# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=59

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**Page:** 60

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## [Reworking the morale/focus mechanic](https://discourse.cataclysmdda.org/t/reworking-the-morale-focus-mechanic/11706)

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**Author:** [@MrQwerty](https://discourse.cataclysmdda.org/u/MrQwerty)\
**Replies:** 3\
**Last updated:** [April 14, 2016, 7:11pm UTC](https://discourse.cataclysmdda.org/t/reworking-the-morale-focus-mechanic/11706 "2016-04-14T19:11:30Z")

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Currently, the morale and focus mechanic is built in such a way, that adding new things to it(like negative morale from seeing different types of monsters) would destroy the balance and lead to annoyance. It also doesn’t…

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## [Can we add a new type of vehicle parts? To build automatic factory](https://discourse.cataclysmdda.org/t/can-we-add-a-new-type-of-vehicle-parts-to-build-automatic-factory/11702)

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**Author:** [@justfortest](https://discourse.cataclysmdda.org/u/justfortest)\
**Replies:** 0\
**Last updated:** [April 14, 2016, 6:26am UTC](https://discourse.cataclysmdda.org/t/can-we-add-a-new-type-of-vehicle-parts-to-build-automatic-factory/11702 "2016-04-14T06:26:08Z")

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I was thinking, and… perhaps you people already thought it too. By a vehicle parts (may need it’s container), transform “material A” (or liquid A) to “B”…and stored in this container part. For example, automatic vehicu…

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## [Trench foot](https://discourse.cataclysmdda.org/t/trench-foot/11699)

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**Author:** [@Demitri\_of\_fetunchin](https://discourse.cataclysmdda.org/u/Demitri_of_fetunchin)\
**Replies:** 5\
**Last updated:** [April 13, 2016, 11:08pm UTC](https://discourse.cataclysmdda.org/t/trench-foot/11699 "2016-04-13T23:08:33Z")

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Hi, I don’t know anything about coding, but i assume it would be not too difficult to implement a counter that checks whether the player has anything close toed on their foot ie: boots, socks, runners. Having had athlet…

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## [We're not suppose to see the sunrise and sunset in underground, did we?](https://discourse.cataclysmdda.org/t/were-not-suppose-to-see-the-sunrise-and-sunset-in-underground-did-we/11689)

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**Author:** [@vipches](https://discourse.cataclysmdda.org/u/vipches)\
**Replies:** 3\
**Last updated:** [April 12, 2016, 9:02am UTC](https://discourse.cataclysmdda.org/t/were-not-suppose-to-see-the-sunrise-and-sunset-in-underground-did-we/11689 "2016-04-12T09:02:06Z")

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Is a simple question, if you guys know what I said, just don’t understand how can the PC still seen the sunrise and sunset in underground, how could they know that without a watch? memory or something?

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## [Stable Build](https://discourse.cataclysmdda.org/t/stable-build/11667)

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**Author:** [@Nickal](https://discourse.cataclysmdda.org/u/Nickal)\
**Replies:** 7\
**Last updated:** [April 9, 2016, 4:46pm UTC](https://discourse.cataclysmdda.org/t/stable-build/11667 "2016-04-09T16:46:30Z")

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Any possibility of 0.D soon. Would be nice to have a relatively stable version, after all it has been over a year since 0.C. I use the Experimentals but crashes and bugs are starting to take a toll.

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## [Pepper box revolver , easy idea](https://discourse.cataclysmdda.org/t/pepper-box-revolver-easy-idea/11670)

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**Author:** [@justfortest](https://discourse.cataclysmdda.org/u/justfortest)\
**Replies:** 2\
**Last updated:** [April 6, 2016, 4:38pm UTC](https://discourse.cataclysmdda.org/t/pepper-box-revolver-easy-idea/11670 "2016-04-06T16:38:28Z")

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That smock smells like …history :smiley: easy to build on your own version… \[spoiler\] \[image\] \[image\] \[image\] \[image\] \[/spoiler\] from: https://en.wikipedia.org/wiki/Pepper-box https://en.wikipedia.org/wiki/Noc…

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## [About future features of stable or experimental builds](https://discourse.cataclysmdda.org/t/about-future-features-of-stable-or-experimental-builds/11668)

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**Author:** [@cloudyrads](https://discourse.cataclysmdda.org/u/cloudyrads)\
**Replies:** 2\
**Last updated:** [April 6, 2016, 1:54pm UTC](https://discourse.cataclysmdda.org/t/about-future-features-of-stable-or-experimental-builds/11668 "2016-04-06T13:54:35Z")

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Are there plans for -portable storage like bags and pouches to work like the gun magazines from the recently \[merged\] weapon mods? Like If I take off the bag, It would take the items in the bags. -making certain armor/…

