# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=7

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**Page:** 8

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## [Chemical and biological warfare](https://discourse.cataclysmdda.org/t/chemical-and-biological-warfare/27126)

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**Author:** [@spicyshadow](https://discourse.cataclysmdda.org/u/spicyshadow)\
**Replies:** 3\
**Last updated:** [October 3, 2021, 7:04pm UTC](https://discourse.cataclysmdda.org/t/chemical-and-biological-warfare/27126 "2021-10-03T19:04:15Z")

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What chemical/biological weapons would work against zombies and other critters. The standart mustard gas wouldn’t work on zombies since they don’t breath. But could you come up with something that would really hurt them?…

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## [Some New Disadvantages For the sake of Further Suffering!](https://discourse.cataclysmdda.org/t/some-new-disadvantages-for-the-sake-of-further-suffering/27119)

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**Author:** [@Jericoshost](https://discourse.cataclysmdda.org/u/Jericoshost)\
**Replies:** 1\
**Last updated:** [October 2, 2021, 8:39pm UTC](https://discourse.cataclysmdda.org/t/some-new-disadvantages-for-the-sake-of-further-suffering/27119 "2021-10-02T20:39:48Z")

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I had a few ideas for additional disadvantages to make things more interesting, also for a few characters I had in mind. Disadvantage: Spinal Degeneration Minor/Major 2 Points/ 4 Points Since the sky split/Since that c…

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## [Time Delayed Distraction Devices](https://discourse.cataclysmdda.org/t/time-delayed-distraction-devices/27120)

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**Author:** [@Jericoshost](https://discourse.cataclysmdda.org/u/Jericoshost)\
**Replies:** 0\
**Last updated:** [October 2, 2021, 12:05am UTC](https://discourse.cataclysmdda.org/t/time-delayed-distraction-devices/27120 "2021-10-02T00:05:46Z")

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Essentially I had an Idea to use electronics to modify things like Flares, Fireworks and Speakers to have a programmable time delay. With a Practical skill of 4 Electronics, and 4 Computers and 4 Fabrication you can cra…

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## [Map tool: Path Marker](https://discourse.cataclysmdda.org/t/map-tool-path-marker/27113)

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**Author:** [@Gilliph](https://discourse.cataclysmdda.org/u/Gilliph)\
**Replies:** 1\
**Last updated:** [October 1, 2021, 9:27am UTC](https://discourse.cataclysmdda.org/t/map-tool-path-marker/27113 "2021-10-01T09:27:10Z")

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This feature would be similar to the map notes feature. Except’ instead of covering a single tile, you’ll be able to mark a series of tiles with a custom line. The intention of this is to allow players to mark paths thr…

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## [Cutting quality overhaul](https://discourse.cataclysmdda.org/t/cutting-quality-overhaul/27069)

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**Author:** [@NetSysFire](https://discourse.cataclysmdda.org/u/NetSysFire)\
**Replies:** 1\
**Last updated:** [September 27, 2021, 7:39pm UTC](https://discourse.cataclysmdda.org/t/cutting-quality-overhaul/27069 "2021-09-27T19:39:48Z")

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So I have been liking wilderness starts with rural mapgen only and city size = 0 (see Living off the land - rural only) but the start is really rough, mostly because it is not possible to obtain a tool with cutting 1 wit…

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## [Triffid Nurseries](https://discourse.cataclysmdda.org/t/triffid-nurseries/9504)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 41\
**Last updated:** [September 27, 2021, 4:47pm UTC](https://discourse.cataclysmdda.org/t/triffid-nurseries/9504 "2021-09-27T16:47:13Z")

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I was just thinking about how triffids actually reproduce. They’re supposed to be animate plants, yes? So how are they born? They seem intelligent enough to be aware of situations collectively, and they already cultivate…

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## [Squad Based CDDA](https://discourse.cataclysmdda.org/t/squad-based-cdda/26509)

