# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=70

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**Page:** 71

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## [Randomized amounts](https://discourse.cataclysmdda.org/t/randomized-amounts/10369)

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**Author:** [@Lesseps](https://discourse.cataclysmdda.org/u/Lesseps)\
**Replies:** 1\
**Last updated:** [August 21, 2015, 5:20am UTC](https://discourse.cataclysmdda.org/t/randomized-amounts/10369 "2015-08-21T05:20:47Z")

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I think it would be logical to step forward and make randomized number of charges/units to everything that we can find in the world in addition to matches/lighters. For example: \[ul\]\[li\]cigarette packs half-full or jus…

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## [Can we make enegry weapon blast not to cause flame field but other effect?](https://discourse.cataclysmdda.org/t/can-we-make-enegry-weapon-blast-not-to-cause-flame-field-but-other-effect/10342)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 5\
**Last updated:** [August 20, 2015, 5:55pm UTC](https://discourse.cataclysmdda.org/t/can-we-make-enegry-weapon-blast-not-to-cause-flame-field-but-other-effect/10342 "2015-08-20T17:55:34Z")

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We have FTK-93 fusion gun, fusion blaster rifle, Boeing XM-P plasma rifle, NX-17 charge rifle, but thing is, those weapon will cause target area ignite flames, do we really have to make flame field only but not other ele…

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## [Magazines](https://discourse.cataclysmdda.org/t/magazines/10359)

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**Author:** [@mwswimmer](https://discourse.cataclysmdda.org/u/mwswimmer)\
**Replies:** 17\
**Last updated:** [August 20, 2015, 5:12pm UTC](https://discourse.cataclysmdda.org/t/magazines/10359 "2015-08-20T17:12:10Z")

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Im thinking we should add magazines into the game, which you would have to reload after firing them dry, Guns that use magazines should spawn with one in the magazines well, and you can procure more so you could fire uni…

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## [Spray can flamthrower re balence](https://discourse.cataclysmdda.org/t/spray-can-flamthrower-re-balence/10362)

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**Author:** [@dakenho](https://discourse.cataclysmdda.org/u/dakenho)\
**Replies:** 4\
**Last updated:** [August 19, 2015, 8:41pm UTC](https://discourse.cataclysmdda.org/t/spray-can-flamthrower-re-balence/10362 "2015-08-19T20:41:10Z")

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currently the spray can flame thrower recipe is a bit weird it says it has a small pump to refill it when you don’t actually need one. I know typically if you want to refill an arousal can most people use a tire valve…

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## [Tree-tapping method for water collection](https://discourse.cataclysmdda.org/t/tree-tapping-method-for-water-collection/10353)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 20\
**Last updated:** [August 19, 2015, 3:28pm UTC](https://discourse.cataclysmdda.org/t/tree-tapping-method-for-water-collection/10353 "2015-08-19T15:28:57Z")

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the idea behind tree tapping is to tap a knife or other sharp piece of metal at an angle under the bark of a tree, wedge some kind of straw or metal sliver into that hole and set a container of some kind to collect the s…

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## [Freddy shows up when you sleep too deep](https://discourse.cataclysmdda.org/t/freddy-shows-up-when-you-sleep-too-deep/10348)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 11\
**Last updated:** [August 19, 2015, 9:34am UTC](https://discourse.cataclysmdda.org/t/freddy-shows-up-when-you-sleep-too-deep/10348 "2015-08-19T09:34:23Z")

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What about situation where you somehow awaken freddy Kreuger( possibly by clearing a Mine, or finding a survivors note talking about him, etc.) and whenever you sleep for more than a few hours at a time(to achieve REM) …

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## [Lead sling ammo](https://discourse.cataclysmdda.org/t/lead-sling-ammo/10363)

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**Author:** [@dakenho](https://discourse.cataclysmdda.org/u/dakenho)\
**Replies:** 2\
**Last updated:** [August 18, 2015, 5:58pm UTC](https://discourse.cataclysmdda.org/t/lead-sling-ammo/10363 "2015-08-18T17:58:34Z")

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back in the day when slings were actually used in war soldiers used to make their own ammo from lead, they would melt the lead, stick their thumb into some sand and pour out a shot for their sling, players should be able…

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## [Square font option?](https://discourse.cataclysmdda.org/t/square-font-option/10361)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 0\
**Last updated:** [August 18, 2015, 9:56am UTC](https://discourse.cataclysmdda.org/t/square-font-option/10361 "2015-08-18T09:56:43Z")

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Is this font comparable with catadda’s license? http://unifoundry.com/unifont.html If so, any possibility of having it included with cata, and an in menu option to squarefont with it? I know you can do it manually by e…

