# The Garage

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-garage/8.md?page=155

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 156

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## [\[0.8-2435-g705a30b\] Monsters kill count does not work and 1 minor bug](https://discourse.cataclysmdda.org/t/0-8-2435-g705a30b-monsters-kill-count-does-not-work-and-1-minor-bug/3798)

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**Author:** [@infectedmochi](https://discourse.cataclysmdda.org/u/infectedmochi)\
**Replies:** 0\
**Last updated:** [November 3, 2013, 1:29pm UTC](https://discourse.cataclysmdda.org/t/0-8-2435-g705a30b-monsters-kill-count-does-not-work-and-1-minor-bug/3798 "2013-11-03T13:29:02Z")

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In experimental version 0.8-2435-g705a30b, after getting killed, the KILL COUNT screen does not show any monsters, it said I hadn’t killed any monster yet despite I’ve already killed several zombies. And a minor bug, no…

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## [0.8-2435-g705a30b Turrets causing CTD \[SOLVED\]](https://discourse.cataclysmdda.org/t/0-8-2435-g705a30b-turrets-causing-ctd-solved/3797)

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**Author:** [@krAbhandz](https://discourse.cataclysmdda.org/u/krAbhandz)\
**Replies:** 0\
**Last updated:** [November 3, 2013, 1:04pm UTC](https://discourse.cataclysmdda.org/t/0-8-2435-g705a30b-turrets-causing-ctd-solved/3797 "2013-11-03T13:04:35Z")

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Turrets, instead of firing bullets, will instantly CTD the client when attempting to fire. npctalk.cpp\[1912\]: Bad tag. ‘’ (50 - 54) monster.cpp\[845\]: Duration 7 monster.cpp\[845\]: Duration 7 Solved as of 0.8-2482-g0df…

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## [\[0.8-2386-gd21b30a\] Rags disapearing instead of becoming bloody rags](https://discourse.cataclysmdda.org/t/0-8-2386-gd21b30a-rags-disapearing-instead-of-becoming-bloody-rags/3794)

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**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 1\
**Last updated:** [November 3, 2013, 2:52am UTC](https://discourse.cataclysmdda.org/t/0-8-2386-gd21b30a-rags-disapearing-instead-of-becoming-bloody-rags/3794 "2013-11-03T02:52:40Z")

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^

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## [\[0.8-2353-g3156520\] Radiation badges still disappearing after unwrapping](https://discourse.cataclysmdda.org/t/0-8-2353-g3156520-radiation-badges-still-disappearing-after-unwrapping/3773)

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**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 2\
**Last updated:** [November 3, 2013, 12:21am UTC](https://discourse.cataclysmdda.org/t/0-8-2353-g3156520-radiation-badges-still-disappearing-after-unwrapping/3773 "2013-11-03T00:21:35Z")

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^

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## [\[Experimental\] Pulping gone wild](https://discourse.cataclysmdda.org/t/experimental-pulping-gone-wild/3778)

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**Author:** [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Replies:** 8\
**Last updated:** [November 2, 2013, 11:10pm UTC](https://discourse.cataclysmdda.org/t/experimental-pulping-gone-wild/3778 "2013-11-02T23:10:46Z")

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Looks like it’s broken at the moment. Anything you swing at gets pulped instantly.

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## [Halloween Creatures appearing after "Merge pull request #4044 from GlyphGryph"](https://discourse.cataclysmdda.org/t/halloween-creatures-appearing-after-merge-pull-request-4044-from-glyphgryph/3782)

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**Author:** [@krAbhandz](https://discourse.cataclysmdda.org/u/krAbhandz)\
**Replies:** 3\
**Last updated:** [November 2, 2013, 10:13pm UTC](https://discourse.cataclysmdda.org/t/halloween-creatures-appearing-after-merge-pull-request-4044-from-glyphgryph/3782 "2013-11-02T22:13:51Z")

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Version 0.8-2353-g3156520, downloaded experiemental build morning of Nov 2nd. The halloween creatures stopped spawning, but still appear as hallucinations.