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**Author:** [@Role\_Player](https://discourse.cataclysmdda.org/u/Role_Player)\
**Replies:** 10\
**Last updated:** [September 26, 2021, 1:03am UTC](https://discourse.cataclysmdda.org/t/squad-based-cdda/26509 "2021-09-26T01:03:03Z")

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Is it feasible to add in a function where you can swap control between NPCs in your group? (just body swapping)

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## [NPC brainstorming](https://discourse.cataclysmdda.org/t/npc-brainstorming/27088)

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**Author:** [@Role\_Player](https://discourse.cataclysmdda.org/u/Role_Player)\
**Replies:** 0\
**Last updated:** [September 26, 2021, 12:59am UTC](https://discourse.cataclysmdda.org/t/npc-brainstorming/27088 "2021-09-26T00:59:21Z")

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So I just found out about the new update where you can switch bodies with NPCs and that got me thinking about a few possible inclusions for the game. 1: All NPCs get a small reality bubble (toggleable option ofc, for th…

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## [Need help creating a list of ideas for an upcoming mod](https://discourse.cataclysmdda.org/t/need-help-creating-a-list-of-ideas-for-an-upcoming-mod/26450)

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**Author:** [@ERROR\_CODE](https://discourse.cataclysmdda.org/u/ERROR_CODE)\
**Replies:** 3\
**Last updated:** [September 21, 2021, 10:09pm UTC](https://discourse.cataclysmdda.org/t/need-help-creating-a-list-of-ideas-for-an-upcoming-mod/26450 "2021-09-21T22:09:19Z")

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For those that haven’t seen my last post, I’ll include it here. Use this thread to post any and all recipes you’d like to see included in the mod. Just make sure that nuts are used in the recipe somewhere. If we get e…

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## [Iron lung bionic](https://discourse.cataclysmdda.org/t/iron-lung-bionic/26099)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 5\
**Last updated:** [September 12, 2021, 11:49pm UTC](https://discourse.cataclysmdda.org/t/iron-lung-bionic/26099 "2021-09-12T23:49:29Z")

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I was thinking it would be nice if we got some bionics that helped with breathing, such as when your breathing stops during alcohol poisoning, or getting winded. the idea would be that if your lungs stopped working it wi…

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## [Getting down from roofs is cumbersome and unintuitive](https://discourse.cataclysmdda.org/t/getting-down-from-roofs-is-cumbersome-and-unintuitive/26880)

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**Author:** [@Rand](https://discourse.cataclysmdda.org/u/Rand)\
**Replies:** 4\
**Last updated:** [September 14, 2021, 12:11am UTC](https://discourse.cataclysmdda.org/t/getting-down-from-roofs-is-cumbersome-and-unintuitive/26880 "2021-09-14T00:11:55Z")

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I find it extremely unintuitive that I can push the “ascend” key to go up on a drainpipe, but the “descend” key along the edge does nothing. If you’re over a drainpipe top graphic, it should work like stairs. I died onc…

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## [If you can’t beat them join them. (Monster idea)](https://discourse.cataclysmdda.org/t/if-you-can-t-beat-them-join-them-monster-idea/26980)

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**Author:** [@Officer\_C4](https://discourse.cataclysmdda.org/u/Officer_C4)\
**Replies:** 4\
**Last updated:** [September 11, 2021, 4:56pm UTC](https://discourse.cataclysmdda.org/t/if-you-can-t-beat-them-join-them-monster-idea/26980 "2021-09-11T16:56:18Z")

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CBM’s, Mutations, and more esoteric advancements have been a core part of progression and challenge in CDDA. However, at a certain point these great foundations can get a bit squeaky. So I have been thinking of a new lay…

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## [Suggestion: Implement an electrical pasta machine](https://discourse.cataclysmdda.org/t/suggestion-implement-an-electrical-pasta-machine/26069)

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**Author:** [@Bjo\_Hart](https://discourse.cataclysmdda.org/u/Bjo_Hart)\
**Replies:** 12\
**Last updated:** [September 11, 2021, 2:53pm UTC](https://discourse.cataclysmdda.org/t/suggestion-implement-an-electrical-pasta-machine/26069 "2021-09-11T14:53:23Z")

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Hi there. I like pasta in RL and i like pasta in CDDA, but it’s a bit time consuming to make the raw noodles. Would it be possible to implement some sort of electrical pasta machine like this in the game?

