# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=62

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 63

---

## [New Option: Spawn at any location](https://discourse.cataclysmdda.org/t/new-option-spawn-at-any-location/11305)

<div class="topic-metadata">

**Author:** [@Eric](https://discourse.cataclysmdda.org/u/Eric)\
**Replies:** 3\
**Last updated:** [January 28, 2016, 8:46am UTC](https://discourse.cataclysmdda.org/t/new-option-spawn-at-any-location/11305 "2016-01-28T08:46:44Z")

</div>

If true, will enable the player to select any location to spawn in. If false, spawn locations will be limited depending on scenario. Default: False.

---

## [Specific Monster Reactions](https://discourse.cataclysmdda.org/t/specific-monster-reactions/11288)

<div class="topic-metadata">

**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 2\
**Last updated:** [January 28, 2016, 4:45am UTC](https://discourse.cataclysmdda.org/t/specific-monster-reactions/11288 "2016-01-28T04:45:58Z")

</div>

From what I understand from the dev’s roadmap for the game, Mi-go are supposed to be sentient. In fact, they’re supposed to be slavers. Currently Mi-gos are only intelligent enough to understand when they’re about to die…

---

## [\[Refactioring\] Recipes](https://discourse.cataclysmdda.org/t/refactioring-recipes/11293)

<div class="topic-metadata">

**Author:** [@crutchmaster](https://discourse.cataclysmdda.org/u/crutchmaster)\
**Replies:** 13\
**Last updated:** [January 28, 2016, 1:40am UTC](https://discourse.cataclysmdda.org/t/refactioring-recipes/11293 "2016-01-28T01:40:05Z")

</div>

Simply idea: put item tags in component instead items\_ids or with it. Add possibility to write weight of component instead count. After this list of components for kompot be looks like “components: \[“sweet veggy” : “1000…

---

## [Dabbling with gun overheating](https://discourse.cataclysmdda.org/t/dabbling-with-gun-overheating/11300)

<div class="topic-metadata">

**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 2\
**Last updated:** [January 26, 2016, 4:37pm UTC](https://discourse.cataclysmdda.org/t/dabbling-with-gun-overheating/11300 "2016-01-26T16:37:29Z")

</div>

Attempting to outline overheating mechanic for firearms Each firearm could have the additional properties: Heat capacity Heat emission/release rate Heat generation per shot fired These properties could be blanket val…

---

## [Code refactoring](https://discourse.cataclysmdda.org/t/code-refactoring/11283)

<div class="topic-metadata">

**Author:** [@crutchmaster](https://discourse.cataclysmdda.org/u/crutchmaster)\
**Replies:** 5\
**Last updated:** [January 24, 2016, 3:27pm UTC](https://discourse.cataclysmdda.org/t/code-refactoring/11283 "2016-01-24T15:27:20Z")

</div>

Do you have any plans for refactoring the code? I think, it is not necessary to prove why code is terrible and why is it bad?

---

## [New Player Survival Notes](https://discourse.cataclysmdda.org/t/new-player-survival-notes/11278)

<div class="topic-metadata">

**Author:** [@Rogue\_Yun](https://discourse.cataclysmdda.org/u/Rogue_Yun)\
**Replies:** 8\
**Last updated:** [January 23, 2016, 10:09pm UTC](https://discourse.cataclysmdda.org/t/new-player-survival-notes/11278 "2016-01-23T22:09:01Z")

</div>

Discussion on the IRC lead me to make a suggestion that received some positive feedback so I thought I’d bring it here. The goal is to provide soft nudges to help push new players into the right direction or to help set…

---

## [Playing on a tablet?](https://discourse.cataclysmdda.org/t/playing-on-a-tablet/10573)

<div class="topic-metadata">

**Author:** [@ianpwilliams](https://discourse.cataclysmdda.org/u/ianpwilliams)\
**Replies:** 32\
**Last updated:** [January 23, 2016, 10:02am UTC](https://discourse.cataclysmdda.org/t/playing-on-a-tablet/10573 "2016-01-23T10:02:13Z")

</div>

I Googled “Cataclysm” and “playing on an Android” and found this page, where they talk about how it’s possible to play CDDA on an Android phone using debian: https://m.reddit.com/r/cataclysmdda/comments/2gtfu8/playing\_c…

---

## [Character creation needs a revamp](https://discourse.cataclysmdda.org/t/character-creation-needs-a-revamp/11245)

<div class="topic-metadata">

**Author:** [@Adventurer](https://discourse.cataclysmdda.org/u/Adventurer)\
**Replies:** 11\
**Last updated:** [January 22, 2016, 10:47am UTC](https://discourse.cataclysmdda.org/t/character-creation-needs-a-revamp/11245 "2016-01-22T10:47:49Z")