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## [\[0.8-2054-g0eaaafd\] Large vehicles cause CPU usage increase](https://discourse.cataclysmdda.org/t/0-8-2054-g0eaaafd-large-vehicles-cause-cpu-usage-increase/3679)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 5\
**Last updated:** [November 2, 2013, 12:30pm UTC](https://discourse.cataclysmdda.org/t/0-8-2054-g0eaaafd-large-vehicles-cause-cpu-usage-increase/3679 "2013-11-02T12:30:21Z")

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Not sure if there’s any way to fix this (Other than making a smaller vehicle) but I thought I’d throw that out there. Sadly, until then the RMCC is gonna have to be retired. My poor glorified calculator can’t handle it. …

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## [\[0.8-2353-g3156520\] Newly introduced steel spear in MISC category of crafting](https://discourse.cataclysmdda.org/t/0-8-2353-g3156520-newly-introduced-steel-spear-in-misc-category-of-crafting/3774)

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**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 1\
**Last updated:** [November 2, 2013, 6:46am UTC](https://discourse.cataclysmdda.org/t/0-8-2353-g3156520-newly-introduced-steel-spear-in-misc-category-of-crafting/3774 "2013-11-02T06:46:14Z")

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Not sure if oversight or WAD.

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## [Terminator profession is inaccurate, weapons can't go back through time](https://discourse.cataclysmdda.org/t/terminator-profession-is-inaccurate-weapons-cant-go-back-through-time/3753)

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**Author:** [@TheGrifter](https://discourse.cataclysmdda.org/u/TheGrifter)\
**Replies:** 9\
**Last updated:** [November 2, 2013, 4:51am UTC](https://discourse.cataclysmdda.org/t/terminator-profession-is-inaccurate-weapons-cant-go-back-through-time/3753 "2013-11-02T04:51:28Z")

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So the terminator starts completely without clothing, insinuating that it’s freshly in the past. But it has a pulse rifle with it. This here is inaccurate to the physics of time travel. Don’t you folks pay attention to d…

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## [\[0.8-2286-ge2c3d34 Experimental, SDL\] Skeleton Corpses](https://discourse.cataclysmdda.org/t/0-8-2286-ge2c3d34-experimental-sdl-skeleton-corpses/3747)

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**Author:** [@Hyena\_Grin](https://discourse.cataclysmdda.org/u/Hyena_Grin)\
**Replies:** 4\
**Last updated:** [November 2, 2013, 1:34am UTC](https://discourse.cataclysmdda.org/t/0-8-2286-ge2c3d34-experimental-sdl-skeleton-corpses/3747 "2013-11-02T01:34:50Z")

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The first enemy I ran into on the Halloween build was a skeleton that, to my surprise, dropped clothing and a body. I thought this might be new behavior, so I butchered the body and got… plant marrow. It’s always hard t…

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## ["Guilty About Killing" gives positive morale](https://discourse.cataclysmdda.org/t/guilty-about-killing-gives-positive-morale/3768)

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**Author:** [@BadSniper](https://discourse.cataclysmdda.org/u/BadSniper)\
**Replies:** 4\
**Last updated:** [November 2, 2013, 1:34am UTC](https://discourse.cataclysmdda.org/t/guilty-about-killing-gives-positive-morale/3768 "2013-11-02T01:34:23Z")

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Hello, it’s the BadSniper bringing you his first report about something that should probably be functioning differently. I recently (i.e. just now) noticed that the “Guilty About Killing” morale modifier appears to be d…

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## [\[0.8-2054-g0eaaafd\] Running from Jabberwocks](https://discourse.cataclysmdda.org/t/0-8-2054-g0eaaafd-running-from-jabberwocks/3748)

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**Author:** [@John\_Candlebury](https://discourse.cataclysmdda.org/u/John_Candlebury)\
**Replies:** 4\
**Last updated:** [November 1, 2013, 5:47pm UTC](https://discourse.cataclysmdda.org/t/0-8-2054-g0eaaafd-running-from-jabberwocks/3748 "2013-11-01T17:47:18Z")

