# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=76

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 77

---

## [Plant mutation idea thing](https://discourse.cataclysmdda.org/t/plant-mutation-idea-thing/9714)

<div class="topic-metadata">

**Author:** [@Birdie](https://discourse.cataclysmdda.org/u/Birdie)\
**Replies:** 5\
**Last updated:** [June 3, 2015, 3:37pm UTC](https://discourse.cataclysmdda.org/t/plant-mutation-idea-thing/9714 "2015-06-03T15:37:18Z")

</div>

Forecast - Allows you to get a reading on current and upcoming weather. Maybe a different name? I got the idea from pine cones opening and closing based on dryness, though that might be a little far fetched for a foreca…

---

## [Just wonder why there's no minigun on this game right now](https://discourse.cataclysmdda.org/t/just-wonder-why-theres-no-minigun-on-this-game-right-now/9704)

<div class="topic-metadata">

**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 7\
**Last updated:** [June 3, 2015, 2:01pm UTC](https://discourse.cataclysmdda.org/t/just-wonder-why-theres-no-minigun-on-this-game-right-now/9704 "2015-06-03T14:01:41Z")

</div>

So far, the machine gun, we have M249 something weapon, but I just wonder where’s minigun going? isn’t this weapon a heavy weapon? I did like build the minigun on my car.

---

## [Voice modulator faulty cybernetic](https://discourse.cataclysmdda.org/t/voice-modulator-faulty-cybernetic/9731)

<div class="topic-metadata">

**Author:** [@Pumbletron](https://discourse.cataclysmdda.org/u/Pumbletron)\
**Replies:** 0\
**Last updated:** [June 3, 2015, 12:45pm UTC](https://discourse.cataclysmdda.org/t/voice-modulator-faulty-cybernetic/9731 "2015-06-03T12:45:19Z")

</div>

Hello. This is just a small request/idea thingy, but could the faulty voice cybernetic (the one that gives you a robot voice) possibly have a description change? It says you swallowed an electronic of some kind, and now…

---

## [Whistling/Making noise to attract attention](https://discourse.cataclysmdda.org/t/whistling-making-noise-to-attract-attention/9728)

<div class="topic-metadata">

**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 2\
**Last updated:** [June 3, 2015, 8:08am UTC](https://discourse.cataclysmdda.org/t/whistling-making-noise-to-attract-attention/9728 "2015-06-03T08:08:23Z")

</div>

Is this already a feature? If not, I think it would make a great addition to the game, specially when the stealth system comes along.

---

## [A list of things, mainly crafting recipes](https://discourse.cataclysmdda.org/t/a-list-of-things-mainly-crafting-recipes/164)

<div class="topic-metadata">

**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 7\
**Last updated:** [June 2, 2015, 10:15pm UTC](https://discourse.cataclysmdda.org/t/a-list-of-things-mainly-crafting-recipes/164 "2015-06-02T22:15:44Z")

</div>

Rock + Rock = Sharp Rock (Survival 0) Poor man’s knife. Do many of the same tasks, but slower and worse. (Using a rock on a rock to shape it is called knapping. It’s a slow and loud process.) Sharp Rock + Heavy Stic…

---

## [Idea: Nerf reinforced armor. Nerf high-level armor](https://discourse.cataclysmdda.org/t/idea-nerf-reinforced-armor-nerf-high-level-armor/9701)

<div class="topic-metadata">

**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 15\
**Last updated:** [June 2, 2015, 2:58pm UTC](https://discourse.cataclysmdda.org/t/idea-nerf-reinforced-armor-nerf-high-level-armor/9701 "2015-06-02T14:58:26Z")

</div>

The whole idea of “reinforcing” armor without raising its encumbrance is rather wonky. Realistically it has no good explanation, the gameplay effect is that cotton trenchcoats melt lead bullets. I see two possible solut…

---

## [We need to show how exactly affect about stimulant and tranquilizer](https://discourse.cataclysmdda.org/t/we-need-to-show-how-exactly-affect-about-stimulant-and-tranquilizer/9725)

<div class="topic-metadata">

**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 0\
**Last updated:** [June 2, 2015, 2:52pm UTC](https://discourse.cataclysmdda.org/t/we-need-to-show-how-exactly-affect-about-stimulant-and-tranquilizer/9725 "2015-06-02T14:52:38Z")

</div>

I think we need a number to told us how exactly affect about stimulant and tranquilizer, so that wont make people dying from overdose or at least make some health checker or CBM to told people about this, show how exact…

