# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=84

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**Page:** 85

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## [An idea on how to get pets into cars](https://discourse.cataclysmdda.org/t/an-idea-on-how-to-get-pets-into-cars/8772)

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**Author:** [@ramesesniblet](https://discourse.cataclysmdda.org/u/ramesesniblet)\
**Replies:** 12\
**Last updated:** [February 5, 2015, 9:47pm UTC](https://discourse.cataclysmdda.org/t/an-idea-on-how-to-get-pets-into-cars/8772 "2015-02-05T21:47:46Z")

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Because I’ve seen it come up a few times - friendly dogs won’t get into the car with you, or at least they will but they’ll get slammed through the frames when you drive. How about a pet harness vehicle part, installed …

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## [Ammo bandoliers, trap vests and side-saddle mod](https://discourse.cataclysmdda.org/t/ammo-bandoliers-trap-vests-and-side-saddle-mod/8843)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 4\
**Last updated:** [February 5, 2015, 8:29pm UTC](https://discourse.cataclysmdda.org/t/ammo-bandoliers-trap-vests-and-side-saddle-mod/8843 "2015-02-05T20:29:52Z")

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Ammo bandoliers, trap vests and a sidesaddle mod for shotguns and rifles. All of these would increase reloading speed for firearms. you would need to ‘reload’ the bandolier/vest/sidesaddle, but it can cut your reload tim…

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## [Butch, Femme, and Androgyne traits](https://discourse.cataclysmdda.org/t/butch-femme-and-androgyne-traits/8837)

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**Author:** [@Packbat](https://discourse.cataclysmdda.org/u/Packbat)\
**Replies:** 5\
**Last updated:** [February 5, 2015, 2:59pm UTC](https://discourse.cataclysmdda.org/t/butch-femme-and-androgyne-traits/8837 "2015-02-05T14:59:38Z")

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\[ul\]A lot of clothing and decorative items in-game are gender-neutral (pants, jackets, etc.), but several aren’t - I think it would be nifty to have traits akin to the Stylish trait to reflect these. \[list\] \[li\]Butch -…

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## [Animal Testing Facility/Genetics Laboratory/Genetics Research Facility](https://discourse.cataclysmdda.org/t/animal-testing-facility-genetics-laboratory-genetics-research-facility/8839)

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**Author:** [@FrankyPlaysGames](https://discourse.cataclysmdda.org/u/FrankyPlaysGames)\
**Replies:** 3\
**Last updated:** [February 5, 2015, 5:35am UTC](https://discourse.cataclysmdda.org/t/animal-testing-facility-genetics-laboratory-genetics-research-facility/8839 "2015-02-05T05:35:44Z")

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I was in a thread and the idea came to me about Animal Testing Facilities, they could be an area that contains a lot of (mostly) normal animals, some uncaged. This could include some extra animals you wouldn’t really see…

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## [Handheld crank charger for vehicle batteries](https://discourse.cataclysmdda.org/t/handheld-crank-charger-for-vehicle-batteries/8833)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 4\
**Last updated:** [February 5, 2015, 4:39am UTC](https://discourse.cataclysmdda.org/t/handheld-crank-charger-for-vehicle-batteries/8833 "2015-02-05T04:39:36Z")

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The idea is the 'U’se the handheld charger which will restore up to a max charge of 500. you could then 'U’se the handheld charger to refill charge to electronic items that have the recharger mod OR to jumpstart vehicles…

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## [Dragging Corpses](https://discourse.cataclysmdda.org/t/dragging-corpses/8808)

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**Author:** [@evtheking](https://discourse.cataclysmdda.org/u/evtheking)\
**Replies:** 4\
**Last updated:** [February 5, 2015, 4:27am UTC](https://discourse.cataclysmdda.org/t/dragging-corpses/8808 "2015-02-05T04:27:52Z")

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Is there any way to drag corpses? I haven’t seen any in any of the menus or help screens, and it is really annoying when an NPC corpse is stuck in a dissector and you can’t butcher it :(.