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Possibly due to a combination of both their newer slower speed and the fact that they now stuble, its completely possibly to run from a jabberwock without it ever entering attacking range (mind you will not really be ab…

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## [\[0.8-2260-g34142f5\] Cloning after suicide](https://discourse.cataclysmdda.org/t/0-8-2260-g34142f5-cloning-after-suicide/3752)

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**Author:** [@isrefn](https://discourse.cataclysmdda.org/u/isrefn)\
**Replies:** 2\
**Last updated:** [November 1, 2013, 7:25am UTC](https://discourse.cataclysmdda.org/t/0-8-2260-g34142f5-cloning-after-suicide/3752 "2013-11-01T07:25:50Z")

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Committing suicide drops two corpses and two of every item in your inventory.

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## [\[0.8-23-24-ge87375c\] Hotplate not using up batteries when heating up food](https://discourse.cataclysmdda.org/t/0-8-23-24-ge87375c-hotplate-not-using-up-batteries-when-heating-up-food/3756)

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**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 1\
**Last updated:** [November 1, 2013, 6:22am UTC](https://discourse.cataclysmdda.org/t/0-8-23-24-ge87375c-hotplate-not-using-up-batteries-when-heating-up-food/3756 "2013-11-01T06:22:41Z")

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^

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## [\[0.8-2054-g0eaaafd\] Cannot siphon from a vehicle into a vehicle](https://discourse.cataclysmdda.org/t/0-8-2054-g0eaaafd-cannot-siphon-from-a-vehicle-into-a-vehicle/3677)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 1\
**Last updated:** [November 1, 2013, 5:23am UTC](https://discourse.cataclysmdda.org/t/0-8-2054-g0eaaafd-cannot-siphon-from-a-vehicle-into-a-vehicle/3677 "2013-11-01T05:23:44Z")

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What it says on the tin, I don’t know if this functionality was removed intentionally or not but it makes fueling larger vehicles considerably more difficult considering the gas stations have at most four tiles of space …

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## [\[0.8-2286-ge2c3d34 Experimental, Curses\] Crash on Preset Character Selection](https://discourse.cataclysmdda.org/t/0-8-2286-ge2c3d34-experimental-curses-crash-on-preset-character-selection/3743)

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**Author:** [@Walkar](https://discourse.cataclysmdda.org/u/Walkar)\
**Replies:** 2\
**Last updated:** [November 1, 2013, 4:38am UTC](https://discourse.cataclysmdda.org/t/0-8-2286-ge2c3d34-experimental-curses-crash-on-preset-character-selection/3743 "2013-11-01T04:38:07Z")

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I don’t know if it’s just the particular setups I had chosen for my preset character templates, but I made three from the available Halloween professions (Agent, Killer Clown, and Dream Stalker, with Dream Stalker being …

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## [\[0.8-2054-g0eaaafd\] PDA flashlight app not giving off light](https://discourse.cataclysmdda.org/t/0-8-2054-g0eaaafd-pda-flashlight-app-not-giving-off-light/3668)

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**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 12\
**Last updated:** [November 1, 2013, 4:35am UTC](https://discourse.cataclysmdda.org/t/0-8-2054-g0eaaafd-pda-flashlight-app-not-giving-off-light/3668 "2013-11-01T04:35:49Z")

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^ And while we’re on it, do PDA have the funcionality to receive all those apps found in usbs and be more than flashlights yet?

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## [\[0.8-2260\] Strange infected wound](https://discourse.cataclysmdda.org/t/0-8-2260-strange-infected-wound/3750)

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**Author:** [@burgerpro](https://discourse.cataclysmdda.org/u/burgerpro)\
**Replies:** 3\
**Last updated:** [November 1, 2013, 2:58am UTC](https://discourse.cataclysmdda.org/t/0-8-2260-strange-infected-wound/3750 "2013-11-01T02:58:58Z")

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So I fought against several zombies and skeletons and got a strange infected wound. In the personal stats menu it is shown as "Infected wound - ", none of the body parts are mentioned. First aid and disinfectant cannot c…

