# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=81

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**Page:** 82

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## [More findable mid-tier constructions / home base possibilities](https://discourse.cataclysmdda.org/t/more-findable-mid-tier-constructions-home-base-possibilities/9155)

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**Author:** [@Derpular](https://discourse.cataclysmdda.org/u/Derpular)\
**Replies:** 4\
**Last updated:** [March 21, 2015, 9:15pm UTC](https://discourse.cataclysmdda.org/t/more-findable-mid-tier-constructions-home-base-possibilities/9155 "2015-03-21T21:15:49Z")

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I find myself getting a little tired of Cata’s current mid-game. For reference, I’m referring to the period after you get done scavenging for scraps, have trained up some kind of offensive capability, and are now buildi…

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## [Sneaking/Stealth](https://discourse.cataclysmdda.org/t/sneaking-stealth/9157)

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**Author:** [@Darky\_Donno](https://discourse.cataclysmdda.org/u/Darky_Donno)\
**Replies:** 6\
**Last updated:** [March 21, 2015, 7:55pm UTC](https://discourse.cataclysmdda.org/t/sneaking-stealth/9157 "2015-03-21T19:55:58Z")

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Something I find we desperately need is some way of sneaking, as I find myself baiting enemies into a bush or window too often. I don’t necessarily know if it is plausible but the best way I can think of to do it is to h…

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## [Snuggle Stats: Softly Sleeping Surivors](https://discourse.cataclysmdda.org/t/snuggle-stats-softly-sleeping-surivors/9154)

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**Author:** [@ArgusTheCat](https://discourse.cataclysmdda.org/u/ArgusTheCat)\
**Replies:** 35\
**Last updated:** [March 20, 2015, 9:54pm UTC](https://discourse.cataclysmdda.org/t/snuggle-stats-softly-sleeping-surivors/9154 "2015-03-20T21:54:25Z")

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I am genetically incapable of avoiding alliteration. Let’s talk about beds! The noble bed is everywhere in Cataclysm. From the houses you’re (grave)robbing to the war-fortress you nailed wheels to and pretend is a car…

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## [Balancing - Zombie stats randomness](https://discourse.cataclysmdda.org/t/balancing-zombie-stats-randomness/9167)

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**Author:** [@RoboViking](https://discourse.cataclysmdda.org/u/RoboViking)\
**Replies:** 2\
**Last updated:** [March 20, 2015, 9:12pm UTC](https://discourse.cataclysmdda.org/t/balancing-zombie-stats-randomness/9167 "2015-03-20T21:12:08Z")

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Add randomness in Z stat. With today’s implementation you can easily estimate how bad ass / wimpy each Zd is and if you are going to beat the Zd in combat. The Zd type should give a hint of what kind of enemy you are u…

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## [CBM Power Balance](https://discourse.cataclysmdda.org/t/cbm-power-balance/9190)

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**Author:** [@ArgusTheCat](https://discourse.cataclysmdda.org/u/ArgusTheCat)\
**Replies:** 3\
**Last updated:** [March 20, 2015, 5:17pm UTC](https://discourse.cataclysmdda.org/t/cbm-power-balance/9190 "2015-03-20T17:17:51Z")

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Just a snap suggestion; what if CBMs worked sort of like engines in cars? Anything that has an active or passive effect is fine, but while your first power source is super easy to install, every one after that gets hard…

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## [Is anyone plan to make more throwing weapons?](https://discourse.cataclysmdda.org/t/is-anyone-plan-to-make-more-throwing-weapons/9153)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 2\
**Last updated:** [March 17, 2015, 9:26pm UTC](https://discourse.cataclysmdda.org/t/is-anyone-plan-to-make-more-throwing-weapons/9153 "2015-03-17T21:26:44Z")

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for now the throwing weapons is only a few thing can use on normal combat, such like throwing knife, throwing axe, javelins, I think we can make more for that, think about hidden weapons, like shuriken, boomerang, kunai,…

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## [Deploying machineguns](https://discourse.cataclysmdda.org/t/deploying-machineguns/9148)

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**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 13\
**Last updated:** [March 17, 2015, 4:07am UTC](https://discourse.cataclysmdda.org/t/deploying-machineguns/9148 "2015-03-17T04:07:39Z")

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As far as I can tell, the new option to manually control vehicle turrets is unwieldy as hell, but it’s about the only practical way to deploy that delicious M2 Browning. I would rather have some way of deploying a carri…

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## [Traits; Need Rebalanced?](https://discourse.cataclysmdda.org/t/traits-need-rebalanced/8764)

