# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=66

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**Page:** 67

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## [Zweihander Vs. Longsword](https://discourse.cataclysmdda.org/t/zweihander-vs-longsword/10739)

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**Author:** [@Artyom177](https://discourse.cataclysmdda.org/u/Artyom177)\
**Replies:** 24\
**Last updated:** [October 28, 2015, 1:56pm UTC](https://discourse.cataclysmdda.org/t/zweihander-vs-longsword/10739 "2015-10-28T13:56:35Z")

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So I made a new character in a game with city sizes 7 (crazy huh?) and came across a Pawn Shop with tons of weapons from Random’s Medieval Stuff mod. And in there was a Zweihander… My favorite melee weapon in Cataclysm w…

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## [Jungles! Rainforests?](https://discourse.cataclysmdda.org/t/jungles-rainforests/10758)

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**Author:** [@Slax](https://discourse.cataclysmdda.org/u/Slax)\
**Replies:** 3\
**Last updated:** [October 28, 2015, 11:36am UTC](https://discourse.cataclysmdda.org/t/jungles-rainforests/10758 "2015-10-28T11:36:53Z")

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Mutated swamp merges with forest. New life is born! Head into the young jungle to find never before seen on this planet. Generated monsters! Bugs. Bipeds. Anything and everything. A whole new world of possibilities. S…

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## [If it really takes place in New England](https://discourse.cataclysmdda.org/t/if-it-really-takes-place-in-new-england/10730)

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**Author:** [@chimpdroid](https://discourse.cataclysmdda.org/u/chimpdroid)\
**Replies:** 15\
**Last updated:** [October 27, 2015, 3:20am UTC](https://discourse.cataclysmdda.org/t/if-it-really-takes-place-in-new-england/10730 "2015-10-27T03:20:36Z")

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I live in New England, and I loved finding out that my favorite game takes place here, but it just doesn’t hit me with the “New England” vibe. If you really want things to be true-to-life, building gen for towns should …

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## [A possible change to how engines and alternators work](https://discourse.cataclysmdda.org/t/a-possible-change-to-how-engines-and-alternators-work/10746)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 3\
**Last updated:** [October 26, 2015, 2:23am UTC](https://discourse.cataclysmdda.org/t/a-possible-change-to-how-engines-and-alternators-work/10746 "2015-10-26T02:23:40Z")

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I guess this is more of a question-suggestion then just a suggestion, pertaining to how engines and alternators currently work. Are they fine as is? If not, I have an idea. Is it an idea you agree with, or would you do i…

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## [Should Heightmaps be Added to CDDA?](https://discourse.cataclysmdda.org/t/should-heightmaps-be-added-to-cdda/10740)

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**Author:** [@chimpdroid](https://discourse.cataclysmdda.org/u/chimpdroid)\
**Replies:** 1\
**Last updated:** [October 24, 2015, 1:42am UTC](https://discourse.cataclysmdda.org/t/should-heightmaps-be-added-to-cdda/10740 "2015-10-24T01:42:16Z")

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This game could really utilize a generated heightmap that goes along with world gen. Nothing that would change the graphics, but more that could account for terrain height in terms of what generates there. You could us…

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## [My idea of how NPCs/factions can improve](https://discourse.cataclysmdda.org/t/my-idea-of-how-npcs-factions-can-improve/10716)

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**Author:** [@SioxGWolf](https://discourse.cataclysmdda.org/u/SioxGWolf)\
**Replies:** 5\
**Last updated:** [October 23, 2015, 6:29pm UTC](https://discourse.cataclysmdda.org/t/my-idea-of-how-npcs-factions-can-improve/10716 "2015-10-23T18:29:11Z")

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I saw a few thing about NPCs, and I want to give my own idea. NPC types change and advance as time goes one (as well as the ones the player can choose from), taken from a similar post but, well it would be ideal. NPCs …

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## [Transhuman Scenario](https://discourse.cataclysmdda.org/t/transhuman-scenario/10727)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 7\
**Last updated:** [October 23, 2015, 7:58am UTC](https://discourse.cataclysmdda.org/t/transhuman-scenario/10727 "2015-10-23T07:58:12Z")

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As in the title, a scenario where you start post-threshold. You were privy to the numerous horrors that went down in the deep labs, and were one of the few subjected to some of the more extreme experiments that survived.…

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## [Nice things?](https://discourse.cataclysmdda.org/t/nice-things/10725)

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**Author:** [@Noctifer](https://discourse.cataclysmdda.org/u/Noctifer)\
**Replies:** 12\
**Last updated:** [October 23, 2015, 2:32am UTC](https://discourse.cataclysmdda.org/t/nice-things/10725 "2015-10-23T02:32:35Z")

