# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=85

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 86

---

## [First glance feedback](https://discourse.cataclysmdda.org/t/first-glance-feedback/8737)

<div class="topic-metadata">

**Author:** [@WorldSlayer](https://discourse.cataclysmdda.org/u/WorldSlayer)\
**Replies:** 4\
**Last updated:** [January 26, 2015, 3:03pm UTC](https://discourse.cataclysmdda.org/t/first-glance-feedback/8737 "2015-01-26T15:03:09Z")

</div>

Take it or leave it, here are some thoughts that came to mind. They can all be expanded upon, and are by no means required for enjoyment. Some are first impressions that, if implemented, would have greatly increased my e…

---

## [NPC directing signs? (EDIT: Future of Speech?)](https://discourse.cataclysmdda.org/t/npc-directing-signs-edit-future-of-speech/8757)

<div class="topic-metadata">

**Author:** [@Jericoshost](https://discourse.cataclysmdda.org/u/Jericoshost)\
**Replies:** 7\
**Last updated:** [January 26, 2015, 6:56am UTC](https://discourse.cataclysmdda.org/t/npc-directing-signs-edit-future-of-speech/8757 "2015-01-26T06:56:16Z")

</div>

So I originally posted this for a Game called Project Zomboid, and I read a topic about NPC allies ‘accidentally’ stealing PC items. I remembered this and thought it might be a good idea, did a quick forum search and did…

---

## [Suvival in the woods - making fire](https://discourse.cataclysmdda.org/t/suvival-in-the-woods-making-fire/8747)

<div class="topic-metadata">

**Author:** [@Blackfied](https://discourse.cataclysmdda.org/u/Blackfied)\
**Replies:** 1\
**Last updated:** [January 25, 2015, 10:05pm UTC](https://discourse.cataclysmdda.org/t/suvival-in-the-woods-making-fire/8747 "2015-01-25T22:05:22Z")

</div>

before you read this: my english is very bad and i hope you get what i´m trying to tell you here… :confused: so i tried to play a caracter today that would never enter a cit or anything like that - just live in the wood…

---

## [CBM skill trainers and recipe retainers](https://discourse.cataclysmdda.org/t/cbm-skill-trainers-and-recipe-retainers/8740)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 3\
**Last updated:** [January 25, 2015, 12:08pm UTC](https://discourse.cataclysmdda.org/t/cbm-skill-trainers-and-recipe-retainers/8740 "2015-01-25T12:08:48Z")

</div>

Just had a thought; What about a non-craftable CBM preloaded with specialized knowledge that would permanently raise your skill rust cap by a certain number of levels. maybe 1 level per skill per each CBM for the skill? …

---

## [Fire pit/Campfires?](https://discourse.cataclysmdda.org/t/fire-pit-campfires/8693)

<div class="topic-metadata">

**Author:** [@EkarusRyndren](https://discourse.cataclysmdda.org/u/EkarusRyndren)\
**Replies:** 9\
**Last updated:** [January 24, 2015, 7:02pm UTC](https://discourse.cataclysmdda.org/t/fire-pit-campfires/8693 "2015-01-24T19:02:32Z")

</div>

As it stands if you want to build a contained fire in CDDA you can either look for 30 rocks, and build a nice stone fireplace, or a metal tank and a pipe, and make a simple metal box with fire in it. However, if you’re o…

---

## [Garbage Trucks and Vehicle-Mounted Robotic Arms](https://discourse.cataclysmdda.org/t/garbage-trucks-and-vehicle-mounted-robotic-arms/8729)

<div class="topic-metadata">

**Author:** [@bugsniper](https://discourse.cataclysmdda.org/u/bugsniper)\
**Replies:** 1\
**Last updated:** [January 24, 2015, 6:54pm UTC](https://discourse.cataclysmdda.org/t/garbage-trucks-and-vehicle-mounted-robotic-arms/8729 "2015-01-24T18:54:31Z")

