# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=72

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**Page:** 73

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## [Focus](https://discourse.cataclysmdda.org/t/focus/10180)

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**Author:** [@Dlightfull](https://discourse.cataclysmdda.org/u/Dlightfull)\
**Replies:** 2\
**Last updated:** [July 27, 2015, 8:49am UTC](https://discourse.cataclysmdda.org/t/focus/10180 "2015-07-27T08:49:12Z")

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I wrote somewhere already about driving consuming focus way too fast, but i wanted to say that other occupations also do it unrealistically fast. Shooting, for example, takes anywhere from 1 to 5 points of focus per sho…

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## [Martial arts derail from LEF](https://discourse.cataclysmdda.org/t/martial-arts-derail-from-lef/10167)

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**Author:** [@Dlightfull](https://discourse.cataclysmdda.org/u/Dlightfull)\
**Replies:** 15\
**Last updated:** [July 27, 2015, 8:19am UTC](https://discourse.cataclysmdda.org/t/martial-arts-derail-from-lef/10167 "2015-07-27T08:19:58Z")

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\[quote=“Coolthulhu, post:905, topic:5582”\]Rivet just merged my melee combat rebalance. Expect way less crits on strong characters and big nerf to high dexterity. Torso encumbrance is now way less crippling, especially o…

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## [Shrub buster on the vehicle?](https://discourse.cataclysmdda.org/t/shrub-buster-on-the-vehicle/10139)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 11\
**Last updated:** [July 27, 2015, 12:06am UTC](https://discourse.cataclysmdda.org/t/shrub-buster-on-the-vehicle/10139 "2015-07-27T00:06:31Z")

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You know what to do, shrub are one problem on the outside, it could damage you vehicle if you drive too fast, even 32 KM and it can still damage the vehicle So I think if we can make a shrub buster on the vehicle to avo…

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## [Rare recipes](https://discourse.cataclysmdda.org/t/rare-recipes/10171)

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**Author:** [@Dlightfull](https://discourse.cataclysmdda.org/u/Dlightfull)\
**Replies:** 0\
**Last updated:** [July 26, 2015, 8:48pm UTC](https://discourse.cataclysmdda.org/t/rare-recipes/10171 "2015-07-26T20:48:00Z")

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I loot a lot of labs searching for the CBM’s and i tend to find a couple of science sd cards. They’re pretty rare finds and it’s cool like that. I just thought maybe we could have some very rare and useful recipes encryp…

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## [\[suggestion\]/\[spoiler\] Voice acting](https://discourse.cataclysmdda.org/t/suggestion-spoiler-voice-acting/10163)

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**Author:** [@Zorbeltuss](https://discourse.cataclysmdda.org/u/Zorbeltuss)\
**Replies:** 0\
**Last updated:** [July 26, 2015, 9:28am UTC](https://discourse.cataclysmdda.org/t/suggestion-spoiler-voice-acting/10163 "2015-07-26T09:28:16Z")

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So yesterday I had an idea, if we’re getting audio (and vulkans ambient sound mod seems to be a good indication that we are), then what would be the most thematically pleasing peace of audio we could have? \[spoiler\]For …

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## [How exactly does focus affect learning?](https://discourse.cataclysmdda.org/t/how-exactly-does-focus-affect-learning/10143)

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**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 3\
**Last updated:** [July 26, 2015, 12:48am UTC](https://discourse.cataclysmdda.org/t/how-exactly-does-focus-affect-learning/10143 "2015-07-26T00:48:48Z")

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I’ve been scanning through the game’s source code to try and get an exact idea of how focus affects learning from hands-on experience, but I can’t really seem to find anything beyond it helping the player block more duri…

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## [Ranged accuracy at close quarters](https://discourse.cataclysmdda.org/t/ranged-accuracy-at-close-quarters/10149)

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**Author:** [@klefenz](https://discourse.cataclysmdda.org/u/klefenz)\
**Replies:** 2\
**Last updated:** [July 25, 2015, 1:01pm UTC](https://discourse.cataclysmdda.org/t/ranged-accuracy-at-close-quarters/10149 "2015-07-25T13:01:47Z")

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I think most of you have had the experience of being attacked by a smaller enemy and being completely unable to land a hit on it with a melee weapon, then you throw the very same weapon you couldn't that thing with and s…

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## [Bared windows lets shots thru but not smoke, spit, gas or electric arcs](https://discourse.cataclysmdda.org/t/bared-windows-lets-shots-thru-but-not-smoke-spit-gas-or-electric-arcs/10148)

