# The Garage

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-garage/8.md?page=107

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 108

---

## [91c19e2 SWAT officer submachine and marksmanship skill frozen at 3](https://discourse.cataclysmdda.org/t/91c19e2-swat-officer-submachine-and-marksmanship-skill-frozen-at-3/9500)

<div class="topic-metadata">

**Author:** [@Laughing\_Fool](https://discourse.cataclysmdda.org/u/Laughing_Fool)\
**Replies:** 4\
**Last updated:** [April 28, 2015, 4:41pm UTC](https://discourse.cataclysmdda.org/t/91c19e2-swat-officer-submachine-and-marksmanship-skill-frozen-at-3/9500 "2015-04-28T16:41:34Z")

</div>

Just started a SWAT officer, assault on precint Z scenario. Killed a bunch of zombies using my starting Hk mp5 but the skills are still at at 3 (0%). Made it to day 7 with everyday use of my submachinegun without and pr…

---

## [Advanced inventory doesn't move single items](https://discourse.cataclysmdda.org/t/advanced-inventory-doesnt-move-single-items/9491)

<div class="topic-metadata">

**Author:** [@Metekillot](https://discourse.cataclysmdda.org/u/Metekillot)\
**Replies:** 0\
**Last updated:** [April 27, 2015, 6:01am UTC](https://discourse.cataclysmdda.org/t/advanced-inventory-doesnt-move-single-items/9491 "2015-04-27T06:01:37Z")

</div>

Advanced inventory will not let you move single items or item stacks. When you try, it will tell you the destination is the same as the source, even if it isn’t. You can only move entire squares of items. Experimental 30…

---

## ['The flip does shock you'](https://discourse.cataclysmdda.org/t/the-flip-does-shock-you/9485)

<div class="topic-metadata">

**Author:** [@The\_Lone\_Badger](https://discourse.cataclysmdda.org/u/The_Lone_Badger)\
**Replies:** 5\
**Last updated:** [April 27, 2015, 12:14am UTC](https://discourse.cataclysmdda.org/t/the-flip-does-shock-you/9485 "2015-04-27T00:14:55Z")

</div>

I really don’t know what happened here, but hopefully someone might be able to figure it out from my description… I went down into a basement, saw it was spiders, and came back up. Meanwhile a skeletal dog tried to get …

---

## [Weirdness with weather effects and farming](https://discourse.cataclysmdda.org/t/weirdness-with-weather-effects-and-farming/9487)

<div class="topic-metadata">

**Author:** [@Metekillot](https://discourse.cataclysmdda.org/u/Metekillot)\
**Replies:** 1\
**Last updated:** [April 27, 2015, 12:12am UTC](https://discourse.cataclysmdda.org/t/weirdness-with-weather-effects-and-farming/9487 "2015-04-27T00:12:18Z")

</div>

I’m on experimental 3068 and I’ve noticed a few problems. First, it seems plants mature much, much too quickly. I planted some seedlings, fertilized them, then changed z-levels nearby. This was at a LMOE shelter. I came…

---

## [\[0.C-3014\] Item dupe with advanced inventory management](https://discourse.cataclysmdda.org/t/0-c-3014-item-dupe-with-advanced-inventory-management/9457)

<div class="topic-metadata">

**Author:** [@nathiral](https://discourse.cataclysmdda.org/u/nathiral)\
**Replies:** 4\
**Last updated:** [April 26, 2015, 2:37pm UTC](https://discourse.cataclysmdda.org/t/0-c-3014-item-dupe-with-advanced-inventory-management/9457 "2015-04-26T14:37:01Z")

</div>

Stand next to a vehicle’s storage Open advanced inventory (’/’ screen) Set one side as All, set other as a vehicle’s storage tile (e.g. if standing to the left of a vehicle’s bin, set 6 as target tile) Press ‘m’ to move…

---

## [\[939ab76\] AIM sets charges to 1 on move all](https://discourse.cataclysmdda.org/t/939ab76-aim-sets-charges-to-1-on-move-all/9486)

<div class="topic-metadata">

**Author:** [@vulkans](https://discourse.cataclysmdda.org/u/vulkans)\
**Replies:** 0\
**Last updated:** [April 26, 2015, 12:46pm UTC](https://discourse.cataclysmdda.org/t/939ab76-aim-sets-charges-to-1-on-move-all/9486 "2015-04-26T12:46:46Z")

