https://discourse.cataclysmdda.org/u/cloudyrads)\
**Replies:** 2\
**Last updated:** [August 31, 2013, 4:03am UTC](https://discourse.cataclysmdda.org/t/master-naming-errors/2885 "2013-08-31T04:03:07Z")

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I downloaded the master from cata github 2 hours ago. It was really good what with the Debug’s better wish for an item window, more than one bedroom per house, and random first aid on T&B’s on random houses then this ha…

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## [Latest experimental](https://discourse.cataclysmdda.org/t/latest-experimental/2876)

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**Author:** [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Replies:** 6\
**Last updated:** [August 31, 2013, 12:03am UTC](https://discourse.cataclysmdda.org/t/latest-experimental/2876 "2013-08-31T00:03:51Z")

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The widows Sdl latest experimental is broken, as in you start the game and only a black screen will pop out. The debug shows this: Parse error in gfx/tile\_config.json Error: syntax error at line 1 near: The curse ver…

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## [Items changing keys](https://discourse.cataclysmdda.org/t/items-changing-keys/2818)

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**Author:** [@Ferodaktyl](https://discourse.cataclysmdda.org/u/Ferodaktyl)\
**Replies:** 4\
**Last updated:** [August 30, 2013, 3:51pm UTC](https://discourse.cataclysmdda.org/t/items-changing-keys/2818 "2013-08-30T15:51:50Z")

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from time to time, the items in inventory change the former assigned key. I couldn’t yet figure what makes this happen, but it’s very annoying (as you can well imagine) having to eat a vitamin instead of reloading a gun …

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## [Empty Bottles (Plastic) Disappears](https://discourse.cataclysmdda.org/t/empty-bottles-plastic-disappears/2851)

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**Author:** [@deadmerits](https://discourse.cataclysmdda.org/u/deadmerits)\
**Replies:** 4\
**Last updated:** [August 30, 2013, 11:29am UTC](https://discourse.cataclysmdda.org/t/empty-bottles-plastic-disappears/2851 "2013-08-30T11:29:03Z")

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Hey guys. When I reload my chainsaw from a plastic bottle with gasoline, the bottle is nowhere to be found. I am using the windows SDL experimental version from about 8 hours ago or less. Thank you, and keep up the goo…

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## [Phantom Zombies](https://discourse.cataclysmdda.org/t/phantom-zombies/2873)

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**Author:** [@Weyrling](https://discourse.cataclysmdda.org/u/Weyrling)\
**Replies:** 2\
**Last updated:** [August 30, 2013, 4:03am UTC](https://discourse.cataclysmdda.org/t/phantom-zombies/2873 "2013-08-30T04:03:03Z")

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In the very latest experimental (Windows SDL) I’ve run into an odd graphical bug where occasionally the game will show a zombie on an open square when it is actually standing on a nearby square, e’x’amining the square re…

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## [Force Quit](https://discourse.cataclysmdda.org/t/force-quit/2869)

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**Author:** [@Alcatraz](https://discourse.cataclysmdda.org/u/Alcatraz)\
**Replies:** 3\
**Last updated:** [August 29, 2013, 10:05pm UTC](https://discourse.cataclysmdda.org/t/force-quit/2869 "2013-08-29T22:05:20Z")

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After the game crashed once, whenever I tried to open Cataclysm DDA it would say Windows Runtime was told to close this program. Any help?

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## [\[Experimental\] Loading a save have an odd effect on creatures](https://discourse.cataclysmdda.org/t/experimental-loading-a-save-have-an-odd-effect-on-creatures/2865)

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**Author:** [@Clueless](https://discourse.cataclysmdda.org/u/Clueless)\
**Replies:** 3\
**Last updated:** [August 29, 2013, 6:46pm UTC](https://discourse.cataclysmdda.org/t/experimental-loading-a-save-have-an-odd-effect-on-creatures/2865 "2013-08-29T18:46:09Z")

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Whilst playing on the latest experimental build, I came across something very odd. I would sometimes get in a fight with a creature that, for lack of a better term, wasn’t there. Let’s say this would happen with a zombi…

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## [Can't learn martial arts style, crash](https://discourse.cataclysmdda.org/t/cant-learn-martial-arts-style-crash/2868)

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**Author:** [@HunterAlpha1](https://discourse.cataclysmdda.org/u/HunterAlpha1)\
**Replies:** 1\
**Last updated:** [August 29, 2013, 6:13pm UTC](https://discourse.cataclysmdda.org/t/cant-learn-martial-arts-style-crash/2868 "2013-08-29T18:13:20Z")

