# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=82

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**Page:** 83

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## [Constructable bee-hives and honey](https://discourse.cataclysmdda.org/t/constructable-bee-hives-and-honey/9075)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 8\
**Last updated:** [March 9, 2015, 1:00am UTC](https://discourse.cataclysmdda.org/t/constructable-bee-hives-and-honey/9075 "2015-03-09T01:00:02Z")

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thinking that beehives should be a construction option. just because there are giant mutant bees doesn’t mean that ALL the bees are giant mutants neh? maybe beehives could be found while foraging?

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## [Secondary Specialized Skills, An Alliteration Affair](https://discourse.cataclysmdda.org/t/secondary-specialized-skills-an-alliteration-affair/9076)

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**Author:** [@ArgusTheCat](https://discourse.cataclysmdda.org/u/ArgusTheCat)\
**Replies:** 19\
**Last updated:** [March 7, 2015, 11:29pm UTC](https://discourse.cataclysmdda.org/t/secondary-specialized-skills-an-alliteration-affair/9076 "2015-03-07T23:29:10Z")

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That title kinda got away from me. So! It’s been a while since I’ve done one of these, and I figure that with my newest actual survivor well on their way to becoming god-king of the forest people, now is as good a time…

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## [Gif zombies kill conditions](https://discourse.cataclysmdda.org/t/gif-zombies-kill-conditions/9079)

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**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 2\
**Last updated:** [March 7, 2015, 9:58am UTC](https://discourse.cataclysmdda.org/t/gif-zombies-kill-conditions/9079 "2015-03-07T09:58:28Z")

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Perhaphs instead of just simply punching their hps out of them… why not make the zombies just have about thrice the hp buuut buuut, critical hits do 5 times more damage as in you are actually rendering the body unusable…

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## [Intermediate Safe Mode](https://discourse.cataclysmdda.org/t/intermediate-safe-mode/9078)

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**Author:** [@Fox](https://discourse.cataclysmdda.org/u/Fox)\
**Replies:** 2\
**Last updated:** [March 7, 2015, 3:04am UTC](https://discourse.cataclysmdda.org/t/intermediate-safe-mode/9078 "2015-03-07T03:04:37Z")

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The feature I would most like to see added is safe mode that stops you not when a hostile creature enters view, but rather when a hostile creature actually appears on the screen. There have been so many times I turned o…

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## ['Bugs' artifact power overpowered?](https://discourse.cataclysmdda.org/t/bugs-artifact-power-overpowered/9065)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 17\
**Last updated:** [March 6, 2015, 5:29am UTC](https://discourse.cataclysmdda.org/t/bugs-artifact-power-overpowered/9065 "2015-03-06T05:29:40Z")

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thanks to this artifact, I will never need to go hunting again. every in game minute i can summon 4 flies, 2-3 bees or 1-2 wasps. not only is this an everlasting source of meat, but it’s also a friggin army. just to mak…

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## [Dressing like a zombie?](https://discourse.cataclysmdda.org/t/dressing-like-a-zombie/9071)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 9\
**Last updated:** [March 5, 2015, 11:41pm UTC](https://discourse.cataclysmdda.org/t/dressing-like-a-zombie/9071 "2015-03-05T23:41:42Z")

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Dressing either in bloodstained clothes or in a special made costume to imitate the dead? bots and turrets would still fire at you though.

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## [Musical instruments](https://discourse.cataclysmdda.org/t/musical-instruments/9040)

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**Author:** [@Maskrow](https://discourse.cataclysmdda.org/u/Maskrow)\
**Replies:** 15\
**Last updated:** [March 5, 2015, 11:01pm UTC](https://discourse.cataclysmdda.org/t/musical-instruments/9040 "2015-03-05T23:01:35Z")

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Long time lurker, first time poster. Why do we need musical instruments in our Cataclysm? Here’s why: \[ol\]\[li\]Roleplay! Atmosphere! More useless stuff!\[/li\] \[li\]Jokes aside, some simple musical instruments could serve…

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## [High dexterity required for the freerunning trait to work effectively](https://discourse.cataclysmdda.org/t/high-dexterity-required-for-the-freerunning-trait-to-work-effectively/9042)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 10\
**Last updated:** [March 5, 2015, 7:57pm UTC](https://discourse.cataclysmdda.org/t/high-dexterity-required-for-the-freerunning-trait-to-work-effectively/9042 "2015-03-05T19:57:10Z")

