# The Garage

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-garage/8.md?page=154

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**Page:** 155

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## [Keybinds broken](https://discourse.cataclysmdda.org/t/keybinds-broken/3909)

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**Author:** [@krAbhandz](https://discourse.cataclysmdda.org/u/krAbhandz)\
**Replies:** 3\
**Last updated:** [November 12, 2013, 2:52pm UTC](https://discourse.cataclysmdda.org/t/keybinds-broken/3909 "2013-11-12T14:52:27Z")

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Somehow they’re even worse. This time I can’t even rebind my butcher key. I can’t play until this is fixed.

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## [\[0.8-2655-g944f932\] Tactical tonfas are consumed when used to shock an enemy](https://discourse.cataclysmdda.org/t/0-8-2655-g944f932-tactical-tonfas-are-consumed-when-used-to-shock-an-enemy/3896)

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**Author:** [@Shiiyouagain](https://discourse.cataclysmdda.org/u/Shiiyouagain)\
**Replies:** 4\
**Last updated:** [November 12, 2013, 2:01am UTC](https://discourse.cataclysmdda.org/t/0-8-2655-g944f932-tactical-tonfas-are-consumed-when-used-to-shock-an-enemy/3896 "2013-11-12T02:01:43Z")

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\[image\] Pictured: beating the smoker, then opting to shock it, and being forced to finish it off with my fists. The tonfa was nowhere to be found. Flashlight functionality appears to work just fine.

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## [Evac Spawned Power Armor & Unarmed Style Bug](https://discourse.cataclysmdda.org/t/evac-spawned-power-armor-unarmed-style-bug/3919)

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**Author:** [@Anonymous1](https://discourse.cataclysmdda.org/u/Anonymous1)\
**Replies:** 6\
**Last updated:** [November 11, 2013, 10:19pm UTC](https://discourse.cataclysmdda.org/t/evac-spawned-power-armor-unarmed-style-bug/3919 "2013-11-11T22:19:20Z")

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\[sub\]I started a new game just a few moments ago and I would like to bring up two issues regarding the 0.9 release candidate. The first issue is that there was a corpse right outside of the evac shelter that spawned with…

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## [Can not make clean water](https://discourse.cataclysmdda.org/t/can-not-make-clean-water/3883)

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**Author:** [@dakenho](https://discourse.cataclysmdda.org/u/dakenho)\
**Replies:** 3\
**Last updated:** [November 11, 2013, 7:48pm UTC](https://discourse.cataclysmdda.org/t/can-not-make-clean-water/3883 "2013-11-11T19:48:42Z")

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for some reason my character has decided he can not make clean water any more, despite having about 25 units of water a hot player with a battery charge of 170ish when i go into the crafting menu and try to select clean …

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## [0.9.RC1-115-g670c9e1 crash upon reloading saved game/world](https://discourse.cataclysmdda.org/t/0-9-rc1-115-g670c9e1-crash-upon-reloading-saved-game-world/3915)

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**Author:** [@Pthalocy](https://discourse.cataclysmdda.org/u/Pthalocy)\
**Replies:** 3\
**Last updated:** [November 11, 2013, 5:45pm UTC](https://discourse.cataclysmdda.org/t/0-9-rc1-115-g670c9e1-crash-upon-reloading-saved-game-world/3915 "2013-11-11T17:45:47Z")

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Starting up a new world works fine, as does creating a new character. If I save the character’s game, quit, and then attempt to resume playing, I get the following failure: \[image\] I have a folder in the save folder ti…

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## [\[0.9.RC1-115-g670c9e1\] Torch stays active after burning out](https://discourse.cataclysmdda.org/t/0-9-rc1-115-g670c9e1-torch-stays-active-after-burning-out/3914)

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**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 0\
**Last updated:** [November 11, 2013, 12:33am UTC](https://discourse.cataclysmdda.org/t/0-9-rc1-115-g670c9e1-torch-stays-active-after-burning-out/3914 "2013-11-11T00:33:53Z")

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And it shows a debug message saying that there’s no active function every turn without the possibility of deactivating it, this after reaching 0 charges, instead of turning into a burned out torch.

