# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=80

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**Page:** 81

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## [When it will be a power armor zombie on update?](https://discourse.cataclysmdda.org/t/when-it-will-be-a-power-armor-zombie-on-update/9341)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 19\
**Last updated:** [April 8, 2015, 12:53am UTC](https://discourse.cataclysmdda.org/t/when-it-will-be-a-power-armor-zombie-on-update/9341 "2015-04-08T00:53:26Z")

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I finally make a badass weapon such like blaster gun, and rail rifle, and only thing I need, is some enemy that worth it to against so I was thinking about the power armor zombies, which it have a such armor that can co…

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## [Moose](https://discourse.cataclysmdda.org/t/moose/9321)

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**Author:** [@botherations](https://discourse.cataclysmdda.org/u/botherations)\
**Replies:** 23\
**Last updated:** [April 7, 2015, 9:05pm UTC](https://discourse.cataclysmdda.org/t/moose/9321 "2015-04-07T21:05:52Z")

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The moose needs a serious debuff. I understand it’s a dangerous animal, but I mean, god, there would be like MILLIONS of deaths per year IRL if they were near as dangerous and aggressive as they are in Cataclysm. I woul…

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## [Trait Idea - Bug Out Bag](https://discourse.cataclysmdda.org/t/trait-idea-bug-out-bag/9327)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 6\
**Last updated:** [April 6, 2015, 11:01pm UTC](https://discourse.cataclysmdda.org/t/trait-idea-bug-out-bag/9327 "2015-04-06T23:01:11Z")

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In today’s world it seems being a prepper is now a lot cooler then it used to be. Now it’s not uncommon to hear other people chatting about this type of thing. This is a trait that I would restrict from certain profess…

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## [Aisle with lights: love, hate & improvement suggestion](https://discourse.cataclysmdda.org/t/aisle-with-lights-love-hate-improvement-suggestion/9332)

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**Author:** [@tivasyk](https://discourse.cataclysmdda.org/u/tivasyk)\
**Replies:** 5\
**Last updated:** [April 5, 2015, 11:59pm UTC](https://discourse.cataclysmdda.org/t/aisle-with-lights-love-hate-improvement-suggestion/9332 "2015-04-05T23:59:46Z")

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i love this new vehicle component: aisle with lights! finally there’s a stationary light source inside for reading and crafting, switchable from the general vehicle control menu. …and at at the same time i hate it so mu…

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## [Improvement ideas for backpacks](https://discourse.cataclysmdda.org/t/improvement-ideas-for-backpacks/9297)

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**Author:** [@Lance](https://discourse.cataclysmdda.org/u/Lance)\
**Replies:** 15\
**Last updated:** [April 5, 2015, 7:21pm UTC](https://discourse.cataclysmdda.org/t/improvement-ideas-for-backpacks/9297 "2015-04-05T19:21:55Z")

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I just joined this forum, and forgive me if someone has already suggested this. But after playing the game for some time now, one thing that kinda bug me, is the way backpacks and storage items are handled. Let me give …

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## [Rainwater Storage/Filling](https://discourse.cataclysmdda.org/t/rainwater-storage-filling/9209)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 12\
**Last updated:** [April 5, 2015, 7:13pm UTC](https://discourse.cataclysmdda.org/t/rainwater-storage-filling/9209 "2015-04-05T19:13:48Z")

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Most actual roofs have gutters. These will be attached to a drain down the side of a building. It wouldn’t be too hard to drain this into some kind of container. From the coding point of view you’d check to see how ma…

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## [NPC In-fighting](https://discourse.cataclysmdda.org/t/npc-in-fighting/9314)

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**Author:** [@Artyom177](https://discourse.cataclysmdda.org/u/Artyom177)\
**Replies:** 1\
**Last updated:** [April 5, 2015, 9:10am UTC](https://discourse.cataclysmdda.org/t/npc-in-fighting/9314 "2015-04-05T09:10:18Z")

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So now that 0.C has come along and turrets aren’t just sitting in the middle of the city surrounded by zambambos and is now actively shooting at them. Why has the NPC in-fighting been ignored? I don’t know about the rest…

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## [Starting without water](https://discourse.cataclysmdda.org/t/starting-without-water/9319)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 6\
**Last updated:** [April 4, 2015, 10:30pm UTC](https://discourse.cataclysmdda.org/t/starting-without-water/9319 "2015-04-04T22:30:35Z")

