# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=64

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**Page:** 65

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## [Damage Safemode](https://discourse.cataclysmdda.org/t/damage-safemode/11032)

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**Author:** [@Jesus\_Smith\_Nandez](https://discourse.cataclysmdda.org/u/Jesus_Smith_Nandez)\
**Replies:** 5\
**Last updated:** [December 8, 2015, 8:05pm UTC](https://discourse.cataclysmdda.org/t/damage-safemode/11032 "2015-12-08T20:05:16Z")

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Make some type of screen flash, literally any kind of immediately visible reaction for taking damage, PLEASE. At least make it an option to pause when you take damage, or some kind of safemode with damage rather than hav…

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## [\[UI\] Inventory + Layers-screen Hybrid (CONCEPT ART)](https://discourse.cataclysmdda.org/t/ui-inventory-layers-screen-hybrid-concept-art/11035)

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**Author:** [@KliPeH](https://discourse.cataclysmdda.org/u/KliPeH)\
**Replies:** 6\
**Last updated:** [December 7, 2015, 1:19am UTC](https://discourse.cataclysmdda.org/t/ui-inventory-layers-screen-hybrid-concept-art/11035 "2015-12-07T01:19:42Z")

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The inventory screen desperately needs an overhaul when it comes to showing and displaying armor and clothes you’re wearing. It’s very bulky and disorganized at the moment, showing clothes by the order you used/applied t…

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## [Damaged Inventory Items](https://discourse.cataclysmdda.org/t/damaged-inventory-items/11030)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 2\
**Last updated:** [December 5, 2015, 10:41am UTC](https://discourse.cataclysmdda.org/t/damaged-inventory-items/11030 "2015-12-05T10:41:40Z")

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Essentially a reason not to carry zero-volume items in excess (such as all the asprins and vitamans, or worse an electrohack/usb/etc) Give Items a low chance of damage in ones pockets after physical attacks. This could …

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## [Did someone forget about pockets?](https://discourse.cataclysmdda.org/t/did-someone-forget-about-pockets/10715)

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**Author:** [@TheProfileth](https://discourse.cataclysmdda.org/u/TheProfileth)\
**Replies:** 49\
**Last updated:** [December 4, 2015, 10:00pm UTC](https://discourse.cataclysmdda.org/t/did-someone-forget-about-pockets/10715 "2015-12-04T22:00:22Z")

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I always wondered why ALL storage was handled via bulk volume and weight and only things like a sheath are relegated to standard put thing in hole made for holding things. Why don’t most pants have quick draw pockets, I …

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## [Neutral traits at start (flavor text)](https://discourse.cataclysmdda.org/t/neutral-traits-at-start-flavor-text/10878)

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**Author:** [@SioxGWolf](https://discourse.cataclysmdda.org/u/SioxGWolf)\
**Replies:** 13\
**Last updated:** [December 4, 2015, 7:58pm UTC](https://discourse.cataclysmdda.org/t/neutral-traits-at-start-flavor-text/10878 "2015-12-04T19:58:50Z")

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i saw an old thread, and it told me to make a new one, now I’m here. Tile-sets use the traits to change the character. Thus i suggest a third trait category for neutral traits. Hair color, height, skin color, age, fac…

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## [Escalating difficulty mode](https://discourse.cataclysmdda.org/t/escalating-difficulty-mode/11028)

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**Author:** [@danlett](https://discourse.cataclysmdda.org/u/danlett)\
**Replies:** 1\
**Last updated:** [December 4, 2015, 5:47pm UTC](https://discourse.cataclysmdda.org/t/escalating-difficulty-mode/11028 "2015-12-04T17:47:43Z")

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This suggestion addresses two current problems (for some people) with the game: Late game triviality Overall game arc Right now, you struggle for a bit, build up your character, amass an arsenal, then resort to settin…

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## [Biomes](https://discourse.cataclysmdda.org/t/biomes/11027)

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**Author:** [@Frostwood](https://discourse.cataclysmdda.org/u/Frostwood)\
**Replies:** 5\
**Last updated:** [December 3, 2015, 6:59pm UTC](https://discourse.cataclysmdda.org/t/biomes/11027 "2015-12-03T18:59:48Z")

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A rather rough idea for biomes. Currently you get three types of terrain(rivers not withstanding), forest, field and swamp. My idea would be to replace the forest-chunk system with a biome.json system, in which people …

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## [Audiobooks for fun and learning](https://discourse.cataclysmdda.org/t/audiobooks-for-fun-and-learning/11024)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 0\
**Last updated:** [December 2, 2015, 4:27pm UTC](https://discourse.cataclysmdda.org/t/audiobooks-for-fun-and-learning/11024 "2015-12-02T16:27:17Z")