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## [0.8 g0c25465 Skills rust when set to off](https://discourse.cataclysmdda.org/t/0-8-g0c25465-skills-rust-when-set-to-off/3719)

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**Author:** [@timtek](https://discourse.cataclysmdda.org/u/timtek)\
**Replies:** 4\
**Last updated:** [November 1, 2013, 1:18am UTC](https://discourse.cataclysmdda.org/t/0-8-g0c25465-skills-rust-when-set-to-off/3719 "2013-11-01T01:18:27Z")

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0.8 g0c25465 SDL windows XP I copied my save file over from a previous 0.8 game, set skill rust to off but my skills are still rusting. \[EDIT\] I’ve just remembered(:D) I’ve got the forgetful trait. In my old game thi…

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## [Overkilled vermin spray geysers of blood](https://discourse.cataclysmdda.org/t/overkilled-vermin-spray-geysers-of-blood/3745)

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**Author:** [@kevin.granade](https://discourse.cataclysmdda.org/u/kevin.granade)\
**Replies:** 4\
**Last updated:** [October 31, 2013, 11:07pm UTC](https://discourse.cataclysmdda.org/t/overkilled-vermin-spray-geysers-of-blood/3745 "2013-10-31T23:07:00Z")

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If you’re playing the experimental, you may notice little dots flitting around at times, these are new “vermin” that were recently added. They’re mostly harmless, though in the future some of them might get nasty stings…

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## [\[0.8-2260-g34142f5\] Mounted M249 doesn't have "CARGO" flag](https://discourse.cataclysmdda.org/t/0-8-2260-g34142f5-mounted-m249-doesnt-have-cargo-flag/3731)

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**Author:** [@isrefn](https://discourse.cataclysmdda.org/u/isrefn)\
**Replies:** 1\
**Last updated:** [October 31, 2013, 3:39pm UTC](https://discourse.cataclysmdda.org/t/0-8-2260-g34142f5-mounted-m249-doesnt-have-cargo-flag/3731 "2013-10-31T15:39:50Z")

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It probably should, so it can actually be loaded.

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## [Missing Recipe Issue](https://discourse.cataclysmdda.org/t/missing-recipe-issue/3732)

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**Author:** [@YanniFirewind](https://discourse.cataclysmdda.org/u/YanniFirewind)\
**Replies:** 6\
**Last updated:** [October 31, 2013, 12:43pm UTC](https://discourse.cataclysmdda.org/t/missing-recipe-issue/3732 "2013-10-31T12:43:05Z")

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During my most recent playthrough, I failed to obtain the brazier recipe upon hitting level 1 mechanics. In a previous playthrough, something similar happened, with me not getting he suppressor recipe. (Stable .8)

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## [Worldgen Question](https://discourse.cataclysmdda.org/t/worldgen-question/3715)

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**Author:** [@YanniFirewind](https://discourse.cataclysmdda.org/u/YanniFirewind)\
**Replies:** 12\
**Last updated:** [October 31, 2013, 7:20am UTC](https://discourse.cataclysmdda.org/t/worldgen-question/3715 "2013-10-31T07:20:32Z")

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I’ve noticed something after some of my many deaths. More than once, I’ve told the game to not delete a world, only to spawn in a completely different one. And more than once, I’ve told a world to delete only to spawn …

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## [\[0.8-2054-g0eaaafd\] Radiation badges disapearing after being activated](https://discourse.cataclysmdda.org/t/0-8-2054-g0eaaafd-radiation-badges-disapearing-after-being-activated/3663)

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**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 2\
**Last updated:** [October 31, 2013, 4:17am UTC](https://discourse.cataclysmdda.org/t/0-8-2054-g0eaaafd-radiation-badges-disapearing-after-being-activated/3663 "2013-10-31T04:17:00Z")

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What the title says. Latest experimental version.