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i’m using an experimental build from sometime last week, v7.1-1037-g76b776f i know fixing NPCs isn’t really a priority right now, but i’m having a bug where when i try to learn a different martial arts style from an NPC…

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## [\[Experimental/Nightly Builds\] Alphabetical arrangement of traits](https://discourse.cataclysmdda.org/t/experimental-nightly-builds-alphabetical-arrangement-of-traits/2861)

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**Author:** [@cloudyrads](https://discourse.cataclysmdda.org/u/cloudyrads)\
**Replies:** 1\
**Last updated:** [August 29, 2013, 5:55am UTC](https://discourse.cataclysmdda.org/t/experimental-nightly-builds-alphabetical-arrangement-of-traits/2861 "2013-08-29T05:55:24Z")

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on Cata 0.7.1-1198-gc6bfc7a High Adrenaline is still first on Traits tab \[image\]

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## [Drug Weirdness - latest experimental build](https://discourse.cataclysmdda.org/t/drug-weirdness-latest-experimental-build/2862)

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**Author:** [@Rivet](https://discourse.cataclysmdda.org/u/Rivet)\
**Replies:** 0\
**Last updated:** [August 29, 2013, 4:40am UTC](https://discourse.cataclysmdda.org/t/drug-weirdness-latest-experimental-build/2862 "2013-08-29T04:40:24Z")

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HALLU effect might be broken now? I’m not sure what’s causing it, but pink tablets now no longer cause hallucinations or stimulant effect, just fun. And oddly enough they no longer give any sort of message when you consu…

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## [\[Experimental build\] crash](https://discourse.cataclysmdda.org/t/experimental-build-crash/2716)

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**Author:** [@Rorudo](https://discourse.cataclysmdda.org/u/Rorudo)\
**Replies:** 13\
**Last updated:** [August 28, 2013, 6:43pm UTC](https://discourse.cataclysmdda.org/t/experimental-build-crash/2716 "2013-08-28T18:43:52Z")

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I was just driving in a city over some slimes and zombies, and suddenly the game crashed. Last git commit hash: 8e73a65ce46efa34ffe90fda631f7f5177f578e1 \[image\]

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## [Slowdown underground](https://discourse.cataclysmdda.org/t/slowdown-underground/2830)

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**Author:** [@Draconaes](https://discourse.cataclysmdda.org/u/Draconaes)\
**Replies:** 5\
**Last updated:** [August 28, 2013, 10:38am UTC](https://discourse.cataclysmdda.org/t/slowdown-underground/2830 "2013-08-28T10:38:33Z")

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Version: SDL 0.7.1 1-1078-g03bf205 There is some intense slowdown in movement in the latest experimental build when going underground (at least z level -1, haven’t tested other levels). Menus and other actions don’t see…

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## [My bow is a firearm?](https://discourse.cataclysmdda.org/t/my-bow-is-a-firearm/2852)

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**Author:** [@JAYPCM](https://discourse.cataclysmdda.org/u/JAYPCM)\
**Replies:** 2\
**Last updated:** [August 28, 2013, 8:44am UTC](https://discourse.cataclysmdda.org/t/my-bow-is-a-firearm/2852 "2013-08-28T08:44:48Z")

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I don’t know if this is intentional or a bug, but I’ve been using nothing but a long bow and now a the RR Bow since I’m level 8 in archery. I’ve noticed since I’ve been using the RR bow I’ve been gaining firearm levels. …

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## [\[Experimental\] artifact $s of $s](https://discourse.cataclysmdda.org/t/experimental-artifact-s-of-s/2834)

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**Author:** [@Rorudo](https://discourse.cataclysmdda.org/u/Rorudo)\
**Replies:** 3\
**Last updated:** [August 27, 2013, 1:45am UTC](https://discourse.cataclysmdda.org/t/experimental-artifact-s-of-s/2834 "2013-08-27T01:45:29Z")

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Artifact name is completely unreadable. \[image\]

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## [\[0.7.1-1028-gb5bec8e\]: Firearms damage & Range Display Bug](https://discourse.cataclysmdda.org/t/0-7-1-1028-gb5bec8e-firearms-damage-range-display-bug/2829)

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**Author:** [@Sheb](https://discourse.cataclysmdda.org/u/Sheb)\
**Replies:** 0\
**Last updated:** [August 26, 2013, 3:40pm UTC](https://discourse.cataclysmdda.org/t/0-7-1-1028-gb5bec8e-firearms-damage-range-display-bug/2829 "2013-08-26T15:40:09Z")

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So yeah, when l load a firearm, the damage and range stats flip and I get some weird results. \[image\] The bug seems only to affect display, damage and range are still normal.