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I see people adding cool but not things we NEED here: http://smf.cataclysmdda.com/index.php?topic=5865.0 So I took the liberty to add the stuff we WANT here. Nice things is you will. Things that would be time consuming …

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## [Add rivtech stuff to mansion drop list, and coffeeshop machines + syrup](https://discourse.cataclysmdda.org/t/add-rivtech-stuff-to-mansion-drop-list-and-coffeeshop-machines-syrup/10731)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 2\
**Last updated:** [October 23, 2015, 12:17am UTC](https://discourse.cataclysmdda.org/t/add-rivtech-stuff-to-mansion-drop-list-and-coffeeshop-machines-syrup/10731 "2015-10-23T00:17:09Z")

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It’s kind of silly that things such as the atomic nightlight and atomic coffee maker can be found in random houses on super rare occurrences, but not in the elite summer homes of the rich. It would be neat if appliances …

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## [New Military Building -- The FOB](https://discourse.cataclysmdda.org/t/new-military-building-the-fob/10719)

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**Author:** [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Replies:** 1\
**Last updated:** [October 22, 2015, 6:58pm UTC](https://discourse.cataclysmdda.org/t/new-military-building-the-fob/10719 "2015-10-22T18:58:07Z")

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⁂Git⁂ Alright. I’ve been meaning to make a Sci Lab-type musical instrustment military dungeon for a while, but I’ll need to take a look at the Sci-Lab stuff first-- it’ll be out of my range otherwise. If anyone can lin…

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## ["feel out terrain"](https://discourse.cataclysmdda.org/t/feel-out-terrain/10717)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 7\
**Last updated:** [October 22, 2015, 6:57pm UTC](https://discourse.cataclysmdda.org/t/feel-out-terrain/10717 "2015-10-22T18:57:15Z")

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As in the topic, I’d like to request a thing you can toggle on/off. While it’s on, your speed drops significantly but nearby terrain features get highlighted no matter what’s covering them. One major use of this command…

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## [Mutation ideas](https://discourse.cataclysmdda.org/t/mutation-ideas/10651)

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**Author:** [@scorpion451](https://discourse.cataclysmdda.org/u/scorpion451)\
**Replies:** 57\
**Last updated:** [October 22, 2015, 12:48pm UTC](https://discourse.cataclysmdda.org/t/mutation-ideas/10651 "2015-10-22T12:48:35Z")

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So I’ve kind of fallen in love with the whole mutations system lately, and I think there’s only one thing that would really make it even cooler than it already is: more variety. Basically, more ways to mix and match muta…

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## [Making an entire AFB Mapgen](https://discourse.cataclysmdda.org/t/making-an-entire-afb-mapgen/10710)

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**Author:** [@evilexecutive](https://discourse.cataclysmdda.org/u/evilexecutive)\
**Replies:** 14\
**Last updated:** [October 21, 2015, 7:41pm UTC](https://discourse.cataclysmdda.org/t/making-an-entire-afb-mapgen/10710 "2015-10-21T19:41:54Z")

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Alright, so I’ve currently got on the drawing board some plans to make an Extremely large Ultra-rare Mapgen, which will consist of what is essentially an entire Air Force Base. I’ll probably need to ask other people to h…

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## [Is there anymore stuff can install on power armor? and about rocket launcher](https://discourse.cataclysmdda.org/t/is-there-anymore-stuff-can-install-on-power-armor-and-about-rocket-launcher/10714)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 2\
**Last updated:** [October 21, 2015, 7:19pm UTC](https://discourse.cataclysmdda.org/t/is-there-anymore-stuff-can-install-on-power-armor-and-about-rocket-launcher/10714 "2015-10-21T19:19:21Z")

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I like to use the power armor, have CBM interface to active it, for now, the pre 0.D has make a lot new stuff, so my friend can make themselves became a lot customized function, such like the the “base man” who driving a…

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## [Mid-late game dog enhancements?](https://discourse.cataclysmdda.org/t/mid-late-game-dog-enhancements/10659)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 6\
**Last updated:** [October 21, 2015, 6:06pm UTC](https://discourse.cataclysmdda.org/t/mid-late-game-dog-enhancements/10659 "2015-10-21T18:06:59Z")

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Dogs are pretty neat, and thanks to the changes in place in experimental involving pet carriers and storage, they’re a lot more useful. Still a bit weird and hard to manage, especially when they get into that close-dodge…

