# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=68

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**Page:** 69

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## ['On ground' status](https://discourse.cataclysmdda.org/t/on-ground-status/10559)

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**Author:** [@Atelerd](https://discourse.cataclysmdda.org/u/Atelerd)\
**Replies:** 13\
**Last updated:** [September 24, 2015, 2:39am UTC](https://discourse.cataclysmdda.org/t/on-ground-status/10559 "2015-09-24T02:39:50Z")

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Now it named ‘downed’ or something. Simple addition: to give the ability to lie on ground at will and increase the accuracy for some percent in this position. Why? Cause nobody shoots sniper rifles standing tall. Can m…

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## [Found a graph for frostbite/wind chill](https://discourse.cataclysmdda.org/t/found-a-graph-for-frostbite-wind-chill/10295)

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**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 4\
**Last updated:** [September 23, 2015, 8:43pm UTC](https://discourse.cataclysmdda.org/t/found-a-graph-for-frostbite-wind-chill/10295 "2015-09-23T20:43:00Z")

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\[image\] If what I’m reading here is correct, frostbite can happen anywhere between half an hour to as quickly as 5 minutes, depending on wind chill. As far as I can tell, frostbite in-game actually takes several days to…

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## [A thing like mario maker](https://discourse.cataclysmdda.org/t/a-thing-like-mario-maker/10575)

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**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 3\
**Last updated:** [September 22, 2015, 8:56pm UTC](https://discourse.cataclysmdda.org/t/a-thing-like-mario-maker/10575 "2015-09-22T20:56:02Z")

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I just think a building generator tool would be quite nifty… Simply it just looks like cataclysm except empty space and you have a paintbrush to make pretty much any building… You could even designate where they can sp…

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## [Hurting self while try to smash some objects and building?](https://discourse.cataclysmdda.org/t/hurting-self-while-try-to-smash-some-objects-and-building/10278)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 12\
**Last updated:** [September 22, 2015, 7:29pm UTC](https://discourse.cataclysmdda.org/t/hurting-self-while-try-to-smash-some-objects-and-building/10278 "2015-09-22T19:29:08Z")

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I just thinking about this, because some objects and building such like window, toilet, or metel stuff it has a sharp part if it was get smashed but someone just dosn’t hurting themselves if try break the window and sma…

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## [Realistic damage](https://discourse.cataclysmdda.org/t/realistic-damage/10414)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 4\
**Last updated:** [September 22, 2015, 7:25pm UTC](https://discourse.cataclysmdda.org/t/realistic-damage/10414 "2015-09-22T19:25:16Z")

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I’m thinking that it would be more realistic if you just randomly every now and then cause yourself a small amount of damage while performing some task, and if performing tasks took longer(or were impossible) with injuri…

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## [Child Trait](https://discourse.cataclysmdda.org/t/child-trait/10400)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 8\
**Last updated:** [September 22, 2015, 7:19pm UTC](https://discourse.cataclysmdda.org/t/child-trait/10400 "2015-09-22T19:19:13Z")

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I try to make a pre-existing character a lot for when I play the game, and one of them is a child that is far older than her years. The only problem is, there’s no way in game to tell the difference between someone who i…

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## [Clothing Realism](https://discourse.cataclysmdda.org/t/clothing-realism/10445)

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**Author:** [@Zoev](https://discourse.cataclysmdda.org/u/Zoev)\
**Replies:** 10\
**Last updated:** [September 22, 2015, 6:48pm UTC](https://discourse.cataclysmdda.org/t/clothing-realism/10445 "2015-09-22T18:48:07Z")

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I love this game, I really do. I started playing back in 0.A and it’s only gotten better and better. Realism in regards to surivival, fabrication and gunpowder have only made the game better. However there is one skill t…

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## [Anyone else kinda want chicken walkers loose in labs?](https://discourse.cataclysmdda.org/t/anyone-else-kinda-want-chicken-walkers-loose-in-labs/10515)

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**Author:** [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Replies:** 22\
**Last updated:** [September 21, 2015, 9:22pm UTC](https://discourse.cataclysmdda.org/t/anyone-else-kinda-want-chicken-walkers-loose-in-labs/10515 "2015-09-21T21:22:46Z")

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Just a small chance of running into one, not common. Maybe occasionally let one of those shoggoths spawn somewhere other than in a cage. Something to spice it up down there.

