# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=61

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**Page:** 62

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## [Suggestions regarding the future of hordes](https://discourse.cataclysmdda.org/t/suggestions-regarding-the-future-of-hordes/11410)

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**Author:** [@Canine](https://discourse.cataclysmdda.org/u/Canine)\
**Replies:** 0\
**Last updated:** [February 15, 2016, 1:05am UTC](https://discourse.cataclysmdda.org/t/suggestions-regarding-the-future-of-hordes/11410 "2016-02-15T01:05:26Z")

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With hordes v2 being as I understand under development I believe there is massive potential to make mid to late game much more interesting. I have a few suggestions on how the biggest of such hordes could work. Firstly…

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## [Player Aging System](https://discourse.cataclysmdda.org/t/player-aging-system/11403)

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**Author:** [@chriswalt](https://discourse.cataclysmdda.org/u/chriswalt)\
**Replies:** 8\
**Last updated:** [February 14, 2016, 4:28pm UTC](https://discourse.cataclysmdda.org/t/player-aging-system/11403 "2016-02-14T16:28:08Z")

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Greetings everyone! Now, I must first admit, I am quite new to this wonderful game and community (having only discovered it yesterday), so I apologize for possibly seeming a bit “newbish” with this suggestion. So, one o…

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## [Style balancing](https://discourse.cataclysmdda.org/t/style-balancing/11347)

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**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 17\
**Last updated:** [February 13, 2016, 9:50am UTC](https://discourse.cataclysmdda.org/t/style-balancing/11347 "2016-02-13T09:50:18Z")

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There are some weird styles that are hard to balance: \[ul\]\[li\]Dragon’s gimmick of intelligence boosting damage is quite bad, but its techniques are really solid: stun on non-crit, counter on both block and dodge, knockb…

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## [Grass grow like the fungus](https://discourse.cataclysmdda.org/t/grass-grow-like-the-fungus/11371)

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**Author:** [@Shrde](https://discourse.cataclysmdda.org/u/Shrde)\
**Replies:** 2\
**Last updated:** [February 10, 2016, 11:04am UTC](https://discourse.cataclysmdda.org/t/grass-grow-like-the-fungus/11371 "2016-02-10T11:04:08Z")

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I think it would be awesome to have growing grass and even have it grow up to tall grass then if left alone eventually a wild wheat

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## [CBM variety - Mark 2 versions and cheap "counterfeit" versions](https://discourse.cataclysmdda.org/t/cbm-variety-mark-2-versions-and-cheap-counterfeit-versions/11360)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 6\
**Last updated:** [February 10, 2016, 1:18am UTC](https://discourse.cataclysmdda.org/t/cbm-variety-mark-2-versions-and-cheap-counterfeit-versions/11360 "2016-02-10T01:18:42Z")

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Bringing variety to CBMs. We could have Mark 2 or even Mark 3 versions of CBMs, which would perform an identical function, but they’d come with advantages over the standard Mk1 versions. They could be more energy-effi…

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## [Refugee center and ranch mission suggestions thread](https://discourse.cataclysmdda.org/t/refugee-center-and-ranch-mission-suggestions-thread/11384)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 0\
**Last updated:** [February 9, 2016, 8:29pm UTC](https://discourse.cataclysmdda.org/t/refugee-center-and-ranch-mission-suggestions-thread/11384 "2016-02-09T20:29:09Z")

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1a) Fetch a broken laptop, and possibly some electronic parts because the player "will need it for the next task" 1b) Fetch a cleanerbot from a toxic waste facility, in other words, take control of it with a control lap…

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## [Additional commands for hacked robots and turrets](https://discourse.cataclysmdda.org/t/additional-commands-for-hacked-robots-and-turrets/11383)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 0\
**Last updated:** [February 9, 2016, 8:27pm UTC](https://discourse.cataclysmdda.org/t/additional-commands-for-hacked-robots-and-turrets/11383 "2016-02-09T20:27:04Z")

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A few important control options for hacked robots and turrets: Stop. The robot stops but it will continue to attack any hostile that comes within range. Sleep mode. The robot stops and goes into passive mode and will…

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## [Useful computers](https://discourse.cataclysmdda.org/t/useful-computers/11338)

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**Author:** [@ethanwdp](https://discourse.cataclysmdda.org/u/ethanwdp)\
**Replies:** 23\
**Last updated:** [February 9, 2016, 7:11pm UTC](https://discourse.cataclysmdda.org/t/useful-computers/11338 "2016-02-09T19:11:47Z")