</div>

Occasionally, you have to drive through a horde of monsters and, while running over them, they leave behind valuable equipment. However, stepping out of your vehicle can mean certain death when you’re surrounded by shock…

---

## [Vehicle rain catch?](https://discourse.cataclysmdda.org/t/vehicle-rain-catch/8559)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 17\
**Last updated:** [January 24, 2015, 5:06pm UTC](https://discourse.cataclysmdda.org/t/vehicle-rain-catch/8559 "2015-01-24T17:06:26Z")

</div>

Is there any method currently of routing rainwater from a vehicles roof to an installed water tank? if not, what do you guys think of that? I’m rocking a 5x11 RV right now and it would be nice if my abundant unused roof …

---

## [Question about "influenza"](https://discourse.cataclysmdda.org/t/question-about-influenza/8674)

<div class="topic-metadata">

**Author:** [@kitsune9tails](https://discourse.cataclysmdda.org/u/kitsune9tails)\
**Replies:** 7\
**Last updated:** [January 23, 2015, 7:47pm UTC](https://discourse.cataclysmdda.org/t/question-about-influenza/8674 "2015-01-23T19:47:34Z")

</div>

I got influenza and started throwing up. Is it the sickness doing that? The tooltip seems to indicate the correct symptoms (with “fatigue, pain, thirst” as constant factors), so maybe just remove the nauseous effect if…

---

## [Something about cat](https://discourse.cataclysmdda.org/t/something-about-cat/8716)

<div class="topic-metadata">

**Author:** [@1113](https://discourse.cataclysmdda.org/u/1113)\
**Replies:** 3\
**Last updated:** [January 23, 2015, 7:00pm UTC](https://discourse.cataclysmdda.org/t/something-about-cat/8716 "2015-01-23T19:00:03Z")

</div>

I had given some cat food to a cat and…it follows me all the time.But I’m worried about it will be bitten by zombies and It can’t take my car…Could you please add the action mode settings for cat?or just add a car seat f…

---

## [Post-retirement simulation assessment](https://discourse.cataclysmdda.org/t/post-retirement-simulation-assessment/8694)

<div class="topic-metadata">

**Author:** [@coffeespoons](https://discourse.cataclysmdda.org/u/coffeespoons)\
**Replies:** 8\
**Last updated:** [January 23, 2015, 6:53am UTC](https://discourse.cataclysmdda.org/t/post-retirement-simulation-assessment/8694 "2015-01-23T06:53:35Z")

</div>

I’d like an option to retire a world and the game to generate a final report as to the viability of the remaining survivors based on the game state. Perhaps there could be a trigger to generate a report based on repair …

---

## [Mutation category expansion: experimenting on NPCs derail](https://discourse.cataclysmdda.org/t/mutation-category-expansion-experimenting-on-npcs-derail/8641)

<div class="topic-metadata">

**Author:** [@Stretop](https://discourse.cataclysmdda.org/u/Stretop)\
**Replies:** 89\
**Last updated:** [January 22, 2015, 3:21am UTC](https://discourse.cataclysmdda.org/t/mutation-category-expansion-experimenting-on-npcs-derail/8641 "2015-01-22T03:21:12Z")

</div>

I suppose that mutagen design requires extensive experimentation. Where would you gather test-subjects for this? Via implanted CBMs.

---

## [Adding to fishing](https://discourse.cataclysmdda.org/t/adding-to-fishing/8691)

<div class="topic-metadata">

**Author:** [@Ahk](https://discourse.cataclysmdda.org/u/Ahk)\
**Replies:** 2\
**Last updated:** [January 21, 2015, 9:40am UTC](https://discourse.cataclysmdda.org/t/adding-to-fishing/8691 "2015-01-21T09:40:58Z")

</div>

Since fishing has been put in the game, I thought of a few additions that could be implemented (these are just random thoughts) \*Crayfish trap-Set it in water, wait a day, comeback and disarm the trap and have live fish…