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## [\[670c9e1f5e\] Caltrops don't work anymore](https://discourse.cataclysmdda.org/t/670c9e1f5e-caltrops-dont-work-anymore/3910)

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**Author:** [@freezerbunny](https://discourse.cataclysmdda.org/u/freezerbunny)\
**Replies:** 0\
**Last updated:** [November 10, 2013, 6:43pm UTC](https://discourse.cataclysmdda.org/t/670c9e1f5e-caltrops-dont-work-anymore/3910 "2013-11-10T18:43:02Z")

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On the latest exp build (670c9e1f5e). Caltrops set tripwires instead now.

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## [\[Bug 0.8-2655-g944f932\] Invisible Mutation](https://discourse.cataclysmdda.org/t/bug-0-8-2655-g944f932-invisible-mutation/3903)

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**Author:** [@anon388770](https://discourse.cataclysmdda.org/u/anon388770)\
**Replies:** 1\
**Last updated:** [November 10, 2013, 3:28pm UTC](https://discourse.cataclysmdda.org/t/bug-0-8-2655-g944f932-invisible-mutation/3903 "2013-11-10T15:28:02Z")

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So I’ve picked up some mutagen in a basement, and drank it. The game said: “You’ve gained Head Bumps Mutation!” and “You’ve gained Mutation!” When I checked my Traits, I could see the Head Bumps mutation and the others…

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## [Not usable space \\ 4:3 problem](https://discourse.cataclysmdda.org/t/not-usable-space-4-3-problem/3863)

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**Author:** [@Ratinod](https://discourse.cataclysmdda.org/u/Ratinod)\
**Replies:** 4\
**Last updated:** [November 10, 2013, 10:19am UTC](https://discourse.cataclysmdda.org/t/not-usable-space-4-3-problem/3863 "2013-11-10T10:19:21Z")

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Hi all. On any build of the game i have the problem shown in the screenshots. Not usable space. Is it possible to fix it? additional information: SDL Viewport width : 90 Viewport height : 30 OS : Windows 7 build :…

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## [\[0.8 Stable Vista x64\] Game crashes in Strange Temple](https://discourse.cataclysmdda.org/t/0-8-stable-vista-x64-game-crashes-in-strange-temple/3888)

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**Author:** [@Skeptopotamus](https://discourse.cataclysmdda.org/u/Skeptopotamus)\
**Replies:** 0\
**Last updated:** [November 9, 2013, 9:09pm UTC](https://discourse.cataclysmdda.org/t/0-8-stable-vista-x64-game-crashes-in-strange-temple/3888 "2013-11-09T21:09:10Z")

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My game crashes when I try to descend past the hallway full of fire in the strange temple. I believe it’s floor -3. Is this a common issue?

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## [\[0.8-2613-g7c0d731\] What do turrets need to fire?](https://discourse.cataclysmdda.org/t/0-8-2613-g7c0d731-what-do-turrets-need-to-fire/3864)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 4\
**Last updated:** [November 8, 2013, 8:14pm UTC](https://discourse.cataclysmdda.org/t/0-8-2613-g7c0d731-what-do-turrets-need-to-fire/3864 "2013-11-08T20:14:14Z")

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I know Flamethrowers need Gasoline, Plasma Guns need Hydrogen, but what I don’t know is if the SAW turrets have been fixed, or what the fusion guns needs to fire. Does anyone know?