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## [\[0.8-2137-g827b56c\] Invincible zombie master](https://discourse.cataclysmdda.org/t/0-8-2137-g827b56c-invincible-zombie-master/3727)

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**Author:** [@jimboblordofeskimos](https://discourse.cataclysmdda.org/u/jimboblordofeskimos)\
**Replies:** 2\
**Last updated:** [October 31, 2013, 1:08am UTC](https://discourse.cataclysmdda.org/t/0-8-2137-g827b56c-invincible-zombie-master/3727 "2013-10-31T01:08:58Z")

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SDL, Windows 7. So basically its a very recent experimental. I found my first zombie master, and it seems I can damage it, but the damage doesnt register. So I hit if for xx damage but when I check its still uninjure…

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## [\[0.8-2054-g0eaaafd\] Small game do not yield corpses](https://discourse.cataclysmdda.org/t/0-8-2054-g0eaaafd-small-game-do-not-yield-corpses/3678)

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**Author:** [@Turtlicious](https://discourse.cataclysmdda.org/u/Turtlicious)\
**Replies:** 10\
**Last updated:** [October 30, 2013, 4:46pm UTC](https://discourse.cataclysmdda.org/t/0-8-2054-g0eaaafd-small-game-do-not-yield-corpses/3678 "2013-10-30T16:46:13Z")

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I’ve just compiled the latest git, and no matter what I do I instantly gib the animal. I throw a rock at a squirrel? Nothin there. I hit it with my pocket knife? Nothing there, I kill it by throwing my lighter at it? Not…

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## [\[0.8-2091-g5b6b804\] Mounted Vehicle Electric Forge can be used to mount more](https://discourse.cataclysmdda.org/t/0-8-2091-g5b6b804-mounted-vehicle-electric-forge-can-be-used-to-mount-more/3691)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 5\
**Last updated:** [October 30, 2013, 4:44pm UTC](https://discourse.cataclysmdda.org/t/0-8-2091-g5b6b804-mounted-vehicle-electric-forge-can-be-used-to-mount-more/3691 "2013-10-30T16:44:03Z")

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What it says on the tin. If you install an Electric Forge in a vehicle you can use the same electric forge to instal an infinite amount of electric forges.

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## [Infinite Bear Traps (experimental build)](https://discourse.cataclysmdda.org/t/infinite-bear-traps-experimental-build/3597)

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**Author:** [@Hyena\_Grin](https://discourse.cataclysmdda.org/u/Hyena_Grin)\
**Replies:** 19\
**Last updated:** [October 29, 2013, 10:23pm UTC](https://discourse.cataclysmdda.org/t/infinite-bear-traps-experimental-build/3597 "2013-10-29T22:23:55Z")

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In the version of the experimental SDL build (downloaded today)… I picked up two bear traps from a trap nest, and when I went (a)ctivated them to place them, they went onto the ground but did not get removed from my inv…

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## [\[0.8-2191-g67bcb46\] The game crashes randomly](https://discourse.cataclysmdda.org/t/0-8-2191-g67bcb46-the-game-crashes-randomly/3712)

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**Author:** [@Mdnthrvst](https://discourse.cataclysmdda.org/u/Mdnthrvst)\
**Replies:** 3\
**Last updated:** [October 29, 2013, 7:57pm UTC](https://discourse.cataclysmdda.org/t/0-8-2191-g67bcb46-the-game-crashes-randomly/3712 "2013-10-29T19:57:08Z")

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After downloading last night’s SDL build, the first two attempts at generating a world crashed the game. Whatever, on the third try it worked, and I continued playing. Well, twenty minutes later, once I was actually in …

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## [\[0.8-2091-g5b6b804\] ...This is gonna sound crazy](https://discourse.cataclysmdda.org/t/0-8-2091-g5b6b804-this-is-gonna-sound-crazy/3690)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 7\
**Last updated:** [October 29, 2013, 4:43pm UTC](https://discourse.cataclysmdda.org/t/0-8-2091-g5b6b804-this-is-gonna-sound-crazy/3690 "2013-10-29T16:43:23Z")

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I swear a rubble heap generated between saves. …Is this even possible? Before I saved there was a road, when I loaded the same save the road had been covered (But was still there) by a large, rough circle of “Rubble He…

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