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## [NPCs and trust](https://discourse.cataclysmdda.org/t/npcs-and-trust/10843)

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**Author:** [@Coolthulhu](https://discourse.cataclysmdda.org/u/Coolthulhu)\
**Replies:** 30\
**Last updated:** [April 5, 2016, 5:18pm UTC](https://discourse.cataclysmdda.org/t/npcs-and-trust/10843 "2016-04-05T17:18:07Z")

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Current NPCs are a weird bunch: On one hand, they trust you enough to follow you into a horde of hulks. On the other one, they will refuse to even tell you their stats if you are too scary or ugly (even as they are cha…

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## [Feasible Boomers](https://discourse.cataclysmdda.org/t/feasible-boomers/11639)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 6\
**Last updated:** [April 4, 2016, 11:45pm UTC](https://discourse.cataclysmdda.org/t/feasible-boomers/11639 "2016-04-04T23:45:48Z")

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I’ve thought about this before, but I wanted to have a real thread for it. Boomers are probably THE least dangerous variety of zombies around. They are pitifully easy to dispatch - simply equipping a pipe and bashing it…

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## [Butchering Produces Byproducts](https://discourse.cataclysmdda.org/t/butchering-produces-byproducts/11652)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 0\
**Last updated:** [April 3, 2016, 9:54pm UTC](https://discourse.cataclysmdda.org/t/butchering-produces-byproducts/11652 "2016-04-03T21:54:17Z")

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It’s mostly nitpicking, but looking at how butchering now costs stamina, I’d have to say that it implies quite a lot of effort, or that the guy isn’t being gentle about it. Either way it’s the slower, meat-producing alte…

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## [Donation bins and fire hydrants](https://discourse.cataclysmdda.org/t/donation-bins-and-fire-hydrants/11647)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 6\
**Last updated:** [April 3, 2016, 5:40pm UTC](https://discourse.cataclysmdda.org/t/donation-bins-and-fire-hydrants/11647 "2016-04-03T17:40:42Z")

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I’m thinking that there should be donation bins at grocery stores, pharmacies, has stations, etc that contain a random assortment of clothes, housewares, books, toys, music instruments and electronics. Also thinking of …

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## [Varying Levels of Bleeding](https://discourse.cataclysmdda.org/t/varying-levels-of-bleeding/11632)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 5\
**Last updated:** [April 1, 2016, 10:56pm UTC](https://discourse.cataclysmdda.org/t/varying-levels-of-bleeding/11632 "2016-04-01T22:56:56Z")

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Seems reasonable. Currently the only kind of bleeding supported in game is a rather significant one, presumably because an artery has been struck. It does clog on its own, but letting it go that long risks some very seri…

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## [Building ye'old wooden cart needs to be easier](https://discourse.cataclysmdda.org/t/building-yeold-wooden-cart-needs-to-be-easier/11633)

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**Author:** [@Rookrune](https://discourse.cataclysmdda.org/u/Rookrune)\
**Replies:** 9\
**Last updated:** [April 1, 2016, 6:26pm UTC](https://discourse.cataclysmdda.org/t/building-yeold-wooden-cart-needs-to-be-easier/11633 "2016-04-01T18:26:11Z")

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So I’m messing around with experimental leveling without books roughing it off the land only style, and I’m at the point where I want to start lvling my mechanic skill. I saw I could make wooden wheels, and thought to my…

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## [UI Notice For Wind](https://discourse.cataclysmdda.org/t/ui-notice-for-wind/11631)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 1\
**Last updated:** [March 31, 2016, 2:14pm UTC](https://discourse.cataclysmdda.org/t/ui-notice-for-wind/11631 "2016-03-31T14:14:12Z")

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It’s not too much to ask, I don’t think. Somewhere in the menus or what have you, I should be able to look and see if my character feels wind, or a breeze of some kind. Beyond a notification that the wind is making my fa…

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## [Semi truck redesign to be more accurate](https://discourse.cataclysmdda.org/t/semi-truck-redesign-to-be-more-accurate/11624)

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**Author:** [@CosmicKobal](https://discourse.cataclysmdda.org/u/CosmicKobal)\
**Replies:** 2\
**Last updated:** [March 29, 2016, 3:11pm UTC](https://discourse.cataclysmdda.org/t/semi-truck-redesign-to-be-more-accurate/11624 "2016-03-29T15:11:48Z")

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When I was younger, I spent years in a big rig truck. I can tell you that they are NOT 6 tiles wide. More like 5 with the bed going all the way across the 3 tiles in the back with the trunk under the same three tiles and…

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## [Food-related](https://discourse.cataclysmdda.org/t/food-related/11604)

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**Author:** [@Fury](https://discourse.cataclysmdda.org/u/Fury)\
**Replies:** 4\
**Last updated:** [March 27, 2016, 5:01pm UTC](https://discourse.cataclysmdda.org/t/food-related/11604 "2016-03-27T17:01:18Z")

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Food rots faster with higher ambient temperature .