---

## [Martial Arts Rework](https://discourse.cataclysmdda.org/t/martial-arts-rework/8683)

<div class="topic-metadata">

**Author:** [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Replies:** 12\
**Last updated:** [January 21, 2015, 6:30am UTC](https://discourse.cataclysmdda.org/t/martial-arts-rework/8683 "2015-01-21T06:30:15Z")

</div>

Basically the idea goes like this: \*Martial arts manuals contain techniques which are learned through study like recipes, using your unarmed skill(or in the case of silat/fencing/eskrima/etc, melee) to determine if you …

---

## [Triffid Queens](https://discourse.cataclysmdda.org/t/triffid-queens/8692)

<div class="topic-metadata">

**Author:** [@Florin](https://discourse.cataclysmdda.org/u/Florin)\
**Replies:** 2\
**Last updated:** [January 21, 2015, 2:03am UTC](https://discourse.cataclysmdda.org/t/triffid-queens/8692 "2015-01-21T02:03:19Z")

</div>

I’m thinking about creating a mod that changes how these things work; I don’t really want them to be less deadly to the player, but I do want to stop them from spamming crap everywhere they go and messing up highways/tow…

---

## [Concept for high-level survivor melee weapon: Sledgehammer. Shotgun](https://discourse.cataclysmdda.org/t/concept-for-high-level-survivor-melee-weapon-sledgehammer-shotgun/8581)

<div class="topic-metadata">

**Author:** [@Closet\_Pankin](https://discourse.cataclysmdda.org/u/Closet_Pankin)\
**Replies:** 22\
**Last updated:** [January 21, 2015, 1:58am UTC](https://discourse.cataclysmdda.org/t/concept-for-high-level-survivor-melee-weapon-sledgehammer-shotgun/8581 "2015-01-21T01:58:07Z")

</div>

Browsing /r/KillingFloor, soaking in the KF2 hype, I noticed that someone discovered this: \[spoiler\]\[image\]\[/spoiler\] I don’t really know what else we can say here. I mean, dude, Sledgehammer. Shotgun. Due to custom de…

---

## [Free-standing versions of certain bionics](https://discourse.cataclysmdda.org/t/free-standing-versions-of-certain-bionics/8687)

<div class="topic-metadata">

**Author:** [@Silfurdreki](https://discourse.cataclysmdda.org/u/Silfurdreki)\
**Replies:** 3\
**Last updated:** [January 21, 2015, 12:33am UTC](https://discourse.cataclysmdda.org/t/free-standing-versions-of-certain-bionics/8687 "2015-01-21T00:33:37Z")

</div>

Why do we have bionics version of certain technologies but not larger, presumably easier-to-build versions? Things like the Artificial Night Generator. Why doesn’t an artificial night grenade exist as an advanced smoke …

---

## [Armor adjustments](https://discourse.cataclysmdda.org/t/armor-adjustments/8642)

<div class="topic-metadata">

**Author:** [@Hydrora](https://discourse.cataclysmdda.org/u/Hydrora)\
**Replies:** 23\
**Last updated:** [January 20, 2015, 7:15pm UTC](https://discourse.cataclysmdda.org/t/armor-adjustments/8642 "2015-01-20T19:15:48Z")

</div>

It is more a “realism” issue than a gameplay issue, but… Why is the chainmail suit better than plate armor at almost everything? Why does the o-yoroi give 1 encumbrance and the plate armor 2, while giving (virtually) t…

---

## [Cataclysm Season](https://discourse.cataclysmdda.org/t/cataclysm-season/8560)

<div class="topic-metadata">

**Author:** [@Sundaysmile](https://discourse.cataclysmdda.org/u/Sundaysmile)\
**Replies:** 89\
**Last updated:** [January 20, 2015, 9:31am UTC](https://discourse.cataclysmdda.org/t/cataclysm-season/8560 "2015-01-20T09:31:07Z")