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## [\[0.8 Stable\] You carve the rope - 30 ft into 20 skewers](https://discourse.cataclysmdda.org/t/0-8-stable-you-carve-the-rope-30-ft-into-20-skewers/3859)

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**Author:** [@Rexor](https://discourse.cataclysmdda.org/u/Rexor)\
**Replies:** 4\
**Last updated:** [November 8, 2013, 5:21pm UTC](https://discourse.cataclysmdda.org/t/0-8-stable-you-carve-the-rope-30-ft-into-20-skewers/3859 "2013-11-08T17:21:20Z")

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Erm, what? Wooden skewers out of rope? I was trying to cut the long rope into 6 feet pieces, for building palisades, but I got skewers. Another thing, not a bug, I’d love it if I was able to craft hoes, so I could plant…

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## [Inventory key duplication](https://discourse.cataclysmdda.org/t/inventory-key-duplication/3833)

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**Author:** [@dakenho](https://discourse.cataclysmdda.org/u/dakenho)\
**Replies:** 5\
**Last updated:** [November 8, 2013, 4:49pm UTC](https://discourse.cataclysmdda.org/t/inventory-key-duplication/3833 "2013-11-08T16:49:54Z")

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I am having trouble with making clean water due to inventory key duplication, oddly when i make the water even if i select a valid key it consumes the un clean water and never gives clean water, in my previous batch i tr…

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## [\[0.8 Stable\] Umbrellas do not keep you dry](https://discourse.cataclysmdda.org/t/0-8-stable-umbrellas-do-not-keep-you-dry/3860)

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**Author:** [@Rexor](https://discourse.cataclysmdda.org/u/Rexor)\
**Replies:** 3\
**Last updated:** [November 8, 2013, 12:24pm UTC](https://discourse.cataclysmdda.org/t/0-8-stable-umbrellas-do-not-keep-you-dry/3860 "2013-11-08T12:24:46Z")

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I’m wielding it as instructed, but the character is still getting wet… The weather status is Rain, so it’s not the worst weather ever. I can’t (a)pply to open the umbrella or anything like that. Related note, shouldn’t …

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## [\[0.8-2608-g2452b4c\] Assorted Observations](https://discourse.cataclysmdda.org/t/0-8-2608-g2452b4c-assorted-observations/3850)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 1\
**Last updated:** [November 8, 2013, 4:29am UTC](https://discourse.cataclysmdda.org/t/0-8-2608-g2452b4c-assorted-observations/3850 "2013-11-08T04:29:04Z")

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Or rather a more kind version of “…When’d the fuck that change…” \[ul\]\[li\]Why does the 2-by-sword require a melee weapons of 1 to turn two two by fours into a pair of two by fours nailed together? It’s not rocket science…

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## [\[0.8-2353-g3156520, Curses\] Cutting weapons disappear after getting stuck](https://discourse.cataclysmdda.org/t/0-8-2353-g3156520-curses-cutting-weapons-disappear-after-getting-stuck/3807)

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**Author:** [@Walkar](https://discourse.cataclysmdda.org/u/Walkar)\
**Replies:** 2\
**Last updated:** [November 7, 2013, 4:59am UTC](https://discourse.cataclysmdda.org/t/0-8-2353-g3156520-curses-cutting-weapons-disappear-after-getting-stuck/3807 "2013-11-07T04:59:35Z")

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After a cutting weapon like a crude sword or forged sword gets stuck in an enemy, it completely disappears, unfindable after killing the zombie. It’s happened about six times now. Using Windows 7.

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## [\[0.8-491-g64fb0be\] You Painstakingly pack the wreckage into a portable config](https://discourse.cataclysmdda.org/t/0-8-491-g64fb0be-you-painstakingly-pack-the-wreckage-into-a-portable-config/3252)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 10\
**Last updated:** [November 6, 2013, 11:14pm UTC](https://discourse.cataclysmdda.org/t/0-8-491-g64fb0be-you-painstakingly-pack-the-wreckage-into-a-portable-config/3252 "2013-11-06T23:14:28Z")

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So I built a folding bike and went to deploy it, when I did so I deployed it too close to my MFB (Basically a giant RV) and it collided with it creating a “wreckage” having not saved recently I was about to quit when I d…

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## [\[0.8-2539-g8edd84c\] Flammable arrows disappear after activating](https://discourse.cataclysmdda.org/t/0-8-2539-g8edd84c-flammable-arrows-disappear-after-activating/3836)

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**Author:** [@thunderwarrior](https://discourse.cataclysmdda.org/u/thunderwarrior)\
**Replies:** 1\
**Last updated:** [November 6, 2013, 4:08pm UTC](https://discourse.cataclysmdda.org/t/0-8-2539-g8edd84c-flammable-arrows-disappear-after-activating/3836 "2013-11-06T16:08:30Z")

