# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=74

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**Page:** 75

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## [Speed min at 25?](https://discourse.cataclysmdda.org/t/speed-min-at-25/9965)

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**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 5\
**Last updated:** [July 1, 2015, 4:10pm UTC](https://discourse.cataclysmdda.org/t/speed-min-at-25/9965 "2015-07-01T16:10:41Z")

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Just curious as to why this is, shouldn’t the minimum be 0 which would effectively be total paralysis?

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## [Arrows Added To Target's Inventory](https://discourse.cataclysmdda.org/t/arrows-added-to-targets-inventory/9960)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 7\
**Last updated:** [July 1, 2015, 4:46am UTC](https://discourse.cataclysmdda.org/t/arrows-added-to-targets-inventory/9960 "2015-07-01T04:46:42Z")

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It’s something that has bugged me for a while: arrows and bolts should not immediately plop to the ground as though the zombies ripped them out or just sort of bounced off. Sustained battles should not be possible by run…

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## [Pain-Based Illness](https://discourse.cataclysmdda.org/t/pain-based-illness/9955)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 6\
**Last updated:** [July 1, 2015, 3:55am UTC](https://discourse.cataclysmdda.org/t/pain-based-illness/9955 "2015-07-01T03:55:44Z")

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I brought this up in a thread about having conditions like broken bones, but wouldn’t it be possible to install a disease that gives a minimum threshold for pain? If you are below that threshold, it procs the pain up to …

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## [I smell like road apples](https://discourse.cataclysmdda.org/t/i-smell-like-road-apples/9939)

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**Author:** [@Deveak](https://discourse.cataclysmdda.org/u/Deveak)\
**Replies:** 15\
**Last updated:** [July 1, 2015, 3:08am UTC](https://discourse.cataclysmdda.org/t/i-smell-like-road-apples/9939 "2015-07-01T03:08:56Z")

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I noticed a shaving kit in game, I like it but I feel a step further is in order. Ask yourself, if you are a survivor, what would you do? I would want to regain as much of my old life as possible. The cataclysm is depre…

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## [I think mabye is time to make a item owner system](https://discourse.cataclysmdda.org/t/i-think-mabye-is-time-to-make-a-item-owner-system/9958)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 10\
**Last updated:** [June 30, 2015, 9:54pm UTC](https://discourse.cataclysmdda.org/t/i-think-mabye-is-time-to-make-a-item-owner-system/9958 "2015-06-30T21:54:04Z")

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Remember my friend? who try to hide in house avoid NPC aggression? this time he said he was get “rob” he was meet a NPC and convince them stop aggression, but then the NPC just took anything item on his car, and he was …

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## [Can someone start dev that player can lock the door on their own?](https://discourse.cataclysmdda.org/t/can-someone-start-dev-that-player-can-lock-the-door-on-their-own/9931)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 6\
**Last updated:** [June 30, 2015, 7:49am UTC](https://discourse.cataclysmdda.org/t/can-someone-start-dev-that-player-can-lock-the-door-on-their-own/9931 "2015-06-30T07:49:49Z")

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So, here’s situation, today my friend get attacked by a npc thug, he try to hide in the house and close the door, and then NPC open it and start shooting, then he died. my friend just ask me why there’s no option that p…

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## [SCP lore](https://discourse.cataclysmdda.org/t/scp-lore/9945)

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**Author:** [@skYman](https://discourse.cataclysmdda.org/u/skYman)\
**Replies:** 10\
**Last updated:** [June 29, 2015, 11:43pm UTC](https://discourse.cataclysmdda.org/t/scp-lore/9945 "2015-06-29T23:43:52Z")

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Could SCP lore become a thing? http://www.scp-wiki.net/

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## [Chargen menu is too small](https://discourse.cataclysmdda.org/t/chargen-menu-is-too-small/9954)

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**Author:** [@SteelBlueWolf](https://discourse.cataclysmdda.org/u/SteelBlueWolf)\
**Replies:** 1\
**Last updated:** [June 29, 2015, 6:23pm UTC](https://discourse.cataclysmdda.org/t/chargen-menu-is-too-small/9954 "2015-06-29T18:23:24Z")

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The chargen menu is too small to see all the details of a profession. Could it get expanded?