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## [New Option - Consistent Time Flow](https://discourse.cataclysmdda.org/t/new-option-consistent-time-flow/10691)

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**Author:** [@Bob\_Namg](https://discourse.cataclysmdda.org/u/Bob_Namg)\
**Replies:** 5\
**Last updated:** [October 21, 2015, 8:55am UTC](https://discourse.cataclysmdda.org/t/new-option-consistent-time-flow/10691 "2015-10-21T08:55:14Z")

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Every time I make a new character on a world I’ve already played on, I’d like to be able to start at the time of the last character’s death. I find it really off-putting (on the rare occasion I use one world multiple tim…

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## [Fitness and stuff](https://discourse.cataclysmdda.org/t/fitness-and-stuff/2090)

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**Author:** [@Sonny](https://discourse.cataclysmdda.org/u/Sonny)\
**Replies:** 10\
**Last updated:** [October 21, 2015, 3:31am UTC](https://discourse.cataclysmdda.org/t/fitness-and-stuff/2090 "2015-10-21T03:31:28Z")

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Hey… I have an idea about stats (str, dex, int, perc) - they should be altered by other ingame ways than mutations. What I have in mind is that if you regularly exercise, you get stronger, if you practice your brain, yo…

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## [Better Non-Playable Characters](https://discourse.cataclysmdda.org/t/better-non-playable-characters/10689)

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**Author:** [@Graphical](https://discourse.cataclysmdda.org/u/Graphical)\
**Replies:** 13\
**Last updated:** [October 21, 2015, 1:24am UTC](https://discourse.cataclysmdda.org/t/better-non-playable-characters/10689 "2015-10-21T01:24:11Z")

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I know this has been bitched about for eons of time, and I would first like to thank for the noticeable improvements in the dialogue window and through the interaction query. But the truth is, most of us still want a fr…

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## [Improve vehicle coverage for armour](https://discourse.cataclysmdda.org/t/improve-vehicle-coverage-for-armour/10690)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 6\
**Last updated:** [October 20, 2015, 10:03pm UTC](https://discourse.cataclysmdda.org/t/improve-vehicle-coverage-for-armour/10690 "2015-10-20T22:03:17Z")

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As in the title, I’ve been noticing a lot that zombie wildlife almost seems designed to hide in that forest just out of sight until you go to sleep, then cruise missile towards your most exposed gas tank and hump it to d…

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## [I would kill for a basic livestock mod](https://discourse.cataclysmdda.org/t/i-would-kill-for-a-basic-livestock-mod/10696)

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**Author:** [@chimpdroid](https://discourse.cataclysmdda.org/u/chimpdroid)\
**Replies:** 5\
**Last updated:** [October 20, 2015, 3:43am UTC](https://discourse.cataclysmdda.org/t/i-would-kill-for-a-basic-livestock-mod/10696 "2015-10-20T03:43:17Z")

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That is all Just wanna tame wild/feral goats/sheep/cows/chickens/pigs Even lore-wise, there’d be a lot of them, and loads of (un)dead ones that couldn’t make it off the farm They could follow the player + a shepherdin…

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## [KSG 2 underbarrel slots](https://discourse.cataclysmdda.org/t/ksg-2-underbarrel-slots/10700)

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**Author:** [@123nick](https://discourse.cataclysmdda.org/u/123nick)\
**Replies:** 4\
**Last updated:** [October 20, 2015, 2:58am UTC](https://discourse.cataclysmdda.org/t/ksg-2-underbarrel-slots/10700 "2015-10-20T02:58:39Z")

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the KSG uses the only underbarrel mod slot it has for the integrated secondary shotgun, yet i found a pic irl of it having a front grip. wouldnt it be more realistic if the KSG has 2 underbarrel slots, but one being take…

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## [Robotic Autocrafters](https://discourse.cataclysmdda.org/t/robotic-autocrafters/10702)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 5\
**Last updated:** [October 19, 2015, 4:22pm UTC](https://discourse.cataclysmdda.org/t/robotic-autocrafters/10702 "2015-10-19T16:22:38Z")

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After fiddling with the multi-cooker, instead of some boiled noodles inside, I found an idea instead. Automated crafting devices, that can either be found buried deep in high tech vaults or labs rarely, or can be made a…

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## [CBM Maintenance](https://discourse.cataclysmdda.org/t/cbm-maintenance/10703)

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**Author:** [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Replies:** 1\
**Last updated:** [October 19, 2015, 10:56am UTC](https://discourse.cataclysmdda.org/t/cbm-maintenance/10703 "2015-10-19T10:56:55Z")

