# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=75

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**Page:** 76

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## [Blunt and bladed affinities](https://discourse.cataclysmdda.org/t/blunt-and-bladed-affinities/9844)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 4\
**Last updated:** [June 19, 2015, 6:32pm UTC](https://discourse.cataclysmdda.org/t/blunt-and-bladed-affinities/9844 "2015-06-19T18:32:27Z")

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what about some kind of initial traits like ‘Blunt affinity’ or Blade affinity’? I personally, while knowing how to use and defend against them, dislike bladed weapons and prefer blunt weapons. If SHTF, I actually have a…

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## [Harvest CBM's from dead NPC's](https://discourse.cataclysmdda.org/t/harvest-cbms-from-dead-npcs/9835)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 3\
**Last updated:** [June 19, 2015, 4:25pm UTC](https://discourse.cataclysmdda.org/t/harvest-cbms-from-dead-npcs/9835 "2015-06-19T16:25:33Z")

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I’ve killed a lot of Innocent NPC’s in my day, but I don’t remember ever butchering CBM’s from them. It seems to me that I cant possibly be the only survivor going around and improving himself to further chances of survi…

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## [Suggestion- Martial art- Break the immersion, Add to the description](https://discourse.cataclysmdda.org/t/suggestion-martial-art-break-the-immersion-add-to-the-description/9832)

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**Author:** [@joxer](https://discourse.cataclysmdda.org/u/joxer)\
**Replies:** 1\
**Last updated:** [June 19, 2015, 5:10am UTC](https://discourse.cataclysmdda.org/t/suggestion-martial-art-break-the-immersion-add-to-the-description/9832 "2015-06-19T05:10:04Z")

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What i’m thinking is, Adding a list of the effects ( scaling, grab break, stun, knockback, etc ) in the description of each martial art. All the information can be attained from two files ( martialarts.json & techniques…

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## [Make jackhammering friendlier](https://discourse.cataclysmdda.org/t/make-jackhammering-friendlier/9824)

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**Author:** [@Murphy](https://discourse.cataclysmdda.org/u/Murphy)\
**Replies:** 5\
**Last updated:** [June 17, 2015, 11:50am UTC](https://discourse.cataclysmdda.org/t/make-jackhammering-friendlier/9824 "2015-06-17T11:50:00Z")

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Why not make it so you turn your j-hammer on and then walk into a wall to drill? To avoid having to mindlessly spam “a,j,up,up,a,j,up,up”. Even if I wield it it’s still “A, up, up, A, up, up”. I want to hold “up” and wa…

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## [Hidden dangers](https://discourse.cataclysmdda.org/t/hidden-dangers/8366)

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**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 20\
**Last updated:** [June 16, 2015, 5:42pm UTC](https://discourse.cataclysmdda.org/t/hidden-dangers/8366 "2015-06-16T17:42:41Z")

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I am sure something like this was proposed once a time, but whatever. So the idea is simple: cataclysm should have more hidden dangers, not only obvious ones. At this moment you can just remember where radiation can be…

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## [Long post of suggestions!](https://discourse.cataclysmdda.org/t/long-post-of-suggestions/9821)

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**Author:** [@wintery](https://discourse.cataclysmdda.org/u/wintery)\
**Replies:** 2\
**Last updated:** [June 16, 2015, 10:35am UTC](https://discourse.cataclysmdda.org/t/long-post-of-suggestions/9821 "2015-06-16T10:35:35Z")

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after playing the game some and reading the forums, I have some thoughts about how it would be better for me (it’s already great!). First, I think one of the admin termed the game as a ‘low intensity’ game, which is fin…

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## [How about a... Gardening?](https://discourse.cataclysmdda.org/t/how-about-a-gardening/9823)

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**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 0\
**Last updated:** [June 16, 2015, 9:01am UTC](https://discourse.cataclysmdda.org/t/how-about-a-gardening/9823 "2015-06-16T09:01:42Z")

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Hi! I want to plant your own garden where fruit trees grow. idea - I’m in the right place to cut all the trees except for the required number, between them could easily walk. I understand that completely dig the tree …

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## [Blueprints](https://discourse.cataclysmdda.org/t/blueprints/9801)

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**Author:** [@Zorbeltuss](https://discourse.cataclysmdda.org/u/Zorbeltuss)\
**Replies:** 2\
**Last updated:** [June 16, 2015, 6:13am UTC](https://discourse.cataclysmdda.org/t/blueprints/9801 "2015-06-16T06:13:20Z")