---

## [Stealth Vehicle Idea](https://discourse.cataclysmdda.org/t/stealth-vehicle-idea/9712)

<div class="topic-metadata">

**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 4\
**Last updated:** [June 1, 2015, 11:11am UTC](https://discourse.cataclysmdda.org/t/stealth-vehicle-idea/9712 "2015-06-01T11:11:22Z")

</div>

Today, I just modify my vehicle became a seal off car, which means, there’s no windows, the only way to watch outside the car is through the security cameras system then, I came out a idea, how about we make a special v…

---

## [Interested in contributing](https://discourse.cataclysmdda.org/t/interested-in-contributing/9693)

<div class="topic-metadata">

**Author:** [@Sgtanarchy](https://discourse.cataclysmdda.org/u/Sgtanarchy)\
**Replies:** 7\
**Last updated:** [May 31, 2015, 9:47pm UTC](https://discourse.cataclysmdda.org/t/interested-in-contributing/9693 "2015-05-31T21:47:50Z")

</div>

So I know absolutely nothing about modding or coding in any form. But I have played this game for over a year now and I absolutely love the game, and would like to add my own contributions, whether it be buildings, weapo…

---

## [Craftability](https://discourse.cataclysmdda.org/t/craftability/9627)

<div class="topic-metadata">

**Author:** [@Cat09](https://discourse.cataclysmdda.org/u/Cat09)\
**Replies:** 5\
**Last updated:** [May 31, 2015, 4:23pm UTC](https://discourse.cataclysmdda.org/t/craftability/9627 "2015-05-31T16:23:13Z")

</div>

currently only things you could theorhetically DIY with enough knowledge, skill, and readily available equipment are considered for adding as craftable. what if you found a rivtech factory though? or a semiconductor fac…

---

## [Rant about starting season](https://discourse.cataclysmdda.org/t/rant-about-starting-season/9696)

<div class="topic-metadata">

**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 7\
**Last updated:** [May 31, 2015, 7:15am UTC](https://discourse.cataclysmdda.org/t/rant-about-starting-season/9696 "2015-05-31T07:15:54Z")

</div>

I think the devs really need to figure out how to separate starting time from zombie progression. I’ve had it up to here with having to choose between slamming face-first into all the tough zombies and not getting bloody…

---

## [Nutrition System](https://discourse.cataclysmdda.org/t/nutrition-system/9686)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 10\
**Last updated:** [May 31, 2015, 4:02am UTC](https://discourse.cataclysmdda.org/t/nutrition-system/9686 "2015-05-31T04:02:12Z")

</div>

I’m thinking that there should be an actual nutrition system involved. YES, you can currently live on nothing but meat, or acorns, or eggs if you have enough of them, but if there were an actual nutrition system, then t…

---

## [Moving barrels and car engines](https://discourse.cataclysmdda.org/t/moving-barrels-and-car-engines/9705)

<div class="topic-metadata">

**Author:** [@glenmack](https://discourse.cataclysmdda.org/u/glenmack)\
**Replies:** 1\
**Last updated:** [May 30, 2015, 9:04am UTC](https://discourse.cataclysmdda.org/t/moving-barrels-and-car-engines/9705 "2015-05-30T09:04:24Z")

</div>

Could the things that are obviously too heavy to lift or bulky to be wielded be given a similar flag as furniture that would allow you to move them with the G command? I’m not a coder but I imagine that would be simple …

---

## [Idea for some locations](https://discourse.cataclysmdda.org/t/idea-for-some-locations/9646)

<div class="topic-metadata">

**Author:** [@Sgtanarchy](https://discourse.cataclysmdda.org/u/Sgtanarchy)\
**Replies:** 9\
**Last updated:** [May 29, 2015, 5:44pm UTC](https://discourse.cataclysmdda.org/t/idea-for-some-locations/9646 "2015-05-29T17:44:40Z")

</div>

So I have played the game for a while now, and I was thinking of some cool locales that you could find and would be fun to have added in. I will list them in point form with some details below. Crashed Airplanes. ^ T…

---

## [New crafting material - Fungal Plates](https://discourse.cataclysmdda.org/t/new-crafting-material-fungal-plates/9624)

<div class="topic-metadata">

**Author:** [@Rot](https://discourse.cataclysmdda.org/u/Rot)\
**Replies:** 10\
**Last updated:** [May 29, 2015, 5:42pm UTC](https://discourse.cataclysmdda.org/t/new-crafting-material-fungal-plates/9624 "2015-05-29T17:42:55Z")

</div>

I’ve made a long list of craftable armors like bone gauntlets and boiled leather armor. Materials range from leather to metal and bone to chitin. But while I was busy clearing out a fungal bloom and butchering corpses, …