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As it stands, any survivor with enough know-how (Which varies from reading a few DIY books to reading ALOT of DIY books) can re-tool themselves in the image of a cybernetic ubermensch. \[color=green\]That’s fine.\[/color\] …

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## [Make metal doors act like doors](https://discourse.cataclysmdda.org/t/make-metal-doors-act-like-doors/10697)

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**Author:** [@JoeSquirrel](https://discourse.cataclysmdda.org/u/JoeSquirrel)\
**Replies:** 1\
**Last updated:** [October 18, 2015, 9:14pm UTC](https://discourse.cataclysmdda.org/t/make-metal-doors-act-like-doors/10697 "2015-10-18T21:14:02Z")

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\[image\] Especially now that metal doors are being used for Gun Store fronts, can the locked metal doors be updated with something to say that they’re locked? And, I don’t know, maybe some way to open them besides being…

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## [More deactivatable robots, remotes, and a robot scoop?](https://discourse.cataclysmdda.org/t/more-deactivatable-robots-remotes-and-a-robot-scoop/10687)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 3\
**Last updated:** [October 14, 2015, 9:56pm UTC](https://discourse.cataclysmdda.org/t/more-deactivatable-robots-remotes-and-a-robot-scoop/10687 "2015-10-14T21:56:08Z")

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I’ve noticed, goofing around with a control laptop, that many robots you can hack aren’t deactivatable. This means that you’re usually stuck with robots perma-following you unless you find a creative way to get rid of th…

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## [Temperature and Light](https://discourse.cataclysmdda.org/t/temperature-and-light/10683)

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**Author:** [@secretfire](https://discourse.cataclysmdda.org/u/secretfire)\
**Replies:** 2\
**Last updated:** [October 13, 2015, 6:11pm UTC](https://discourse.cataclysmdda.org/t/temperature-and-light/10683 "2015-10-13T18:11:04Z")

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I have a slightly different then the usual ‘add more stuff!’ suggestions. More aimed at making some existing basic things work a bit better, instead. I recently came back to CATA after about … uh… 6 months away? Tried ou…

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## [Laser guide on the rocket launcher?](https://discourse.cataclysmdda.org/t/laser-guide-on-the-rocket-launcher/10680)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 16\
**Last updated:** [October 13, 2015, 2:55pm UTC](https://discourse.cataclysmdda.org/t/laser-guide-on-the-rocket-launcher/10680 "2015-10-13T14:55:02Z")

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Anyone who play half life should know what I’m saying, since the rocket launcher has a long range, I think mabye we need something to keep rocket stay on the line so, I think mabye the laser guide gun part that can inst…

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## [Acid proof thrown weapons, anyone?](https://discourse.cataclysmdda.org/t/acid-proof-thrown-weapons-anyone/10658)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 23\
**Last updated:** [October 11, 2015, 8:42pm UTC](https://discourse.cataclysmdda.org/t/acid-proof-thrown-weapons-anyone/10658 "2015-10-11T20:42:28Z")

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To someone who like to throw a knife or something at the monster, don’t you realize those monster who can splash acid when they died or wounded, just melt you thrown weapon just a little annoying? I mean, a 5 throwing kn…

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## ["Psychopath" trait name change](https://discourse.cataclysmdda.org/t/psychopath-trait-name-change/10642)

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**Author:** [@no\_zed\_is\_safe](https://discourse.cataclysmdda.org/u/no_zed_is_safe)\
**Replies:** 26\
**Last updated:** [October 11, 2015, 8:34pm UTC](https://discourse.cataclysmdda.org/t/psychopath-trait-name-change/10642 "2015-10-11T20:34:21Z")

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As it stands the name does not reflect what I know of psychopathy (sociopathy, maybe, but that’s a different can of worms) and seems rooted in the unfortunate stigma surrounding psychopathy in most cultures. I like the t…

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## [Sound Stuff: Diesel trucks and Z level sound](https://discourse.cataclysmdda.org/t/sound-stuff-diesel-trucks-and-z-level-sound/10674)

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**Author:** [@JohnmBlaz](https://discourse.cataclysmdda.org/u/JohnmBlaz)\
**Replies:** 0\
**Last updated:** [October 11, 2015, 8:30pm UTC](https://discourse.cataclysmdda.org/t/sound-stuff-diesel-trucks-and-z-level-sound/10674 "2015-10-11T20:30:25Z")

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So having recently had to drive a diesel truck around for a few months, I noticed that they are fucking loud. If you’re outside of a diesel while it’s running, it is definitely worth wearing ear pro. Suggestion: being ne…

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