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I propose that there be audiobooks of the ‘just for fun’ kind as well as the learny kind. I figure its learning rate would be unaffected by reading traits and slower than books and may even affected by current base spee…

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## [No Map Mod](https://discourse.cataclysmdda.org/t/no-map-mod/11022)

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**Author:** [@Iosyn](https://discourse.cataclysmdda.org/u/Iosyn)\
**Replies:** 6\
**Last updated:** [December 2, 2015, 3:38pm UTC](https://discourse.cataclysmdda.org/t/no-map-mod/11022 "2015-12-02T15:38:46Z")

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Just an idea. What would you guys think about having a no-local map/worldmap mod? The lack of reliable navigation could make a nice challenge and hark back to that era where you would map out stuff on a piece of paper n…

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## [Recipe Suggestions](https://discourse.cataclysmdda.org/t/recipe-suggestions/11010)

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**Author:** [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Replies:** 12\
**Last updated:** [December 1, 2015, 11:31pm UTC](https://discourse.cataclysmdda.org/t/recipe-suggestions/11010 "2015-12-01T23:31:48Z")

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Figured we could use a thread for this. I have a couple to start. Dehydrated human flesh probably shouldn’t be a possible ingredient for protein powder, as it lets you get nutrition from human meat without being consi…

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## [Modded Items not useable in Crafting Recipes](https://discourse.cataclysmdda.org/t/modded-items-not-useable-in-crafting-recipes/11014)

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**Author:** [@Sundaysmile](https://discourse.cataclysmdda.org/u/Sundaysmile)\
**Replies:** 2\
**Last updated:** [December 1, 2015, 3:44pm UTC](https://discourse.cataclysmdda.org/t/modded-items-not-useable-in-crafting-recipes/11014 "2015-12-01T15:44:47Z")

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Just a suggestion for a future update, not sure if it’s doable or not. I recently encountered a problem when I was installing a set of aisle lights into my vehicle which uses a Flashlight in the crafting recipe. Unfort…

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## [Bio Diesel Fuel & Engines?](https://discourse.cataclysmdda.org/t/bio-diesel-fuel-engines/10921)

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**Author:** [@ZoneWizard](https://discourse.cataclysmdda.org/u/ZoneWizard)\
**Replies:** 22\
**Last updated:** [December 1, 2015, 2:48pm UTC](https://discourse.cataclysmdda.org/t/bio-diesel-fuel-engines/10921 "2015-12-01T14:48:36Z")

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So in short, Bio Diesel is very easy to make out of organic material. Typically waste fats/oils from eateries is a good example as a base material. Cooking oil is another. Body fat however is from animals can be used as …

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## [Regarding the fast zombies mod](https://discourse.cataclysmdda.org/t/regarding-the-fast-zombies-mod/11009)

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**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 3\
**Last updated:** [November 30, 2015, 10:42pm UTC](https://discourse.cataclysmdda.org/t/regarding-the-fast-zombies-mod/11009 "2015-11-30T22:42:29Z")

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Would it possible to make a mod that rather than increasing the Speed of zombies (thus making them attack twice as much every turn, which is EXTREMELY brutal when coupled with double movement speed), instead cutting thei…

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## [(SUGGESTION) Setting Spawn Ratios for specific Enemies and Item groups](https://discourse.cataclysmdda.org/t/suggestion-setting-spawn-ratios-for-specific-enemies-and-item-groups/11007)

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**Author:** [@Jericoshost](https://discourse.cataclysmdda.org/u/Jericoshost)\
**Replies:** 2\
**Last updated:** [November 30, 2015, 10:27pm UTC](https://discourse.cataclysmdda.org/t/suggestion-setting-spawn-ratios-for-specific-enemies-and-item-groups/11007 "2015-11-30T22:27:35Z")

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During world creation you can set the item’s spawn rate, and enemies spawn rate. However I think the game would really benefit from being able to set specific spawn rates. Some example groups: Weapons, ammo, crafting …

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## [Storing items inside slings etc?](https://discourse.cataclysmdda.org/t/storing-items-inside-slings-etc/10995)

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**Author:** [@ianpwilliams](https://discourse.cataclysmdda.org/u/ianpwilliams)\
**Replies:** 24\
**Last updated:** [November 30, 2015, 2:51pm UTC](https://discourse.cataclysmdda.org/t/storing-items-inside-slings-etc/10995 "2015-11-30T14:51:53Z")

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When you have an item which enables you to carry more items, such as a sling, could we have it so that items are stored inside the sling (you choose what goes in it) rather than the sling just increasing carrying capacit…

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## [Do explosions send you flying backwards?](https://discourse.cataclysmdda.org/t/do-explosions-send-you-flying-backwards/10915)

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**Author:** [@Eric](https://discourse.cataclysmdda.org/u/Eric)\
**Replies:** 8\
**Last updated:** [November 30, 2015, 4:41am UTC](https://discourse.cataclysmdda.org/t/do-explosions-send-you-flying-backwards/10915 "2015-11-30T04:41:03Z")

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If not, they probably should.