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It would be neat to be able to save blueprints of vehicles (through the construction menu for example), mostly to be able to share a more complete view on your vehicles on the forum but also to be able to reuse designs a…

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## [Cyborg Threshold](https://discourse.cataclysmdda.org/t/cyborg-threshold/9754)

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**Author:** [@arzhul](https://discourse.cataclysmdda.org/u/arzhul)\
**Replies:** 22\
**Last updated:** [June 16, 2015, 5:42am UTC](https://discourse.cataclysmdda.org/t/cyborg-threshold/9754 "2015-06-16T05:42:55Z")

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Update After taking all the posts in mind here’s the plan, keep in mind numbers will probably change. I’ll start coding the pre-cyborg stuff. -After 10 CBMs you will occasionally hear static noises, every additional CB…

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## [Chem/med recipes](https://discourse.cataclysmdda.org/t/chem-med-recipes/9820)

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**Author:** [@Bumpkin](https://discourse.cataclysmdda.org/u/Bumpkin)\
**Replies:** 3\
**Last updated:** [June 16, 2015, 12:36am UTC](https://discourse.cataclysmdda.org/t/chem-med-recipes/9820 "2015-06-16T00:36:42Z")

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With all the new chemicals cropping up in labs I was thinking it might be cool to make the chem recipes more grounded in reality. For example, aspirin out of water and oxidiser sounds weird, and then cooking meth and dia…

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## [Pain causing death / passing out? Also adrenaline should be more useful](https://discourse.cataclysmdda.org/t/pain-causing-death-passing-out-also-adrenaline-should-be-more-useful/9817)

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**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 2\
**Last updated:** [June 15, 2015, 8:24pm UTC](https://discourse.cataclysmdda.org/t/pain-causing-death-passing-out-also-adrenaline-should-be-more-useful/9817 "2015-06-15T20:24:04Z")

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Its a common bit of knowledge among army medics that pain can literally kill a person by causing circulatory shock, hence why morphine is so important in determining survival of wounder soldiers. Not only that, but as ma…

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## [Digging for rocks](https://discourse.cataclysmdda.org/t/digging-for-rocks/9035)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 22\
**Last updated:** [June 15, 2015, 3:06pm UTC](https://discourse.cataclysmdda.org/t/digging-for-rocks/9035 "2015-06-15T15:06:48Z")

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I don’t now about the rest of you, but sometimes i have to travel up to 20 tiles away from my base just to find enough rocks for my early game projects(field tip arrows, pebbles, fireplace, stone knife/axe, etc.). even a…

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## [Cold Blooded Rebalance](https://discourse.cataclysmdda.org/t/cold-blooded-rebalance/665)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 5\
**Last updated:** [June 15, 2015, 6:54am UTC](https://discourse.cataclysmdda.org/t/cold-blooded-rebalance/665 "2015-06-15T06:54:47Z")

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It’s 47 degrees in my game and I have a speed of 1… I’m also extremely ponderous, but I mean… Really… 1? There should be a point where it stops. It takes my like two mins to move a tile. I’m literally starving to dea…

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## [Is there any light source are available on the construct menu right now?](https://discourse.cataclysmdda.org/t/is-there-any-light-source-are-available-on-the-construct-menu-right-now/9771)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 16\
**Last updated:** [June 14, 2015, 9:43am UTC](https://discourse.cataclysmdda.org/t/is-there-any-light-source-are-available-on-the-construct-menu-right-now/9771 "2015-06-14T09:43:37Z")

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So I hear there is plan to make a underground city, am I right? well, If that’s true, it will need a lot light source furniture to make it happen, you can’t just live in the dark forever, right? But, what if we want to …

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## [\-](https://discourse.cataclysmdda.org/t/topic/9796)

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**Author:** [@system](https://discourse.cataclysmdda.org/u/system)\
**Replies:** 0\
**Last updated:** [June 12, 2015, 12:39am UTC](https://discourse.cataclysmdda.org/t/topic/9796 "2015-06-12T00:39:15Z")

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## [Question for linguists](https://discourse.cataclysmdda.org/t/question-for-linguists/9790)

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**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 2\
**Last updated:** [June 11, 2015, 6:26pm UTC](https://discourse.cataclysmdda.org/t/question-for-linguists/9790 "2015-06-11T18:26:00Z")