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I made myself some flammable arrows today, but when I activate them, they disappear into the void! No trace of them. I get a message saying “You light the arrow!.” (yes, it says “!.”) and a charge is subtracted from my m…

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## [\[Bloody Forever?\] V6 and V8 Engines have the same Power](https://discourse.cataclysmdda.org/t/bloody-forever-v6-and-v8-engines-have-the-same-power/3822)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 1\
**Last updated:** [November 6, 2013, 12:53am UTC](https://discourse.cataclysmdda.org/t/bloody-forever-v6-and-v8-engines-have-the-same-power/3822 "2013-11-06T00:53:00Z")

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What it says on the tin. Is there any reason the V6 and V8 engines both output 800 power? \[size=1pt\]…Because I could reeeeeally use something with more than 800 power for it’s weight…\[/size\]

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## [\[0.8-1685-gf48f63e\] Batteries?](https://discourse.cataclysmdda.org/t/0-8-1685-gf48f63e-batteries/3583)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 8\
**Last updated:** [November 5, 2013, 7:37pm UTC](https://discourse.cataclysmdda.org/t/0-8-1685-gf48f63e-batteries/3583 "2013-11-05T19:37:48Z")

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Can someone explain what the difference is? There seem to be Motorcycle, Car, Truck, Small Storage, and Storage batteries… Am I missing any? What makes them special? etc…

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## [\[0.8-2486-gd2bcf26\] Can't grab tables and bookshelves](https://discourse.cataclysmdda.org/t/0-8-2486-gd2bcf26-cant-grab-tables-and-bookshelves/3821)

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**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 9\
**Last updated:** [November 5, 2013, 6:15pm UTC](https://discourse.cataclysmdda.org/t/0-8-2486-gd2bcf26-cant-grab-tables-and-bookshelves/3821 "2013-11-05T18:15:14Z")

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There may be others that can’t be grabbed too but I’ve only noticed these. Is it WAD? And while we’re at it, the description for zombie necromancers seems to have a typo “… andglowing …”

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## [Halloween verson bug](https://discourse.cataclysmdda.org/t/halloween-verson-bug/3825)

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**Author:** [@AseaHeru](https://discourse.cataclysmdda.org/u/AseaHeru)\
**Replies:** 1\
**Last updated:** [November 5, 2013, 5:19pm UTC](https://discourse.cataclysmdda.org/t/halloween-verson-bug/3825 "2013-11-05T17:19:41Z")

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It seems that attacking hostile NPCs that are going after dogs with a punch dagger (me, not them) causes a crash. I guess NPCs really are buggy.

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## [\[Win Curses #543\] Temperature Value -- GameSave Bug](https://discourse.cataclysmdda.org/t/win-curses-543-temperature-value-gamesave-bug/3810)

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**Author:** [@vultures](https://discourse.cataclysmdda.org/u/vultures)\
**Replies:** 1\
**Last updated:** [November 5, 2013, 8:49am UTC](https://discourse.cataclysmdda.org/t/win-curses-543-temperature-value-gamesave-bug/3810 "2013-11-05T08:49:27Z")

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Downloaded yesterday; Never seen this type of error before with CataDDA. Upon creating a character and generating a world, I entered the game with (somehow standard) 18 degrees Celsius value sitting in the upper right c…

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## [Newest experimental missing a comma?](https://discourse.cataclysmdda.org/t/newest-experimental-missing-a-comma/3781)

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**Author:** [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Replies:** 3\
**Last updated:** [November 5, 2013, 2:21am UTC](https://discourse.cataclysmdda.org/t/newest-experimental-missing-a-comma/3781 "2013-11-05T02:21:04Z")

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So I played the latest SDL today (11/2/13 at 9:23 am) and started going though the options, removing and adding things as per my style. Anyway, I don’t play with tiles (sorry guys, waiting for that ACSII tileset) so I tu…