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## [A couple of suggestions](https://discourse.cataclysmdda.org/t/a-couple-of-suggestions/11618)

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**Author:** [@Marte](https://discourse.cataclysmdda.org/u/Marte)\
**Replies:** 1\
**Last updated:** [March 27, 2016, 1:07pm UTC](https://discourse.cataclysmdda.org/t/a-couple-of-suggestions/11618 "2016-03-27T13:07:12Z")

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Working on a mod in the spare time, I’ve probably found one or two aspect of the game that needs (may be) a little cosmetic touch. Here you are my two cents. :slight\_smile: BYPRODUCTS: This useful option is actually a…

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## [Firing delay on bolt/pump/lever guns](https://discourse.cataclysmdda.org/t/firing-delay-on-bolt-pump-lever-guns/11479)

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**Author:** [@Bumpkin](https://discourse.cataclysmdda.org/u/Bumpkin)\
**Replies:** 7\
**Last updated:** [March 27, 2016, 9:32am UTC](https://discourse.cataclysmdda.org/t/firing-delay-on-bolt-pump-lever-guns/11479 "2016-03-27T09:32:59Z")

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There’s currently no delay between shots with a manual action gun compared to a semi-automatic, and with all the work going into the magazine overhaul I thought that was kinda weird. I noticed on the github there’s talk …

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## [Bags boxes and paper wrappers need not be buckets](https://discourse.cataclysmdda.org/t/bags-boxes-and-paper-wrappers-need-not-be-buckets/11602)

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**Author:** [@Chezzo](https://discourse.cataclysmdda.org/u/Chezzo)\
**Replies:** 5\
**Last updated:** [March 27, 2016, 4:24am UTC](https://discourse.cataclysmdda.org/t/bags-boxes-and-paper-wrappers-need-not-be-buckets/11602 "2016-03-27T04:24:34Z")

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I love the new bucket thing. It is great for say holding a cup in your hands, if that is all you got, and drinking or crafting with it. But I do not think bags, boxes and paper wrappers need to be buckets. You CAN clos…

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## [Krav-maga remarks](https://discourse.cataclysmdda.org/t/krav-maga-remarks/11458)

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**Author:** [@Atelerd](https://discourse.cataclysmdda.org/u/Atelerd)\
**Replies:** 9\
**Last updated:** [March 26, 2016, 11:52pm UTC](https://discourse.cataclysmdda.org/t/krav-maga-remarks/11458 "2016-03-26T23:52:15Z")

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I serve in IDF and just wanted to make a few suggestions about realisation of Krav-maga in Cata. First, Krav-maga is not about fists or legs. The main rule that our instructors gave us is “Bash with whatever you can, an…

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## [Cumulative Skills](https://discourse.cataclysmdda.org/t/cumulative-skills/11609)

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**Author:** [@Miloch](https://discourse.cataclysmdda.org/u/Miloch)\
**Replies:** 3\
**Last updated:** [March 26, 2016, 11:00pm UTC](https://discourse.cataclysmdda.org/t/cumulative-skills/11609 "2016-03-26T23:00:05Z")

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So I just thought of this and wondered what people would say of it. Hopefully some people have some good ideas. So let’s say there is a Robotics skill. A higher end skill that would be a later game skill and doesn’t u…

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## [Re-order Bionics/Mutations](https://discourse.cataclysmdda.org/t/re-order-bionics-mutations/11611)

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**Author:** [@The\_Cat\_Wizard](https://discourse.cataclysmdda.org/u/The_Cat_Wizard)\
**Replies:** 1\
**Last updated:** [March 26, 2016, 10:58pm UTC](https://discourse.cataclysmdda.org/t/re-order-bionics-mutations/11611 "2016-03-26T22:58:56Z")

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Currently in the game bionics and mutations can be assigned to different letters, but their order in the menu cannot be changed. Would it be terribly difficult to either: Allow the player to manually select the order …

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## [Temperature Related Traits and Mutations](https://discourse.cataclysmdda.org/t/temperature-related-traits-and-mutations/11597)

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**Author:** [@Jesus\_Smith\_Nandez](https://discourse.cataclysmdda.org/u/Jesus_Smith_Nandez)\
**Replies:** 18\
**Last updated:** [March 25, 2016, 11:36am UTC](https://discourse.cataclysmdda.org/t/temperature-related-traits-and-mutations/11597 "2016-03-25T11:36:24Z")