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It may be there is a forum for linguists? For, just as primarily a question for him. question about black humour. Well, we can say “pig meat” and can say "pork" by analogy “venison” called “reindeer” is an analogue o…

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## [Make labs rarer, deeper, more difficult and rewarding](https://discourse.cataclysmdda.org/t/make-labs-rarer-deeper-more-difficult-and-rewarding/9727)

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**Author:** [@glenmack](https://discourse.cataclysmdda.org/u/glenmack)\
**Replies:** 17\
**Last updated:** [June 11, 2015, 3:41pm UTC](https://discourse.cataclysmdda.org/t/make-labs-rarer-deeper-more-difficult-and-rewarding/9727 "2015-06-11T15:41:33Z")

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So in my current playthrough there are about 10 labs within a half hour drive of my base. They are just way too common. That’s three labs for every town I’ve encountered. This seems totally illogical and immersion break…

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## [Acetylene torch refuel](https://discourse.cataclysmdda.org/t/acetylene-torch-refuel/9768)

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**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 4\
**Last updated:** [June 9, 2015, 3:43pm UTC](https://discourse.cataclysmdda.org/t/acetylene-torch-refuel/9768 "2015-06-09T15:43:17Z")

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hi! acetylene torch is very good thing in CDDA - it’s lightweighted and compact but hard to find. i have from two small cities only two torches. its not good. we need acetylene generator to refill acetylene torch. or …

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## [Suggestion about the "Action menu"](https://discourse.cataclysmdda.org/t/suggestion-about-the-action-menu/9761)

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**Author:** [@joxer](https://discourse.cataclysmdda.org/u/joxer)\
**Replies:** 7\
**Last updated:** [June 8, 2015, 4:48pm UTC](https://discourse.cataclysmdda.org/t/suggestion-about-the-action-menu/9761 "2015-06-08T16:48:12Z")

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\[size=8pt\]\[sup\]In case someone reading is unaware, The action menu ( Default key “%” ) provides a list of all the tools, common meds & various actions.\[/sup\]\[/size\] Well, I’d love to see the tools that are worn / embedd…

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## [Natural Deterioration of cities](https://discourse.cataclysmdda.org/t/natural-deterioration-of-cities/9751)

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**Author:** [@wubblemeister](https://discourse.cataclysmdda.org/u/wubblemeister)\
**Replies:** 9\
**Last updated:** [June 8, 2015, 3:31pm UTC](https://discourse.cataclysmdda.org/t/natural-deterioration-of-cities/9751 "2015-06-08T15:31:16Z")

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I think it would be cool to see streets slowly get littered with potholes and brush as seasons go on, and eventually when z-levels are working better, have streets collapse occasionally into sewers below, making deep pit…

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## [Inventory - look from the Zomboid project side](https://discourse.cataclysmdda.org/t/inventory-look-from-the-zomboid-project-side/9766)

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**Author:** [@vivat](https://discourse.cataclysmdda.org/u/vivat)\
**Replies:** 1\
**Last updated:** [June 8, 2015, 7:28am UTC](https://discourse.cataclysmdda.org/t/inventory-look-from-the-zomboid-project-side/9766 "2015-06-08T07:28:24Z")

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hello! in the CDDA we have one analog of project Zomboid principle of functioning of inventory. i mean sheath, holsters also. when we wear off and drops holster with pistol within - we drops - AND pistol, AND holster - …

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## [Alternate power generation methods](https://discourse.cataclysmdda.org/t/alternate-power-generation-methods/9759)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 4\
**Last updated:** [June 7, 2015, 1:08pm UTC](https://discourse.cataclysmdda.org/t/alternate-power-generation-methods/9759 "2015-06-07T13:08:31Z")

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I was thinking that we need more ways to generate power; Preferably SILENT methods. then I happen on this: http://www.smithsonianmag.com/innovation/a-potato-battery-can-light-up-a-room-for-over-a-month-180948260/?no-is…

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## [An idea to make construction easier](https://discourse.cataclysmdda.org/t/an-idea-to-make-construction-easier/9749)

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**Author:** [@Azrad](https://discourse.cataclysmdda.org/u/Azrad)\
**Replies:** 5\
**Last updated:** [June 7, 2015, 5:06am UTC](https://discourse.cataclysmdda.org/t/an-idea-to-make-construction-easier/9749 "2015-06-07T05:06:25Z")

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One thing for me that made building construction tedious was the fact that I have to walk next to the tile where I do my constructing. On stuff like making a long wall, this made it tedious since I also have to lug aroun…