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## [Kidnapping NPCs!](https://discourse.cataclysmdda.org/t/kidnapping-npcs/10358)

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**Author:** [@Graphical](https://discourse.cataclysmdda.org/u/Graphical)\
**Replies:** 1\
**Last updated:** [August 18, 2015, 5:39am UTC](https://discourse.cataclysmdda.org/t/kidnapping-npcs/10358 "2015-08-18T05:39:58Z")

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So I noticed theres a blindfold in the game. Having googled it, I guess its currently not yet possible to take an NPC prisoner, but damn is that a fun idea. You could stun an NPC with a tazer, flashbang or, god forbid, …

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## [Slime pits. Seriously. (feat. safe zone around ranches)](https://discourse.cataclysmdda.org/t/slime-pits-seriously-feat-safe-zone-around-ranches/10350)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 6\
**Last updated:** [August 17, 2015, 10:42pm UTC](https://discourse.cataclysmdda.org/t/slime-pits-seriously-feat-safe-zone-around-ranches/10350 "2015-08-17T22:42:34Z")

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Experimental version 3550, Windows graphical Just had a slime pit spawn uncomfortably close to a ranch. I would urge the devs to tone down the slime spawn rate AND possibly create a general safe zone around ranches and …

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## [Chemistry as a Skill (Need fleshed-out low level Recipes to make this happen!)](https://discourse.cataclysmdda.org/t/chemistry-as-a-skill-need-fleshed-out-low-level-recipes-to-make-this-happen/9685)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 50\
**Last updated:** [August 17, 2015, 7:24pm UTC](https://discourse.cataclysmdda.org/t/chemistry-as-a-skill-need-fleshed-out-low-level-recipes-to-make-this-happen/9685 "2015-08-17T19:24:05Z")

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I’m thinking that Chemistry should be its own skill. There are probably other threads out there that have already discussed this, but I didn’t see them when I did a search; just comments about possible new recipes and th…

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## [Modifiying gloves and boots to increase unarmed/martial art damage](https://discourse.cataclysmdda.org/t/modifiying-gloves-and-boots-to-increase-unarmed-martial-art-damage/10341)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 14\
**Last updated:** [August 16, 2015, 7:52pm UTC](https://discourse.cataclysmdda.org/t/modifiying-gloves-and-boots-to-increase-unarmed-martial-art-damage/10341 "2015-08-16T19:52:54Z")

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I’m thinking that it would be cool to be able to modify your gloves or boots to increase unarmed damage. if you could add studded knuckles, spiked knuckles, etc to existing gloves, then you could use pockets to keep your…

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## [Combining similar clothing items](https://discourse.cataclysmdda.org/t/combining-similar-clothing-items/10332)

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**Author:** [@RADIALTHRONE1](https://discourse.cataclysmdda.org/u/RADIALTHRONE1)\
**Replies:** 11\
**Last updated:** [August 15, 2015, 3:34pm UTC](https://discourse.cataclysmdda.org/t/combining-similar-clothing-items/10332 "2015-08-15T15:34:55Z")

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Recently been playing a lot of Terraria, and the accessory combining system (Along with a mod i’m making) has given me an idea for DDA. What if you could combine different pieces of clothing and get (reduced) benefits o…

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## [Clumsy and Graceful traits to modify navigating rough terrain](https://discourse.cataclysmdda.org/t/clumsy-and-graceful-traits-to-modify-navigating-rough-terrain/10340)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 1\
**Last updated:** [August 15, 2015, 7:08am UTC](https://discourse.cataclysmdda.org/t/clumsy-and-graceful-traits-to-modify-navigating-rough-terrain/10340 "2015-08-15T07:08:34Z")

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I’m thinking that you should be able to just be clumsy and trip over thin air and face-plant, causing a certain amount of damage to your head. or to be graceful and rarely trip or stumble. It’s late and I’ve worked maaa…

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## [Teaching NPCs to SHARE!](https://discourse.cataclysmdda.org/t/teaching-npcs-to-share/10339)

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**Author:** [@Graphical](https://discourse.cataclysmdda.org/u/Graphical)\
**Replies:** 2\
**Last updated:** [August 15, 2015, 2:20am UTC](https://discourse.cataclysmdda.org/t/teaching-npcs-to-share/10339 "2015-08-15T02:20:38Z")

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I’d love to see being able to share items with a follower NPC like in Fallout! Such a simple thing, yet so critical, because every time I let an NPC off the leash it goes apeshit and steals everything valuable I have la…