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## [\[Experimental\] Encumbrance](https://discourse.cataclysmdda.org/t/experimental-encumbrance/2808)

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**Author:** [@UberZacht](https://discourse.cataclysmdda.org/u/UberZacht)\
**Replies:** 8\
**Last updated:** [August 26, 2013, 3:24pm UTC](https://discourse.cataclysmdda.org/t/experimental-encumbrance/2808 "2013-08-26T15:24:19Z")

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So I made a fancy-dancy light survivor suit, which when fitting, says it gives 0 to encumberment, but there’s a +1 on the parts it covers. It also seems that the other articles of clothing that give a negative to encumbr…

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## [Inventory Key Duplication with Stack Split](https://discourse.cataclysmdda.org/t/inventory-key-duplication-with-stack-split/2827)

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**Author:** [@Sarge](https://discourse.cataclysmdda.org/u/Sarge)\
**Replies:** 0\
**Last updated:** [August 26, 2013, 1:25pm UTC](https://discourse.cataclysmdda.org/t/inventory-key-duplication-with-stack-split/2827 "2013-08-26T13:25:01Z")

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I made 5 x lockpicks and the were batched together. When using it, it took damage but the entire stack all stayed in the same stack still. It took another damage hit and then the stack split, but the inventory key alloca…

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## [Bionic issue](https://discourse.cataclysmdda.org/t/bionic-issue/2820)

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**Author:** [@onleeben](https://discourse.cataclysmdda.org/u/onleeben)\
**Replies:** 6\
**Last updated:** [August 26, 2013, 11:43am UTC](https://discourse.cataclysmdda.org/t/bionic-issue/2820 "2013-08-26T11:43:22Z")

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Hey, first post. When you get too many bionics (e.g. more than 30), any additional bionics added don’t have an activation keyboard character next to them. You can see how this is an issue, because you can’t use any more…

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## [Crash game in the city](https://discourse.cataclysmdda.org/t/crash-game-in-the-city/2802)

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**Author:** [@Troll\_Miki](https://discourse.cataclysmdda.org/u/Troll_Miki)\
**Replies:** 2\
**Last updated:** [August 24, 2013, 11:05pm UTC](https://discourse.cataclysmdda.org/t/crash-game-in-the-city/2802 "2013-08-24T23:05:44Z")

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When I go to the city The game crashes DEBUG: Whoooooa density of 6 Press spacebar…Segmentation fault (core dumped) Win 7 x64 Version: 0.7.1-1028-gb5bec8e Sorry for bad english.

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## [\[Experimental\] Can't enter basements](https://discourse.cataclysmdda.org/t/experimental-cant-enter-basements/2793)

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**Author:** [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Replies:** 5\
**Last updated:** [August 23, 2013, 9:09pm UTC](https://discourse.cataclysmdda.org/t/experimental-cant-enter-basements/2793 "2013-08-23T21:09:55Z")

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Hey folks. Using the nightly build from yesterday (7.1-9xx) it looks like you can’t enter basements. “you can’t drag stuff downstairs!” tried dumping all items to no avail. Think it might be trying to drag NPCs down th…

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## [Some errors found while checking with static code checker (CppCheck)](https://discourse.cataclysmdda.org/t/some-errors-found-while-checking-with-static-code-checker-cppcheck/2796)

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**Author:** [@AVE](https://discourse.cataclysmdda.org/u/AVE)\
**Replies:** 3\
**Last updated:** [August 23, 2013, 9:06pm UTC](https://discourse.cataclysmdda.org/t/some-errors-found-while-checking-with-static-code-checker-cppcheck/2796 "2013-08-23T21:06:13Z")

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I just downloaded latest git source and ran check in CodeLite. Missing bounds check for extra iterator increment in loop in crafting.cpp (line 520). Should test for end-of-array there? Duplicate if expressions in d…

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## [SDL bug?](https://discourse.cataclysmdda.org/t/sdl-bug/2790)

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**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 10\
**Last updated:** [August 23, 2013, 8:05am UTC](https://discourse.cataclysmdda.org/t/sdl-bug/2790 "2013-08-23T08:05:24Z")

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I’ve been using the curses version for some time now even tho I’m on Win7 because the “@” symbol doesn’t seem to get recognized in the SDL version. Tought it was time to report it. Any possible known reasons?

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