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**Author:** [@botherations](https://discourse.cataclysmdda.org/u/botherations)\
**Replies:** 22\
**Last updated:** [March 17, 2015, 3:44am UTC](https://discourse.cataclysmdda.org/t/traits-need-rebalanced/8764 "2015-03-17T03:44:58Z")

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I noticed that the advanced character build guide on the wiki lists an alarming amount of traits as useless or near useless. Perhaps a re-balance/tweaking of already existing traits is in order? I won’t be addressing ‘c…

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## [NPCs and Flamethrowers](https://discourse.cataclysmdda.org/t/npcs-and-flamethrowers/9137)

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**Author:** [@Explosive\_Eggshells](https://discourse.cataclysmdda.org/u/Explosive_Eggshells)\
**Replies:** 6\
**Last updated:** [March 16, 2015, 6:28am UTC](https://discourse.cataclysmdda.org/t/npcs-and-flamethrowers/9137 "2015-03-16T06:28:07Z")

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I’d very much suggest, from first hand experience, that disallowing NPCs from using flamethrowers would be a very good idea. From what I can assume, they use them very similarly to guns, which means they’ll fire it at ev…

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## [I was wondering if we could get some Cata "Quick Starts" going](https://discourse.cataclysmdda.org/t/i-was-wondering-if-we-could-get-some-cata-quick-starts-going/9140)

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**Author:** [@Turtlicious](https://discourse.cataclysmdda.org/u/Turtlicious)\
**Replies:** 4\
**Last updated:** [March 16, 2015, 1:36am UTC](https://discourse.cataclysmdda.org/t/i-was-wondering-if-we-could-get-some-cata-quick-starts-going/9140 "2015-03-16T01:36:53Z")

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Basically, just like 6 or 7 template characters that are good at specific things, or made with a general purpose to help new players ease into it. I always feel like Character Creation is the hardest part for a new playe…

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## [Exposed, unsealed or rotten food causes rats to spawn](https://discourse.cataclysmdda.org/t/exposed-unsealed-or-rotten-food-causes-rats-to-spawn/9125)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 10\
**Last updated:** [March 15, 2015, 6:11am UTC](https://discourse.cataclysmdda.org/t/exposed-unsealed-or-rotten-food-causes-rats-to-spawn/9125 "2015-03-15T06:11:27Z")

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Exposed, unsealed or rotten food causes rats to spawn within a certain number of tiles. the more food, the more rats. they will attack you, steal your food and create morale penelties. that said, you could also use this…

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## [Mutation Ideas](https://discourse.cataclysmdda.org/t/mutation-ideas/9136)

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**Author:** [@Frostwood](https://discourse.cataclysmdda.org/u/Frostwood)\
**Replies:** 1\
**Last updated:** [March 15, 2015, 4:15am UTC](https://discourse.cataclysmdda.org/t/mutation-ideas/9136 "2015-03-15T04:15:53Z")

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I am contemplating adding a few new mutations to the game and would like to get feedback before committing to a pull request. Here are a few rough ideas. Chimera mutation category: When I was testing the Mutation Ca…

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## [Some way to track/reveal anomolies on the map?](https://discourse.cataclysmdda.org/t/some-way-to-track-reveal-anomolies-on-the-map/9072)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 23\
**Last updated:** [March 14, 2015, 11:59am UTC](https://discourse.cataclysmdda.org/t/some-way-to-track-reveal-anomolies-on-the-map/9072 "2015-03-14T11:59:17Z")

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I think there is some merit in the idea of either some kind of item that can track the nearest undiscovered anomalies, or terminals in a lab that reveal any anomalies within a certain distance(say, 25 tiles). this would …

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## [Idea for multiplayer (saves transfer)](https://discourse.cataclysmdda.org/t/idea-for-multiplayer-saves-transfer/9110)

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**Author:** [@Eliijahh](https://discourse.cataclysmdda.org/u/Eliijahh)\
**Replies:** 13\
**Last updated:** [March 14, 2015, 11:48am UTC](https://discourse.cataclysmdda.org/t/idea-for-multiplayer-saves-transfer/9110 "2015-03-14T11:48:03Z")

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Hey. Watching a Avak video I had an idea. We all know multiplayer it’s impossible, and that is not a problem at all since the game just really has nothing to do with multiplayer. Usually with old games you would play-by-…

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## [Adding Hay Loft to Farm Barns](https://discourse.cataclysmdda.org/t/adding-hay-loft-to-farm-barns/9124)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 7\
**Last updated:** [March 14, 2015, 2:43am UTC](https://discourse.cataclysmdda.org/t/adding-hay-loft-to-farm-barns/9124 "2015-03-14T02:43:51Z")

