# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=60

[Latest](https://discourse.cataclysmdda.org/latest.md) · [Categories](https://discourse.cataclysmdda.org/categories.md) · [Tags](https://discourse.cataclysmdda.org/tags.md)

**Page:** 61

---

## [Maculele(capoeira subdivision)](https://discourse.cataclysmdda.org/t/maculele-capoeira-subdivision/11583)

<div class="topic-metadata">

**Author:** [@Bidyhackier](https://discourse.cataclysmdda.org/u/Bidyhackier)\
**Replies:** 0\
**Last updated:** [March 18, 2016, 7:12pm UTC](https://discourse.cataclysmdda.org/t/maculele-capoeira-subdivision/11583 "2016-03-18T19:12:47Z")

</div>

maculele is a subdivision of capoeira than is trained using sticks on both hands and were used by the slaves with machetes, with the makulele adittion, after choosing capoeira style we could wield a machete(or stick if y…

---

## [Haemophilia trait](https://discourse.cataclysmdda.org/t/haemophilia-trait/11557)

<div class="topic-metadata">

**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 3\
**Last updated:** [March 17, 2016, 11:56pm UTC](https://discourse.cataclysmdda.org/t/haemophilia-trait/11557 "2016-03-17T23:56:11Z")

</div>

Just another stupid idea. Negative trait called haemophilia. What it does essentially is adding new risk to the game which is realistically bleeding to death. How it works: when you are hit at a body part, a 1d10 rolls…

---

## [Mutated Wildlife](https://discourse.cataclysmdda.org/t/mutated-wildlife/11566)

<div class="topic-metadata">

**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 2\
**Last updated:** [March 16, 2016, 3:18am UTC](https://discourse.cataclysmdda.org/t/mutated-wildlife/11566 "2016-03-16T03:18:06Z")

</div>

So I sat down recently, and collected myself. I flipped through some conversations here and I looked at what Ive made myself and what the lore is and the monsters alrady present. Weve had some talk about mutations on N…

---

## [\[Suggestion\] Add Constitution to existing stats](https://discourse.cataclysmdda.org/t/suggestion-add-constitution-to-existing-stats/11568)

<div class="topic-metadata">

**Author:** [@Mecares](https://discourse.cataclysmdda.org/u/Mecares)\
**Replies:** 8\
**Last updated:** [March 15, 2016, 10:03pm UTC](https://discourse.cataclysmdda.org/t/suggestion-add-constitution-to-existing-stats/11568 "2016-03-15T22:03:30Z")

</div>

It might have been suggested already, but sometimes during playing or especially during character creation i feel like there should be the Constitution stat additional to the already existing stats. I have no idea how m…

---

## ["Secure Area" Designation](https://discourse.cataclysmdda.org/t/secure-area-designation/11524)

<div class="topic-metadata">

**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 8\
**Last updated:** [March 9, 2016, 10:15pm UTC](https://discourse.cataclysmdda.org/t/secure-area-designation/11524 "2016-03-09T22:15:47Z")

</div>

In a world of mine, I found four houses set up in a square build around an intersection from roads that lead up from the bottom and went to the left; the other two roads stopped at the end of the houses. Seeing as I need…

---

## [Something is realy wrong with the movement speed](https://discourse.cataclysmdda.org/t/something-is-realy-wrong-with-the-movement-speed/11532)

<div class="topic-metadata">

**Author:** [@Elidor\_VON](https://discourse.cataclysmdda.org/u/Elidor_VON)\
**Replies:** 5\
**Last updated:** [March 9, 2016, 6:54am UTC](https://discourse.cataclysmdda.org/t/something-is-realy-wrong-with-the-movement-speed/11532 "2016-03-09T06:54:08Z")

</div>

I was always thinking that the tile size is about 0,7 square meters or 2 square feet. It seems natural for the movement and almost all objects, building and furniture fit to this size. In my IRL-appartment refrigerator a…