</div>

I love Cataclysm, but I think the weakest area definitely lies within character creation. The fact of the matter is, having a universal point system to spend across traits, stats, and skills is a balance nightmare. Tryi…

---

## [Region Types](https://discourse.cataclysmdda.org/t/region-types/11264)

<div class="topic-metadata">

**Author:** [@Survivor\_Kane](https://discourse.cataclysmdda.org/u/Survivor_Kane)\
**Replies:** 4\
**Last updated:** [January 22, 2016, 2:14am UTC](https://discourse.cataclysmdda.org/t/region-types/11264 "2016-01-22T02:14:26Z")

</div>

Hello. I’m currently working on two mods that add region types, but can never consistently get the game to recognize them. Is there a way to reactivate the function, or does it need to be recoded? I can rarely, with unkn…

---

## [Water Damage](https://discourse.cataclysmdda.org/t/water-damage/11262)

<div class="topic-metadata">

**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 8\
**Last updated:** [January 21, 2016, 4:18pm UTC](https://discourse.cataclysmdda.org/t/water-damage/11262 "2016-01-21T16:18:15Z")

</div>

I mean this to imply everything from electrical circuits shorting to weak materials to paper getting damaged in water to poorly made houses collasping as their drywall rots or something. Items on your person, should you…

---

## [Car Additions](https://discourse.cataclysmdda.org/t/car-additions/11253)

<div class="topic-metadata">

**Author:** [@Survivor\_Kane](https://discourse.cataclysmdda.org/u/Survivor_Kane)\
**Replies:** 4\
**Last updated:** [January 21, 2016, 8:37am UTC](https://discourse.cataclysmdda.org/t/car-additions/11253 "2016-01-21T08:37:14Z")

</div>

I would like to see things such as turbos, superchargers, and see the mechanics of vehicles expanded upon.

---

## [Tying learning recipes to ingredients](https://discourse.cataclysmdda.org/t/tying-learning-recipes-to-ingredients/11266)

<div class="topic-metadata">

**Author:** [@pingpong](https://discourse.cataclysmdda.org/u/pingpong)\
**Replies:** 1\
**Last updated:** [January 21, 2016, 3:13am UTC](https://discourse.cataclysmdda.org/t/tying-learning-recipes-to-ingredients/11266 "2016-01-21T03:13:40Z")

</div>

As it is, the gameplay of Cataclysm largely depends on getting access to books for learning some of the more useful recipes. What if instead, learning recipes were tied to level + available ingredients? In this way, if …

---

## [Suggestion to make StatsThroughSkills default](https://discourse.cataclysmdda.org/t/suggestion-to-make-statsthroughskills-default/11261)

<div class="topic-metadata">

**Author:** [@Jack\_Fyres](https://discourse.cataclysmdda.org/u/Jack_Fyres)\
**Replies:** 9\
**Last updated:** [January 19, 2016, 2:50pm UTC](https://discourse.cataclysmdda.org/t/suggestion-to-make-statsthroughskills-default/11261 "2016-01-19T14:50:20Z")

</div>

So there’s loads of ideas in my head about where the game could go, but for now I’ll focus on just one mod I discovered in the experimental build. Stats Through Skills is a simple idea, raising your skills also raises y…

---

## [Think I could get C:DDA running on the Raspberry Pi?](https://discourse.cataclysmdda.org/t/think-i-could-get-c-dda-running-on-the-raspberry-pi/11199)

<div class="topic-metadata">

**Author:** [@Born\_tobe\_Mild](https://discourse.cataclysmdda.org/u/Born_tobe_Mild)\
**Replies:** 3\
**Last updated:** [January 17, 2016, 9:34pm UTC](https://discourse.cataclysmdda.org/t/think-i-could-get-c-dda-running-on-the-raspberry-pi/11199 "2016-01-17T21:34:58Z")

</div>

I got the Raspberry Pi Zero, the smallest, cheapest Raspberry Pi yet. I have been down on ideas as to what to try with it but I think I got one. How about I get Cataclysm DDA running on this bad boy? I think I may need…

---

## [Meat and The Vegan-Intolerant](https://discourse.cataclysmdda.org/t/meat-and-the-vegan-intolerant/11227)

<div class="topic-metadata">

**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 4\
**Last updated:** [January 16, 2016, 2:00pm UTC](https://discourse.cataclysmdda.org/t/meat-and-the-vegan-intolerant/11227 "2016-01-16T14:00:03Z")

</div>

So carnivore Trait --\> No vegi-stuffs. Except not always. Booze, battered fish, and more can be eaten by the platstuff-intolerant with no penalty the same way human flesh can be ground up so fine you can eat it withou…