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**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 6\
**Last updated:** [July 25, 2015, 3:13am UTC](https://discourse.cataclysmdda.org/t/bared-windows-lets-shots-thru-but-not-smoke-spit-gas-or-electric-arcs/10148 "2015-07-25T03:13:26Z")

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^ Presuming that these windows have glass behind the bars then it makes some sense, except for the letting shots thru without breaking and thus letting the other mentioned thru aswell. Is this working as intended or does…

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## [Tec-9 Classification](https://discourse.cataclysmdda.org/t/tec-9-classification/10155)

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**Author:** [@Nickal](https://discourse.cataclysmdda.org/u/Nickal)\
**Replies:** 6\
**Last updated:** [July 24, 2015, 10:25pm UTC](https://discourse.cataclysmdda.org/t/tec-9-classification/10155 "2015-07-24T22:25:50Z")

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Ok first up, I am again back after a hiatus. Second, why is the Tec-9 classified in-game as an SMG. The Tec-9 IRL is a Handgun. Granted it is preferred by criminals for fearsome appearance and ease of conversion into an …

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## [Proper Electricity!](https://discourse.cataclysmdda.org/t/proper-electricity/9935)

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**Author:** [@Graphical](https://discourse.cataclysmdda.org/u/Graphical)\
**Replies:** 14\
**Last updated:** [July 24, 2015, 8:49pm UTC](https://discourse.cataclysmdda.org/t/proper-electricity/9935 "2015-07-24T20:49:23Z")

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Would someone PLEASE, for the love of God, make a mod that fixes all the electricity-oriented gameplay? Batteries disappearing after depletion is ridiculous. Have AAs, AAAs, maybe even some lithium-ions (which seem mos…

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## [How do electrified enemies work? Can you turn that &%(! down, please!](https://discourse.cataclysmdda.org/t/how-do-electrified-enemies-work-can-you-turn-that-down-please/10097)

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**Author:** [@hipscumbag](https://discourse.cataclysmdda.org/u/hipscumbag)\
**Replies:** 28\
**Last updated:** [July 24, 2015, 6:25pm UTC](https://discourse.cataclysmdda.org/t/how-do-electrified-enemies-work-can-you-turn-that-down-please/10097 "2015-07-24T18:25:41Z")

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I took a nap in my car and an eyebot took a million pictures of me as I slept. I woke up to a bunch of police sirens: 6 police bots and one riot control bot. Looking forward to a bit of challenge, I drew my reinforced wa…

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## [Add a quantity specifier for unloading liquids?](https://discourse.cataclysmdda.org/t/add-a-quantity-specifier-for-unloading-liquids/10150)

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**Author:** [@Vronkio](https://discourse.cataclysmdda.org/u/Vronkio)\
**Replies:** 2\
**Last updated:** [July 24, 2015, 2:03pm UTC](https://discourse.cataclysmdda.org/t/add-a-quantity-specifier-for-unloading-liquids/10150 "2015-07-24T14:03:44Z")

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Would be useful like for example getting the right ammount of water for the quantity of purifier you currently have.

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## [Taxidermy derail Re: Needfull things (simple additions to improve the game)](https://discourse.cataclysmdda.org/t/taxidermy-derail-re-needfull-things-simple-additions-to-improve-the-game/9244)

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**Author:** [@Azrad](https://discourse.cataclysmdda.org/u/Azrad)\
**Replies:** 30\
**Last updated:** [July 24, 2015, 3:11am UTC](https://discourse.cataclysmdda.org/t/taxidermy-derail-re-needfull-things-simple-additions-to-improve-the-game/9244 "2015-07-24T03:11:54Z")

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Maybe just for fun: taxidermy. Come one, don’t you wanna have a zombie hulk on display for your home?

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## [Better CBM ranged weapons system?](https://discourse.cataclysmdda.org/t/better-cbm-ranged-weapons-system/10138)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 4\
**Last updated:** [July 23, 2015, 9:04am UTC](https://discourse.cataclysmdda.org/t/better-cbm-ranged-weapons-system/10138 "2015-07-23T09:04:43Z")

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For now, the CBM ranged weapons has a lot problem, some weapon like fusion blaster arm, finger-mounted laser and chain lightning are still use the old aiming system which means, you can’t aiming you target when you trig…

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## [Vehicle part status screen and cumulative vehicle part damage?](https://discourse.cataclysmdda.org/t/vehicle-part-status-screen-and-cumulative-vehicle-part-damage/10130)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 4\
**Last updated:** [July 22, 2015, 5:46pm UTC](https://discourse.cataclysmdda.org/t/vehicle-part-status-screen-and-cumulative-vehicle-part-damage/10130 "2015-07-22T17:46:58Z")