---

## [Thoughts on Stats's being overvalued](https://discourse.cataclysmdda.org/t/thoughts-on-statss-being-overvalued/11520)

<div class="topic-metadata">

**Author:** [@Labtop\_215](https://discourse.cataclysmdda.org/u/Labtop_215)\
**Replies:** 8\
**Last updated:** [March 8, 2016, 10:13pm UTC](https://discourse.cataclysmdda.org/t/thoughts-on-statss-being-overvalued/11520 "2016-03-08T22:13:10Z")

</div>

Based on this thread : http://smf.cataclysmdda.com/index.php?topic=12243.0 and this issue : https://github.com/CleverRaven/Cataclysm-DDA/issues/14895 and my thoughts previously expressed here: http://smf.cataclysmdda.c…

---

## [Including the RetroASCII font overmap as an option](https://discourse.cataclysmdda.org/t/including-the-retroascii-font-overmap-as-an-option/11508)

<div class="topic-metadata">

**Author:** [@Antistar](https://discourse.cataclysmdda.org/u/Antistar)\
**Replies:** 4\
**Last updated:** [March 6, 2016, 8:17pm UTC](https://discourse.cataclysmdda.org/t/including-the-retroascii-font-overmap-as-an-option/11508 "2016-03-06T20:17:48Z")

</div>

Okay, I’ve got the font used in RetroDays and RetroASCII set up to be used by the overmap so that it has square (rather than rectangular) tiles, as detailed here: \[quote=“Antistar, post:1, topic:5201”\]RetroASCII Overmap…

---

## [Church windows](https://discourse.cataclysmdda.org/t/church-windows/11504)

<div class="topic-metadata">

**Author:** [@Kurenai999](https://discourse.cataclysmdda.org/u/Kurenai999)\
**Replies:** 3\
**Last updated:** [March 3, 2016, 4:43pm UTC](https://discourse.cataclysmdda.org/t/church-windows/11504 "2016-03-03T16:43:20Z")

</div>

I’ve thought about church windows before, and how churches are so dark. It seems weird to me that the stained glass acts as walls, and the player can’t see to do anything inside during the day. I thought it would make se…

---

## [Ideas about CBM](https://discourse.cataclysmdda.org/t/ideas-about-cbm/11413)

<div class="topic-metadata">

**Author:** [@M.A](https://discourse.cataclysmdda.org/u/M.A)\
**Replies:** 3\
**Last updated:** [March 1, 2016, 3:43pm UTC](https://discourse.cataclysmdda.org/t/ideas-about-cbm/11413 "2016-03-01T15:43:34Z")

</div>

Foreword: Sorry for the poor format (and English). If anyone wants to implement them, I could provide further help on numbers. For now, once you are good on Electronics/First Aid, CBM becomes OP without any significant …

---

## [Optional Magazine Blacklist Mod](https://discourse.cataclysmdda.org/t/optional-magazine-blacklist-mod/11425)

<div class="topic-metadata">

**Author:** [@alamarx](https://discourse.cataclysmdda.org/u/alamarx)\
**Replies:** 11\
**Last updated:** [March 1, 2016, 2:42pm UTC](https://discourse.cataclysmdda.org/t/optional-magazine-blacklist-mod/11425 "2016-03-01T14:42:29Z")

</div>

To start, I respect the work that’s going into revamping the entire gun system to use magazines and such, which is much more realistic, but also much more complicated. I would love to see a mod added to the blacklist mod…

---

## [Change the "use\_action": musical\_instrument/add a new "use\_action": "type"](https://discourse.cataclysmdda.org/t/change-the-use-action-musical-instrument-add-a-new-use-action-type/11496)

<div class="topic-metadata">

**Author:** [@mattychan](https://discourse.cataclysmdda.org/u/mattychan)\
**Replies:** 0\
**Last updated:** [March 1, 2016, 8:37am UTC](https://discourse.cataclysmdda.org/t/change-the-use-action-musical-instrument-add-a-new-use-action-type/11496 "2016-03-01T08:37:52Z")