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## [Police reorders/Military reorders and tactics](https://discourse.cataclysmdda.org/t/police-reorders-military-reorders-and-tactics/8838)

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**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 4\
**Last updated:** [February 5, 2015, 3:23am UTC](https://discourse.cataclysmdda.org/t/police-reorders-military-reorders-and-tactics/8838 "2015-02-05T03:23:03Z")

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Basically Police robotics centers, the ability for police “being more trusted by the robots and such” you can go there to Reprogram the surrounding areas non-military robots to follow your orders and be friendly… also to…

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## [XE037: Blob Goals and Future Plans Discussion(Spoilers ahead)](https://discourse.cataclysmdda.org/t/xe037-blob-goals-and-future-plans-discussion-spoilers-ahead/8815)

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**Author:** [@Frostwood](https://discourse.cataclysmdda.org/u/Frostwood)\
**Replies:** 19\
**Last updated:** [February 5, 2015, 1:15am UTC](https://discourse.cataclysmdda.org/t/xe037-blob-goals-and-future-plans-discussion-spoilers-ahead/8815 "2015-02-05T01:15:29Z")

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I’ve read the design doc, the cannon and the lab notes, but I have a few questions to flesh out the blob, or goo. \[ul\]\[li\]How intelligent is the goo, and can it get smarter with time?\[/li\] \[li\]Can one communicate with …

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## [Night Vision Trait Not Working with Tileset Version?](https://discourse.cataclysmdda.org/t/night-vision-trait-not-working-with-tileset-version/8829)

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**Author:** [@Lanceo90](https://discourse.cataclysmdda.org/u/Lanceo90)\
**Replies:** 12\
**Last updated:** [February 5, 2015, 1:01am UTC](https://discourse.cataclysmdda.org/t/night-vision-trait-not-working-with-tileset-version/8829 "2015-02-05T01:01:09Z")

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I only just started using the tileset versions, and I’m using experimental builds, not the stable one. But I noticed the Night Vision trait doesn’t seem to work on it, I can only see the typical one tiles around me and …

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## [WTF is up with site registration?](https://discourse.cataclysmdda.org/t/wtf-is-up-with-site-registration/8673)

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**Author:** [@kitsune9tails](https://discourse.cataclysmdda.org/u/kitsune9tails)\
**Replies:** 22\
**Last updated:** [February 2, 2015, 10:23pm UTC](https://discourse.cataclysmdda.org/t/wtf-is-up-with-site-registration/8673 "2015-02-02T22:23:28Z")

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Okay, I will TRY to stick within posting guidelines here but I am in max rage mode right now… WT ever flying F is up with the registration asking you vague, highly-specific, and (if you are using a tileset instead of AS…

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## [Stirling/Steam engines, coal fired vehicle engines](https://discourse.cataclysmdda.org/t/stirling-steam-engines-coal-fired-vehicle-engines/8804)

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**Author:** [@Jotun](https://discourse.cataclysmdda.org/u/Jotun)\
**Replies:** 23\
**Last updated:** [February 2, 2015, 6:16pm UTC](https://discourse.cataclysmdda.org/t/stirling-steam-engines-coal-fired-vehicle-engines/8804 "2015-02-02T18:16:47Z")

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This is part suggestion and part query, because to be honest I’d be astonished if t hasn’t been proposed/added before. Are there any thoughts or established prohibitions against the inclusion of a steam engine/stirling …

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## [Canning cookbook?](https://discourse.cataclysmdda.org/t/canning-cookbook/8801)

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**Author:** [@AllisonW](https://discourse.cataclysmdda.org/u/AllisonW)\
**Replies:** 24\
**Last updated:** [February 2, 2015, 4:59am UTC](https://discourse.cataclysmdda.org/t/canning-cookbook/8801 "2015-02-02T04:59:50Z")

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So apparently canning is one of those things you don’t want to try to reinvent yourself but rather stick to recipes that are known not to poison people because botulism. Given that this is the case, would it be a good id…

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## [Need a list of approved additions](https://discourse.cataclysmdda.org/t/need-a-list-of-approved-additions/8813)

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**Author:** [@arzhul](https://discourse.cataclysmdda.org/u/arzhul)\
**Replies:** 2\
**Last updated:** [February 2, 2015, 1:01am UTC](https://discourse.cataclysmdda.org/t/need-a-list-of-approved-additions/8813 "2015-02-02T01:01:59Z")

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Hello everyone! I haven’t been able to find a list like this, sorry if there’s one around. I think this is a necessity for wannabe devs like me because while I’m aware of the thread of ideas (over 100 pages long) it g…

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## [Hygiene](https://discourse.cataclysmdda.org/t/hygiene/7459)

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**Author:** [@ID404-NotFound](https://discourse.cataclysmdda.org/u/ID404-NotFound)\
**Replies:** 47\
**Last updated:** [January 31, 2015, 11:13pm UTC](https://discourse.cataclysmdda.org/t/hygiene/7459 "2015-01-31T23:13:24Z")

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It’s not a huge deal, but could be another layer to survival to add on to morale modifiers. Obviously in a post apocalypse, you’re not as keen on your hygiene (brushing teeth, changing clothes, washing yourself). But it…

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## [AI Storyteller](https://discourse.cataclysmdda.org/t/ai-storyteller/8686)