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some kind of system to give faster and more accurate info on vehicles. maybe the higher your mechanics skill, the more accurate the percentages you can see are? Like at 0 mech skill, your estimates can be off by as much…

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## [Free roam](https://discourse.cataclysmdda.org/t/free-roam/10061)

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**Author:** [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Replies:** 6\
**Last updated:** [July 22, 2015, 3:28pm UTC](https://discourse.cataclysmdda.org/t/free-roam/10061 "2015-07-22T15:28:37Z")

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Hello! My idea is simple-new mode with less fight and without monsters(I know about mod ,no monsters"). More about survival so I think about very limited food supplies,less water,less weapons and ammo etc but with more a…

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## [Bodily Functions - Never?](https://discourse.cataclysmdda.org/t/bodily-functions-never/10105)

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**Author:** [@Musaab](https://discourse.cataclysmdda.org/u/Musaab)\
**Replies:** 36\
**Last updated:** [July 22, 2015, 3:27pm UTC](https://discourse.cataclysmdda.org/t/bodily-functions-never/10105 "2015-07-22T15:27:15Z")

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I understand not wanting it as part if the core game, but why not even in a mod? Is it so reprehensible?

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## [I said we make a CBM that can share vehicle power](https://discourse.cataclysmdda.org/t/i-said-we-make-a-cbm-that-can-share-vehicle-power/10126)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 6\
**Last updated:** [July 22, 2015, 8:00am UTC](https://discourse.cataclysmdda.org/t/i-said-we-make-a-cbm-that-can-share-vehicle-power/10126 "2015-07-22T08:00:43Z")

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I mean the vehicle has a something can charging item power, like recharging station, but I think mabye we can do better, how about we make a station that can share the power between you CBM energy and the vehicle power? …

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## [Projectile-based Mutations?](https://discourse.cataclysmdda.org/t/projectile-based-mutations/10095)

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**Author:** [@WIndburns](https://discourse.cataclysmdda.org/u/WIndburns)\
**Replies:** 7\
**Last updated:** [July 21, 2015, 4:54am UTC](https://discourse.cataclysmdda.org/t/projectile-based-mutations/10095 "2015-07-21T04:54:17Z")

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Just a curious thought for projectile-based neutral mutations… not sure what concept those projectiles would be based on, so I’m going to need help on that part.

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## [How to make initial skills more desirable](https://discourse.cataclysmdda.org/t/how-to-make-initial-skills-more-desirable/10115)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 27\
**Last updated:** [July 21, 2015, 12:02am UTC](https://discourse.cataclysmdda.org/t/how-to-make-initial-skills-more-desirable/10115 "2015-07-21T00:02:47Z")

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The problem: The problem with spending points on skills at character creation is that skills grow fast at first, which makes it an unwise investment. Even worse, the more you increase the skill during creation, the more…

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## [Rebalance Profession Skill Levels/Crafting Difficulty](https://discourse.cataclysmdda.org/t/rebalance-profession-skill-levels-crafting-difficulty/10116)

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**Author:** [@RADIALTHRONE1](https://discourse.cataclysmdda.org/u/RADIALTHRONE1)\
**Replies:** 3\
**Last updated:** [July 20, 2015, 4:12pm UTC](https://discourse.cataclysmdda.org/t/rebalance-profession-skill-levels-crafting-difficulty/10116 "2015-07-20T16:12:07Z")

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As it stands, most professions give a small skill boost relating to what they are. For this example, I will be using the Tailor profession. A Tailor starts out with 4 points in, oddly enough, tailoring. Now, as you gain…

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## [More Variety in (medieval/Renaissance) Weaponry?](https://discourse.cataclysmdda.org/t/more-variety-in-medieval-renaissance-weaponry/10093)

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**Author:** [@Kadian](https://discourse.cataclysmdda.org/u/Kadian)\
**Replies:** 33\
**Last updated:** [July 20, 2015, 5:15am UTC](https://discourse.cataclysmdda.org/t/more-variety-in-medieval-renaissance-weaponry/10093 "2015-07-20T05:15:05Z")

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As it stands now, Cataclysm lacks, in my opinion, in the Sword-category. It has, mostly, Renaissance and eastern Swords, which is quite saddenning to me. To clear things up, these are all the swords CDDA currently has to…

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## [About Refugee Centers](https://discourse.cataclysmdda.org/t/about-refugee-centers/10114)