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No profession should start without water without a very good reason. I would say 99% of the people out there know the importance of water. At the very least the survivalists should have water and probably even some wat…

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## [Custom maps, and world-gen toggles for all enemies and buildings](https://discourse.cataclysmdda.org/t/custom-maps-and-world-gen-toggles-for-all-enemies-and-buildings/9322)

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**Author:** [@moist\_zombie](https://discourse.cataclysmdda.org/u/moist_zombie)\
**Replies:** 1\
**Last updated:** [April 4, 2015, 7:37am UTC](https://discourse.cataclysmdda.org/t/custom-maps-and-world-gen-toggles-for-all-enemies-and-buildings/9322 "2015-04-04T07:37:31Z")

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I’m sure this rambling chunk of suggestions is mostly repeated (or already planned) material, but I felt like typing a bit (mahahaha!)… I know our devs are busy with a terrifying backlog and don’t really expect any of th…

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## [When the monster start eating the dead body?](https://discourse.cataclysmdda.org/t/when-the-monster-start-eating-the-dead-body/9320)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 1\
**Last updated:** [April 4, 2015, 3:43am UTC](https://discourse.cataclysmdda.org/t/when-the-monster-start-eating-the-dead-body/9320 "2015-04-04T03:43:55Z")

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When the zombies and animals attack each other, there always left some dead body around there but each time the zombies “dead” you have to going to those zombies “dead” body and deal with it (smashing, butching) to make…

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## [Bag Drop held volume](https://discourse.cataclysmdda.org/t/bag-drop-held-volume/9316)

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**Author:** [@Shrde](https://discourse.cataclysmdda.org/u/Shrde)\
**Replies:** 6\
**Last updated:** [April 4, 2015, 3:29am UTC](https://discourse.cataclysmdda.org/t/bag-drop-held-volume/9316 "2015-04-04T03:29:44Z")

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so lets say i have a backpack and i drop it everything thats in it should drop too

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## [Climate Control](https://discourse.cataclysmdda.org/t/climate-control/9283)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 6\
**Last updated:** [April 4, 2015, 3:03am UTC](https://discourse.cataclysmdda.org/t/climate-control/9283 "2015-04-04T03:03:36Z")

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Is there a possibility of making something for controlling temperature in an interior other than using fires? I mean, fires do work, but the problem is fueling them and having to micro-manage them throughout the process.…

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## [NPC helpers for crafting](https://discourse.cataclysmdda.org/t/npc-helpers-for-crafting/9304)

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**Author:** [@Pandromidal](https://discourse.cataclysmdda.org/u/Pandromidal)\
**Replies:** 13\
**Last updated:** [April 3, 2015, 11:30pm UTC](https://discourse.cataclysmdda.org/t/npc-helpers-for-crafting/9304 "2015-04-03T23:30:22Z")

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My character is currently batch processing tons of crops to make them into food. What I was thinking is that it would be great to be able to speed up the time it takes to process these using nearby friendly npcs. Of cour…

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## [Cows and Horses. zCows and zHorses](https://discourse.cataclysmdda.org/t/cows-and-horses-zcows-and-zhorses/9310)

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**Author:** [@secretfire](https://discourse.cataclysmdda.org/u/secretfire)\
**Replies:** 1\
**Last updated:** [April 3, 2015, 10:15am UTC](https://discourse.cataclysmdda.org/t/cows-and-horses-zcows-and-zhorses/9310 "2015-04-03T10:15:57Z")

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This should really probably go under ‘needful things’, but I think its a cute idea so I’m putting it here. I think we should have cows and horses in the game. I have seen thousands of these things, and I’ve never once se…

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## [Just 'cos the engine doesn't start shouldn't mean I can't flip switches](https://discourse.cataclysmdda.org/t/just-cos-the-engine-doesnt-start-shouldnt-mean-i-cant-flip-switches/9299)

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**Author:** [@Schilcote](https://discourse.cataclysmdda.org/u/Schilcote)\
**Replies:** 0\
**Last updated:** [April 1, 2015, 6:07pm UTC](https://discourse.cataclysmdda.org/t/just-cos-the-engine-doesnt-start-shouldnt-mean-i-cant-flip-switches/9299 "2015-04-01T18:07:00Z")

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Right now, vehicles whose engines are somehow disabled (out of fuel, out of battery, whatever) just kick you out of their control screen when you ^ on their control seat. This is kind of annoying, especially when you’ve …