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## [Prices](https://discourse.cataclysmdda.org/t/prices/10324)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 5\
**Last updated:** [August 15, 2015, 1:28am UTC](https://discourse.cataclysmdda.org/t/prices/10324 "2015-08-15T01:28:20Z")

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I was going through my inventory and I noted the price of a fully tanned leather hide: 50 “dollars”. Seems legit enough. But then I glance at the cost of a leather patch, and that’s 20 “dollars”. This is strange, because…

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## [Ideas](https://discourse.cataclysmdda.org/t/ideas/10296)

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**Author:** [@latogato](https://discourse.cataclysmdda.org/u/latogato)\
**Replies:** 12\
**Last updated:** [August 14, 2015, 6:55pm UTC](https://discourse.cataclysmdda.org/t/ideas/10296 "2015-08-14T18:55:59Z")

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I know, there are many cons against the below ideas, but i think some realism should be discarded for the fun. Invincibility This is an old problem, player with decent armor cannot be harmed. This change the monsters fr…

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## [Granola/Energy Bars](https://discourse.cataclysmdda.org/t/granola-energy-bars/10331)

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**Author:** [@RADIALTHRONE1](https://discourse.cataclysmdda.org/u/RADIALTHRONE1)\
**Replies:** 9\
**Last updated:** [August 14, 2015, 1:41pm UTC](https://discourse.cataclysmdda.org/t/granola-energy-bars/10331 "2015-08-14T13:41:57Z")

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So i was looking at the Soldier/SpecOp profession and wondering why it didn’t start with any kind of food source. Then i looked through the “wishlist” and noticed there weren’t any sort of granola bars or energy bars, bo…

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## [Self-Replicating Fungaloids?](https://discourse.cataclysmdda.org/t/self-replicating-fungaloids/10266)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 10\
**Last updated:** [August 13, 2015, 9:34pm UTC](https://discourse.cataclysmdda.org/t/self-replicating-fungaloids/10266 "2015-08-13T21:34:51Z")

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I don’t know if this is intended or not, but I’m using one of the latest experimentals (and by this I mean it’s a week or two old) and I’m having issues again with fungaloids. They seemed to be multiplying extremely fast…

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## [Cookcraft! A few cooking and food ideas relating to Cataclysm](https://discourse.cataclysmdda.org/t/cookcraft-a-few-cooking-and-food-ideas-relating-to-cataclysm/10322)

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**Author:** [@Sundaysmile](https://discourse.cataclysmdda.org/u/Sundaysmile)\
**Replies:** 7\
**Last updated:** [August 13, 2015, 3:47pm UTC](https://discourse.cataclysmdda.org/t/cookcraft-a-few-cooking-and-food-ideas-relating-to-cataclysm/10322 "2015-08-13T15:47:20Z")

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Howdy all, I’m pitching in a few suggestions for consideration into expanding use of cookware and food preservation. I’ll likely add to this as time goes on as I had quite a few ideas, however these were probably the b…

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## [Exercise =\> Body Heat Mechanic](https://discourse.cataclysmdda.org/t/exercise-body-heat-mechanic/10304)

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**Author:** [@railmonkey](https://discourse.cataclysmdda.org/u/railmonkey)\
**Replies:** 9\
**Last updated:** [August 13, 2015, 5:02am UTC](https://discourse.cataclysmdda.org/t/exercise-body-heat-mechanic/10304 "2015-08-13T05:02:47Z")

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Mentioned it over in my Parkour Practitioner thread, but it seems to me that now that we have stamina implemented, using stamina should generate body heat because, well, that’s how it should work. On that note, survivors…

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## [Fast Learner, fast healing and robust genetics are too strong](https://discourse.cataclysmdda.org/t/fast-learner-fast-healing-and-robust-genetics-are-too-strong/10323)

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**Author:** [@zava](https://discourse.cataclysmdda.org/u/zava)\
**Replies:** 6\
**Last updated:** [August 13, 2015, 4:19am UTC](https://discourse.cataclysmdda.org/t/fast-learner-fast-healing-and-robust-genetics-are-too-strong/10323 "2015-08-13T04:19:21Z")

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Hey today I tried to build an unconventional character (no fast learner, no fast healing, no robust genetics) but I found no acceptable solution. What if you removed them?