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## [\[0.8-2191-g67bcb46\] Weapon blocks don't work](https://discourse.cataclysmdda.org/t/0-8-2191-g67bcb46-weapon-blocks-dont-work/3784)

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**Author:** [@Let\_it\_end\_in\_hellfi](https://discourse.cataclysmdda.org/u/Let_it_end_in_hellfi)\
**Replies:** 8\
**Last updated:** [November 5, 2013, 2:18am UTC](https://discourse.cataclysmdda.org/t/0-8-2191-g67bcb46-weapon-blocks-dont-work/3784 "2013-11-05T02:18:59Z")

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…unless you have a blocking martial arts style because player::can\_arm\_block() assumes the player is unarmed. Unless it is intended that you need, say, karate training in order to block with a weapon. I assume what is i…

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## [\[0.8-2377-gb820a24 SDL\] No negative effect from killing children](https://discourse.cataclysmdda.org/t/0-8-2377-gb820a24-sdl-no-negative-effect-from-killing-children/3818)

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**Author:** [@jcannon98188](https://discourse.cataclysmdda.org/u/jcannon98188)\
**Replies:** 1\
**Last updated:** [November 4, 2013, 7:48pm UTC](https://discourse.cataclysmdda.org/t/0-8-2377-gb820a24-sdl-no-negative-effect-from-killing-children/3818 "2013-11-04T19:48:15Z")

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I just punched to death two zombie children and didn’t suffer any morale negatives. On one hand this is sweet because I hated that feature. On the other hand, I figured I should report it.

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## [Tiles are very small in .8 experimentals](https://discourse.cataclysmdda.org/t/tiles-are-very-small-in-8-experimentals/3802)

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**Author:** [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Replies:** 1\
**Last updated:** [November 4, 2013, 5:52pm UTC](https://discourse.cataclysmdda.org/t/tiles-are-very-small-in-8-experimentals/3802 "2013-11-04T17:52:57Z")

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Not sure when it started, but i have had a few including one I downloading on 11/3. The tiles are very small. I tried all 3 tilesets. This was not the case in the base tileset. Can we get an option for large tiles? This …

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## [The game told me to do this](https://discourse.cataclysmdda.org/t/the-game-told-me-to-do-this/3804)

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**Author:** [@FunsizeNinja123](https://discourse.cataclysmdda.org/u/FunsizeNinja123)\
**Replies:** 3\
**Last updated:** [November 4, 2013, 5:48pm UTC](https://discourse.cataclysmdda.org/t/the-game-told-me-to-do-this/3804 "2013-11-04T17:48:07Z")

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Uh… yeah. Version is 0.8-2396-g79176ef. I decided to use the elevator in the basement of the hotel to go up, and then this happened. \[image\]

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## [\[0.8 Onward?\] "Narrow" Sidebar style doesn't display firing mode](https://discourse.cataclysmdda.org/t/0-8-onward-narrow-sidebar-style-doesnt-display-firing-mode/3814)

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**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 3\
**Last updated:** [November 4, 2013, 5:03pm UTC](https://discourse.cataclysmdda.org/t/0-8-onward-narrow-sidebar-style-doesnt-display-firing-mode/3814 "2013-11-04T17:03:32Z")

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What it says on the tin, it’s a pain the rear end when I want to use my 30-06 rifle on a hulk at point blank and instead fire a frag grenade. Also, it’s obscured in the “Standard” style as well when the player is in pai…

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## [DEBUG: map::board\_vehicle: passenger is already there](https://discourse.cataclysmdda.org/t/debug-map-board-vehicle-passenger-is-already-there/3813)

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**Author:** [@timtek](https://discourse.cataclysmdda.org/u/timtek)\
**Replies:** 2\
**Last updated:** [November 4, 2013, 3:19pm UTC](https://discourse.cataclysmdda.org/t/debug-map-board-vehicle-passenger-is-already-there/3813 "2013-11-04T15:19:35Z")

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My game just twitched while I was driving. Now it thinks I’m already driving but I’m not in the vehicle. Any way to fix this? I really love that rv.

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