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I was thinking whilst making a new character earlier; there aren’t really any traits to choose from, or any possible mutations in any one of the trees that really involve a tolerance or vulnerability to heat or cold. The…

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## [Robots and Automated Defenses](https://discourse.cataclysmdda.org/t/robots-and-automated-defenses/11578)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 6\
**Last updated:** [March 24, 2016, 3:35am UTC](https://discourse.cataclysmdda.org/t/robots-and-automated-defenses/11578 "2016-03-24T03:35:27Z")

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http://gizmodo.com/5955042/south-koreas-auto-turret-can-kill-a-man-in-the-dead-of-night-from-three-clicks http://www.paintballsentry.com/Prototypes.htm http://www.bbc.com/future/story/20150715-killer-robots-the-soldier…

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## [Alternative mutation/mutagen scheme](https://discourse.cataclysmdda.org/t/alternative-mutation-mutagen-scheme/11577)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 12\
**Last updated:** [March 21, 2016, 10:53pm UTC](https://discourse.cataclysmdda.org/t/alternative-mutation-mutagen-scheme/11577 "2016-03-21T22:53:18Z")

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Personally I find mutagens obnoxious. They’re highly unreliable even with the Robust Genetics trait, and the system is almost too complex understand (read: it takes serious study effort). On top of that, making mutagens …

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## [Smashing things without a weapon causes hand and arm injuries?](https://discourse.cataclysmdda.org/t/smashing-things-without-a-weapon-causes-hand-and-arm-injuries/11585)

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**Author:** [@Eric](https://discourse.cataclysmdda.org/u/Eric)\
**Replies:** 9\
**Last updated:** [March 20, 2016, 4:04pm UTC](https://discourse.cataclysmdda.org/t/smashing-things-without-a-weapon-causes-hand-and-arm-injuries/11585 "2016-03-20T16:04:46Z")

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It just seems a little ridiculous that my character can smash out a glass window with his bare hands and not slice up his arms in the process.

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## [Shooting techniques](https://discourse.cataclysmdda.org/t/shooting-techniques/11586)

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**Author:** [@Atelerd](https://discourse.cataclysmdda.org/u/Atelerd)\
**Replies:** 2\
**Last updated:** [March 20, 2016, 3:22pm UTC](https://discourse.cataclysmdda.org/t/shooting-techniques/11586 "2016-03-20T15:22:05Z")

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So we got martial arts and styles, and it really changes hand to hand system. Why don’t we got shooting techniques? Let me explain. Right now rapid fire at short distances is just waste of ammo. But with the right train…

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## [A few more ideas: A new passive-active CBM, mutation tree, gameplay streamline](https://discourse.cataclysmdda.org/t/a-few-more-ideas-a-new-passive-active-cbm-mutation-tree-gameplay-streamline/11581)

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**Author:** [@Croooow](https://discourse.cataclysmdda.org/u/Croooow)\
**Replies:** 6\
**Last updated:** [March 19, 2016, 11:44pm UTC](https://discourse.cataclysmdda.org/t/a-few-more-ideas-a-new-passive-active-cbm-mutation-tree-gameplay-streamline/11581 "2016-03-19T23:44:41Z")

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Saving the most complicated for last: The bionic: An electricity harvester-type thing. Activating it would disable the dielectric capacitance system bionic if it was active before. It would appear on the active bionics …

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## [I had a few ideas. Thoughts?](https://discourse.cataclysmdda.org/t/i-had-a-few-ideas-thoughts/11547)

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**Author:** [@Croooow](https://discourse.cataclysmdda.org/u/Croooow)\
**Replies:** 12\
**Last updated:** [March 19, 2016, 6:44am UTC](https://discourse.cataclysmdda.org/t/i-had-a-few-ideas-thoughts/11547 "2016-03-19T06:44:34Z")

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Bear with me if any of these are on the to-do list, or already exist in some form and I just haven’t noticed. First, EMP effects, grenades and the bionic. It should have a chance of shutting down robotic enemies on de…

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## [Reading is overpowered - what can be done about it?](https://discourse.cataclysmdda.org/t/reading-is-overpowered-what-can-be-done-about-it/11439)

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**Author:** [@BeerBeer](https://discourse.cataclysmdda.org/u/BeerBeer)\
**Replies:** 39\
**Last updated:** [March 19, 2016, 6:26am UTC](https://discourse.cataclysmdda.org/t/reading-is-overpowered-what-can-be-done-about-it/11439 "2016-03-19T06:26:05Z")

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Reading is overpowered because: It takes relatively little time for very high gain You can read all day every day Any focus or morale penalties can be offset with music, which might change the topic to “Music is overpo…

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