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## [\[PR\] Professions starting with ID cards?](https://discourse.cataclysmdda.org/t/pr-professions-starting-with-id-cards/10275)

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**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 6\
**Last updated:** [August 12, 2015, 11:55pm UTC](https://discourse.cataclysmdda.org/t/pr-professions-starting-with-id-cards/10275 "2015-08-12T23:55:11Z")

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Would it be possible to make certain professions start with either Military or Science ID cards? For instance the Lab Technician starting with a Science ID so they can take shelter/start a base in a science lab, or a nat…

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## [Mutation Idea: Unusually Large/Small](https://discourse.cataclysmdda.org/t/mutation-idea-unusually-large-small/10294)

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**Author:** [@Chaz](https://discourse.cataclysmdda.org/u/Chaz)\
**Replies:** 17\
**Last updated:** [August 12, 2015, 6:21pm UTC](https://discourse.cataclysmdda.org/t/mutation-idea-unusually-large-small/10294 "2015-08-12T18:21:40Z")

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I’m just tapping this idea out real quick on a tablet, but I figured it’d be cool to allow for some size mutations, that come with a variety of advantages and disadvantages. Nothing overly huge or small, but here’s the b…

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## [Synthesis toolkit and procedural generation of music](https://discourse.cataclysmdda.org/t/synthesis-toolkit-and-procedural-generation-of-music/10306)

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**Author:** [@jaked122](https://discourse.cataclysmdda.org/u/jaked122)\
**Replies:** 4\
**Last updated:** [August 12, 2015, 4:30pm UTC](https://discourse.cataclysmdda.org/t/synthesis-toolkit-and-procedural-generation-of-music/10306 "2015-08-12T16:30:46Z")

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Now perhaps this is something that has been explored previously, but with STK it is fairly easy to create synthesizer programs, ones that could, with a little bit of work, produce something like a semblance of what the e…

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## [Link world and character generation](https://discourse.cataclysmdda.org/t/link-world-and-character-generation/10315)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 4\
**Last updated:** [August 12, 2015, 4:57am UTC](https://discourse.cataclysmdda.org/t/link-world-and-character-generation/10315 "2015-08-12T04:57:54Z")

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So I was thinking it’d be cool to have a mode where character and world generation were linked. You would have an additional screen during character generation which would have traits for the world. These would add and…

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## [Pine Bough materials question](https://discourse.cataclysmdda.org/t/pine-bough-materials-question/10282)

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**Author:** [@xpyder](https://discourse.cataclysmdda.org/u/xpyder)\
**Replies:** 4\
**Last updated:** [August 10, 2015, 11:47pm UTC](https://discourse.cataclysmdda.org/t/pine-bough-materials-question/10282 "2015-08-10T23:47:29Z")

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Improvised Shelter seems to be balanced as though “Pine Boughs” are actually “Pine Branches”. Given that a Pine Bough has volume 2 and weighs 0.5 lbs this seems correct Given that killing a pine tree only gives you 2 b…

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## [Worldgen setting: Clear Streets](https://discourse.cataclysmdda.org/t/worldgen-setting-clear-streets/10308)

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**Author:** [@SorensonPA](https://discourse.cataclysmdda.org/u/SorensonPA)\
**Replies:** 1\
**Last updated:** [August 10, 2015, 9:05pm UTC](https://discourse.cataclysmdda.org/t/worldgen-setting-clear-streets/10308 "2015-08-10T21:05:34Z")

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The late days of Whales-developed Cataclysm were a glorious time for those with a love of vehicular mayhem: no street congestion, no wreckage, just you, your deathmobile and the open road littered with body parts from th…

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## [Dumb Mod Idea: Arcana \[WIP\]](https://discourse.cataclysmdda.org/t/dumb-mod-idea-arcana-wip/10262)

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**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 6\
**Last updated:** [August 9, 2015, 3:13pm UTC](https://discourse.cataclysmdda.org/t/dumb-mod-idea-arcana-wip/10262 "2015-08-09T15:13:19Z")

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So, this is a concept that came about when I discovered I could add skills via a mod. Basically add a skill for numerous anomalous ideas, and add a resource of some sort that is needed to make and/or power them. A rough…

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## [New mutation threshold: modified z virus (aka zombie alpha/smart zombie)](https://discourse.cataclysmdda.org/t/new-mutation-threshold-modified-z-virus-aka-zombie-alpha-smart-zombie/10289)

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**Author:** [@p020901](https://discourse.cataclysmdda.org/u/p020901)\
**Replies:** 1\
**Last updated:** [August 9, 2015, 6:03am UTC](https://discourse.cataclysmdda.org/t/new-mutation-threshold-modified-z-virus-aka-zombie-alpha-smart-zombie/10289 "2015-08-09T06:03:21Z")

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There could be a new mutation category: smart zombie. It revolves around blending in with zombie, gives you all of the freedom you want in exploring infested area, but humans might see you as another z to kill. Serum wil…

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