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## [Tileset: Tiles Shifting](https://discourse.cataclysmdda.org/t/tileset-tiles-shifting/9236)

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**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 8\
**Last updated:** [April 1, 2015, 5:47pm UTC](https://discourse.cataclysmdda.org/t/tileset-tiles-shifting/9236 "2015-04-01T17:47:02Z")

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Exactly what it says on the tin, the possibility to make tiles shift to other tiles if you code it that way, giving the I’d of the other tile and the time it would need to change. That way we could make basic animations…

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## [Move most professions to an "Extra Professions" mod](https://discourse.cataclysmdda.org/t/move-most-professions-to-an-extra-professions-mod/9246)

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**Author:** [@Derpular](https://discourse.cataclysmdda.org/u/Derpular)\
**Replies:** 9\
**Last updated:** [March 30, 2015, 9:19am UTC](https://discourse.cataclysmdda.org/t/move-most-professions-to-an-extra-professions-mod/9246 "2015-03-30T09:19:27Z")

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If you’ve looked at the experimental build lately, you might have noticed that the list of professions to choose from has gotten a bit bloated. It wasn’t exactly svelte previously, what with having one of every athlete …

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## [Faction Priorities](https://discourse.cataclysmdda.org/t/faction-priorities/9253)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 3\
**Last updated:** [March 28, 2015, 9:16am UTC](https://discourse.cataclysmdda.org/t/faction-priorities/9253 "2015-03-28T09:16:18Z")

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It’s been a few patches since I last glanced at the faction screen, since I don’t play with NPC’s, and I noticed that something had changed about the way I remember it looking previously. Last time I looked, it was the O…

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## [Modified Advanced UPS (MAUPS)](https://discourse.cataclysmdda.org/t/modified-advanced-ups-maups/4758)

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**Author:** [@Waladil](https://discourse.cataclysmdda.org/u/Waladil)\
**Replies:** 24\
**Last updated:** [March 28, 2015, 3:39am UTC](https://discourse.cataclysmdda.org/t/modified-advanced-ups-maups/4758 "2015-03-28T03:39:50Z")

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Something that’s always bothered me is power management on a UPS, specifically when using it for Power Armor. It would be wise to toggle it on and off depending on whether you need the power, but I constantly forget to d…

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## [Fungus Expansion](https://discourse.cataclysmdda.org/t/fungus-expansion/9261)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 3\
**Last updated:** [March 27, 2015, 11:50pm UTC](https://discourse.cataclysmdda.org/t/fungus-expansion/9261 "2015-03-27T23:50:08Z")

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I feel like at some point the fungus infection would have figured out the fact that it is insanely flammable and that one spark could completely eradicate its collective species in a course of hours. I feel like there w…

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## [Average temperature option](https://discourse.cataclysmdda.org/t/average-temperature-option/9259)

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**Author:** [@Vorchar](https://discourse.cataclysmdda.org/u/Vorchar)\
**Replies:** 2\
**Last updated:** [March 27, 2015, 8:25pm UTC](https://discourse.cataclysmdda.org/t/average-temperature-option/9259 "2015-03-27T20:25:36Z")

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It would be nice if we could change everage temperature of the world in options. Perhaps even for each season.

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## [Mutation category expansion](https://discourse.cataclysmdda.org/t/mutation-category-expansion/3755)

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**Author:** [@KA101](https://discourse.cataclysmdda.org/u/KA101)\
**Replies:** 496\
**Last updated:** [March 27, 2015, 2:24am UTC](https://discourse.cataclysmdda.org/t/mutation-category-expansion/3755 "2015-03-27T02:24:01Z")

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I’d been kicking around the idea of 2-4 high-level categories, chiefly using the existing mutations. Can probably work up some of EkarusRyndren’s flavoring-ideas too. (Splitting Night Vision out among different eye-typ…

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## [Vehicle Aisle/Seat Storage](https://discourse.cataclysmdda.org/t/vehicle-aisle-seat-storage/9208)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 3\
**Last updated:** [March 25, 2015, 2:57am UTC](https://discourse.cataclysmdda.org/t/vehicle-aisle-seat-storage/9208 "2015-03-25T02:57:11Z")

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So I was thinking seat and aisle should have lots of storage, but affect function. If a seat has much of anything in it (more then 5 vol?) you shouldn’t be able to use control while in that square directly (aka sit and …