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## [Discrete items versus stackable quantities, a question](https://discourse.cataclysmdda.org/t/discrete-items-versus-stackable-quantities-a-question/11000)

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**Author:** [@Thwap](https://discourse.cataclysmdda.org/u/Thwap)\
**Replies:** 3\
**Last updated:** [November 29, 2015, 10:14pm UTC](https://discourse.cataclysmdda.org/t/discrete-items-versus-stackable-quantities-a-question/11000 "2015-11-29T22:14:09Z")

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So lately I’ve been consolidating my inventory after figuring out that even a cargo dimension can only hold 4096 individual items regardless of volume, and it has me thinking about the way the game handles items. Take se…

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## [Gradual Mutation](https://discourse.cataclysmdda.org/t/gradual-mutation/11005)

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**Author:** [@Adragis029](https://discourse.cataclysmdda.org/u/Adragis029)\
**Replies:** 4\
**Last updated:** [November 29, 2015, 9:59pm UTC](https://discourse.cataclysmdda.org/t/gradual-mutation/11005 "2015-11-29T21:59:54Z")

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This was covered somewhat in my suggestion for mutation flavour text, but I thought it’d be helpful to separate the two. The basic idea is that gaining a mutation is over a period of time after mutagen intake, with symp…

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## [Remove driving skill?](https://discourse.cataclysmdda.org/t/remove-driving-skill/11004)

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**Author:** [@Wyzack](https://discourse.cataclysmdda.org/u/Wyzack)\
**Replies:** 7\
**Last updated:** [November 29, 2015, 9:39pm UTC](https://discourse.cataclysmdda.org/t/remove-driving-skill/11004 "2015-11-29T21:39:12Z")

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I was thinking about this one earlier today, is there any reason for the driving skill to exist? Most other skills you have a tiered system where you want to hit eventual milestones for specific gains, such as high cooki…

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## [Is there something screwy with the night vision perk?](https://discourse.cataclysmdda.org/t/is-there-something-screwy-with-the-night-vision-perk/10932)

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**Author:** [@jedibob5](https://discourse.cataclysmdda.org/u/jedibob5)\
**Replies:** 7\
**Last updated:** [November 26, 2015, 10:58pm UTC](https://discourse.cataclysmdda.org/t/is-there-something-screwy-with-the-night-vision-perk/10932 "2015-11-26T22:58:51Z")

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It works fine in “very dark” conditions, but if you move into an area of “shady” or “cloudy” lighting, your vision range is seriously reduced compared to very dark. The easiest example of this is moving next to the compu…

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## [Towing line and towing trucks](https://discourse.cataclysmdda.org/t/towing-line-and-towing-trucks/10934)

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**Author:** [@holyass](https://discourse.cataclysmdda.org/u/holyass)\
**Replies:** 3\
**Last updated:** [November 26, 2015, 6:43pm UTC](https://discourse.cataclysmdda.org/t/towing-line-and-towing-trucks/10934 "2015-11-26T18:43:28Z")

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we need have a way to tow cars and other stuff round with us, or to pull car out of the way, and if the car or bus is too heavy then the tow line your using will snap, like a light to a heavy duty one. and maybe a launc…

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## [Events](https://discourse.cataclysmdda.org/t/events/10928)

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**Author:** [@Fluffy\_Genocide\_Cudd](https://discourse.cataclysmdda.org/u/Fluffy_Genocide_Cudd)\
**Replies:** 6\
**Last updated:** [November 25, 2015, 9:16pm UTC](https://discourse.cataclysmdda.org/t/events/10928 "2015-11-25T21:16:43Z")

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I’ve been toying with an idea lately to make the endgame in cataclysm more challenging. Some of the problems I have with progression in cataclysm is that: -Lategame is too easy compared to early game -If you can’t hand…

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## [Advanced NPC interaction menu](https://discourse.cataclysmdda.org/t/advanced-npc-interaction-menu/10927)

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**Author:** [@Fluffy\_Genocide\_Cudd](https://discourse.cataclysmdda.org/u/Fluffy_Genocide_Cudd)\
**Replies:** 1\
**Last updated:** [November 25, 2015, 4:27pm UTC](https://discourse.cataclysmdda.org/t/advanced-npc-interaction-menu/10927 "2015-11-25T16:27:39Z")