</div>

Okay so, I made this item as an example. { "type" : "TOOL\_ARMOR", "id" : "gameboy", "name" : "gameboy", "name\_plural": "gameboys", "category" : "tools", "weight" : 2300, …

---

## [Better Fires](https://discourse.cataclysmdda.org/t/better-fires/11495)

<div class="topic-metadata">

**Author:** [@theepicvoid111](https://discourse.cataclysmdda.org/u/theepicvoid111)\
**Replies:** 3\
**Last updated:** [March 1, 2016, 4:04am UTC](https://discourse.cataclysmdda.org/t/better-fires/11495 "2016-03-01T04:04:35Z")

</div>

So I was playing Cataclysm DDA today and I decided to make some non perishable food for the winter or when all my food rots. I saw that I could only craft 1 fruit leather piece which takes 18 minutes to make and the fire…

---

## [New Martial Art Request: Army Combatives](https://discourse.cataclysmdda.org/t/new-martial-art-request-army-combatives/11487)

<div class="topic-metadata">

**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 3\
**Last updated:** [February 29, 2016, 5:03pm UTC](https://discourse.cataclysmdda.org/t/new-martial-art-request-army-combatives/11487 "2016-02-29T17:03:59Z")

</div>

http://www.benning.army.mil/Armor/316thCav/129/Combatives/ It has a nice little video. So lots of headbutting, knees and elbows. Stuff to keep people from getting up on you and be able to utilize pistols and knives in…

---

## [Unique Locations](https://discourse.cataclysmdda.org/t/unique-locations/11465)

<div class="topic-metadata">

**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 6\
**Last updated:** [February 29, 2016, 6:54am UTC](https://discourse.cataclysmdda.org/t/unique-locations/11465 "2016-02-29T06:54:54Z")

</div>

How about locations that can only spawn once? I think we have some of this with the NPC locations, but how about dungeon style locations that can be set once and then that’s it. Could be some higher end dungeons/conten…

---

## [Make zombies possess the main danger of zombies: being able to turn you into one](https://discourse.cataclysmdda.org/t/make-zombies-possess-the-main-danger-of-zombies-being-able-to-turn-you-into-one/11476)

<div class="topic-metadata">

**Author:** [@EditorRUS](https://discourse.cataclysmdda.org/u/EditorRUS)\
**Replies:** 10\
**Last updated:** [February 28, 2016, 1:51am UTC](https://discourse.cataclysmdda.org/t/make-zombies-possess-the-main-danger-of-zombies-being-able-to-turn-you-into-one/11476 "2016-02-28T01:51:45Z")

</div>

\[spoiler\]I am sure it was suggested countless times but searching it is a bit hard\[/spoiler\] \[spoiler\]Or I am an idiot\[/spoiler\] We already have one unreasonably difficult setting implemented which makes zombies appear…

---

## [More dangerous animals](https://discourse.cataclysmdda.org/t/more-dangerous-animals/11470)

<div class="topic-metadata">

**Author:** [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Replies:** 5\
**Last updated:** [February 27, 2016, 6:30pm UTC](https://discourse.cataclysmdda.org/t/more-dangerous-animals/11470 "2016-02-27T18:30:34Z")

</div>

It’s quite strange how easy we can kill bear or moose. For example, in UnReal World bear is killling machine. We have mod with doubled HP for zombies so maybe similar mod for wildlife is good idea. In general hunting is …

---

## [\[suggestion\] Digging Holes causes pain](https://discourse.cataclysmdda.org/t/suggestion-digging-holes-causes-pain/11460)

<div class="topic-metadata">

**Author:** [@mouseturd](https://discourse.cataclysmdda.org/u/mouseturd)\
**Replies:** 4\
**Last updated:** [February 26, 2016, 4:27pm UTC](https://discourse.cataclysmdda.org/t/suggestion-digging-holes-causes-pain/11460 "2016-02-26T16:27:04Z")

</div>

Ever try to dig a hole in the ground? I tried to dig a small 3ft shallow pit for a small Koi pond, and my back / hands were killing me. Perhaps lower strength characters it causes pain? Just a thought.