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I think that High dexterity should be required for the freerunning trait to work effectively. say, at least 11 for it to work all the time. kind of unbelievable for a toon with only 8 to be able to consistently vault fen…

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## [Perhaps a few new monster tags, and feats. lots of stunning](https://discourse.cataclysmdda.org/t/perhaps-a-few-new-monster-tags-and-feats-lots-of-stunning/9049)

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**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 20\
**Last updated:** [March 5, 2015, 2:39pm UTC](https://discourse.cataclysmdda.org/t/perhaps-a-few-new-monster-tags-and-feats-lots-of-stunning/9049 "2015-03-05T14:39:29Z")

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StunVuln- easy to stun, 50 percent chance more of being stunned Stunres- hard to stun, 50 percent chance of resisting StunProf- can’t be stunned Brutal- your mele attacks generally hit with alot more force behind them…

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## [Monster pathfinding](https://discourse.cataclysmdda.org/t/monster-pathfinding/9056)

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**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 8\
**Last updated:** [March 5, 2015, 3:59am UTC](https://discourse.cataclysmdda.org/t/monster-pathfinding/9056 "2015-03-05T03:59:29Z")

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At the moment zeds don’t pathfind, just walk in straight lines and stumble around. Is it more because performance or because they’re just supposed to be painfully dumb? Or maybe is it there to force them to rely on smel…

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## [High strength required to effectively wear heavy armors](https://discourse.cataclysmdda.org/t/high-strength-required-to-effectively-wear-heavy-armors/9057)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 1\
**Last updated:** [March 5, 2015, 12:26am UTC](https://discourse.cataclysmdda.org/t/high-strength-required-to-effectively-wear-heavy-armors/9057 "2015-03-05T00:26:47Z")

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I think that you should have to have a decent strength stat to be able to wear armors from mansions/museums(cant remember their names) without them slowing you down or causing massive encumberence.

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## [Taming animals](https://discourse.cataclysmdda.org/t/taming-animals/9043)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 5\
**Last updated:** [March 5, 2015, 12:12am UTC](https://discourse.cataclysmdda.org/t/taming-animals/9043 "2015-03-05T00:12:16Z")

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what if there was a taming process that involved /pet, /feed, /train commands of some kind. a couple pet bears would be super cool to be able to have following you into unknown territory. this would of course be balanced…

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## [High perception needed to spot tiny items -bullets/berries/ batteries- at range](https://discourse.cataclysmdda.org/t/high-perception-needed-to-spot-tiny-items-bullets-berries-batteries-at-range/9041)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 3\
**Last updated:** [March 4, 2015, 2:12pm UTC](https://discourse.cataclysmdda.org/t/high-perception-needed-to-spot-tiny-items-bullets-berries-batteries-at-range/9041 "2015-03-04T14:12:18Z")

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my most recent idea is that High perception should be required to spot tiny items like bullets/berries/ batteries etc at a distance. you can still manually search a square with the ‘x’ key, but i think you should have to…

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## [Bandages should require sterile materials(boiled rags)](https://discourse.cataclysmdda.org/t/bandages-should-require-sterile-materials-boiled-rags/9045)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 7\
**Last updated:** [March 4, 2015, 1:17pm UTC](https://discourse.cataclysmdda.org/t/bandages-should-require-sterile-materials-boiled-rags/9045 "2015-03-04T13:17:08Z")

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been a while since I made bandages, but I think that they should either require 1 water and a fire/hotplate/etc to boil the rags in mid recipe. OR have boiled rags be a separate ingredient. imagine if you will, in RL: Y…

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## [Elementary Schools?](https://discourse.cataclysmdda.org/t/elementary-schools/9046)

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**Author:** [@Unstorpable](https://discourse.cataclysmdda.org/u/Unstorpable)\
**Replies:** 4\
**Last updated:** [March 4, 2015, 5:46am UTC](https://discourse.cataclysmdda.org/t/elementary-schools/9046 "2015-03-04T05:46:29Z")

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How about adding schools as a rare building for towns? It seems kind of odd that there isn’t be any around. There are already professions where you start out as a gym teacher, football player, so on, which makes it seem …

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## [Metal detector and hidden SHTF supply caches](https://discourse.cataclysmdda.org/t/metal-detector-and-hidden-shtf-supply-caches/9036)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 11\
**Last updated:** [March 4, 2015, 3:33am UTC](https://discourse.cataclysmdda.org/t/metal-detector-and-hidden-shtf-supply-caches/9036 "2015-03-04T03:33:54Z")