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I have a deathrig with every utility imaginable. Welding rigs, chemical labs, minifridges, generators, etc. So why is it that the ONLY things in this universe that can play games are handheld consoles and game watches? …

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## [Juck Made Power Armor](https://discourse.cataclysmdda.org/t/juck-made-power-armor/11286)

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**Author:** [@Shrde](https://discourse.cataclysmdda.org/u/Shrde)\
**Replies:** 34\
**Last updated:** [February 9, 2016, 1:29am UTC](https://discourse.cataclysmdda.org/t/juck-made-power-armor/11286 "2016-02-09T01:29:19Z")

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I’ve played fallout 4 and alot of it and that made me think what if cataclysm had the ability to craft raider stile power armor you know use car parts cbm’s and the like

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## [Yet another books idea](https://discourse.cataclysmdda.org/t/yet-another-books-idea/11379)

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**Author:** [@jcd](https://discourse.cataclysmdda.org/u/jcd)\
**Replies:** 0\
**Last updated:** [February 8, 2016, 8:44pm UTC](https://discourse.cataclysmdda.org/t/yet-another-books-idea/11379 "2016-02-08T20:44:19Z")

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How about having some books adding synergistically or additively to certain skills? I’m thinking situations where even a lvl 10 survivor would gain something from being able to refer to a high level book. (noone can kee…

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## [NPC Disposition](https://discourse.cataclysmdda.org/t/npc-disposition/11376)

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**Author:** [@Coyote](https://discourse.cataclysmdda.org/u/Coyote)\
**Replies:** 3\
**Last updated:** [February 8, 2016, 5:07pm UTC](https://discourse.cataclysmdda.org/t/npc-disposition/11376 "2016-02-08T17:07:45Z")

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A handful of suggested mechanisms to gain NPC trust and perhaps manipulate their other mental values: “Chat” command – Any level – Skill check against Speech, trains it mildly, low boost to speech “Teach” command – Spe…

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## [Vehicle energy usage balancing](https://discourse.cataclysmdda.org/t/vehicle-energy-usage-balancing/11364)

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**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 21\
**Last updated:** [February 8, 2016, 5:00pm UTC](https://discourse.cataclysmdda.org/t/vehicle-energy-usage-balancing/11364 "2016-02-08T17:00:58Z")

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Regular solar panel produces 111 epower, which translates to roughly 1 battery charge per 3.5 turns of full sun. Other vehicle parts have epower consumption values like: 187 for floodlight, which is almost daylight-br…

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## [\[Refactoring\] Effects and traits](https://discourse.cataclysmdda.org/t/refactoring-effects-and-traits/11292)

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**Author:** [@crutchmaster](https://discourse.cataclysmdda.org/u/crutchmaster)\
**Replies:** 15\
**Last updated:** [February 6, 2016, 2:55pm UTC](https://discourse.cataclysmdda.org/t/refactoring-effects-and-traits/11292 "2016-02-06T14:55:47Z")

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Multiple traits conditions: has\_trait("MUZZLE") || has\_trait("MUZZLE\_BEAR") || has\_trait("MUZZLE\_LONG") || has\_trait("MUZZLE\_RAT") Decision: Add method “has\_trait\_flag(std::string flag)” and one or more flags for trait…

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## ["Robot" "Threshold"](https://discourse.cataclysmdda.org/t/robot-threshold/11357)

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**Author:** [@TheFlame52](https://discourse.cataclysmdda.org/u/TheFlame52)\
**Replies:** 17\
**Last updated:** [February 5, 2016, 10:48pm UTC](https://discourse.cataclysmdda.org/t/robot-threshold/11357 "2016-02-05T22:48:02Z")

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With the addition of the plutonium reactor CBMs and way too much Atomic Robo, I’ve been thinking. Why can’t we have a brain-in-a-jar “threshold” that gets passed when you have a certain number of CBMs and power? Like may…

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## [Zombie Awareness \[Spoilers\]](https://discourse.cataclysmdda.org/t/zombie-awareness-spoilers/11298)

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**Author:** [@Vanir](https://discourse.cataclysmdda.org/u/Vanir)\
**Replies:** 6\
**Last updated:** [February 5, 2016, 5:29pm UTC](https://discourse.cataclysmdda.org/t/zombie-awareness-spoilers/11298 "2016-02-05T17:29:37Z")

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Ive been playing Cataclysm for a few years now (of course not constantly ^^) and recently “finished” another run after becoming more or less unkillable. After thinking about ways to increase the difficulty (without scre…

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## [Travels of hordes](https://discourse.cataclysmdda.org/t/travels-of-hordes/11285)

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**Author:** [@crutchmaster](https://discourse.cataclysmdda.org/u/crutchmaster)\
**Replies:** 14\
**Last updated:** [February 5, 2016, 6:34am UTC](https://discourse.cataclysmdda.org/t/travels-of-hordes/11285 "2016-02-05T06:34:09Z")

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In one nice day horde may understand, what it is so boring here and go travel over roads. They can set a picnic, if see a single building. Nobody will sleep sweet. You like it? Write comment and what patch.