---

## [Building suggestion: Psychiatric hospital](https://discourse.cataclysmdda.org/t/building-suggestion-psychiatric-hospital/11459)

<div class="topic-metadata">

**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 10\
**Last updated:** [February 26, 2016, 2:03pm UTC](https://discourse.cataclysmdda.org/t/building-suggestion-psychiatric-hospital/11459 "2016-02-26T14:03:42Z")

</div>

This would be a 2x3 size building on the overmap. It could be fenced/walled area, or not, with the inclusion of a nice looking entrance yard and a lobby. Items found: assorted psychiatric medication: https://en.wikip…

---

## [Ants](https://discourse.cataclysmdda.org/t/ants/11304)

<div class="topic-metadata">

**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 26\
**Last updated:** [February 24, 2016, 3:41pm UTC](https://discourse.cataclysmdda.org/t/ants/11304 "2016-02-24T15:41:24Z")

</div>

How do make stronger? Ant Hives are easily infiltrated, ants are too passive, and they lack anything too fun, like acid stinging/shooting and pheromone markers. Soldiers are adequate to deter early game exploration, bu…

---

## [Yet Another "Placing stuff inside other stuff" idea](https://discourse.cataclysmdda.org/t/yet-another-placing-stuff-inside-other-stuff-idea/11457)

<div class="topic-metadata">

**Author:** [@iceball3](https://discourse.cataclysmdda.org/u/iceball3)\
**Replies:** 4\
**Last updated:** [February 24, 2016, 3:22pm UTC](https://discourse.cataclysmdda.org/t/yet-another-placing-stuff-inside-other-stuff-idea/11457 "2016-02-24T15:22:57Z")

</div>

Probably a suggestion made before, but I have a certain idea to go for it. How about a “stowing” mechanic, for individual storage items? The way it would work is that item inventory management would work as normal, exce…

---

## [Json attributes for mutations and bionics](https://discourse.cataclysmdda.org/t/json-attributes-for-mutations-and-bionics/11449)

<div class="topic-metadata">

**Author:** [@NominalNuance](https://discourse.cataclysmdda.org/u/NominalNuance)\
**Replies:** 2\
**Last updated:** [February 23, 2016, 7:04pm UTC](https://discourse.cataclysmdda.org/t/json-attributes-for-mutations-and-bionics/11449 "2016-02-23T19:04:55Z")

</div>

Is there currently any plans or progress when it comes to getting the majority of mutation and bionic effects to a json format? It would be really awesome for modding. I’m just asking because I was thinking at maybe taki…

---

## [Group of bandits](https://discourse.cataclysmdda.org/t/group-of-bandits/11366)

<div class="topic-metadata">

**Author:** [@Wojtek94](https://discourse.cataclysmdda.org/u/Wojtek94)\
**Replies:** 10\
**Last updated:** [February 22, 2016, 10:30pm UTC](https://discourse.cataclysmdda.org/t/group-of-bandits/11366 "2016-02-22T22:30:13Z")

</div>

Hi. Whay do you think about this idea? Small group of people(3-4 persons) with hords system(so loud noise can attract them). They should have guns and melee weapons. Always hostile and dangerous

---

## [Anger/Fear/Placation tags that arent wonkers](https://discourse.cataclysmdda.org/t/anger-fear-placation-tags-that-arent-wonkers/11411)

<div class="topic-metadata">

**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 4\
**Last updated:** [February 21, 2016, 11:36pm UTC](https://discourse.cataclysmdda.org/t/anger-fear-placation-tags-that-arent-wonkers/11411 "2016-02-21T23:36:32Z")

</div>

Exactly what it says. Some tags are completely overpowering. Some tags seem useless. Some seem to make unavoidable conditions. In fairness, tags seem to stack with themselves, so multiple STALK or FRIENDDIED tags wil…