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what about being able to use a metal detector or terrainian sonar to hunt down buried supply caches? in RL, there are plenty of people who bury 55 gallon drums or other containers full of supplies behind the storage shed…

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## [Wood-stove/Fireplace mounted water boiler](https://discourse.cataclysmdda.org/t/wood-stove-fireplace-mounted-water-boiler/9044)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 0\
**Last updated:** [March 4, 2015, 3:11am UTC](https://discourse.cataclysmdda.org/t/wood-stove-fireplace-mounted-water-boiler/9044 "2015-03-04T03:11:55Z")

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Essentially, this would be a small tank(about 2 gallons) that would be setup on the same tile as a fireplace or wood stove, and when filled, and a fire is going, will boil/purify any water placed into it. this would prev…

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## [Starting with terrain 'scenarios'](https://discourse.cataclysmdda.org/t/starting-with-terrain-scenarios/9034)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 13\
**Last updated:** [March 4, 2015, 12:15am UTC](https://discourse.cataclysmdda.org/t/starting-with-terrain-scenarios/9034 "2015-03-04T00:15:15Z")

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My most recent game saw me starting on what appeared at first to be a rather large island between 2 rivers with 2 cabins and a decent mixture of swamp and forest. Its about 30x15 tiles and the only access is by bridges g…

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## [Make Camera Follow Remote Controlled Vehicle](https://discourse.cataclysmdda.org/t/make-camera-follow-remote-controlled-vehicle/9028)

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**Author:** [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)\
**Replies:** 7\
**Last updated:** [March 3, 2015, 11:28pm UTC](https://discourse.cataclysmdda.org/t/make-camera-follow-remote-controlled-vehicle/9028 "2015-03-03T23:28:30Z")

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Sure the range isn’t that great, but it would sure work better in towns. Maybe require a camera installed?

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## [Automatic vehicle water collection/purifier system](https://discourse.cataclysmdda.org/t/automatic-vehicle-water-collection-purifier-system/8968)

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**Author:** [@no\_zed\_is\_safe](https://discourse.cataclysmdda.org/u/no_zed_is_safe)\
**Replies:** 5\
**Last updated:** [March 3, 2015, 9:32am UTC](https://discourse.cataclysmdda.org/t/automatic-vehicle-water-collection-purifier-system/8968 "2015-03-03T09:32:18Z")

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Basically something made out of a funnel, water purifier and some sheet metal you ould slap on to your vehicle. During rain, you could activate it to have it auto-purify rainwater and send it to the vehicle’s water tank …

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## [Gasoline, Diesel & Coal Production Done Better](https://discourse.cataclysmdda.org/t/gasoline-diesel-coal-production-done-better/9027)

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**Author:** [@JohnieRWilkins](https://discourse.cataclysmdda.org/u/JohnieRWilkins)\
**Replies:** 8\
**Last updated:** [March 2, 2015, 11:48pm UTC](https://discourse.cataclysmdda.org/t/gasoline-diesel-coal-production-done-better/9027 "2015-03-02T23:48:36Z")

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As far as I understand somebody added a means of hand-crafting gasoline from plant matter. While the process itself is scienmagically possible, it’s pretty involved and should be simulated more properly to flesh out the …

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## [Coverage, Encumbrance and Warmth split for body parts](https://discourse.cataclysmdda.org/t/coverage-encumbrance-and-warmth-split-for-body-parts/9009)

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**Author:** [@AisaK](https://discourse.cataclysmdda.org/u/AisaK)\
**Replies:** 3\
**Last updated:** [March 2, 2015, 7:20pm UTC](https://discourse.cataclysmdda.org/t/coverage-encumbrance-and-warmth-split-for-body-parts/9009 "2015-03-02T19:20:02Z")

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I’m not a coder so its only a suggestion. The point is that a duster covers yours whole torso(~90%) and arms(~95%) but not so about the legs(~50%), it should reflect into warmth, encumbrance and protection.