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## [Recover Liquid on Ground](https://discourse.cataclysmdda.org/t/recover-liquid-on-ground/9711)

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**Author:** [@jdoy11](https://discourse.cataclysmdda.org/u/jdoy11)\
**Replies:** 11\
**Last updated:** [June 6, 2015, 3:57am UTC](https://discourse.cataclysmdda.org/t/recover-liquid-on-ground/9711 "2015-06-06T03:57:57Z")

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Currently, there is no way to recover liquid (except having a bathtub or toilet on the spot). So I suggest, let us put the mop into more functionality; I would like to have a mop that recovers the liquid on the ground si…

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## [Different properties when 'Fitted'?; & The Ben Hogan, an Awesome Hat](https://discourse.cataclysmdda.org/t/different-properties-when-fitted-the-ben-hogan-an-awesome-hat/9721)

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**Author:** [@Lokir](https://discourse.cataclysmdda.org/u/Lokir)\
**Replies:** 4\
**Last updated:** [June 6, 2015, 3:46am UTC](https://discourse.cataclysmdda.org/t/different-properties-when-fitted-the-ben-hogan-an-awesome-hat/9721 "2015-06-06T03:46:32Z")

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when fitting an item can only encumberment change or is that just the only stat that they choose to change? The reason is I had an idea for a hat… While i was wearing it. :slight\_smile: The Ben Hogen Volume: 3 Weight:…

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## [Suggestion - Crafting Overhaul - Project system](https://discourse.cataclysmdda.org/t/suggestion-crafting-overhaul-project-system/9747)

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**Author:** [@joxer](https://discourse.cataclysmdda.org/u/joxer)\
**Replies:** 5\
**Last updated:** [June 5, 2015, 11:33pm UTC](https://discourse.cataclysmdda.org/t/suggestion-crafting-overhaul-project-system/9747 "2015-06-05T23:33:51Z")

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This is but a wetdream about mid/end-game and an RP attempt to keep your sanity and live in a post apocalyptic world. \[sup\]Disclaimer- all values mentioned are completely arbitrary and are only there cause i’ve failed …

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## [More zombie types in mansions](https://discourse.cataclysmdda.org/t/more-zombie-types-in-mansions/9729)

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**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 8\
**Last updated:** [June 5, 2015, 6:00am UTC](https://discourse.cataclysmdda.org/t/more-zombie-types-in-mansions/9729 "2015-06-05T06:00:09Z")

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Is it as intended or a long due spawn list update on the wait?

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## [Trait idea: Pyromaniac](https://discourse.cataclysmdda.org/t/trait-idea-pyromaniac/9741)

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**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 1\
**Last updated:** [June 4, 2015, 8:23pm UTC](https://discourse.cataclysmdda.org/t/trait-idea-pyromaniac/9741 "2015-06-04T20:23:18Z")

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While burning a triffid grove to the ground with a flamethrower, I figured an idea for a trait: Pyromania. In other words, morale boost when near fire. It could be positive, or negative, and if negative it might include …

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## [Is different tool requirements for vehicle part removal possible?](https://discourse.cataclysmdda.org/t/is-different-tool-requirements-for-vehicle-part-removal-possible/9706)

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**Author:** [@Bumpkin](https://discourse.cataclysmdda.org/u/Bumpkin)\
**Replies:** 2\
**Last updated:** [June 4, 2015, 4:49pm UTC](https://discourse.cataclysmdda.org/t/is-different-tool-requirements-for-vehicle-part-removal-possible/9706 "2015-06-04T16:49:32Z")

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Since swappable storage batteries no longer need tools to remove, would it be possible to give custom tool requirements on different parts? Welders and hacksaws make sense for most, but not all vehicle parts. How about j…

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## [Street signs and such](https://discourse.cataclysmdda.org/t/street-signs-and-such/9703)

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**Author:** [@JohnmBlaz](https://discourse.cataclysmdda.org/u/JohnmBlaz)\
**Replies:** 8\
**Last updated:** [June 3, 2015, 5:01pm UTC](https://discourse.cataclysmdda.org/t/street-signs-and-such/9703 "2015-06-03T17:01:52Z")

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Just had an idea to add metal street signs/ traffic/ stop signs to street corners and intersections (destroy for pipes and sheet metal?) as well as street lights at intersections (destroy for electronic scrap/ whatever i…

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