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**Author:** [@SnakeEater14](https://discourse.cataclysmdda.org/u/SnakeEater14)\
**Replies:** 1\
**Last updated:** [July 19, 2015, 9:47pm UTC](https://discourse.cataclysmdda.org/t/about-refugee-centers/10114 "2015-07-19T21:47:25Z")

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Would it be possible to have the NPCs by default not use explosive weapons? One lone zombie got in and the guards open fired with every grenade and rocket they could and leveled off half the building, killing me. Could t…

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## [Pocketing more pockets! \[Sewing pockets\]](https://discourse.cataclysmdda.org/t/pocketing-more-pockets-sewing-pockets/10108)

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**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 6\
**Last updated:** [July 19, 2015, 9:06pm UTC](https://discourse.cataclysmdda.org/t/pocketing-more-pockets-sewing-pockets/10108 "2015-07-19T21:06:24Z")

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I hope this is an interesting idea. What stops us from adding pockets to clothes if we have thread and rags? Nothing! That’d be actually pretty awesome. Extra volume! Maybe it could have a tradeoff, like not being able …

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## [The Forumite's Fine Selections](https://discourse.cataclysmdda.org/t/the-forumites-fine-selections/10107)

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**Author:** [@StopSignal](https://discourse.cataclysmdda.org/u/StopSignal)\
**Replies:** 0\
**Last updated:** [July 19, 2015, 8:06am UTC](https://discourse.cataclysmdda.org/t/the-forumites-fine-selections/10107 "2015-07-19T08:06:45Z")

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I just had a thought. What if we all post our builds here, the ones we usually use, and then put them all in a mod as professions or something so new players can have some good ideas to build themselves? With suggestions…

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## [SO MUCH METAL (also NPC faction resources)](https://discourse.cataclysmdda.org/t/so-much-metal-also-npc-faction-resources/10092)

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**Author:** [@Sir\_Scarfalot](https://discourse.cataclysmdda.org/u/Sir_Scarfalot)\
**Replies:** 7\
**Last updated:** [July 18, 2015, 3:03am UTC](https://discourse.cataclysmdda.org/t/so-much-metal-also-npc-faction-resources/10092 "2015-07-18T03:03:00Z")

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Pileups give… a LOT of metal. It’s taking me several hours in real time to move the metal from the pileup I disassembled… I had to get rid of it; it was in the way of my new stash-base! Still, that’s more metal than I c…

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## [Should some creatures alignment system need some improvement?](https://discourse.cataclysmdda.org/t/should-some-creatures-alignment-system-need-some-improvement/10096)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 1\
**Last updated:** [July 18, 2015, 1:29am UTC](https://discourse.cataclysmdda.org/t/should-some-creatures-alignment-system-need-some-improvement/10096 "2015-07-18T01:29:56Z")

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for now the creatures has one major problem, is they alignment is affect to anything, if some creatures attacking or been attacked by other creatures, they will turn hostility to any other monster faction, including pla…

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## [Can someone start dev powered furniture on construction menu?](https://discourse.cataclysmdda.org/t/can-someone-start-dev-powered-furniture-on-construction-menu/10070)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 1\
**Last updated:** [July 17, 2015, 7:34am UTC](https://discourse.cataclysmdda.org/t/can-someone-start-dev-powered-furniture-on-construction-menu/10070 "2015-07-17T07:34:07Z")

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I don’t know if someone plan for, but I just think warm the house by some furnace is just… well… outdated??? I was think if we can make some powered furniture that use plutonium batteries, so you can just like use a ato…

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## [To-hit chance rebalance?](https://discourse.cataclysmdda.org/t/to-hit-chance-rebalance/10090)

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**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 2\
**Last updated:** [July 17, 2015, 5:01am UTC](https://discourse.cataclysmdda.org/t/to-hit-chance-rebalance/10090 "2015-07-17T05:01:38Z")

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Now, I understand that things like low melee skill and torso encumbrance is supposed to hinder melee combat. But is it really supposed to make you utterly helpless? If your torso encumbrance is 1 and you’re just startin…

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## [Helicopter crash scenario is too good](https://discourse.cataclysmdda.org/t/helicopter-crash-scenario-is-too-good/10079)

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**Author:** [@AlmostHuman](https://discourse.cataclysmdda.org/u/AlmostHuman)\
**Replies:** 17\
**Last updated:** [July 17, 2015, 4:48am UTC](https://discourse.cataclysmdda.org/t/helicopter-crash-scenario-is-too-good/10079 "2015-07-17T04:48:02Z")

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You get fourteen points in total when choosing it and if you choose the bionic solider profession it only brings you down to nine points. That is three more than the starting amount. I see no drawbacks when choosing this…

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