</div>

Got an idea which has probably been considered before, but I figured i’d throw in my own input or at least contribute to it if it exists. So I had an Idea to make things more interesting for survivors. For survivors tha…

---

## [On balancing out demideities: CBMs](https://discourse.cataclysmdda.org/t/on-balancing-out-demideities-cbms/8665)

<div class="topic-metadata">

**Author:** [@Stretop](https://discourse.cataclysmdda.org/u/Stretop)\
**Replies:** 67\
**Last updated:** [January 19, 2015, 11:46pm UTC](https://discourse.cataclysmdda.org/t/on-balancing-out-demideities-cbms/8665 "2015-01-19T23:46:46Z")

</div>

At current moment many players on this forum complain, that late-game content transforms their characters into demigods without meaningful choices. The root of this problem is “constant power for one-time effort with no …

---

## [An idea on some techs and a faction](https://discourse.cataclysmdda.org/t/an-idea-on-some-techs-and-a-faction/5767)

<div class="topic-metadata">

**Author:** [@Darkfirephoenix](https://discourse.cataclysmdda.org/u/Darkfirephoenix)\
**Replies:** 20\
**Last updated:** [January 19, 2015, 1:32pm UTC](https://discourse.cataclysmdda.org/t/an-idea-on-some-techs-and-a-faction/5767 "2015-01-19T13:32:21Z")

</div>

So first of all: I REALLY love this game and I would love to provide some (hopefully) good ideas to improve it. Idea for a faction: \[center\]The AI\[/center\] As I heard we will get some factions with different focus (sca…

---

## [Shields - need some balance suggestions! (PRed)](https://discourse.cataclysmdda.org/t/shields-need-some-balance-suggestions-pred/8668)

<div class="topic-metadata">

**Author:** [@ThinkInvisible](https://discourse.cataclysmdda.org/u/ThinkInvisible)\
**Replies:** 12\
**Last updated:** [January 19, 2015, 4:37am UTC](https://discourse.cataclysmdda.org/t/shields-need-some-balance-suggestions-pred/8668 "2015-01-19T04:37:17Z")

</div>

I’m planning to add shields to the game. I have the jsons for items set up and that’s about it. So far, the way I think they should work is: -Different types of shields (as opposed to a generic shield item); the main tr…

---

## [Expanding Artifacts](https://discourse.cataclysmdda.org/t/expanding-artifacts/8631)

<div class="topic-metadata">

**Author:** [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Replies:** 13\
**Last updated:** [January 18, 2015, 6:02pm UTC](https://discourse.cataclysmdda.org/t/expanding-artifacts/8631 "2015-01-18T18:02:52Z")

</div>

Just throwing this out there as a potential addition… Artifact ‘Power’ -How powerful a certain effect can be, dependent upon HOW the effect triggers -From most powerful to least: \*Randomly \*When invoked (artifact is…

---

## [CBM idea's](https://discourse.cataclysmdda.org/t/cbm-ideas/7110)

<div class="topic-metadata">

**Author:** [@Orthum](https://discourse.cataclysmdda.org/u/Orthum)\
**Replies:** 161\
**Last updated:** [January 18, 2015, 6:40am UTC](https://discourse.cataclysmdda.org/t/cbm-ideas/7110 "2015-01-18T06:40:00Z")

</div>

I’ve started a few different games, and I find some cool new idea’s for some changes but some cool new one’s. Holstered gun for example as an CBM would rock. Armour the requires being turned on to function. Or reduces …

---

## [Open trunk should lead to loose junk](https://discourse.cataclysmdda.org/t/open-trunk-should-lead-to-loose-junk/8653)

<div class="topic-metadata">

**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 2\
**Last updated:** [January 18, 2015, 2:54am UTC](https://discourse.cataclysmdda.org/t/open-trunk-should-lead-to-loose-junk/8653 "2015-01-18T02:54:45Z")

</div>

This is probably only worth minor and rare amusement but could it be possible to have items randomly drop out of the trunk if one pilots his vehicle with the trunk open? Or perhaps incur steady damage on the trunk door i…