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Disclaimer: I have no coding skills whatsoever, and with my exams coming up in a few months, I have no spare time to learn to code. I therefore hereby humbly beseech thee, oh gods of programming, to take my proposal into…

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## [Magazines for firearms](https://discourse.cataclysmdda.org/t/magazines-for-firearms/10876)

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**Author:** [@noble](https://discourse.cataclysmdda.org/u/noble)\
**Replies:** 6\
**Last updated:** [November 24, 2015, 10:01pm UTC](https://discourse.cataclysmdda.org/t/magazines-for-firearms/10876 "2015-11-24T22:01:55Z")

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You should load guns with magazines rather than loose rounds. Switching magazines is quick, but if you get caught in the middle of a hoard with none loaded you’re going to get eaten while you load one. I should be able t…

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## ["The Last Days Radio"](https://discourse.cataclysmdda.org/t/the-last-days-radio/10924)

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**Author:** [@alex.uprise](https://discourse.cataclysmdda.org/u/alex.uprise)\
**Replies:** 6\
**Last updated:** [November 24, 2015, 6:37pm UTC](https://discourse.cataclysmdda.org/t/the-last-days-radio/10924 "2015-11-24T18:37:33Z")

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Greetings to all! I’m a noob at this forum, but I’ve been an active forum lurker and playing the game for about a year. Right now, I’m representing a little “dwarf in a strange mood”(see Dwarf Fortress XD) who works as …

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## [Stalker/Metro style Anomalies](https://discourse.cataclysmdda.org/t/stalker-metro-style-anomalies/10905)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 1\
**Last updated:** [November 22, 2015, 3:17am UTC](https://discourse.cataclysmdda.org/t/stalker-metro-style-anomalies/10905 "2015-11-22T03:17:51Z")

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Artifacts are present in the game, and I know the electric ones would fit into this categories, but about whole regions or specified single overworld maptile that have bizzarre effects. We see the piercing lights that a…

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## [Tailoring/Soldering Modifications: Pockets, Plastic, Nomex](https://discourse.cataclysmdda.org/t/tailoring-soldering-modifications-pockets-plastic-nomex/10889)

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**Author:** [@devjroc](https://discourse.cataclysmdda.org/u/devjroc)\
**Replies:** 7\
**Last updated:** [November 21, 2015, 10:16pm UTC](https://discourse.cataclysmdda.org/t/tailoring-soldering-modifications-pockets-plastic-nomex/10889 "2015-11-21T22:16:02Z")

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It would be cool to see the “modification” system expanded. At the cost of encumberence etc I could easily see the use case for reinforcing with plastic for acid resistance and/or waterproofing (tallow/wax treatment?), n…

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## [Droppable containers suggestion #50](https://discourse.cataclysmdda.org/t/droppable-containers-suggestion-50/10882)

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**Author:** [@stk2008](https://discourse.cataclysmdda.org/u/stk2008)\
**Replies:** 9\
**Last updated:** [November 21, 2015, 10:36am UTC](https://discourse.cataclysmdda.org/t/droppable-containers-suggestion-50/10882 "2015-11-21T10:36:43Z")

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if we manage to lets say load a magazine with ammo and then remove it from the gun and it keeps track of the ammo in the mag could this be transfered to backpacks etc. I mean I really would love for us to be able to sto…

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## [My stance for both duel-wielding and targeting body parts, and gun clips](https://discourse.cataclysmdda.org/t/my-stance-for-both-duel-wielding-and-targeting-body-parts-and-gun-clips/10842)

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**Author:** [@SioxGWolf](https://discourse.cataclysmdda.org/u/SioxGWolf)\
**Replies:** 12\
**Last updated:** [November 20, 2015, 8:01pm UTC](https://discourse.cataclysmdda.org/t/my-stance-for-both-duel-wielding-and-targeting-body-parts-and-gun-clips/10842 "2015-11-20T20:01:27Z")

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This is my side when I saw that it said “not practical” in frequently suggested things. For Duel Wielding, I’m more pointed to simply acknowledging the other hand, and the mouths capabilities to hold stuff… Duel-wieldin…

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## [Why doesn't it fit?](https://discourse.cataclysmdda.org/t/why-doesnt-it-fit/10879)

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**Author:** [@SioxGWolf](https://discourse.cataclysmdda.org/u/SioxGWolf)\
**Replies:** 6\
**Last updated:** [November 20, 2015, 7:45pm UTC](https://discourse.cataclysmdda.org/t/why-doesnt-it-fit/10879 "2015-11-20T19:45:57Z")

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If it doesn’t fit, why? Is it too tight, too loose? That goes through my mind as I see the fits tag. It may be a combination of the too. If it’s loose, sew it smaller and either cut off the excess, or leave it in. If it’…

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