---

## [Inventory volume and organization](https://discourse.cataclysmdda.org/t/inventory-volume-and-organization/9684)

<div class="topic-metadata">

**Author:** [@CptBrogan](https://discourse.cataclysmdda.org/u/CptBrogan)\
**Replies:** 7\
**Last updated:** [May 29, 2015, 7:02am UTC](https://discourse.cataclysmdda.org/t/inventory-volume-and-organization/9684 "2015-05-29T07:02:07Z")

</div>

Firstly congrats on the awesome game, all I’ve played in a month. What’s been bugging me is how your carried inventory works out, in respects to realism and swapping gear, especially in a fight. So let’s say I’ve a back…

---

## [H&K 416 extremely quiet (8d4bbbd)](https://discourse.cataclysmdda.org/t/h-k-416-extremely-quiet-8d4bbbd/9694)

<div class="topic-metadata">

**Author:** [@Ronin1791](https://discourse.cataclysmdda.org/u/Ronin1791)\
**Replies:** 0\
**Last updated:** [May 29, 2015, 1:34am UTC](https://discourse.cataclysmdda.org/t/h-k-416-extremely-quiet-8d4bbbd/9694 "2015-05-29T01:34:36Z")

</div>

Hey all, Although the issue of the 416 firing negative sound has been fixed (much appreciated), it is now extremely quiet, making 0 noise when fitted with a suppressor and 40 without one (compared to the M4A1’s 190 with…

---

## [241543903](https://discourse.cataclysmdda.org/t/topic/9655)

<div class="topic-metadata">

**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 10\
**Last updated:** [May 27, 2015, 10:12pm UTC](https://discourse.cataclysmdda.org/t/topic/9655 "2015-05-27T22:12:16Z")

</div>

I suggest to the invention this device. this device being activated and placed in the refrigerator, will the hordes of zombies that try to stick his head in the refrigerator and die from the hustle being crushed by other…

---

## [Burned zeds](https://discourse.cataclysmdda.org/t/burned-zeds/9607)

<div class="topic-metadata">

**Author:** [@RandomGuy](https://discourse.cataclysmdda.org/u/RandomGuy)\
**Replies:** 2\
**Last updated:** [May 27, 2015, 10:36am UTC](https://discourse.cataclysmdda.org/t/burned-zeds/9607 "2015-05-27T10:36:32Z")

</div>

I think it’s cool to have burned zeds sometimes drop a skeleton that could be revived. Or maybe even a new zed type - burned zombie. Like, when a normal or special type zed has been set on fire and died in it it will los…

---

## [The Pulverizer](https://discourse.cataclysmdda.org/t/the-pulverizer/9606)

<div class="topic-metadata">

**Author:** [@Shopkeeper](https://discourse.cataclysmdda.org/u/Shopkeeper)\
**Replies:** 1\
**Last updated:** [May 27, 2015, 9:35am UTC](https://discourse.cataclysmdda.org/t/the-pulverizer/9606 "2015-05-27T09:35:02Z")

</div>

Now that I can regularly measure the life expectancies of my characters in weeks instead of just days, I’ve begun experimenting with the weird and wonderful collection of craftable custom melee weapons Cataclysm has avai…

---

## [Different engines](https://discourse.cataclysmdda.org/t/different-engines/9651)

<div class="topic-metadata">

**Author:** [@Steelmaniac](https://discourse.cataclysmdda.org/u/Steelmaniac)\
**Replies:** 1\
**Last updated:** [May 27, 2015, 9:30am UTC](https://discourse.cataclysmdda.org/t/different-engines/9651 "2015-05-27T09:30:09Z")

</div>

So I was thinking that it was a bit dumb that each vehicle type got it’s specific engine. It’d be better and easier to make your very own personalized deathmobile. For example, a normal car could have: L4, displacemen…

---

## [More Enhancement/Modification](https://discourse.cataclysmdda.org/t/more-enhancement-modification/9489)

<div class="topic-metadata">

**Author:** [@DeWolf](https://discourse.cataclysmdda.org/u/DeWolf)\
**Replies:** 5\
**Last updated:** [May 27, 2015, 9:26am UTC](https://discourse.cataclysmdda.org/t/more-enhancement-modification/9489 "2015-05-27T09:26:43Z")

</div>

Whether this idea is good or not is for you to decide but anyways. We have mods for guns obviously, mods for tools and now we have clothing enhancements. But why is it that we can’t really enhance our melee weapons. Yes …

---

## [Bookshop and other martial arts books?](https://discourse.cataclysmdda.org/t/bookshop-and-other-martial-arts-books/9672)