</div>

Moving all items from a vehicle container to an adjacent ground tile by pressing “,” causes all stack amounts and charges to be reset to 1 regardless of their original value. Moving them manually with the enter key works…

---

## [Smoking weed with glass pipe does not get you high](https://discourse.cataclysmdda.org/t/smoking-weed-with-glass-pipe-does-not-get-you-high/9343)

<div class="topic-metadata">

**Author:** [@martinuzz](https://discourse.cataclysmdda.org/u/martinuzz)\
**Replies:** 4\
**Last updated:** [April 26, 2015, 7:50am UTC](https://discourse.cataclysmdda.org/t/smoking-weed-with-glass-pipe-does-not-get-you-high/9343 "2015-04-26T07:50:43Z")

</div>

So I pplied a glass pipe and chose to smoke weed from the menu. It tells me "you smoke some weed, good stuff man!" It does give odd messages like “Dave’s not here, man” and “Could Jesus microwave a burrito so hot that …

---

## [0.C a1a2e77 Advanced inventory and grabbed vehicles](https://discourse.cataclysmdda.org/t/0-c-a1a2e77-advanced-inventory-and-grabbed-vehicles/9458)

<div class="topic-metadata">

**Author:** [@Vorchar](https://discourse.cataclysmdda.org/u/Vorchar)\
**Replies:** 3\
**Last updated:** [April 26, 2015, 7:05am UTC](https://discourse.cataclysmdda.org/t/0-c-a1a2e77-advanced-inventory-and-grabbed-vehicles/9458 "2015-04-26T07:05:15Z")

</div>

When I have grabbed vehicle advanced inventory manager is barely working. Each time I open it it gives me different selected tiles. When I try select all it also selects the grabbed vehicle. When I try to put stuff into …

---

## [How to Fold](https://discourse.cataclysmdda.org/t/how-to-fold/9477)

<div class="topic-metadata">

**Author:** [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)\
**Replies:** 6\
**Last updated:** [April 25, 2015, 4:19am UTC](https://discourse.cataclysmdda.org/t/how-to-fold/9477 "2015-04-25T04:19:39Z")

</div>

I am asking anyone who reads this what in the json files determines if a vehicle part is foldable or not. I am just asking if there is a way to mark something as foldable fold volume dosn’t really matter. If foldable par…

---

## [Immortal burnt plastic bottles](https://discourse.cataclysmdda.org/t/immortal-burnt-plastic-bottles/9466)

<div class="topic-metadata">

**Author:** [@Azrad](https://discourse.cataclysmdda.org/u/Azrad)\
**Replies:** 3\
**Last updated:** [April 24, 2015, 5:28pm UTC](https://discourse.cataclysmdda.org/t/immortal-burnt-plastic-bottles/9466 "2015-04-24T17:28:57Z")

</div>

Unsure if this is some sort of bug, but I have a burnt plastic bottle on top of a brazier that never turns to ash. I light it up with a lighter, cook some things, and when it goes out I light it up again. It’s been at le…

---

## [Lots of fungaloid problems](https://discourse.cataclysmdda.org/t/lots-of-fungaloid-problems/3185)

<div class="topic-metadata">

**Author:** [@Elissia](https://discourse.cataclysmdda.org/u/Elissia)\
**Replies:** 9\
**Last updated:** [April 24, 2015, 2:49am UTC](https://discourse.cataclysmdda.org/t/lots-of-fungaloid-problems/3185 "2015-04-24T02:49:17Z")

</div>

I’ve been having this weird thing where all of a sudden a bunch of fungaloids just spawn out of nowhere. The closest spire that isn’t a pile of ash is over 30 map tiles away. The sheer number of them pretty much makes th…

---

## [Amigara faultline broken](https://discourse.cataclysmdda.org/t/amigara-faultline-broken/9465)

<div class="topic-metadata">

**Author:** [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Replies:** 0\
**Last updated:** [April 23, 2015, 6:41am UTC](https://discourse.cataclysmdda.org/t/amigara-faultline-broken/9465 "2015-04-23T06:41:16Z")

</div>

Experimental is a few days old, but haven’t seen anyone post about this. I get the message that I can’t look away from the fault, but my movement isn’t impaired. Killing the horrors when they spawn does nothing, no matt…

