# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=65

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**Page:** 66

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## [Settlements : Idea from Fallout 4](https://discourse.cataclysmdda.org/t/settlements-idea-from-fallout-4/10844)

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**Author:** [@youtoo](https://discourse.cataclysmdda.org/u/youtoo)\
**Replies:** 6\
**Last updated:** [November 18, 2015, 10:48am UTC](https://discourse.cataclysmdda.org/t/settlements-idea-from-fallout-4/10844 "2015-11-18T10:48:52Z")

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No I did not stay up all night when this came out. Though I am a big enough loser to be up until 4 AM and had to down 8 cups of coffee the next day to go to work. Fallout 4 settlements are not perfect. The interface mec…

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## [My issues with the current experimental and the game in general](https://discourse.cataclysmdda.org/t/my-issues-with-the-current-experimental-and-the-game-in-general/10875)

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**Author:** [@Illogical\_Blox](https://discourse.cataclysmdda.org/u/Illogical_Blox)\
**Replies:** 25\
**Last updated:** [November 17, 2015, 7:42pm UTC](https://discourse.cataclysmdda.org/t/my-issues-with-the-current-experimental-and-the-game-in-general/10875 "2015-11-17T19:42:30Z")

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Before I say this, I should preface it by saying that I know it is an experimental version, and that it is being improved. That being said, I do have some issues with it and the game in general at the moment. Firstly, I…

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## [Nutrition values](https://discourse.cataclysmdda.org/t/nutrition-values/10855)

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**Author:** [@CIB](https://discourse.cataclysmdda.org/u/CIB)\
**Replies:** 8\
**Last updated:** [November 16, 2015, 4:35pm UTC](https://discourse.cataclysmdda.org/t/nutrition-values/10855 "2015-11-16T16:35:17Z")

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So kevingranade had the idea of adding in a nutrition system that allows for long-term effects of eating (and not eating), rather than the very short-term hunger system we have now. I’ll try to sum the conclusions we’ve …

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## [For jump-starting blacksmithing: stone anvils](https://discourse.cataclysmdda.org/t/for-jump-starting-blacksmithing-stone-anvils/10791)

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**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 31\
**Last updated:** [November 15, 2015, 6:55pm UTC](https://discourse.cataclysmdda.org/t/for-jump-starting-blacksmithing-stone-anvils/10791 "2015-11-15T18:55:24Z")

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I was pondering whether to make anvil crafting not require lumps of steel specifically, due to the fact that this makes welding goggles essential to boot-strapping metalworking unless you get lucky. But then I pondered …

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## [Stronger zombies at night?](https://discourse.cataclysmdda.org/t/stronger-zombies-at-night/10868)

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**Author:** [@Geltor](https://discourse.cataclysmdda.org/u/Geltor)\
**Replies:** 1\
**Last updated:** [November 15, 2015, 5:42pm UTC](https://discourse.cataclysmdda.org/t/stronger-zombies-at-night/10868 "2015-11-15T17:42:07Z")

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I’m kinda surprised nobody suggested this cliche zombie idea yet. When I first played cdda, I was really surprised how I’m supposed to be active at night instead of day time, since zombies aren’t able to see you. This we…

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## [Nail gun should have hammering](https://discourse.cataclysmdda.org/t/nail-gun-should-have-hammering/10857)

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**Author:** [@SBombay](https://discourse.cataclysmdda.org/u/SBombay)\
**Replies:** 3\
**Last updated:** [November 14, 2015, 9:43pm UTC](https://discourse.cataclysmdda.org/t/nail-gun-should-have-hammering/10857 "2015-11-14T21:43:10Z")

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I can’t board up a window with two by fours and a loaded nail gun.

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## [Mining in Cataclysm DDA, and extending woodland survival a bit](https://discourse.cataclysmdda.org/t/mining-in-cataclysm-dda-and-extending-woodland-survival-a-bit/10811)

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**Author:** [@majesty327](https://discourse.cataclysmdda.org/u/majesty327)\
**Replies:** 49\
**Last updated:** [November 14, 2015, 6:39pm UTC](https://discourse.cataclysmdda.org/t/mining-in-cataclysm-dda-and-extending-woodland-survival-a-bit/10811 "2015-11-14T18:39:58Z")

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I’ve been thinking a lot about the survival system in C:DDA, especially when it comes to woodland survival. I think we should be able to dynamically mine for metal underground, at the expense of maybe running into giant …

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## [Mutation flavour text?](https://discourse.cataclysmdda.org/t/mutation-flavour-text/10851)