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**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 16\
**Last updated:** [January 31, 2015, 7:46pm UTC](https://discourse.cataclysmdda.org/t/ai-storyteller/8686 "2015-01-31T19:46:32Z")

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Just thinking perhaphs have an Ai that just sends things your way to make things more interesting as a “story” and such, like sending supply drops or even a hoard of zombies if it thinks you could survive, perhaphs rabbi…

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## [Chain detonators](https://discourse.cataclysmdda.org/t/chain-detonators/8807)

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**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 2\
**Last updated:** [January 31, 2015, 5:40am UTC](https://discourse.cataclysmdda.org/t/chain-detonators/8807 "2015-01-31T05:40:35Z")

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a Modified landmine that you can atttach to other land mines via the k to a valid landmine/ chain detonator for when either of them detonate both of them detonate… and perhaphs toggle them to be one way or both ways det…

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## [Do Underbarrel Flashlights Exist?](https://discourse.cataclysmdda.org/t/do-underbarrel-flashlights-exist/8732)

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**Author:** [@Flashlight\_Hoarder](https://discourse.cataclysmdda.org/u/Flashlight_Hoarder)\
**Replies:** 45\
**Last updated:** [January 30, 2015, 10:01pm UTC](https://discourse.cataclysmdda.org/t/do-underbarrel-flashlights-exist/8732 "2015-01-30T22:01:16Z")

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There’s my question. I’d like if someone could answer.

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## [Buildable Robot Companions That Utilize CBM's?](https://discourse.cataclysmdda.org/t/buildable-robot-companions-that-utilize-cbms/8794)

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**Author:** [@Necrucifer](https://discourse.cataclysmdda.org/u/Necrucifer)\
**Replies:** 9\
**Last updated:** [January 30, 2015, 1:22pm UTC](https://discourse.cataclysmdda.org/t/buildable-robot-companions-that-utilize-cbms/8794 "2015-01-30T13:22:01Z")

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Thought this might be a neat idea to be able to give the player the ability if skilled enough to build a robot and also having the option to install & uninstall CBM's. Maybe there could be various types of robotic builds…

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## [Mutation Tree Concept: Metalloid](https://discourse.cataclysmdda.org/t/mutation-tree-concept-metalloid/8785)

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**Author:** [@Jakers](https://discourse.cataclysmdda.org/u/Jakers)\
**Replies:** 20\
**Last updated:** [January 29, 2015, 2:57pm UTC](https://discourse.cataclysmdda.org/t/mutation-tree-concept-metalloid/8785 "2015-01-29T14:57:30Z")

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So I’ve been thinking about new mutation trees that haven’t been done yet. I’m already aware that equine (and something else?) is already in progress as a mutation tree, so I thought of something new: the Metalloid Mutat…

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## [Starting Scenario Concept: School](https://discourse.cataclysmdda.org/t/starting-scenario-concept-school/8645)

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**Author:** [@Jakers](https://discourse.cataclysmdda.org/u/Jakers)\
**Replies:** 33\
**Last updated:** [January 29, 2015, 5:40am UTC](https://discourse.cataclysmdda.org/t/starting-scenario-concept-school/8645 "2015-01-29T05:40:05Z")

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School of the Dead -\[Choosing this option gains 4 points\]- You’ve been working in this school for quite a while now, and the kids always got on your nerves. Now, they’re trying to eat your brains - so much for half ter…

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## [Recipe Books: recipe organization system](https://discourse.cataclysmdda.org/t/recipe-books-recipe-organization-system/8766)

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**Author:** [@Barhandar](https://discourse.cataclysmdda.org/u/Barhandar)\
**Replies:** 4\
**Last updated:** [January 28, 2015, 1:35pm UTC](https://discourse.cataclysmdda.org/t/recipe-books-recipe-organization-system/8766 "2015-01-28T13:35:48Z")

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In essence, the suggestion is the following points: \[ul\]\[li\]Crafting menu gets a remembered-between-closing option “memorize recipe”, which allows one to craft from books without memorizing (and cluttering the crafting …

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## [Prosthetic enhancement, because the flesh is weak](https://discourse.cataclysmdda.org/t/prosthetic-enhancement-because-the-flesh-is-weak/8715)

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**Author:** [@Synthetic](https://discourse.cataclysmdda.org/u/Synthetic)\
**Replies:** 42\
**Last updated:** [January 28, 2015, 9:04am UTC](https://discourse.cataclysmdda.org/t/prosthetic-enhancement-because-the-flesh-is-weak/8715 "2015-01-28T09:04:13Z")

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This is a concept that I have been planning on creating for awhile now, and I’d like to get some feedback from the community. This change is designed to add new features to the game, enhance the bionics system, update bi…