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## [Fungus-ified Animals + Unique Zombies](https://discourse.cataclysmdda.org/t/fungus-ified-animals-unique-zombies/11350)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 3\
**Last updated:** [February 3, 2016, 11:28pm UTC](https://discourse.cataclysmdda.org/t/fungus-ified-animals-unique-zombies/11350 "2016-02-03T23:28:41Z")

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I was just thinking about how the fungus needs a bit more diversity in the amount of shapes it grows into. There’s fungal zombies and fungal boomers, and every zombie either turns to one or the other, and everything that…

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## [Overmap Waypoints and Destination Markers](https://discourse.cataclysmdda.org/t/overmap-waypoints-and-destination-markers/11356)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 0\
**Last updated:** [February 3, 2016, 11:19pm UTC](https://discourse.cataclysmdda.org/t/overmap-waypoints-and-destination-markers/11356 "2016-02-03T23:19:12Z")

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Ways to add directional queues to the minimap that tell you where to go, much like the Quests pop as a red \*. Whether its a default option or added as a ‘gps’ or some such, an option to set multiple waypoints (to guide …

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## [Bleeding monsters](https://discourse.cataclysmdda.org/t/bleeding-monsters/11324)

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**Author:** [@RadaRadaRada](https://discourse.cataclysmdda.org/u/RadaRadaRada)\
**Replies:** 3\
**Last updated:** [February 3, 2016, 4:15am UTC](https://discourse.cataclysmdda.org/t/bleeding-monsters/11324 "2016-02-03T04:15:56Z")

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Would be cool if bleed effect could work on monsters. It could be triggered through cutting/stabbing damage.

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## [\[Refactoring\] Coordinate system](https://discourse.cataclysmdda.org/t/refactoring-coordinate-system/11328)

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**Author:** [@crutchmaster](https://discourse.cataclysmdda.org/u/crutchmaster)\
**Replies:** 4\
**Last updated:** [February 3, 2016, 2:52am UTC](https://discourse.cataclysmdda.org/t/refactoring-coordinate-system/11328 "2016-02-03T02:52:44Z")

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All coordinate values MUST HAVE own type/class. Not “tripoint” for all this omt (overmap terrain), om (overmap), sm (submap), abs. tile etc. Code of/for overmap is unreadable.

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## [\[Sugestion\] Completely destructible world](https://discourse.cataclysmdda.org/t/sugestion-completely-destructible-world/11346)

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**Author:** [@jboadas](https://discourse.cataclysmdda.org/u/jboadas)\
**Replies:** 3\
**Last updated:** [February 2, 2016, 8:19pm UTC](https://discourse.cataclysmdda.org/t/sugestion-completely-destructible-world/11346 "2016-02-02T20:19:12Z")

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Sugest that the world gonna be a sandbox completely destructible, also sugest the posibility to make floors like pavement and other kind of floor with or without roof

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## [Bases that run on the vehicle framework](https://discourse.cataclysmdda.org/t/bases-that-run-on-the-vehicle-framework/11313)

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**Author:** [@ethanwdp](https://discourse.cataclysmdda.org/u/ethanwdp)\
**Replies:** 29\
**Last updated:** [February 2, 2016, 6:05pm UTC](https://discourse.cataclysmdda.org/t/bases-that-run-on-the-vehicle-framework/11313 "2016-02-02T18:05:54Z")

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Why is it that I can’t hook up a solar panel to a fridge in my base, but I can have a 9,000 lbs war rig with power generation, water gathering and purification, tons of storage, lights, welding rigs, etc? The vehicle sy…

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## [Crazy ideas time: network playing](https://discourse.cataclysmdda.org/t/crazy-ideas-time-network-playing/11335)

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**Author:** [@crutchmaster](https://discourse.cataclysmdda.org/u/crutchmaster)\
**Replies:** 3\
**Last updated:** [February 2, 2016, 4:34pm UTC](https://discourse.cataclysmdda.org/t/crazy-ideas-time-network-playing/11335 "2016-02-02T16:34:12Z")