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## ['Don't Bruise' and 'Dense Bones' traits](https://discourse.cataclysmdda.org/t/dont-bruise-and-dense-bones-traits/9940)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 10\
**Last updated:** [June 28, 2015, 6:52am UTC](https://discourse.cataclysmdda.org/t/dont-bruise-and-dense-bones-traits/9940 "2015-06-28T06:52:00Z")

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I, like many other people, just simply don’t bruise. I don’t know if it’s a medical thing or what, but I just don’t bruise unless a bone is actually broken. I’m thinking that this could be a starting trait that would low…

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## [CBM that reduces tiredness?](https://discourse.cataclysmdda.org/t/cbm-that-reduces-tiredness/9848)

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**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 6\
**Last updated:** [June 28, 2015, 5:33am UTC](https://discourse.cataclysmdda.org/t/cbm-that-reduces-tiredness/9848 "2015-06-28T05:33:00Z")

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Idea from warhammer 40k: Introduce a CBM that temporarily “shuts off” one half of the brain while allowing the other half to run, and alternating between the two - effectively eliminating the need to sleep at a minor cos…

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## [Suggestions suggestions suggestions!](https://discourse.cataclysmdda.org/t/suggestions-suggestions-suggestions/9933)

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**Author:** [@wintery](https://discourse.cataclysmdda.org/u/wintery)\
**Replies:** 7\
**Last updated:** [June 27, 2015, 4:50pm UTC](https://discourse.cataclysmdda.org/t/suggestions-suggestions-suggestions/9933 "2015-06-27T16:50:32Z")

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Sorry for the long list. Hope it is useful. Appreciate the great work. suggestions: – ‘butchering’ an item with removable batteries/content removes them to the ground. Eg torchlight, bottle of gin. Very quick. – ‘butc…

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## [Any plan about biome system?](https://discourse.cataclysmdda.org/t/any-plan-about-biome-system/9930)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 8\
**Last updated:** [June 27, 2015, 7:04am UTC](https://discourse.cataclysmdda.org/t/any-plan-about-biome-system/9930 "2015-06-27T07:04:41Z")

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I just watch the mad max fury road, and very amazed on the desert vehicle driving I remember CDDA used to have a desert biome option to trigger, but later remove on the game for some reason will there’s other biome on …

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## [Recoil dependent on strength stat](https://discourse.cataclysmdda.org/t/recoil-dependent-on-strength-stat/9923)

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**Author:** [@SteelBlueWolf](https://discourse.cataclysmdda.org/u/SteelBlueWolf)\
**Replies:** 6\
**Last updated:** [June 26, 2015, 5:37pm UTC](https://discourse.cataclysmdda.org/t/recoil-dependent-on-strength-stat/9923 "2015-06-26T17:37:34Z")

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The stronger you are the easier it is to keep a gun under control. There should be a difference in perceived recoil at different strength levels like perception affects accuracy. With 4 strength you just couldn’t hit any…

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## ['Construction site' scenario](https://discourse.cataclysmdda.org/t/construction-site-scenario/9928)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 2\
**Last updated:** [June 26, 2015, 5:04pm UTC](https://discourse.cataclysmdda.org/t/construction-site-scenario/9928 "2015-06-26T17:04:56Z")

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I’m thinking that a starting site where you are one of many workers at a construction site would be fun to play. As a plumber myself, I can tell you that you would also be likely to find shit loads of rocks, random tools…

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## [A Talking Weapon?](https://discourse.cataclysmdda.org/t/a-talking-weapon/9838)

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**Author:** [@Artyom177](https://discourse.cataclysmdda.org/u/Artyom177)\
**Replies:** 3\
**Last updated:** [June 26, 2015, 1:56pm UTC](https://discourse.cataclysmdda.org/t/a-talking-weapon/9838 "2015-06-26T13:56:05Z")

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Would it be possible to make a Talking Weapon? Or item that if in a player’s inventory, it would speak random stuff in the log. I can imagine a sword or maybe even a gun tell you stuff while bashing or blasting a zombie …

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## [School Scenario \[Merged\]](https://discourse.cataclysmdda.org/t/school-scenario-merged/9922)

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**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 11\
**Last updated:** [June 25, 2015, 8:38pm UTC](https://discourse.cataclysmdda.org/t/school-scenario-merged/9922 "2015-06-25T20:38:47Z")