---

## [Updating the website?](https://discourse.cataclysmdda.org/t/updating-the-website/8623)

<div class="topic-metadata">

**Author:** [@ZombiLoin](https://discourse.cataclysmdda.org/u/ZombiLoin)\
**Replies:** 6\
**Last updated:** [January 17, 2015, 1:59am UTC](https://discourse.cataclysmdda.org/t/updating-the-website/8623 "2015-01-17T01:59:59Z")

</div>

I’m not sure if this has been discussed before but the screenshots on the website are heavily outdated- some new screenshots with tiles would be an improvement in my eyes. Hell, I’d love to send in some screenshots.

---

## [Flashlight Staff](https://discourse.cataclysmdda.org/t/flashlight-staff/8639)

<div class="topic-metadata">

**Author:** [@Flashlight\_Hoarder](https://discourse.cataclysmdda.org/u/Flashlight_Hoarder)\
**Replies:** 14\
**Last updated:** [January 16, 2015, 11:59pm UTC](https://discourse.cataclysmdda.org/t/flashlight-staff/8639 "2015-01-16T23:59:44Z")

</div>

I just had an idea. What if you could use duct tape, a pole of some kind, and a flashlight to create a bashing weapon that doubles as a Flashlight?

---

## [Mutation category expansion: Game balance derail](https://discourse.cataclysmdda.org/t/mutation-category-expansion-game-balance-derail/8589)

<div class="topic-metadata">

**Author:** [@Llamageddon](https://discourse.cataclysmdda.org/u/Llamageddon)\
**Replies:** 119\
**Last updated:** [January 14, 2015, 10:57pm UTC](https://discourse.cataclysmdda.org/t/mutation-category-expansion-game-balance-derail/8589 "2015-01-14T22:57:08Z")

</div>

What if instead of combining mutations into mixed ones, you acquired them in good/bad pairs, that, if removed, are removed at once? That’s not done with health, and for the most part, not with clothes. Also, the curren…

---

## [Monster nightvision](https://discourse.cataclysmdda.org/t/monster-nightvision/8608)

<div class="topic-metadata">

**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 16\
**Last updated:** [January 14, 2015, 4:16pm UTC](https://discourse.cataclysmdda.org/t/monster-nightvision/8608 "2015-01-14T16:16:26Z")

</div>

With a simple json change, monsters can be given nightvision now. If desired, they can be made to see further in the night than in the day. Currently no monster have any nightvision. This is mostly due to balance concer…

---

## [Shop Vaccuum](https://discourse.cataclysmdda.org/t/shop-vaccuum/8571)

<div class="topic-metadata">

**Author:** [@Lanceo90](https://discourse.cataclysmdda.org/u/Lanceo90)\
**Replies:** 11\
**Last updated:** [January 14, 2015, 1:45pm UTC](https://discourse.cataclysmdda.org/t/shop-vaccuum/8571 "2015-01-14T13:45:17Z")

</div>

The thought popped into my head recently and can’t help but think it seems like a good idea. I could be wrong, maybe it would mess up game mechanics. Maybe there’s already a different feature that does it that I’m just…

---

## [What is the one thing you would LOVE to see added to this game?](https://discourse.cataclysmdda.org/t/what-is-the-one-thing-you-would-love-to-see-added-to-this-game/8435)

<div class="topic-metadata">

**Author:** [@ryan7251](https://discourse.cataclysmdda.org/u/ryan7251)\
**Replies:** 39\
**Last updated:** [January 14, 2015, 1:30pm UTC](https://discourse.cataclysmdda.org/t/what-is-the-one-thing-you-would-love-to-see-added-to-this-game/8435 "2015-01-14T13:30:21Z")

</div>

For me it would be music and sound fact is i can’t help but feel i would find this game tons more fun if i had some good music and sounds like in dwarf fortress soundsense. I know some people don’t like sounds so i woul…

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=84)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=86)