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## [Air Vehicles :D](https://discourse.cataclysmdda.org/t/air-vehicles-d/8759)

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**Author:** [@matty491](https://discourse.cataclysmdda.org/u/matty491)\
**Replies:** 7\
**Last updated:** [January 27, 2015, 11:52pm UTC](https://discourse.cataclysmdda.org/t/air-vehicles-d/8759 "2015-01-27T23:52:49Z")

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Just had like a sudden brain wave and like imagine with the implementation on Z level buildings wouldn’t it be possible to then code in helicopters or even planes, i mean you could find the parts at airports etc but imag…

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## [Vehicle (Non)Collision Tiles](https://discourse.cataclysmdda.org/t/vehicle-non-collision-tiles/8778)

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**Author:** [@RADIALTHRONE1](https://discourse.cataclysmdda.org/u/RADIALTHRONE1)\
**Replies:** 1\
**Last updated:** [January 27, 2015, 11:49pm UTC](https://discourse.cataclysmdda.org/t/vehicle-non-collision-tiles/8778 "2015-01-27T23:49:02Z")

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If you have decided to make a gargantuan base out of vehicle parts instead on inhabiting a building like others, then you have most likely run into this problem: How do i get all of the things in my shopping cart into m…

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## [Default world and character names?](https://discourse.cataclysmdda.org/t/default-world-and-character-names/8770)

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**Author:** [@aierce](https://discourse.cataclysmdda.org/u/aierce)\
**Replies:** 0\
**Last updated:** [January 27, 2015, 5:29am UTC](https://discourse.cataclysmdda.org/t/default-world-and-character-names/8770 "2015-01-27T05:29:28Z")

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We can save preset characters and default mod list and those are very nice features. It would be even nicer to have default world and character names. I know it doesn’t save too much time when creating a new game, but at…

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## [Monsters occupying multiple squares](https://discourse.cataclysmdda.org/t/monsters-occupying-multiple-squares/8756)

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**Author:** [@Packbat](https://discourse.cataclysmdda.org/u/Packbat)\
**Replies:** 10\
**Last updated:** [January 27, 2015, 5:12am UTC](https://discourse.cataclysmdda.org/t/monsters-occupying-multiple-squares/8756 "2015-01-27T05:12:58Z")

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I feel as if the vehicle system could be repurposed to make multiple-square monsters. Has this been suggested? Is it planned? How hard would it be?

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## [Perceptual Control Theory AI for NPCs?](https://discourse.cataclysmdda.org/t/perceptual-control-theory-ai-for-npcs/8744)

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**Author:** [@Packbat](https://discourse.cataclysmdda.org/u/Packbat)\
**Replies:** 4\
**Last updated:** [January 27, 2015, 12:53am UTC](https://discourse.cataclysmdda.org/t/perceptual-control-theory-ai-for-npcs/8744 "2015-01-27T00:53:42Z")

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So, ages ago, when I was a regular Less Wrong reader, I was introduced to the concept of Perceptual Control Theory. Now, I have no idea to what extent this is a fitting description of reality, but I feel like it could wo…

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## [Whistle that you wear around your neck](https://discourse.cataclysmdda.org/t/whistle-that-you-wear-around-your-neck/8765)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 0\
**Last updated:** [January 26, 2015, 5:55pm UTC](https://discourse.cataclysmdda.org/t/whistle-that-you-wear-around-your-neck/8765 "2015-01-26T17:55:32Z")

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You could loot it from swimmer Z’s, at schools, and in random houses. 'U’sing it would attract any zombies within say 10 map tiles. would be useful for ensuring that the area around you is in fact clear. or for luring ho…

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## [Animal calls for hunting](https://discourse.cataclysmdda.org/t/animal-calls-for-hunting/8739)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 2\
**Last updated:** [January 26, 2015, 5:50pm UTC](https://discourse.cataclysmdda.org/t/animal-calls-for-hunting/8739 "2015-01-26T17:50:41Z")

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What if you could learn and perform different animal calls to attract or repel certain animals based on your survival skill? Would be nice to be able to attract a moose within so many tiles instead of trying to track one…

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## [Ice Cream](https://discourse.cataclysmdda.org/t/ice-cream/8703)

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**Author:** [@Flashlight\_Hoarder](https://discourse.cataclysmdda.org/u/Flashlight_Hoarder)\
**Replies:** 44\
**Last updated:** [January 26, 2015, 3:05pm UTC](https://discourse.cataclysmdda.org/t/ice-cream/8703 "2015-01-26T15:05:40Z")

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I think that this should be in the game.

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=83)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=85)