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So, I had an idea upon noticing the wide array of student-themed professions, and figure I’d test it out before possibly submitting it to Github. },{ "type": "scenario", "ident": "schools\_out", "name": "Sc…

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## [Survivor Caches](https://discourse.cataclysmdda.org/t/survivor-caches/9893)

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**Author:** [@Chaz](https://discourse.cataclysmdda.org/u/Chaz)\
**Replies:** 14\
**Last updated:** [June 25, 2015, 6:06am UTC](https://discourse.cataclysmdda.org/t/survivor-caches/9893 "2015-06-25T06:06:08Z")

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While I’m revisiting suggestions I made on the Draw Your Cataclysms thread, here’s one that was considered a good idea, and I’m just moving it over here so it doesn’t get buried too deep in posts again. \[image\] Other s…

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## [Hostile NPCs](https://discourse.cataclysmdda.org/t/hostile-npcs/9921)

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**Author:** [@Sunshine](https://discourse.cataclysmdda.org/u/Sunshine)\
**Replies:** 2\
**Last updated:** [June 25, 2015, 4:58am UTC](https://discourse.cataclysmdda.org/t/hostile-npcs/9921 "2015-06-25T04:58:35Z")

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I’d like a game option to set all dynamic NPCs as hostile. That’s it. Nothin’ fancy.

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## [Wildlife on the radar~](https://discourse.cataclysmdda.org/t/wildlife-on-the-radar/9899)

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**Author:** [@joxer](https://discourse.cataclysmdda.org/u/joxer)\
**Replies:** 2\
**Last updated:** [June 24, 2015, 3:49pm UTC](https://discourse.cataclysmdda.org/t/wildlife-on-the-radar/9899 "2015-06-24T15:49:53Z")

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short suggestion, Some zombies have a different name colour ( On the nearby entities / radar view ) How about adding a specific colour to all wildlife that yields decent amounts of meat? To ease hunting & etc. thoug…

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## [Info screens for some computer terminals](https://discourse.cataclysmdda.org/t/info-screens-for-some-computer-terminals/9896)

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**Author:** [@Wuzzy](https://discourse.cataclysmdda.org/u/Wuzzy)\
**Replies:** 2\
**Last updated:** [June 24, 2015, 12:42pm UTC](https://discourse.cataclysmdda.org/t/info-screens-for-some-computer-terminals/9896 "2015-06-24T12:42:50Z")

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Sometimes, the purpose of some computer terminals found in the world is not really clear. Some examples: Mr. Stem Cell (found in hospitals) can give you a “stem cell treatment”. However, it is not really clear what thi…

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## [Fungicide Sprayer/Thrower](https://discourse.cataclysmdda.org/t/fungicide-sprayer-thrower/9909)

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**Author:** [@skYman](https://discourse.cataclysmdda.org/u/skYman)\
**Replies:** 5\
**Last updated:** [June 23, 2015, 9:50am UTC](https://discourse.cataclysmdda.org/t/fungicide-sprayer-thrower/9909 "2015-06-23T09:50:22Z")

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Based on another thread about the dwindling possibilities of fighting an evolved fungal infestation, we came up with an idea for a new weapon. It’s ammo could be the existing fungicide, since it is not too easy to make…

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## [Mech legs for vehicles](https://discourse.cataclysmdda.org/t/mech-legs-for-vehicles/9891)

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**Author:** [@Broulder](https://discourse.cataclysmdda.org/u/Broulder)\
**Replies:** 17\
**Last updated:** [June 23, 2015, 9:47am UTC](https://discourse.cataclysmdda.org/t/mech-legs-for-vehicles/9891 "2015-06-23T09:47:56Z")

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Exactly what it says on the tin, so you can make walker vehicles/mechs. Maybe because they’re not wheels, they should let you pass over fences and such without damaging them?