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## [Dog Sized Everything](https://discourse.cataclysmdda.org/t/dog-sized-everything/26685)

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**Author:** [@ilovehans10](https://discourse.cataclysmdda.org/u/ilovehans10)\
**Replies:** 1\
**Last updated:** [September 8, 2021, 3:28pm UTC](https://discourse.cataclysmdda.org/t/dog-sized-everything/26685 "2021-09-08T15:28:59Z")

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Everything that can fit in a cubic meter is “the size of a dog” or “the size of a small dog” and I see this as an oversight. I sort of understand where this is coming from as being fairly ambiguous with sizing gives play…

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## [Should be able to use strong alcohols like vodka to disinfect](https://discourse.cataclysmdda.org/t/should-be-able-to-use-strong-alcohols-like-vodka-to-disinfect/20597)

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**Author:** [@Bio](https://discourse.cataclysmdda.org/u/Bio)\
**Replies:** 21\
**Last updated:** [September 7, 2021, 10:21am UTC](https://discourse.cataclysmdda.org/t/should-be-able-to-use-strong-alcohols-like-vodka-to-disinfect/20597 "2021-09-07T10:21:37Z")

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I think we should be able to use alcohol to increase recovery chance of infected wounds during the “needs to be disinfected” stage of wounds. Of course since its not actual medical alcohol it shouldn’t be guaranteed and …

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## [Requests for mutant changes~~~ (˘︶人︶ ˘)](https://discourse.cataclysmdda.org/t/requests-for-mutant-changes/26936)

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**Author:** [@DCHY](https://discourse.cataclysmdda.org/u/DCHY)\
**Replies:** 7\
**Last updated:** [September 1, 2021, 4:04pm UTC](https://discourse.cataclysmdda.org/t/requests-for-mutant-changes/26936 "2021-09-01T16:04:35Z")

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Razorclaw-the best anime girls of cataclysm. 10 of these beauties can clean the damn city, not from 10 houses, but medium-sized ones, if they learn to tear corpses to a state in which it is impossible to recover, and le…

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## [(Cyborg "Mutation" tree) When will the Exodii, CBM's and extra-dimensional raiding be added?](https://discourse.cataclysmdda.org/t/cyborg-mutation-tree-when-will-the-exodii-cbms-and-extra-dimensional-raiding-be-added/26928)

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**Author:** [@Rot](https://discourse.cataclysmdda.org/u/Rot)\
**Replies:** 1\
**Last updated:** [August 29, 2021, 5:19am UTC](https://discourse.cataclysmdda.org/t/cyborg-mutation-tree-when-will-the-exodii-cbms-and-extra-dimensional-raiding-be-added/26928 "2021-08-29T05:19:49Z")

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I was really excited to hear about the new rework for CBM’s and the introduction of the Exodii, which got me brainstorming ever since I saw the announcement - Why don’t I make a Cyborg “mutation” tree, centered around ra…

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## [Cool clothing, also multiple clothing layers?](https://discourse.cataclysmdda.org/t/cool-clothing-also-multiple-clothing-layers/26893)

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**Author:** [@Winterous](https://discourse.cataclysmdda.org/u/Winterous)\
**Replies:** 10\
**Last updated:** [August 27, 2021, 1:05am UTC](https://discourse.cataclysmdda.org/t/cool-clothing-also-multiple-clothing-layers/26893 "2021-08-27T01:05:28Z")

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So, after playing the game and realising how prohibitively warm some of the protective options can be (like for example, leather armour), it occurred to me that it doesn’t make a whole lot of sense that no clothing optio…