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Algorithm next: Server load world. Client(s) connect to server. Server transfer all world data (json | gz) Client (unpack) load data to all structures (overmap, submaps, player, etc) Do\_turn Server send “turn” signal …

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## [Giving animals mutations with their own or similar 'Sphere'](https://discourse.cataclysmdda.org/t/giving-animals-mutations-with-their-own-or-similar-sphere/11337)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 1\
**Last updated:** [February 1, 2016, 5:31pm UTC](https://discourse.cataclysmdda.org/t/giving-animals-mutations-with-their-own-or-similar-sphere/11337 "2016-02-01T17:31:22Z")

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A suggestion to give wild critters mutations within their own branches or (a smaller chance of mutations within) a similar one. As the zombies evolve because of ‘blob’, the wolves, the mooses, the ants, the wasps, are a…

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## [Pre-Generated (or Procedurally Generated) Destruction](https://discourse.cataclysmdda.org/t/pre-generated-or-procedurally-generated-destruction/11326)

<div class="topic-metadata">

**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 7\
**Last updated:** [January 31, 2016, 4:50pm UTC](https://discourse.cataclysmdda.org/t/pre-generated-or-procedurally-generated-destruction/11326 "2016-01-31T16:50:52Z")

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Well, it has been 5 days since ZDay, after all. Im suggesting that either contributors consider adding ‘pre-designed’ versions of their building/structures that feature some destruction or we implement a way/chance for …

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## [Burning Things Should Be Easier](https://discourse.cataclysmdda.org/t/burning-things-should-be-easier/11296)

<div class="topic-metadata">

**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 17\
**Last updated:** [January 31, 2016, 9:56am UTC](https://discourse.cataclysmdda.org/t/burning-things-should-be-easier/11296 "2016-01-31T09:56:16Z")

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Currently fires are weird. Wood is flammable. Two-by-fours are wood. They burn, and are consumed pretty fast, like you’d expect. Logs are also wood. You make two-by-fours out of them. However, they do not burn. Like, the…

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## [More traps](https://discourse.cataclysmdda.org/t/more-traps/11255)

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**Author:** [@Azrad](https://discourse.cataclysmdda.org/u/Azrad)\
**Replies:** 36\
**Last updated:** [January 31, 2016, 3:34am UTC](https://discourse.cataclysmdda.org/t/more-traps/11255 "2016-01-31T03:34:24Z")

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If a survivor can make turrets that can fire lasers and grand vehicles that’s practically a moving fortress, having nothing but landmines and shotgun traps and other basic stuff feels somewhat underwhelming. What we need…

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## [I don't know C++, what can I do to help development?](https://discourse.cataclysmdda.org/t/i-dont-know-c-what-can-i-do-to-help-development/11272)

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**Author:** [@Born\_tobe\_Mild](https://discourse.cataclysmdda.org/u/Born_tobe_Mild)\
**Replies:** 9\
**Last updated:** [January 30, 2016, 4:44am UTC](https://discourse.cataclysmdda.org/t/i-dont-know-c-what-can-i-do-to-help-development/11272 "2016-01-30T04:44:48Z")

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The only languages I know are Java and Python. While Cataclysm is written in C++, I still want to help the project maybe a little more than throwing together crappy .json items that are 90% copy / pasted. Is there any ar…

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## [Error with New Locations](https://discourse.cataclysmdda.org/t/error-with-new-locations/11315)

<div class="topic-metadata">

**Author:** [@Survivor\_Kane](https://discourse.cataclysmdda.org/u/Survivor_Kane)\
**Replies:** 1\
**Last updated:** [January 28, 2016, 10:48pm UTC](https://discourse.cataclysmdda.org/t/error-with-new-locations/11315 "2016-01-28T22:48:33Z")

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Hello. So, I’m trying to add a new location, a unique building for the player to spawn at. I believe I have coded everything correctly, but I get an error after character creation, just before the game actually begins: D…

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## [Soda Pop Representation](https://discourse.cataclysmdda.org/t/soda-pop-representation/11310)

<div class="topic-metadata">

**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 6\
**Last updated:** [January 28, 2016, 6:07pm UTC](https://discourse.cataclysmdda.org/t/soda-pop-representation/11310 "2016-01-28T18:07:05Z")

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This is a more or less aesthetic request, but it occurred to me that there are soda cans and juices in bottles and such, but no two-liters. I for one see this things almost daily and given that this game is based on a ne…

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