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## [Scenarios where you start with a vehicle of some kind](https://discourse.cataclysmdda.org/t/scenarios-where-you-start-with-a-vehicle-of-some-kind/9010)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 12\
**Last updated:** [March 2, 2015, 12:54pm UTC](https://discourse.cataclysmdda.org/t/scenarios-where-you-start-with-a-vehicle-of-some-kind/9010 "2015-03-02T12:54:49Z")

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Hoping to get some opinions on this: There are tons of people already living in a van, or work-camping around the US in pickup/campers or RV’s. I feel like there should be a starting scenario option where you start with…

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## [Unfletched arrow critizisms](https://discourse.cataclysmdda.org/t/unfletched-arrow-critizisms/8951)

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**Author:** [@Pandromidal](https://discourse.cataclysmdda.org/u/Pandromidal)\
**Replies:** 10\
**Last updated:** [March 2, 2015, 7:41am UTC](https://discourse.cataclysmdda.org/t/unfletched-arrow-critizisms/8951 "2015-03-02T07:41:07Z")

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I have a couple criticisms of the new arrow changes in the experimental builds. Sorry if it’s a bit harsh, but I’m trying to keep it constructive. Why are wooden arrow shafts/unfletched arrows not fireable now? Some qui…

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## [Ignoring personal hygiene has negative effect?](https://discourse.cataclysmdda.org/t/ignoring-personal-hygiene-has-negative-effect/9025)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 2\
**Last updated:** [March 2, 2015, 4:17am UTC](https://discourse.cataclysmdda.org/t/ignoring-personal-hygiene-has-negative-effect/9025 "2015-03-02T04:17:57Z")

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I would expect not 'U’sing a bar of soap semi-regularly or not 'U’sing scissors to trim a beard or head of hair, might incur some kind of negative feelings? to quote one of my favorite childhood movies, " it’s remarkabl…

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## [New profession ideas](https://discourse.cataclysmdda.org/t/new-profession-ideas/9016)

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**Author:** [@Eric](https://discourse.cataclysmdda.org/u/Eric)\
**Replies:** 4\
**Last updated:** [March 2, 2015, 2:19am UTC](https://discourse.cataclysmdda.org/t/new-profession-ideas/9016 "2015-03-02T02:19:12Z")

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These are some various ideas for new professions that I thought of while bored. Post-Apocalyptic Cop (2 points) " “NURSE!!!” After being put into a coma from an injury you received in the line of duty, you wake up an …

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## [C:DDA Issue Voting Machine - test drive](https://discourse.cataclysmdda.org/t/c-dda-issue-voting-machine-test-drive/8899)

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**Author:** [@dRbiG](https://discourse.cataclysmdda.org/u/dRbiG)\
**Replies:** 26\
**Last updated:** [March 1, 2015, 10:08pm UTC](https://discourse.cataclysmdda.org/t/c-dda-issue-voting-machine-test-drive/8899 "2015-03-01T22:08:42Z")

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Official URL: http://iv.cataclysmdda.com:8111 http://178.217.184.42:8111/all Awaiting domain… All it needs now is a nicer redirect… \[hr\] VERSION 0.9 http://kaer.eu.org:8111/all Code: https://github.com/drbig/cddaiv …

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## [New building --- Car dealerships](https://discourse.cataclysmdda.org/t/new-building-car-dealerships/9011)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 1\
**Last updated:** [February 28, 2015, 10:02pm UTC](https://discourse.cataclysmdda.org/t/new-building-car-dealerships/9011 "2015-02-28T22:02:41Z")

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Not sure what more can be said about it… car dealerships… lol

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## [New building I would love to see: Casino](https://discourse.cataclysmdda.org/t/new-building-i-would-love-to-see-casino/8983)

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**Author:** [@Rookrune](https://discourse.cataclysmdda.org/u/Rookrune)\
**Replies:** 4\
**Last updated:** [February 26, 2015, 5:20pm UTC](https://discourse.cataclysmdda.org/t/new-building-i-would-love-to-see-casino/8983 "2015-02-26T17:20:54Z")

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Just a thought for when cash becomes a little more stable, we could add casinos, both big and small. Have it so if your not already feeling lucky just being alive, you could try winning some currency for that gun vendin…

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## [Knowing exactly how much pain you're in](https://discourse.cataclysmdda.org/t/knowing-exactly-how-much-pain-youre-in/8936)

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**Author:** [@Senrain](https://discourse.cataclysmdda.org/u/Senrain)\
**Replies:** 18\
**Last updated:** [February 26, 2015, 8:30am UTC](https://discourse.cataclysmdda.org/t/knowing-exactly-how-much-pain-youre-in/8936 "2015-02-26T08:30:41Z")

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I find it odd that your character knows exactly how much pain they’re in based on a number. I think this number should only be visible if you take self-aware, thus increasing it’s utility. If you don’t have self-aware t…

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