---

## [Fixing driving skill](https://discourse.cataclysmdda.org/t/fixing-driving-skill/11430)

<div class="topic-metadata">

**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 12\
**Last updated:** [February 19, 2016, 1:55pm UTC](https://discourse.cataclysmdda.org/t/fixing-driving-skill/11430 "2016-02-19T13:55:50Z")

</div>

What driving skill does: \[ul\]\[li\]If it is less than 4, you randomly turn left or right while driving. Doesn’t depend on speed.\[/li\] \[li\]Once above that, it only helps to avoid skidding during handbraking and to recover…

---

## [Welder needed to install a wheel?](https://discourse.cataclysmdda.org/t/welder-needed-to-install-a-wheel/11428)

<div class="topic-metadata">

**Author:** [@Ferodaktyl](https://discourse.cataclysmdda.org/u/Ferodaktyl)\
**Replies:** 6\
**Last updated:** [February 19, 2016, 7:25am UTC](https://discourse.cataclysmdda.org/t/welder-needed-to-install-a-wheel/11428 "2016-02-19T07:25:55Z")

</div>

It’s a bit (well, a lot) stupid, what kind of wheel would need a welder to mount it on a car ? Or ducttape… Please remove the need for a welder to change wheels :slight\_smile:

---

## [Vehicular Farming](https://discourse.cataclysmdda.org/t/vehicular-farming/11354)

<div class="topic-metadata">

**Author:** [@ethanwdp](https://discourse.cataclysmdda.org/u/ethanwdp)\
**Replies:** 11\
**Last updated:** [February 18, 2016, 8:11am UTC](https://discourse.cataclysmdda.org/t/vehicular-farming/11354 "2016-02-18T08:11:08Z")

</div>

I want to plant vehicles in my seeds. Wait, I mean I want to plant seeds in my vehicles. Vehicles have many utilities that can be placed in them - renewable energy, a water gathering & purification system, a fridge, we…

---

## [Proposition: Eidetic Locator CBM](https://discourse.cataclysmdda.org/t/proposition-eidetic-locator-cbm/11416)

<div class="topic-metadata">

**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 11\
**Last updated:** [February 17, 2016, 9:31pm UTC](https://discourse.cataclysmdda.org/t/proposition-eidetic-locator-cbm/11416 "2016-02-17T21:31:43Z")

</div>

The Lore Using the cutting edge technology in neural stimulation prior to the Cataclysm, with this CBM you possess the uncanny ability to recall the location of any item you’ve ever seen, smelled, heard, touched, tasted…

---

## [Better Slingshots](https://discourse.cataclysmdda.org/t/better-slingshots/11419)

<div class="topic-metadata">

**Author:** [@Substance](https://discourse.cataclysmdda.org/u/Substance)\
**Replies:** 1\
**Last updated:** [February 16, 2016, 9:20am UTC](https://discourse.cataclysmdda.org/t/better-slingshots/11419 "2016-02-16T09:20:07Z")

</div>

I got this idea after playing a few runs with Slings and Slingshots. I checked the Item Browser, and there are currently 3 Sling-type weapons. All of them shoot Pebbles (or applicable substitutes). There’s also a neat …

---

## [Make Triffid Queens extremely slow](https://discourse.cataclysmdda.org/t/make-triffid-queens-extremely-slow/11412)

<div class="topic-metadata">

**Author:** [@Bob\_Namg](https://discourse.cataclysmdda.org/u/Bob_Namg)\
**Replies:** 0\
**Last updated:** [February 15, 2016, 5:05am UTC](https://discourse.cataclysmdda.org/t/make-triffid-queens-extremely-slow/11412 "2016-02-15T05:05:01Z")

</div>

Triffid Queens not only have a strong attack but they also have an OP power of which they can grow entire forests under their feet as they chase you through town. The issue here is that they do so at a high speed, thusly…

[Previous page](https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=59)

[Next page](https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=61)