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## [High score table?](https://discourse.cataclysmdda.org/t/high-score-table/10545)

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**Author:** [@ianpwilliams](https://discourse.cataclysmdda.org/u/ianpwilliams)\
**Replies:** 4\
**Last updated:** [September 21, 2015, 7:47pm UTC](https://discourse.cataclysmdda.org/t/high-score-table/10545 "2015-09-21T19:47:34Z")

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Is there a high score table in this game (I couldn’t find one), and if not, could one be implemented?

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## [Suggest Autosave pause or warning, and possible other tweaks](https://discourse.cataclysmdda.org/t/suggest-autosave-pause-or-warning-and-possible-other-tweaks/10539)

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**Author:** [@Voqar](https://discourse.cataclysmdda.org/u/Voqar)\
**Replies:** 2\
**Last updated:** [September 21, 2015, 6:14pm UTC](https://discourse.cataclysmdda.org/t/suggest-autosave-pause-or-warning-and-possible-other-tweaks/10539 "2015-09-21T18:14:22Z")

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Suggest that when autosave is about to happen that the game “pause” like when you see a zombie in safe mode - with some yellow text and keystroke to proceed. This will help avoid mishaps like extra key spam and serve as…

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## [My friend think we need a trailer, sir](https://discourse.cataclysmdda.org/t/my-friend-think-we-need-a-trailer-sir/10563)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 1\
**Last updated:** [September 20, 2015, 4:50pm UTC](https://discourse.cataclysmdda.org/t/my-friend-think-we-need-a-trailer-sir/10563 "2015-09-20T16:50:20Z")

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My friend think we need a trailer can hook other vehicle and drag it away, and I think we may really need this so far, I found even the truck can’t hook the cargo box, not to mention other vehicle, is possible this stuf…

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## [Considering Dual Wielding](https://discourse.cataclysmdda.org/t/considering-dual-wielding/10455)

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**Author:** [@Nikolai\_Don\_Bonavitc](https://discourse.cataclysmdda.org/u/Nikolai_Don_Bonavitc)\
**Replies:** 42\
**Last updated:** [September 19, 2015, 7:34pm UTC](https://discourse.cataclysmdda.org/t/considering-dual-wielding/10455 "2015-09-19T19:34:50Z")

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I was thinking about how to implement dual weapons, and i hit upon an idea that might work. Melee weapons have a requirement of strength to use with one hand. Guns could have a requirement of Dexterity to wield with on…

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## [Make tabs in inventory collapsable](https://discourse.cataclysmdda.org/t/make-tabs-in-inventory-collapsable/10554)

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**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 3\
**Last updated:** [September 19, 2015, 6:07pm UTC](https://discourse.cataclysmdda.org/t/make-tabs-in-inventory-collapsable/10554 "2015-09-19T18:07:39Z")

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It would help with the just preventing too much need to press (\> or \<) too often and would proabably help a bit with organization… also in advanced inventory ablity to add a filter based on the inventory main tabs.

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## [Could we have a "hide" command?](https://discourse.cataclysmdda.org/t/could-we-have-a-hide-command/10524)

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**Author:** [@ianpwilliams](https://discourse.cataclysmdda.org/u/ianpwilliams)\
**Replies:** 14\
**Last updated:** [September 18, 2015, 4:10pm UTC](https://discourse.cataclysmdda.org/t/could-we-have-a-hide-command/10524 "2015-09-18T16:10:59Z")

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I’ve played this game quite a few times now and I’m loving it, despite the fact that I’ve never made it past day 1 (I’ve started using the “Surviving Day 1” guide though and I’m hopeful that I might be able to create a s…

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## [Disable Bionics When Sleeping Mod (request)](https://discourse.cataclysmdda.org/t/disable-bionics-when-sleeping-mod-request/10533)

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**Author:** [@Mastiffe](https://discourse.cataclysmdda.org/u/Mastiffe)\
**Replies:** 4\
**Last updated:** [September 17, 2015, 8:56pm UTC](https://discourse.cataclysmdda.org/t/disable-bionics-when-sleeping-mod-request/10533 "2015-09-17T20:56:03Z")

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This gets me every time: I’m doing a night raid using Implanted Night Vision. I wrap up the raid and make my way back to the truck. I kick on the Metabolic Interchange to charge up before arriving, then have a nice snack…

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## [Kevin, have you change that "accurate gun" message?](https://discourse.cataclysmdda.org/t/kevin-have-you-change-that-accurate-gun-message/10476)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 7\
**Last updated:** [September 17, 2015, 5:01am UTC](https://discourse.cataclysmdda.org/t/kevin-have-you-change-that-accurate-gun-message/10476 "2015-09-17T05:01:07Z")