---

## [Sensible Lab Turrets](https://discourse.cataclysmdda.org/t/sensible-lab-turrets/11070)

<div class="topic-metadata">

**Author:** [@Dorian](https://discourse.cataclysmdda.org/u/Dorian)\
**Replies:** 17\
**Last updated:** [January 16, 2016, 12:43am UTC](https://discourse.cataclysmdda.org/t/sensible-lab-turrets/11070 "2016-01-16T00:43:38Z")

</div>

I was thinking about lab turrets. While all other turrets in the game (road barricades, military bunkers, etc.) are placed relatively sensibly, the ones in labs are just plain dumb/silly. I can just imagine how being hir…

---

## [Mosques?](https://discourse.cataclysmdda.org/t/mosques/11175)

<div class="topic-metadata">

**Author:** [@Musaab](https://discourse.cataclysmdda.org/u/Musaab)\
**Replies:** 15\
**Last updated:** [January 15, 2016, 7:33pm UTC](https://discourse.cataclysmdda.org/t/mosques/11175 "2016-01-15T19:33:06Z")

</div>

Any plan to add on mosques or other religious buildings, besides Cathedrals and such? I usually play an Imam and I would like to find a mosque and try to convert the zombies to Islam.

---

## [Engine driven welders](https://discourse.cataclysmdda.org/t/engine-driven-welders/11221)

<div class="topic-metadata">

**Author:** [@klefenz](https://discourse.cataclysmdda.org/u/klefenz)\
**Replies:** 0\
**Last updated:** [January 11, 2016, 5:32am UTC](https://discourse.cataclysmdda.org/t/engine-driven-welders/11221 "2016-01-11T05:32:19Z")

</div>

Engine driven welders are machines that run on gasoline or some other fuel and generate their own power for electric welding. These are often use for field repairs in places where power lines are not available. In CDDA …

---

## [CDDA Multiplayer platform?](https://discourse.cataclysmdda.org/t/cdda-multiplayer-platform/11216)

<div class="topic-metadata">

**Author:** [@Yukonanon](https://discourse.cataclysmdda.org/u/Yukonanon)\
**Replies:** 10\
**Last updated:** [January 10, 2016, 4:19pm UTC](https://discourse.cataclysmdda.org/t/cdda-multiplayer-platform/11216 "2016-01-10T16:19:22Z")

</div>

So I know making a multiplayer rougelike, especially a turn based one, has never panned out, worked, or been a good idea. And this idea is certainly just as bad if not worse. However playing hours upon hours of DDA and t…

---

## [Trade Items](https://discourse.cataclysmdda.org/t/trade-items/11186)

<div class="topic-metadata">

**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 3\
**Last updated:** [January 10, 2016, 12:11pm UTC](https://discourse.cataclysmdda.org/t/trade-items/11186 "2016-01-10T12:11:36Z")

</div>

More of just a line of thought for future expansion. Some items should be primarily considered trade goods as they aren’t going to have as high practical value as they may have trade value. Established groups would hav…

---

## [To whoever made the vehicle mod](https://discourse.cataclysmdda.org/t/to-whoever-made-the-vehicle-mod/11210)

<div class="topic-metadata">

**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 6\
**Last updated:** [January 8, 2016, 11:58pm UTC](https://discourse.cataclysmdda.org/t/to-whoever-made-the-vehicle-mod/11210 "2016-01-08T23:58:20Z")

</div>

You want to add this… www.gd-ots.com/LCA\_120mm\_M1028.html

---

## [Vehicle Repairs and Criticals](https://discourse.cataclysmdda.org/t/vehicle-repairs-and-criticals/11208)

<div class="topic-metadata">

**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 9\
**Last updated:** [January 8, 2016, 11:54pm UTC](https://discourse.cataclysmdda.org/t/vehicle-repairs-and-criticals/11208 "2016-01-08T23:54:48Z")

</div>

On a phone so will edit post more later… Basically I think we should use materials when repairing damaged vehicle components. Scrap metals, plastic, etc… The materials aren’t hard to find by but fully repairing a rott…

---

## [Interesting ideas for clothing and fitting](https://discourse.cataclysmdda.org/t/interesting-ideas-for-clothing-and-fitting/11205)

<div class="topic-metadata">

**Author:** [@Izzydo](https://discourse.cataclysmdda.org/u/Izzydo)\
**Replies:** 7\
**Last updated:** [January 7, 2016, 8:12pm UTC](https://discourse.cataclysmdda.org/t/interesting-ideas-for-clothing-and-fitting/11205 "2016-01-07T20:12:42Z")