<div class="topic-metadata">

**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 4\
**Last updated:** [May 27, 2015, 12:03am UTC](https://discourse.cataclysmdda.org/t/bookshop-and-other-martial-arts-books/9672 "2015-05-27T00:03:18Z")

</div>

First, I was travel on gym so many time, and I find out those gym only have few martial arts books, so far, I only found tai chi, akido, karate, judo, taekwondo, but other books is nowhere to find some time I was lucky …

---

## [Location: Amazon Delivery Center](https://discourse.cataclysmdda.org/t/location-amazon-delivery-center/9663)

<div class="topic-metadata">

**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 7\
**Last updated:** [May 26, 2015, 10:02pm UTC](https://discourse.cataclysmdda.org/t/location-amazon-delivery-center/9663 "2015-05-26T22:02:45Z")

</div>

Amazon is delivering stuff by drones in some locations. Since this is supposed to be a bit in the future I figure you could do one of their delivery centers for the New England area. Should be somewhat rare, but could …

---

## [Destroyed Buildings & Metal Detector](https://discourse.cataclysmdda.org/t/destroyed-buildings-metal-detector/9670)

<div class="topic-metadata">

**Author:** [@JohnmBlaz](https://discourse.cataclysmdda.org/u/JohnmBlaz)\
**Replies:** 0\
**Last updated:** [May 26, 2015, 5:23am UTC](https://discourse.cataclysmdda.org/t/destroyed-buildings-metal-detector/9670 "2015-05-26T05:23:54Z")

</div>

I’d really like an option to have buildings randomly be demolished on world gen. Is this moddable easily enough? Not all buildings, mind you, but have a percentage chance per building or something. It be interesting to h…

---

## [Play Dead/Hide](https://discourse.cataclysmdda.org/t/play-dead-hide/9660)

<div class="topic-metadata">

**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 2\
**Last updated:** [May 26, 2015, 4:54am UTC](https://discourse.cataclysmdda.org/t/play-dead-hide/9660 "2015-05-26T04:54:48Z")

</div>

Seems like a pretty basic maneuver to try and pull off. The zombies don’t show any interest in something that isn’t up, moving, and clearly alive, so a smart (or panicked) survivor would think to take advantage of this b…

---

## [Mouse movement](https://discourse.cataclysmdda.org/t/mouse-movement/9669)

<div class="topic-metadata">

**Author:** [@Darklight549](https://discourse.cataclysmdda.org/u/Darklight549)\
**Replies:** 0\
**Last updated:** [May 26, 2015, 12:11am UTC](https://discourse.cataclysmdda.org/t/mouse-movement/9669 "2015-05-26T00:11:05Z")

</div>

Is mouse movement a possibility? Could a mod be made to allow the character to be moved via the mouse?

---

## [Vehicle part: Cyborg station](https://discourse.cataclysmdda.org/t/vehicle-part-cyborg-station/9623)

<div class="topic-metadata">

**Author:** [@The\_Lone\_Badger](https://discourse.cataclysmdda.org/u/The_Lone_Badger)\
**Replies:** 4\
**Last updated:** [May 25, 2015, 10:22pm UTC](https://discourse.cataclysmdda.org/t/vehicle-part-cyborg-station/9623 "2015-05-25T22:22:24Z")

</div>

A high-tech maintenance and rest station for cyborgs. Can be round in rare versions of the military APC, or crafted with high Electronics and the Doubletech book. Acts as a seat and as a bed that is very uncomfortable f…

---

## [Should we add some gun smoke effect on firearm?](https://discourse.cataclysmdda.org/t/should-we-add-some-gun-smoke-effect-on-firearm/9636)

<div class="topic-metadata">

**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 8\
**Last updated:** [May 25, 2015, 4:53pm UTC](https://discourse.cataclysmdda.org/t/should-we-add-some-gun-smoke-effect-on-firearm/9636 "2015-05-25T16:53:19Z")

</div>

I always like some gun fire effect, we use the laser gun and it can shoot some blue laser, and that is very awesome, and the rail gun can shoot smoke on a line so how about we just make a gun smoke will firing? that can…

---

## [Container use](https://discourse.cataclysmdda.org/t/container-use/9611)

<div class="topic-metadata">

**Author:** [@Cat09](https://discourse.cataclysmdda.org/u/Cat09)\
**Replies:** 8\
**Last updated:** [May 25, 2015, 8:07am UTC](https://discourse.cataclysmdda.org/t/container-use/9611 "2015-05-25T08:07:35Z")

</div>

Browsing around I’ve encountered several things related to containers and their use I thought i’d catalouge them: 1: allow refilling of plastic bags / boxes and other like containers 2: treat powders like liquids for c…

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=75)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=77)