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“accurate gun” message has been overdoing, you know, It geting over and over appear on people’s message line, and never stop, and more ridiculous is, even you do have a accurate gun, it still get this message over and ov…

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## [Why are artifacts dispensed by the game as if they're prizes?](https://discourse.cataclysmdda.org/t/why-are-artifacts-dispensed-by-the-game-as-if-theyre-prizes/10495)

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**Author:** [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Replies:** 10\
**Last updated:** [September 16, 2015, 5:16pm UTC](https://discourse.cataclysmdda.org/t/why-are-artifacts-dispensed-by-the-game-as-if-theyre-prizes/10495 "2015-09-16T17:16:29Z")

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I think in my entire time with the game I’ve found exactly one artifact that was worth keeping around and using in small doses. The last one I found hurt me for just going near it, and the one before that hurt to pick up…

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## [Can someone make rfile having a triple shot mode?](https://discourse.cataclysmdda.org/t/can-someone-make-rfile-having-a-triple-shot-mode/10349)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 6\
**Last updated:** [September 16, 2015, 5:03pm UTC](https://discourse.cataclysmdda.org/t/can-someone-make-rfile-having-a-triple-shot-mode/10349 "2015-09-16T17:03:10Z")

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considering the high recoil that rifle have, the full-automatic is almost impossible to shooting some target, because the recoil is way too high, you keep missing the target after 3 shots I suggest make all rifle can sw…

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## [Multiple character play](https://discourse.cataclysmdda.org/t/multiple-character-play/10505)

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**Author:** [@James](https://discourse.cataclysmdda.org/u/James)\
**Replies:** 6\
**Last updated:** [September 16, 2015, 3:02pm UTC](https://discourse.cataclysmdda.org/t/multiple-character-play/10505 "2015-09-16T15:02:00Z")

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I was thinking it might be cool to have a squad of your own characters, where you control one at a time like normal and the others have simple ally npc ai. The trick would be that you could switch which one you control, …

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## [Will NPCs Eventually Be Able To Do Cars](https://discourse.cataclysmdda.org/t/will-npcs-eventually-be-able-to-do-cars/10492)

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**Author:** [@AllAnimeWatchersRWea](https://discourse.cataclysmdda.org/u/AllAnimeWatchersRWea)\
**Replies:** 17\
**Last updated:** [September 16, 2015, 2:46pm UTC](https://discourse.cataclysmdda.org/t/will-npcs-eventually-be-able-to-do-cars/10492 "2015-09-16T14:46:58Z")

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At some point in the far/near/whatever future, do you guys think NPCS will be able to 1: Get cars working (Go looking for parts and getting their own cars on the road) 2: Ride cars. With their fellow group members too. …

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## [Longer "grace period" for territorial NPCs](https://discourse.cataclysmdda.org/t/longer-grace-period-for-territorial-npcs/10535)

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**Author:** [@Solusphere](https://discourse.cataclysmdda.org/u/Solusphere)\
**Replies:** 0\
**Last updated:** [September 16, 2015, 5:33am UTC](https://discourse.cataclysmdda.org/t/longer-grace-period-for-territorial-npcs/10535 "2015-09-16T05:33:50Z")

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Currently, a significant fraction of random NPCs will be aggressive, but not immediately hostile, telling you to get out of their territory before they kill you. The problem is, they seem to invariably turn hostile and s…

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## [New Building: War Museum](https://discourse.cataclysmdda.org/t/new-building-war-museum/10531)

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**Author:** [@Dampe](https://discourse.cataclysmdda.org/u/Dampe)\
**Replies:** 6\
**Last updated:** [September 16, 2015, 3:49am UTC](https://discourse.cataclysmdda.org/t/new-building-war-museum/10531 "2015-09-16T03:49:26Z")

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So, my new suggestion for a building is a War Museum. In it, survivors would be able to find antique weaponry, such as muskets and weapons from the WWII era, as well as period clothing. (WWII army helmets and uniforms, …

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## [Handmade Car-fuel & other related additions](https://discourse.cataclysmdda.org/t/handmade-car-fuel-other-related-additions/10502)

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**Author:** [@Kadian](https://discourse.cataclysmdda.org/u/Kadian)\
**Replies:** 7\
**Last updated:** [September 15, 2015, 6:33pm UTC](https://discourse.cataclysmdda.org/t/handmade-car-fuel-other-related-additions/10502 "2015-09-15T18:33:56Z")