---

## [Bees Ignore Armor When Stinging](https://discourse.cataclysmdda.org/t/bees-ignore-armor-when-stinging/9441)

<div class="topic-metadata">

**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 8\
**Last updated:** [April 22, 2015, 11:00pm UTC](https://discourse.cataclysmdda.org/t/bees-ignore-armor-when-stinging/9441 "2015-04-22T23:00:27Z")

</div>

Currently roaming around in full Heavy Survivor getup, reinforced with leather and kevlar across every inch of my body. Coverage is 100% on every body part and durability is maxed out; minimum piercing damage defense is …

---

## [Game keeps crashing seemingly randomly in Fun Cavern](https://discourse.cataclysmdda.org/t/game-keeps-crashing-seemingly-randomly-in-fun-cavern/9436)

<div class="topic-metadata">

**Author:** [@noname1208](https://discourse.cataclysmdda.org/u/noname1208)\
**Replies:** 5\
**Last updated:** [April 22, 2015, 4:50am UTC](https://discourse.cataclysmdda.org/t/game-keeps-crashing-seemingly-randomly-in-fun-cavern/9436 "2015-04-22T04:50:16Z")

</div>

0.C Curses Windows 8.1 (where all my problems stem from) I’m not asking for help here because the game hasn’t broken and I can still get out, but it does keep crashing every few turns until I can get out. I’m in a sp…

---

## [0.C-1462-gd5a29cc: aiming a longbow makes firing take less time](https://discourse.cataclysmdda.org/t/0-c-1462-gd5a29cc-aiming-a-longbow-makes-firing-take-less-time/9447)

<div class="topic-metadata">

**Author:** [@ThrustVectoring](https://discourse.cataclysmdda.org/u/ThrustVectoring)\
**Replies:** 1\
**Last updated:** [April 22, 2015, 2:43am UTC](https://discourse.cataclysmdda.org/t/0-c-1462-gd5a29cc-aiming-a-longbow-makes-firing-take-less-time/9447 "2015-04-22T02:43:09Z")

</div>

I’m shooting fletched heavy wooden arrows from a longbow. When I \[f\]ire it, it takes 12 seconds. When I \[a\]im, \[c\]arefully aim, or \[p\]recisely aim, it takes 6 seconds. Encumbrance: 0 - hands 5 - torso, arms, legs 10 …

---

## [Fungal blooms and fire seem to have stalemated each other 5cad7c7(0.2999C)](https://discourse.cataclysmdda.org/t/fungal-blooms-and-fire-seem-to-have-stalemated-each-other-5cad7c7-0-2999c/9443)

<div class="topic-metadata">

**Author:** [@Nathan](https://discourse.cataclysmdda.org/u/Nathan)\
**Replies:** 1\
**Last updated:** [April 21, 2015, 4:11pm UTC](https://discourse.cataclysmdda.org/t/fungal-blooms-and-fire-seem-to-have-stalemated-each-other-5cad7c7-0-2999c/9443 "2015-04-21T16:11:05Z")

</div>

the blooms themselves aren’t dying despite being in a massive conflagration, but are summoning more fuel to get burned.

---

## [Secret WIP mouse support or bug? \[d5a29cc\]](https://discourse.cataclysmdda.org/t/secret-wip-mouse-support-or-bug-d5a29cc/9449)

<div class="topic-metadata">

**Author:** [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)\
**Replies:** 4\
**Last updated:** [April 21, 2015, 6:25am UTC](https://discourse.cataclysmdda.org/t/secret-wip-mouse-support-or-bug-d5a29cc/9449 "2015-04-21T06:25:50Z")

</div>

one time by accident i managed to walk around by using touch pad of my laptop, its a bug or a feature? when i was moving my finger left character moved in left direction and did this when i moved in other directions

---

## [\[0.C 3001\] no more eyebot?](https://discourse.cataclysmdda.org/t/0-c-3001-no-more-eyebot/9424)

<div class="topic-metadata">

**Author:** [@MarcoVGnG](https://discourse.cataclysmdda.org/u/MarcoVGnG)\
**Replies:** 14\
**Last updated:** [April 20, 2015, 7:31pm UTC](https://discourse.cataclysmdda.org/t/0-c-3001-no-more-eyebot/9424 "2015-04-20T19:31:32Z")

</div>

i don’t know if it’s a bug, so i write this with caution. in a need of eyebot, i tried to trigger some alarm (car, smashing pawn shop windows…), i wait approximately 100 turn whitout any eyebot spawn. Am i wrong?