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I was pulling down Hay earlier and realized that If I pulled the ladder up with me and blocked the entrance with a couple bales, that this would be a pretty decent place to spend the night if SHTF. Now in my case, the ha…

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## [On my role on development](https://discourse.cataclysmdda.org/t/on-my-role-on-development/9132)

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**Author:** [@Eliijahh](https://discourse.cataclysmdda.org/u/Eliijahh)\
**Replies:** 3\
**Last updated:** [March 13, 2015, 10:06pm UTC](https://discourse.cataclysmdda.org/t/on-my-role-on-development/9132 "2015-03-13T22:06:19Z")

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I’ve never contributed to an open source project, so I was wondering what is and what can be my place in such a project? For example, I do fencing, I love historical fencing bla bla, so, can I write a master fencer and …

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## [Got a idea about those profession traits](https://discourse.cataclysmdda.org/t/got-a-idea-about-those-profession-traits/9123)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 10\
**Last updated:** [March 13, 2015, 9:50pm UTC](https://discourse.cataclysmdda.org/t/got-a-idea-about-those-profession-traits/9123 "2015-03-13T21:50:39Z")

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So, Since on 0.B version, I noticed there is some profession traits like police office, MD or something like that, It dosn’t do anything for now, but I got some idea, I was thinking mabye we can make those profession tr…

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## [Running](https://discourse.cataclysmdda.org/t/running/9109)

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**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 12\
**Last updated:** [March 12, 2015, 11:20am UTC](https://discourse.cataclysmdda.org/t/running/9109 "2015-03-12T11:20:01Z")

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I think the name explains everything. Add “running mode” which nearly doubles the speed of the character for some time and significantly increases hunger, thirst and fatigue. One can say there is “High Adrenaline” for th…

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## [Pneumatic Assault Rifle nerf?](https://discourse.cataclysmdda.org/t/pneumatic-assault-rifle-nerf/9092)

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**Author:** [@Schilcote](https://discourse.cataclysmdda.org/u/Schilcote)\
**Replies:** 45\
**Last updated:** [March 12, 2015, 9:19am UTC](https://discourse.cataclysmdda.org/t/pneumatic-assault-rifle-nerf/9092 "2015-03-12T09:19:24Z")

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I love the idea of the pneumatic assault rifle as a “reward” for reaching high levels of… err, fabrication, mechanics? Can’t remember. For the uninitiated, it’s a weapon that crafts from pretty basic materials (smash up …

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## [Worldgen Rewrite](https://discourse.cataclysmdda.org/t/worldgen-rewrite/8934)

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**Author:** [@Angle](https://discourse.cataclysmdda.org/u/Angle)\
**Replies:** 93\
**Last updated:** [March 12, 2015, 2:52am UTC](https://discourse.cataclysmdda.org/t/worldgen-rewrite/8934 "2015-03-12T02:52:24Z")

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Hallo, this is Angle from bay12. I promised I’d do a worldgen Rewrite, and I think I’m about ready to follow up on that. Before I started, though, I figured I should talk to y’all and see what you think about my proposed…

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## [An option for multiple saves, like in Warband (Savescumming.)](https://discourse.cataclysmdda.org/t/an-option-for-multiple-saves-like-in-warband-savescumming/9106)

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**Author:** [@Turtlicious](https://discourse.cataclysmdda.org/u/Turtlicious)\
**Replies:** 3\
**Last updated:** [March 11, 2015, 6:00pm UTC](https://discourse.cataclysmdda.org/t/an-option-for-multiple-saves-like-in-warband-savescumming/9106 "2015-03-11T18:00:31Z")

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Basically, one option “Realistic,” that works as it does now, where it saves on Death, and another for those who are save scumming anyways (just making it easier if it’s something they want to do. Nothing wrong with more…

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## [Brakes](https://discourse.cataclysmdda.org/t/brakes/9108)

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**Author:** [@Packbat](https://discourse.cataclysmdda.org/u/Packbat)\
**Replies:** 8\
**Last updated:** [March 11, 2015, 5:15am UTC](https://discourse.cataclysmdda.org/t/brakes/9108 "2015-03-11T05:15:26Z")

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I doubt I am the first to suggest this, but having vehicle brakes as a separate item, rather than part of the vehicle controls, seems like a good idea. My basic thoughts are as follows. \[ol\]\[li\]If you do not have brakes…