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## [Stunned and Downed: Do they need a rework?](https://discourse.cataclysmdda.org/t/stunned-and-downed-do-they-need-a-rework/26813)

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**Author:** [@MaskedObscenity](https://discourse.cataclysmdda.org/u/MaskedObscenity)\
**Replies:** 15\
**Last updated:** [August 22, 2021, 5:02am UTC](https://discourse.cataclysmdda.org/t/stunned-and-downed-do-they-need-a-rework/26813 "2021-08-22T05:02:35Z")

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So from what i can tell from my research, all stunned does is randomize movement for a set time. And downed doesnt have a penalty for attacking or grab attempts from what I have seen. The recovery time is also FAR to fa…

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## [We make TERRIBLE suggestions and come up with horrible ideas (Round II)](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444)

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**Author:** [@Theundyingcode](https://discourse.cataclysmdda.org/u/Theundyingcode)\
**Replies:** 1049\
**Last updated:** [August 13, 2021, 9:08pm UTC](https://discourse.cataclysmdda.org/t/we-make-terrible-suggestions-and-come-up-with-horrible-ideas-round-ii/17444 "2021-08-13T21:08:49Z")

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So one of my favorite threads on the smf forums was: Kevin closed it for some unlisted reason but I think it deserves to live. Post the worst, most terrible ideas you can. Here are a couple to start us off again: R…

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## [Hobbies and Acquired tastes](https://discourse.cataclysmdda.org/t/hobbies-and-acquired-tastes/6329)

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**Author:** [@Datanazush](https://discourse.cataclysmdda.org/u/Datanazush)\
**Replies:** 17\
**Last updated:** [August 12, 2021, 2:26pm UTC](https://discourse.cataclysmdda.org/t/hobbies-and-acquired-tastes/6329 "2021-08-12T14:26:52Z")

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Over in the Bayonets topic, I derailed the topic a little talking about gun nuts and weapon maintenance, but it did give me a pretty great idea. Have hobbies available at the character creation menu, these would be smal…

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## [Rethinking Tailoring](https://discourse.cataclysmdda.org/t/rethinking-tailoring/26829)

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**Author:** [@bouchacha](https://discourse.cataclysmdda.org/u/bouchacha)\
**Replies:** 1\
**Last updated:** [August 11, 2021, 11:33pm UTC](https://discourse.cataclysmdda.org/t/rethinking-tailoring/26829 "2021-08-11T23:33:08Z")

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From a pure gameplay perspective, tailoring is an extremely valuable skill early on. It provides armor, inventory space, and warmth. The raw materials needed for early recipes are easily found in abundance. It often make…

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## [Ok so predator based mutants still need a knife](https://discourse.cataclysmdda.org/t/ok-so-predator-based-mutants-still-need-a-knife/26681)

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**Author:** [@Tru3Ragnarok](https://discourse.cataclysmdda.org/u/Tru3Ragnarok)\
**Replies:** 5\
**Last updated:** [August 10, 2021, 11:43pm UTC](https://discourse.cataclysmdda.org/t/ok-so-predator-based-mutants-still-need-a-knife/26681 "2021-08-10T23:43:30Z")

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Long time ago some of the pred mutations like claws or fangs had cutting characteristics. So basically if you had evolved to be able to do it then you could butcher corpses without carrying a knife. I get why they chang…

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## [Realistic chemistry recipes](https://discourse.cataclysmdda.org/t/realistic-chemistry-recipes/26802)

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**Author:** [@DickWarlord](https://discourse.cataclysmdda.org/u/DickWarlord)\
**Replies:** 8\
**Last updated:** [August 9, 2021, 11:14pm UTC](https://discourse.cataclysmdda.org/t/realistic-chemistry-recipes/26802 "2021-08-09T23:14:38Z")

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So, I wanna start this topic by saying that Im a chemist in RL, and getting on a lab (in game) the first time made me so happy! So many chemicals! I got on researching all the recipes that could be made from them and was…