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**Author:** [@Adragis029](https://discourse.cataclysmdda.org/u/Adragis029)\
**Replies:** 4\
**Last updated:** [November 14, 2015, 6:34pm UTC](https://discourse.cataclysmdda.org/t/mutation-flavour-text/10851 "2015-11-14T18:34:13Z")

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I’ve been playing some Dungeon Crawl: Stone Soup recently, and I noticed that whenever you mutate, it gives some flavour text: Nothing much, just some sort of brief description like ‘Rough black scales start spreading ov…

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## [Retractable Rollerblades/Bionic Rollerblades](https://discourse.cataclysmdda.org/t/retractable-rollerblades-bionic-rollerblades/10840)

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**Author:** [@devjroc](https://discourse.cataclysmdda.org/u/devjroc)\
**Replies:** 4\
**Last updated:** [November 11, 2015, 6:18am UTC](https://discourse.cataclysmdda.org/t/retractable-rollerblades-bionic-rollerblades/10840 "2015-11-11T06:18:31Z")

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I love carrying around a pair for extra roadspeed. Nothing quite like spearing zeds from skates (although I could see it making attacks and not just dodges awkward). Would it make sense to get a variety that retracts int…

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## [Item\_groups could use some tweaks](https://discourse.cataclysmdda.org/t/item-groups-could-use-some-tweaks/10800)

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**Author:** [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Replies:** 4\
**Last updated:** [November 10, 2015, 8:36am UTC](https://discourse.cataclysmdda.org/t/item-groups-could-use-some-tweaks/10800 "2015-11-10T08:36:03Z")

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Playing on an experimental that’s a month or more out of date so if these things have coincidentally been tweaked between then and now, ignore this. So okay, suggestions: Put power armor helmets and frames in all the …

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## [Tileset makers: a different tile for pulped corpses](https://discourse.cataclysmdda.org/t/tileset-makers-a-different-tile-for-pulped-corpses/10837)

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**Author:** [@Pyrite](https://discourse.cataclysmdda.org/u/Pyrite)\
**Replies:** 2\
**Last updated:** [November 10, 2015, 8:32am UTC](https://discourse.cataclysmdda.org/t/tileset-makers-a-different-tile-for-pulped-corpses/10837 "2015-11-10T08:32:22Z")

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As I’ve gotten to the stage of the game where I find myself clearing areas out of zombies rather than avoiding them, I find myself generating dozens of corpses in some areas. Now I’m well past the point of needing to but…

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## [Limit Wander spawns](https://discourse.cataclysmdda.org/t/limit-wander-spawns/10829)

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**Author:** [@Ember](https://discourse.cataclysmdda.org/u/Ember)\
**Replies:** 3\
**Last updated:** [November 9, 2015, 4:34pm UTC](https://discourse.cataclysmdda.org/t/limit-wander-spawns/10829 "2015-11-09T16:34:07Z")

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there needs to be a limit as to just how much a wander spawn will spawn in zombies, I played an inside lab start that took quite some time to get to the surface, only to find a wandering spawn happened outside the lab, w…

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## [Overrun buildings and disaster zones](https://discourse.cataclysmdda.org/t/overrun-buildings-and-disaster-zones/10820)

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**Author:** [@jokermatt999](https://discourse.cataclysmdda.org/u/jokermatt999)\
**Replies:** 2\
**Last updated:** [November 7, 2015, 5:28pm UTC](https://discourse.cataclysmdda.org/t/overrun-buildings-and-disaster-zones/10820 "2015-11-07T17:28:11Z")

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Just an idea I’ve been kicking around, what about having rare building spawns that are overrun with hordes of zombies, like a deadlier version of the wasp houses? It wouldn’t be too hard to tweak the json a bit to add so…

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## [Daylight and tents](https://discourse.cataclysmdda.org/t/daylight-and-tents/10816)

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**Author:** [@Graphical](https://discourse.cataclysmdda.org/u/Graphical)\
**Replies:** 0\
**Last updated:** [November 6, 2015, 4:53pm UTC](https://discourse.cataclysmdda.org/t/daylight-and-tents/10816 "2015-11-06T16:53:43Z")

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First time camper in DDA, as of this evening. Would it be possible for someone to code daylight coming in through the tent walls? It’s only cloth, and we all know one does not need a flashlight in a tent during the day. …

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## [Suggestion: Necromancer Cooldown or Exception for Other Necros?](https://discourse.cataclysmdda.org/t/suggestion-necromancer-cooldown-or-exception-for-other-necros/10793)

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**Author:** [@devjroc](https://discourse.cataclysmdda.org/u/devjroc)\
**Replies:** 11\
**Last updated:** [November 4, 2015, 10:28pm UTC](https://discourse.cataclysmdda.org/t/suggestion-necromancer-cooldown-or-exception-for-other-necros/10793 "2015-11-04T22:28:05Z")