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## ["Zombie Nemesis" Negative Trait or Scenario!](https://discourse.cataclysmdda.org/t/zombie-nemesis-negative-trait-or-scenario/9892)

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**Author:** [@Chaz](https://discourse.cataclysmdda.org/u/Chaz)\
**Replies:** 20\
**Last updated:** [June 23, 2015, 2:46am UTC](https://discourse.cataclysmdda.org/t/zombie-nemesis-negative-trait-or-scenario/9892 "2015-06-23T02:46:05Z")

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Pth mentioned that I should move this idea over onto a more appropriate forum, and I’ve talked about this previously in the Draw Your Cataclysms thread, so I’ve got some concept art and a basic idea of how this would wor…

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## [Scenario idea: Cult](https://discourse.cataclysmdda.org/t/scenario-idea-cult/9901)

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**Author:** [@Azrad](https://discourse.cataclysmdda.org/u/Azrad)\
**Replies:** 3\
**Last updated:** [June 22, 2015, 6:30pm UTC](https://discourse.cataclysmdda.org/t/scenario-idea-cult/9901 "2015-06-22T18:30:57Z")

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Just rolling an idea at the top of my head. Not quite complete, but here goes. In the middle of nowhere you find yourself at the heart of a cult. It’s the day of the cataclysm, and as everything outside the walls of thi…

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## [How's work on dual wielding system?](https://discourse.cataclysmdda.org/t/hows-work-on-dual-wielding-system/9837)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 7\
**Last updated:** [June 22, 2015, 6:24pm UTC](https://discourse.cataclysmdda.org/t/hows-work-on-dual-wielding-system/9837 "2015-06-22T18:24:25Z")

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This idea has been suggest lot time, Just wonder how is it going on this system.

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## [Loot Options](https://discourse.cataclysmdda.org/t/loot-options/9792)

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**Author:** [@Asura](https://discourse.cataclysmdda.org/u/Asura)\
**Replies:** 7\
**Last updated:** [June 21, 2015, 8:58pm UTC](https://discourse.cataclysmdda.org/t/loot-options/9792 "2015-06-21T20:58:38Z")

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is it possible to add more options to influence item generation in the game? sliders for different types of item categories (food, drugs, clothes etc.) would be nice. right now im playing with an item spawn scaling fact…

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## [Grab/drag suggestion](https://discourse.cataclysmdda.org/t/grab-drag-suggestion/9831)

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**Author:** [@Dlightfull](https://discourse.cataclysmdda.org/u/Dlightfull)\
**Replies:** 7\
**Last updated:** [June 21, 2015, 5:39pm UTC](https://discourse.cataclysmdda.org/t/grab-drag-suggestion/9831 "2015-06-21T17:39:35Z")

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I was always wondering, why can’t i grab and drag big stuff like i do vehicles. For example a moose or a bear corpse, if it’s not too heavy for my strength. Or a wooden/aluminum keg, metal tanks etc. As it is right now,…

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## [High tier rare stab knife?](https://discourse.cataclysmdda.org/t/high-tier-rare-stab-knife/9813)

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**Author:** [@BoaDrago](https://discourse.cataclysmdda.org/u/BoaDrago)\
**Replies:** 11\
**Last updated:** [June 21, 2015, 5:34pm UTC](https://discourse.cataclysmdda.org/t/high-tier-rare-stab-knife/9813 "2015-06-21T17:34:07Z")

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I and probably quite a few people (possibly) would like to see a Gerber Mark II or Mark I in the game. Effective at stabbing, lightweight and both a history, AND a performance icon. That’s about it, short and sweet.

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## [Some sort of system to track familiarity with specific weapons as you use them](https://discourse.cataclysmdda.org/t/some-sort-of-system-to-track-familiarity-with-specific-weapons-as-you-use-them/9842)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 5\
**Last updated:** [June 20, 2015, 5:22am UTC](https://discourse.cataclysmdda.org/t/some-sort-of-system-to-track-familiarity-with-specific-weapons-as-you-use-them/9842 "2015-06-20T05:22:07Z")

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Yes, we already have the bash,stab,slash damage types to level up, but I’m thinking that just because you know how to use a Machete in a fight, that shouldn’t translate directly to using a sickle (for example), without a…

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## [Weapon mods should require marksmanship to craft](https://discourse.cataclysmdda.org/t/weapon-mods-should-require-marksmanship-to-craft/9849)

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**Author:** [@Murphy](https://discourse.cataclysmdda.org/u/Murphy)\
**Replies:** 0\
**Last updated:** [June 19, 2015, 9:56pm UTC](https://discourse.cataclysmdda.org/t/weapon-mods-should-require-marksmanship-to-craft/9849 "2015-06-19T21:56:15Z")

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It’s kinda silly when you can craft a silencer but not install it because your marksmanship skill is low.

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