</div>

So I had the idea the other day that when you find items in cats they ether “fit” or they don’t. What if we could have it done in such a way that there is a posibility that you could find clothing that are way way to bi…

---

## [CBM installation: side effects upon successful operation](https://discourse.cataclysmdda.org/t/cbm-installation-side-effects-upon-successful-operation/11179)

<div class="topic-metadata">

**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 2\
**Last updated:** [January 6, 2016, 1:13am UTC](https://discourse.cataclysmdda.org/t/cbm-installation-side-effects-upon-successful-operation/11179 "2016-01-06T01:13:23Z")

</div>

Basically I want to explore the option of receiving mild, serious or even chronic pain upon successful CBM installation. Also other side effects. This would blur the line between complete success and clear failure. I wil…

---

## [Option to 'BUY' gear at creation using points](https://discourse.cataclysmdda.org/t/option-to-buy-gear-at-creation-using-points/11183)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 17\
**Last updated:** [January 5, 2016, 5:31am UTC](https://discourse.cataclysmdda.org/t/option-to-buy-gear-at-creation-using-points/11183 "2016-01-05T05:31:06Z")

</div>

I’m thinking that the farmer for example, should be able to start with a sawn-off shotgun and 25 shells in exchange for 1 point. It’s not like it’s unlikely that a farmer out in the boonies would have a shotgun to ward o…

---

## [Zombie Birds](https://discourse.cataclysmdda.org/t/zombie-birds/11125)

<div class="topic-metadata">

**Author:** [@Straume21](https://discourse.cataclysmdda.org/u/Straume21)\
**Replies:** 16\
**Last updated:** [January 4, 2016, 11:52pm UTC](https://discourse.cataclysmdda.org/t/zombie-birds/11125 "2016-01-04T23:52:21Z")

</div>

Would it be possible to implement swarms of zombie birds such as crows that attack the player from the air? This would add an interesting and fairly straightforward enemy encounter, as the birds would likely be more diff…

---

## [Random derail about shields](https://discourse.cataclysmdda.org/t/random-derail-about-shields/11202)

<div class="topic-metadata">

**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 11\
**Last updated:** [January 4, 2016, 7:03pm UTC](https://discourse.cataclysmdda.org/t/random-derail-about-shields/11202 "2016-01-04T19:03:56Z")

</div>

Oh those are some gloriously derpy mods. Also, I’m still sorely tempted to PR shields. I might need to initiate some of the stuff needed for shields, but it might be possible to add the support without going as far as i…

---

## [Adding more static NPCs (houses, cabins, and elsewhere)](https://discourse.cataclysmdda.org/t/adding-more-static-npcs-houses-cabins-and-elsewhere/11178)

<div class="topic-metadata">

**Author:** [@Random\_dragon](https://discourse.cataclysmdda.org/u/Random_dragon)\
**Replies:** 25\
**Last updated:** [January 3, 2016, 9:13pm UTC](https://discourse.cataclysmdda.org/t/adding-more-static-npcs-houses-cabins-and-elsewhere/11178 "2016-01-03T21:13:51Z")

</div>

Post first mentioned in the Needful things forum, so I’ll quote my post… \[quote=“Random\_dragon, post:2790, topic:5570”\]So, here’s an idea that might warrant its own thread, maybe. Adding random changes of static NPCs s…

---

## [Bow Hunter Profession should have option of compound bow or crossbow](https://discourse.cataclysmdda.org/t/bow-hunter-profession-should-have-option-of-compound-bow-or-crossbow/11182)

<div class="topic-metadata">

**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 20\
**Last updated:** [January 2, 2016, 8:04pm UTC](https://discourse.cataclysmdda.org/t/bow-hunter-profession-should-have-option-of-compound-bow-or-crossbow/11182 "2016-01-02T20:04:54Z")

</div>

Just as the title says, I think that the Bow hunter Profession should have the choice between a crossbow or a compound bow; the same way that someone who picks the melee weapon training trait gets to choose which style t…

---

## [Separate chemistry from cooking, into its own skill](https://discourse.cataclysmdda.org/t/separate-chemistry-from-cooking-into-its-own-skill/11153)

<div class="topic-metadata">

**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 14\
**Last updated:** [January 2, 2016, 6:27pm UTC](https://discourse.cataclysmdda.org/t/separate-chemistry-from-cooking-into-its-own-skill/11153 "2016-01-02T18:27:26Z")

</div>

So yeah. Any inedible item that is currently a result of cooking should fall under chemistry, right? I mean explosives and mutagens at the very least. (Yes… mutagens are edible…). Superglue. Bio diesel. Salt (from blea…

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=61)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=63)