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Did a bit of searching and didn’t see this addressed. Was a little annoyed when I fought two of them and one would raise the other as soon as he died. Perhaps a cooldown to their resurrection ability or prevent them from…

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## [Disassemble Empty Hostile Turret](https://discourse.cataclysmdda.org/t/disassemble-empty-hostile-turret/10795)

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**Author:** [@Theundyingcode](https://discourse.cataclysmdda.org/u/Theundyingcode)\
**Replies:** 0\
**Last updated:** [November 3, 2015, 9:38pm UTC](https://discourse.cataclysmdda.org/t/disassemble-empty-hostile-turret/10795 "2015-11-03T21:38:00Z")

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I have been playing with the tanks mod and it adds these checkpoints with 2 turrets. They inevitably run out of ammo and since the zombies can’t hurt them end up just sitting there surrounded by Z’s. I think that since…

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## [Welding Goggles Recipe change?](https://discourse.cataclysmdda.org/t/welding-goggles-recipe-change/10792)

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**Author:** [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Replies:** 7\
**Last updated:** [November 3, 2015, 8:25pm UTC](https://discourse.cataclysmdda.org/t/welding-goggles-recipe-change/10792 "2015-11-03T20:25:33Z")

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},{ "type" : "recipe", "result": "goggles\_welding", "category": "CC\_ARMOR", "subcategory": "CSC\_ARMOR\_HEAD", "skill\_used": "tailor", "difficulty": 4, "time": 30000, "reversible": false, "autolearn": tru…

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## [Cyrillic support font to Linux](https://discourse.cataclysmdda.org/t/cyrillic-support-font-to-linux/10785)

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**Author:** [@kaleb\_22](https://discourse.cataclysmdda.org/u/kaleb_22)\
**Replies:** 1\
**Last updated:** [November 3, 2015, 2:21pm UTC](https://discourse.cataclysmdda.org/t/cyrillic-support-font-to-linux/10785 "2015-11-03T14:21:56Z")

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Hi! I dowload game in my Arch Linux from AUR repository - this package - https://aur.archlinux.org/packages/cataclysm-dda-sdl-git/ Game not support Cyriilic like russian etc. I see squers’s instead charapters - http:…

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## [Improved muffler functionality?](https://discourse.cataclysmdda.org/t/improved-muffler-functionality/10784)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 6\
**Last updated:** [November 3, 2015, 9:40am UTC](https://discourse.cataclysmdda.org/t/improved-muffler-functionality/10784 "2015-11-03T09:40:47Z")

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Really simple for a complex problem, but any possibility of making smoke from gasoline/diesel engines emit from the closest muffler away from the frame, instead of just in a set place based on how the frame is constructe…

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## [NPC worn items management](https://discourse.cataclysmdda.org/t/npc-worn-items-management/10775)

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**Author:** [@Voiddweller](https://discourse.cataclysmdda.org/u/Voiddweller)\
**Replies:** 6\
**Last updated:** [November 2, 2015, 8:55pm UTC](https://discourse.cataclysmdda.org/t/npc-worn-items-management/10775 "2015-11-02T20:55:45Z")

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Hi there. My concern is an inability to reorder NPC gear layers and inability to make them use weapons you want, even if they 100% trust you and do anything else. Yes, i am aware of some limitations, but they seem to hav…

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## [Better surviving through coexistance](https://discourse.cataclysmdda.org/t/better-surviving-through-coexistance/10768)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 10\
**Last updated:** [November 2, 2015, 5:03pm UTC](https://discourse.cataclysmdda.org/t/better-surviving-through-coexistance/10768 "2015-11-02T17:03:44Z")

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Three of the most encroaching threats upon the cataclysmic planet, blobs triffids and fungus, also happen to be highly aggressed against at every avenue. While sensible, there might be alternatives! With blobs, of cours…

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## [Vehicle Unloading](https://discourse.cataclysmdda.org/t/vehicle-unloading/10783)

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**Author:** [@Theundyingcode](https://discourse.cataclysmdda.org/u/Theundyingcode)\
**Replies:** 5\
**Last updated:** [November 2, 2015, 9:38am UTC](https://discourse.cataclysmdda.org/t/vehicle-unloading/10783 "2015-11-02T09:38:34Z")

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For me the most tedious part of the game is unloading my loot carrier and moving everything the dozen or so tiles from my garage to work area. The advanced inventory management helps a lot but it’s still annoying. I hav…

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## [Drag up/down stairs](https://discourse.cataclysmdda.org/t/drag-up-down-stairs/10770)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 3\
**Last updated:** [November 1, 2015, 10:37pm UTC](https://discourse.cataclysmdda.org/t/drag-up-down-stairs/10770 "2015-11-01T22:37:20Z")

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Would it be possible to somehow do dragging up/down stairs in AIM? Or even just objects one at a time? Normally it’s not an issue, but sometimes you want to drag a full 55 gallon drum up or down and aren’t a hulkbeast.