---

## [Experimantal-3027: drawing the interface bug](https://discourse.cataclysmdda.org/t/experimantal-3027-drawing-the-interface-bug/9440)

<div class="topic-metadata">

**Author:** [@soundster](https://discourse.cataclysmdda.org/u/soundster)\
**Replies:** 0\
**Last updated:** [April 19, 2015, 1:59pm UTC](https://discourse.cataclysmdda.org/t/experimantal-3027-drawing-the-interface-bug/9440 "2015-04-19T13:59:25Z")

</div>

Windows 7, tiles when the game is fullscreen and the resolution is not optimal (800x600 for example on my 1366x768 screen) and you ALT-TAB it you can see the interface is not drawing properly. Just try You can see such…

---

## [Experimantal-3027: Car Grabbing and rotating bug](https://discourse.cataclysmdda.org/t/experimantal-3027-car-grabbing-and-rotating-bug/9439)

<div class="topic-metadata">

**Author:** [@soundster](https://discourse.cataclysmdda.org/u/soundster)\
**Replies:** 0\
**Last updated:** [April 19, 2015, 12:12pm UTC](https://discourse.cataclysmdda.org/t/experimantal-3027-car-grabbing-and-rotating-bug/9439 "2015-04-19T12:12:46Z")

</div>

https://www.youtube.com/watch?v=OxnT6kn27XM WIndows 7, tiles thanks!

---

## [\[705f7f1\] CTD related to charred nightmares](https://discourse.cataclysmdda.org/t/705f7f1-ctd-related-to-charred-nightmares/9438)

<div class="topic-metadata">

**Author:** [@vulkans](https://discourse.cataclysmdda.org/u/vulkans)\
**Replies:** 0\
**Last updated:** [April 19, 2015, 10:40am UTC](https://discourse.cataclysmdda.org/t/705f7f1-ctd-related-to-charred-nightmares/9438 "2015-04-19T10:40:23Z")

</div>

An intermittent crash to desktop occurs whenever a charred nightmare gets within 2 tiles of the player, it appears to be related to their long range melee attack as I went into monsters.json, removed the special attack a…

---

## [Cars Evaporate on Impact at +250mph](https://discourse.cataclysmdda.org/t/cars-evaporate-on-impact-at-250mph/9431)

<div class="topic-metadata">

**Author:** [@Nioca](https://discourse.cataclysmdda.org/u/Nioca)\
**Replies:** 7\
**Last updated:** [April 18, 2015, 2:31pm UTC](https://discourse.cataclysmdda.org/t/cars-evaporate-on-impact-at-250mph/9431 "2015-04-18T14:31:38Z")

</div>

Build 0.C.2962 Experimental, Commit df6647a The current car collision physics work well enough at low speeds. However, they start getting a little wonky as you start going faster; damage to the car seems to scale wildly…

---

## [Advanced inventory change is nice. But there is a very annoying problem](https://discourse.cataclysmdda.org/t/advanced-inventory-change-is-nice-but-there-is-a-very-annoying-problem/9404)

<div class="topic-metadata">

**Author:** [@latogato](https://discourse.cataclysmdda.org/u/latogato)\
**Replies:** 5\
**Last updated:** [April 18, 2015, 10:47am UTC](https://discourse.cataclysmdda.org/t/advanced-inventory-change-is-nice-but-there-is-a-very-annoying-problem/9404 "2015-04-18T10:47:28Z")

</div>

The 'V’ehicle selection shows the vehicle inventory on the center tile. It should be show the vehicle inventory of the selected tile. Now you can not move items between vehicle tiles. Also, when this fixed, when there…

---

## [Picking a gun safe](https://discourse.cataclysmdda.org/t/picking-a-gun-safe/9422)

<div class="topic-metadata">

**Author:** [@Lesseps](https://discourse.cataclysmdda.org/u/Lesseps)\
**Replies:** 2\
**Last updated:** [April 17, 2015, 4:49pm UTC](https://discourse.cataclysmdda.org/t/picking-a-gun-safe/9422 "2015-04-17T16:49:31Z")

</div>

If you (a)ctivate picklocks in your inventory and choose direction with gun safe you get “This item can’t be picked”. If you (e)xamine it having picklocks in the inventory instead - you start picklocking it.