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## [Altering the display of new encumbrance system](https://discourse.cataclysmdda.org/t/altering-the-display-of-new-encumbrance-system/9201)

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**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 8\
**Last updated:** [March 24, 2015, 9:10pm UTC](https://discourse.cataclysmdda.org/t/altering-the-display-of-new-encumbrance-system/9201 "2015-03-24T21:10:07Z")

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The new \*10 encumbrance system can be a bit misleading. Most importantly, the part where it is rounded down to nearest 10. How about dividing all displayed numbers by 10? Internal values would remain the same, but the p…

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## [How about make something that can bring into the stairs?](https://discourse.cataclysmdda.org/t/how-about-make-something-that-can-bring-into-the-stairs/9138)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 6\
**Last updated:** [March 24, 2015, 9:02pm UTC](https://discourse.cataclysmdda.org/t/how-about-make-something-that-can-bring-into-the-stairs/9138 "2015-03-24T21:02:22Z")

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You know, there is still something need to be improvemente, today, let’s talking about bring stuff up and down to the stairs, the first thing I want to talk about, is something small vehicles that can take away to stair…

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## [Complete tutorial rework](https://discourse.cataclysmdda.org/t/complete-tutorial-rework/5928)

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**Author:** [@Wuzzy](https://discourse.cataclysmdda.org/u/Wuzzy)\
**Replies:** 18\
**Last updated:** [March 24, 2015, 12:19am UTC](https://discourse.cataclysmdda.org/t/complete-tutorial-rework/5928 "2015-03-24T00:19:35Z")

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It was proposed more than once before that the tutorial has to be reworked. I also think the tutorial needs to be reworked. The biggest problem with the current tutorial is that it is pretty much outdated. So I propose…

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## [Problem with the new infighting mechanic and Zombie Scientists](https://discourse.cataclysmdda.org/t/problem-with-the-new-infighting-mechanic-and-zombie-scientists/9135)

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**Author:** [@Bikalo](https://discourse.cataclysmdda.org/u/Bikalo)\
**Replies:** 8\
**Last updated:** [March 23, 2015, 4:46pm UTC](https://discourse.cataclysmdda.org/t/problem-with-the-new-infighting-mechanic-and-zombie-scientists/9135 "2015-03-23T16:46:08Z")

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So I found a cabin in the woods few screens away from a FEMA camp and while resting and reading I heard some sounds, but since no one was trying to bash into the cabin so I just ignored them. Turns out a zombie scientis…

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## [Steam engines and wood gasifiers](https://discourse.cataclysmdda.org/t/steam-engines-and-wood-gasifiers/8313)

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**Author:** [@TaigaR](https://discourse.cataclysmdda.org/u/TaigaR)\
**Replies:** 4\
**Last updated:** [March 22, 2015, 8:20pm UTC](https://discourse.cataclysmdda.org/t/steam-engines-and-wood-gasifiers/8313 "2015-03-22T20:20:51Z")

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Hi! How about some alternative power sources for cars(and, maybe, for generators and stuff)? Steam engines are getting used again for their durability, performance and ease in use. They dont need gear boxes, power fro…

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## [Individual storage for every item](https://discourse.cataclysmdda.org/t/individual-storage-for-every-item/8994)

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**Author:** [@Valiant](https://discourse.cataclysmdda.org/u/Valiant)\
**Replies:** 43\
**Last updated:** [March 22, 2015, 4:23pm UTC](https://discourse.cataclysmdda.org/t/individual-storage-for-every-item/8994 "2015-03-22T16:23:13Z")

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How about not summing storage capacity of all your clothes and bags? I find it a bit unrealistic when I can place my, say, sledge hammer with volume 10 in a pair of shorts, pair of pants and jacket, each with a couple of…

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## [Perhaps is the time to improve the artifact?](https://discourse.cataclysmdda.org/t/perhaps-is-the-time-to-improve-the-artifact/9202)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 5\
**Last updated:** [March 22, 2015, 11:10am UTC](https://discourse.cataclysmdda.org/t/perhaps-is-the-time-to-improve-the-artifact/9202 "2015-03-22T11:10:24Z")

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You know, I see lot thing bas been change and improve, but artifact is seem dosn’t doing so much many time I found some artifact, mostly a the bad one, give you lot debuffs, some time even completely debuffs, is really …

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