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## [Should feet encumbrance start high when barefoot?](https://discourse.cataclysmdda.org/t/should-feet-encumbrance-start-high-when-barefoot/26775)

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**Author:** [@bouchacha](https://discourse.cataclysmdda.org/u/bouchacha)\
**Replies:** 6\
**Last updated:** [August 1, 2021, 5:14pm UTC](https://discourse.cataclysmdda.org/t/should-feet-encumbrance-start-high-when-barefoot/26775 "2021-08-01T17:14:02Z")

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Some of the footwear item descriptions are confusing and misleading. For example, flip-flops’s description says “Simple sandals. Very difficult to run in.” except that they have an encumbrance rating of 0. So from a gam…

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## [Torso Equipment & the "Waist" layer](https://discourse.cataclysmdda.org/t/torso-equipment-the-waist-layer/26750)

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**Author:** [@bouchacha](https://discourse.cataclysmdda.org/u/bouchacha)\
**Replies:** 3\
**Last updated:** [July 27, 2021, 12:21pm UTC](https://discourse.cataclysmdda.org/t/torso-equipment-the-waist-layer/26750 "2021-07-27T12:21:08Z")

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I think this post is largely for seeking clarification rather than proposing any concrete ideas. I love the encumbrance system and the different layers for each body part, but I think the “waist” layer of the torso might…

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## [The Benefits of Directional FOV Interest Check and Discussion& Criticisms](https://discourse.cataclysmdda.org/t/the-benefits-of-directional-fov-interest-check-and-discussion-criticisms/26640)

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**Author:** [@Soul5hadows](https://discourse.cataclysmdda.org/u/Soul5hadows)\
**Replies:** 3\
**Last updated:** [July 25, 2021, 2:28pm UTC](https://discourse.cataclysmdda.org/t/the-benefits-of-directional-fov-interest-check-and-discussion-criticisms/26640 "2021-07-25T14:28:35Z")

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Now, I know this has already been brought up before ages ago. And I’m not entirely sure how many people are interested in this, but I tried really hard to come up with a streamlined implementation of this that doesn’t fe…

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## [Warning when about to throw up](https://discourse.cataclysmdda.org/t/warning-when-about-to-throw-up/26675)

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**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 1\
**Last updated:** [July 14, 2021, 4:45pm UTC](https://discourse.cataclysmdda.org/t/warning-when-about-to-throw-up/26675 "2021-07-14T16:45:42Z")

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It’s kind of silly how you have the control of a blackout drunk sorority girl when it comes to not throwing up all over the place. You should get a warning along the lines of “You feel like you are about to throw up” whi…

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## [Putting pressure on wounds to stop bleeding](https://discourse.cataclysmdda.org/t/putting-pressure-on-wounds-to-stop-bleeding/26673)

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**Author:** [@4R53N1C](https://discourse.cataclysmdda.org/u/4R53N1C)\
**Replies:** 7\
**Last updated:** [July 14, 2021, 3:33pm UTC](https://discourse.cataclysmdda.org/t/putting-pressure-on-wounds-to-stop-bleeding/26673 "2021-07-14T15:33:51Z")

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I think it would be nice if you could have some way to stop minor bleeding without using up medical supplies. Realistically, you should just be able to apply pressure and stop the bleeding. As long as you’re wearing clot…

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## [Postbiomes mod concept discussion](https://discourse.cataclysmdda.org/t/postbiomes-mod-concept-discussion/26632)

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**Author:** [@Bruhman](https://discourse.cataclysmdda.org/u/Bruhman)\
**Replies:** 4\
**Last updated:** [July 10, 2021, 8:11am UTC](https://discourse.cataclysmdda.org/t/postbiomes-mod-concept-discussion/26632 "2021-07-10T08:11:34Z")

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Hello there, I have a mod idea I’d like to implement and I’d love to hear some criticism from actual players. Originally, I wanted to make a war torn city variation (near ruined buildings with mostly burnt insides + hig…

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