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## [Discussing / suggesting some small UI changes](https://discourse.cataclysmdda.org/t/discussing-suggesting-some-small-ui-changes/10709)

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**Author:** [@KliPeH](https://discourse.cataclysmdda.org/u/KliPeH)\
**Replies:** 3\
**Last updated:** [November 1, 2015, 6:26pm UTC](https://discourse.cataclysmdda.org/t/discussing-suggesting-some-small-ui-changes/10709 "2015-11-01T18:26:51Z")

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\[spoiler\]Disclaimer: this is my first post on the forums, I apologize in advance for posting in the wrong section or suggesting stuff that was already suggested before; I figured writing a comment on the 175-page-long sm…

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## [More vehicle detail's](https://discourse.cataclysmdda.org/t/more-vehicle-details/10773)

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**Author:** [@Bonemeal556](https://discourse.cataclysmdda.org/u/Bonemeal556)\
**Replies:** 6\
**Last updated:** [October 31, 2015, 10:35pm UTC](https://discourse.cataclysmdda.org/t/more-vehicle-details/10773 "2015-10-31T22:35:18Z")

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Hey guys im not sure if this has been posted before as I don’t check the forums often. I was thinking it would be fun making vehicles have more details such as crankshafts, camshafts, more detailed brakes like calipers, …

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## [Can't see to read - frustrating](https://discourse.cataclysmdda.org/t/cant-see-to-read-frustrating/10765)

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**Author:** [@tivasyk](https://discourse.cataclysmdda.org/u/tivasyk)\
**Replies:** 7\
**Last updated:** [October 31, 2015, 7:05pm UTC](https://discourse.cataclysmdda.org/t/cant-see-to-read-frustrating/10765 "2015-10-31T19:05:06Z")

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this frustrates me every time =( come on, is it really that dark in New England at 9:20 as to prevent reading and crafting, even in winter, even in storm? o\_O \[image\]

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## [Sniping stance style](https://discourse.cataclysmdda.org/t/sniping-stance-style/10764)

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**Author:** [@Midaychi](https://discourse.cataclysmdda.org/u/Midaychi)\
**Replies:** 14\
**Last updated:** [October 31, 2015, 9:25am UTC](https://discourse.cataclysmdda.org/t/sniping-stance-style/10764 "2015-10-31T09:25:29Z")

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Yet another wondrous(ly dumb) idea. A sniping style, you can learn from finding a military book on sniping. It would have recipes for helmet netting and Ghillie suit, but only teaches the style. Might also need some sor…

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## [Food calories resources](https://discourse.cataclysmdda.org/t/food-calories-resources/10767)

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**Author:** [@Zireael](https://discourse.cataclysmdda.org/u/Zireael)\
**Replies:** 1\
**Last updated:** [October 30, 2015, 2:45am UTC](https://discourse.cataclysmdda.org/t/food-calories-resources/10767 "2015-10-30T02:45:15Z")

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Since Kevin mentioned on GitHub that nutrition should relate to calories, I need your collective wisdom on the calorie (kJ) values the in-game foods have. Help?

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## [Is anybody working on a realistic hygiene mod? If not](https://discourse.cataclysmdda.org/t/is-anybody-working-on-a-realistic-hygiene-mod-if-not/10736)

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**Author:** [@chimpdroid](https://discourse.cataclysmdda.org/u/chimpdroid)\
**Replies:** 19\
**Last updated:** [October 30, 2015, 2:44am UTC](https://discourse.cataclysmdda.org/t/is-anybody-working-on-a-realistic-hygiene-mod-if-not/10736 "2015-10-30T02:44:52Z")

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We have to eat and sleep and drink water, but what about all the other things we do on a daily basis? You don’t want to smell too human, do you? Plus, think of all the guts you’d be covered in after some of the encount…

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## [JSONization of NPC classes (skills, NC handling, etc)](https://discourse.cataclysmdda.org/t/jsonization-of-npc-classes-skills-nc-handling-etc/10760)

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**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 12\
**Last updated:** [October 29, 2015, 3:19am UTC](https://discourse.cataclysmdda.org/t/jsonization-of-npc-classes-skills-nc-handling-etc/10760 "2015-10-29T03:19:31Z")

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So, this is one thing I was pondering might be a useful feature for future endeavors, but not really a must-have for me. The way NPC classes are handled is currently (mostly) source-only. It rolls for total skill point …

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