---

## [Question about fonts and tiles](https://discourse.cataclysmdda.org/t/question-about-fonts-and-tiles/9420)

<div class="topic-metadata">

**Author:** [@Those](https://discourse.cataclysmdda.org/u/Those)\
**Replies:** 1\
**Last updated:** [April 16, 2015, 3:18pm UTC](https://discourse.cataclysmdda.org/t/question-about-fonts-and-tiles/9420 "2015-04-16T15:18:03Z")

</div>

Can I use different font styles with non ASCII tiles ?

---

## [(152deb5) Ranged weapon skill won't increase](https://discourse.cataclysmdda.org/t/152deb5-ranged-weapon-skill-wont-increase/9418)

<div class="topic-metadata">

**Author:** [@cyberspyder](https://discourse.cataclysmdda.org/u/cyberspyder)\
**Replies:** 0\
**Last updated:** [April 15, 2015, 10:50pm UTC](https://discourse.cataclysmdda.org/t/152deb5-ranged-weapon-skill-wont-increase/9418 "2015-04-15T22:50:53Z")

</div>

The system to stop skill advancement when your character is more accurate than the gun seems as though it might be slightly bugged. My L2031 enforcer (dispersion 150 with mods, ammo dispersion 180) stopped giving me ski…

---

## [(24fe0e0) Strength boosts do not affect melee damage](https://discourse.cataclysmdda.org/t/24fe0e0-strength-boosts-do-not-affect-melee-damage/9412)

<div class="topic-metadata">

**Author:** [@ChiliFriez](https://discourse.cataclysmdda.org/u/ChiliFriez)\
**Replies:** 3\
**Last updated:** [April 15, 2015, 1:33pm UTC](https://discourse.cataclysmdda.org/t/24fe0e0-strength-boosts-do-not-affect-melee-damage/9412 "2015-04-15T13:33:59Z")

</div>

Tested with the Muscle Augmentation CBM and the Hydraulic Muscles CBM. Melee damage on stat screen remained at 5 after installing both and activating Hydraulic Muscles. Carry weight went up. Base HP stayed the same, but …

---

## [0.C 2992 - My new Character can't wear a helmet](https://discourse.cataclysmdda.org/t/0-c-2992-my-new-character-cant-wear-a-helmet/9414)

<div class="topic-metadata">

**Author:** [@detroy](https://discourse.cataclysmdda.org/u/detroy)\
**Replies:** 4\
**Last updated:** [April 15, 2015, 1:20pm UTC](https://discourse.cataclysmdda.org/t/0-c-2992-my-new-character-cant-wear-a-helmet/9414 "2015-04-15T13:20:36Z")

</div>

Downloaded 0.C 2992, fresh start, survivor, evacuee, with “more survival tools” mod. 0.C b95bcaa curses debian linux x64 First I made a wooden needle (with fabrication level 2), and then I collected some rags to make…

---

## [0.C-2990 - zombies are not affected by the fire](https://discourse.cataclysmdda.org/t/0-c-2990-zombies-are-not-affected-by-the-fire/9410)

<div class="topic-metadata">

**Author:** [@soundster](https://discourse.cataclysmdda.org/u/soundster)\
**Replies:** 2\
**Last updated:** [April 14, 2015, 10:47pm UTC](https://discourse.cataclysmdda.org/t/0-c-2990-zombies-are-not-affected-by-the-fire/9410 "2015-04-14T22:47:49Z")

</div>

it seems like zombies does not suffer from fire anymore… I burned up a car and a house and zombies going thru the raging fire are not even damaged please fix. Thanks ! D.

---

## [(a5688e2) Rubble burns forever](https://discourse.cataclysmdda.org/t/a5688e2-rubble-burns-forever/9355)

<div class="topic-metadata">

**Author:** [@Bumpkin](https://discourse.cataclysmdda.org/u/Bumpkin)\
**Replies:** 9\
**Last updated:** [April 14, 2015, 2:30pm UTC](https://discourse.cataclysmdda.org/t/a5688e2-rubble-burns-forever/9355 "2015-04-14T14:30:05Z")

</div>

Pretty sure this has been happening for at least a few months worth of releases back, but burning buildings never stop burning unless you manually edge up to the fire and clear the rubble out from underneath it. Flammabl…

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/the-garage/8.md?page=106)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/the-garage/8.md?page=108)