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## [Several items name, crafting recipes and categories suggestions](https://discourse.cataclysmdda.org/t/several-items-name-crafting-recipes-and-categories-suggestions/9096)

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**Author:** [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Replies:** 9\
**Last updated:** [March 11, 2015, 2:42am UTC](https://discourse.cataclysmdda.org/t/several-items-name-crafting-recipes-and-categories-suggestions/9096 "2015-03-11T02:42:11Z")

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At the moment we have two type of honey - regular and candied versions. But they both named just “honey”. I thing we should rename candied version to “candied honey” to clarification. So one will not be confused when h…

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## [Nomad trait](https://discourse.cataclysmdda.org/t/nomad-trait/9084)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 6\
**Last updated:** [March 10, 2015, 5:10pm UTC](https://discourse.cataclysmdda.org/t/nomad-trait/9084 "2015-03-10T17:10:07Z")

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the idea behind this one is that I have played numerous toons where I said at the beginning that I wouldn’t stay in one place for more than 1 season, or that I wouldn’t sleep in the same building twice, etc, but then I j…

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## [Moisture traps](https://discourse.cataclysmdda.org/t/moisture-traps/9058)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 15\
**Last updated:** [March 10, 2015, 1:59pm UTC](https://discourse.cataclysmdda.org/t/moisture-traps/9058 "2015-03-10T13:59:33Z")

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For those times when you’ve used all you water and are thirsty with no water source around, you could build a moisture trap of some kind. I know it’s possible and there are many different methods; everything from a tarp …

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## [NPC Spawn Rate](https://discourse.cataclysmdda.org/t/npc-spawn-rate/9101)

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**Author:** [@Pandromidal](https://discourse.cataclysmdda.org/u/Pandromidal)\
**Replies:** 4\
**Last updated:** [March 10, 2015, 1:18am UTC](https://discourse.cataclysmdda.org/t/npc-spawn-rate/9101 "2015-03-10T01:18:10Z")

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It would be nice to be able to configure a lower NPC Spawn Rate, in setting. There are lots of further improvements that could be made to where NPCs spawn such as not spawning as many in underground areas or in the middl…

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## [The more of an enemy you kill, the more efficient you are at killing them](https://discourse.cataclysmdda.org/t/the-more-of-an-enemy-you-kill-the-more-efficient-you-are-at-killing-them/9073)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 27\
**Last updated:** [March 9, 2015, 11:37pm UTC](https://discourse.cataclysmdda.org/t/the-more-of-an-enemy-you-kill-the-more-efficient-you-are-at-killing-them/9073 "2015-03-09T23:37:15Z")

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this would only work up to a point, but say you’ve already killed 40 regular zombies. at this point, maybe your melee attack or dodge is more effective somehow against these enemies? or maybe a more detailed flavor text …

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## [Storage location alterations to be more realistic](https://discourse.cataclysmdda.org/t/storage-location-alterations-to-be-more-realistic/9098)

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**Author:** [@Lorith](https://discourse.cataclysmdda.org/u/Lorith)\
**Replies:** 2\
**Last updated:** [March 9, 2015, 7:46pm UTC](https://discourse.cataclysmdda.org/t/storage-location-alterations-to-be-more-realistic/9098 "2015-03-09T19:46:03Z")

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Currently, placing furniture lets you place more items inside them than you can pile on the ground beside them. Last I checked, I could get a LOT more stuff in a huge mound that I could inside a shelf/rack. Additionall…

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## [Stay ahead of the Horde!](https://discourse.cataclysmdda.org/t/stay-ahead-of-the-horde/9085)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 14\
**Last updated:** [March 9, 2015, 9:08am UTC](https://discourse.cataclysmdda.org/t/stay-ahead-of-the-horde/9085 "2015-03-09T09:08:08Z")

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what about a game mode where you have to stay ahead of the massive horde? zombies are at half speed and are traveling east to west, or west to east, but you HAVE to stay ahead of them. this prevents you from bunkering do…

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## [Fallen state](https://discourse.cataclysmdda.org/t/fallen-state/9089)

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**Author:** [@Vorchar](https://discourse.cataclysmdda.org/u/Vorchar)\
**Replies:** 3\
**Last updated:** [March 9, 2015, 4:44am UTC](https://discourse.cataclysmdda.org/t/fallen-state/9089 "2015-03-09T04:44:55Z")

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So I came up with new status effect similiar to stunned. Fallen is a state where creature has lost it’s footing and is unable to effectively see, fight, dodge, move and is easier to be hit. Fallen status clears when cre…

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