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First of all, I know that we would hardly be able to make Gasoline or Diesel for cars - that’s not what I was thinking here. So away with you, trolls! Now, to the Idea at hand. I recently watched an older episode of myt…

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## [How long it gonna take till 0.D release?](https://discourse.cataclysmdda.org/t/how-long-it-gonna-take-till-0-d-release/10514)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 7\
**Last updated:** [September 15, 2015, 6:08pm UTC](https://discourse.cataclysmdda.org/t/how-long-it-gonna-take-till-0-d-release/10514 "2015-09-15T18:08:20Z")

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Did anyone think this verison has been take longer than others? I wonder how many stuff it still need to dev, but I guess it definitely take longer that than 0.C, do they? so, how long it gonna take? do we actually hav…

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## [Vehicle can't crush the enemy?](https://discourse.cataclysmdda.org/t/vehicle-cant-crush-the-enemy/10503)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 4\
**Last updated:** [September 12, 2015, 8:43pm UTC](https://discourse.cataclysmdda.org/t/vehicle-cant-crush-the-enemy/10503 "2015-09-12T20:43:17Z")

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Since we have a tank something bigger vehicle for now, I think mabye we need to change it’s moveing, so far the vehicle can only bump off the enemy, but can’t actually crush it the tank supposed be slower vehicle, if yo…

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## [Tank drone not firing main gun](https://discourse.cataclysmdda.org/t/tank-drone-not-firing-main-gun/10511)

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**Author:** [@Blaze](https://discourse.cataclysmdda.org/u/Blaze)\
**Replies:** 6\
**Last updated:** [September 11, 2015, 8:43pm UTC](https://discourse.cataclysmdda.org/t/tank-drone-not-firing-main-gun/10511 "2015-09-11T20:43:54Z")

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I can’t get a tank drone to fire it’s main gun. I’ve tried sitting in a vehicle while spawning one at the appropriate distance. Giving myself the huge mutation, pitting a friendly drone against a hostile one. I get the …

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## [Ability to take addictions at character creation](https://discourse.cataclysmdda.org/t/ability-to-take-addictions-at-character-creation/10501)

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**Author:** [@Croooow](https://discourse.cataclysmdda.org/u/Croooow)\
**Replies:** 2\
**Last updated:** [September 11, 2015, 8:36am UTC](https://discourse.cataclysmdda.org/t/ability-to-take-addictions-at-character-creation/10501 "2015-09-11T08:36:08Z")

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Not as part of a class package, but rather independently, to earn the player more creation points for their character. Plus it’d be a good feature for self-imposed challenges. Sorry for wasting your time if the experime…

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## [Sound indicator to differentiate properly](https://discourse.cataclysmdda.org/t/sound-indicator-to-differentiate-properly/10506)

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**Author:** [@glenmack](https://discourse.cataclysmdda.org/u/glenmack)\
**Replies:** 0\
**Last updated:** [September 10, 2015, 4:27pm UTC](https://discourse.cataclysmdda.org/t/sound-indicator-to-differentiate-properly/10506 "2015-09-10T16:27:44Z")

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When wearing earplugs, The sound indicator reads “deaf!” Where it should read something like “noise cancelled” or “sound reduced”, it makes actual deafness distinguishable from the fact you forgot you were wearing earplu…

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## [Capacitor cbm](https://discourse.cataclysmdda.org/t/capacitor-cbm/10498)

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**Author:** [@Catfoodbob](https://discourse.cataclysmdda.org/u/Catfoodbob)\
**Replies:** 1\
**Last updated:** [September 10, 2015, 6:50am UTC](https://discourse.cataclysmdda.org/t/capacitor-cbm/10498 "2015-09-10T06:50:34Z")

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I kinda feel that that would be a cbm that would automagically turn on whenever you start to get electrocuted cause in reality you probably would not be able to mentally turn it on easily whilist gripping a 200 gigawatt …

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## [Cheeki Breeki: Enhancing (and joining) the Hell's Raiders](https://discourse.cataclysmdda.org/t/cheeki-breeki-enhancing-and-joining-the-hells-raiders/10391)

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**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 9\
**Last updated:** [September 10, 2015, 3:25am UTC](https://discourse.cataclysmdda.org/t/cheeki-breeki-enhancing-and-joining-the-hells-raiders/10391 "2015-09-10T03:25:50Z")

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I was thinking of a few possible ideas for making the bandit faction more fleshed-out. First and foremost, how to add a way to make them non-hostile. By default they should be hostile to survivors, but players could have…

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