# The Drawing Board

**URL:** https://discourse.cataclysmdda.org/c/game-talk/the-drawing-board/10.md?page=58

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**Page:** 59

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## [Starting Situations and Classes for Arcana-Based Characters?](https://discourse.cataclysmdda.org/t/starting-situations-and-classes-for-arcana-based-characters/11848)

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**Author:** [@Dec](https://discourse.cataclysmdda.org/u/Dec)\
**Replies:** 4\
**Last updated:** [May 11, 2016, 8:12pm UTC](https://discourse.cataclysmdda.org/t/starting-situations-and-classes-for-arcana-based-characters/11848 "2016-05-11T20:12:42Z")

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Yo, been a while since I’ve posted any suggestions at all. But hey, since the Arcana mod is so cool, how about a few starting points where you begin in either a cultist hideout or one of the buildings with the high stai…

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## [Research Photography](https://discourse.cataclysmdda.org/t/research-photography/11492)

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**Author:** [@Ergnon](https://discourse.cataclysmdda.org/u/Ergnon)\
**Replies:** 15\
**Last updated:** [May 11, 2016, 5:12am UTC](https://discourse.cataclysmdda.org/t/research-photography/11492 "2016-05-11T05:12:07Z")

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I got excited when I found a camera and could take photos of critters, but (as far as I know) there isn’t really anything you can do with the results - you can look at them, but you just seem to get the description of th…

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## [Add AXE level3 , Make chainsaw a little useful](https://discourse.cataclysmdda.org/t/add-axe-level3-make-chainsaw-a-little-useful/11841)

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**Author:** [@justfortest](https://discourse.cataclysmdda.org/u/justfortest)\
**Replies:** 5\
**Last updated:** [May 8, 2016, 5:15pm UTC](https://discourse.cataclysmdda.org/t/add-axe-level3-make-chainsaw-a-little-useful/11841 "2016-05-08T17:15:51Z")

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before that, on your cut tree off, hand axe use same time with chainsaw. tools.json: Find ID: “chainsaw\_on” and “elec\_chainsaw\_on” “qualities”: \[\[“AXE”, 2\]\], Change to \[\[“AXE”, 3\]\] then, on construction.json, add thi…

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## [Blob's "Answers" To Other Factions](https://discourse.cataclysmdda.org/t/blobs-answers-to-other-factions/11805)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 7\
**Last updated:** [May 6, 2016, 12:36am UTC](https://discourse.cataclysmdda.org/t/blobs-answers-to-other-factions/11805 "2016-05-06T00:36:05Z")

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Spoilers maybe? Possibly. The Mychus and the Triffids hate each other, so it makes sense they’d know how to deal with one another in the field. The triffids have fungal fighters. The Mychus doesn’t really need a specifi…

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## [An ideal about books](https://discourse.cataclysmdda.org/t/an-ideal-about-books/11822)

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**Author:** [@TheKobold](https://discourse.cataclysmdda.org/u/TheKobold)\
**Replies:** 3\
**Last updated:** [May 5, 2016, 11:02pm UTC](https://discourse.cataclysmdda.org/t/an-ideal-about-books/11822 "2016-05-05T23:02:03Z")

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Many people complain that books are unbalanced and force grindyness to level up skills. I have had an ideal percolating in the old brain pot for a while and I just wanna pour it out and see what people think. As of now …

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## [Being too big for vehicles should make sure you're IN vehicle](https://discourse.cataclysmdda.org/t/being-too-big-for-vehicles-should-make-sure-youre-in-vehicle/11814)

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**Author:** [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Replies:** 4\
**Last updated:** [May 5, 2016, 11:23am UTC](https://discourse.cataclysmdda.org/t/being-too-big-for-vehicles-should-make-sure-youre-in-vehicle/11814 "2016-05-05T11:23:34Z")

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Decided to do a little experimenting to see if I could pilot a vehicle without cramping up as a HUGE mutant. Feel free to skip to the suggestion. \[spoiler\]1. Alright, can’t be INSIDE the car. That’s fair. 2. Removed al…

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## [The Niche for Pipe Guns](https://discourse.cataclysmdda.org/t/the-niche-for-pipe-guns/11738)

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**Author:** [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Replies:** 16\
**Last updated:** [May 3, 2016, 8:56pm UTC](https://discourse.cataclysmdda.org/t/the-niche-for-pipe-guns/11738 "2016-05-03T20:56:54Z")

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Just a thought, but pipe weapons suffer from the fact that from the point you can make them, you’re very likely to have a trove of purpose built pre-fall firearms. Making for an odd dynamic of wanting to make them better…

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## [Thermite Gun](https://discourse.cataclysmdda.org/t/thermite-gun/11717)

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**Author:** [@Eric](https://discourse.cataclysmdda.org/u/Eric)\
**Replies:** 21\
**Last updated:** [May 3, 2016, 12:44am UTC](https://discourse.cataclysmdda.org/t/thermite-gun/11717 "2016-05-03T00:44:44Z")

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So, the idea is similar to the weapon seen in The Order: 1886 The weapon itself fires two different types of ammunition: The primary ammunition is thermite, which is shot out and forms a cloud of thermite dust around t…

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## [Switch inventory view of weared items](https://discourse.cataclysmdda.org/t/switch-inventory-view-of-weared-items/11806)

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**Author:** [@Firn](https://discourse.cataclysmdda.org/u/Firn)\
**Replies:** 0\
**Last updated:** [May 2, 2016, 7:26am UTC](https://discourse.cataclysmdda.org/t/switch-inventory-view-of-weared-items/11806 "2016-05-02T07:26:56Z")

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I would suggest a switchable view in the inventory screen (I), more precisely the right side. At the moment there is a simple list wich isn’t sorted by alphabetical order but the vague order of the bodypart layers. If on…

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## [A few Vehicle ideas from the Rhodesian Bush War](https://discourse.cataclysmdda.org/t/a-few-vehicle-ideas-from-the-rhodesian-bush-war/11791)

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**Author:** [@Funk](https://discourse.cataclysmdda.org/u/Funk)\
**Replies:** 0\
**Last updated:** [April 30, 2016, 2:08am UTC](https://discourse.cataclysmdda.org/t/a-few-vehicle-ideas-from-the-rhodesian-bush-war/11791 "2016-04-30T02:08:40Z")

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Dureing the Rhodesian Bush War there where a number of odd “home grown” weapons where made that are ideal for CDDA. \[image\] The spider a 36 barrel shotgun to shoot well, every thing. \[image\] The 5 barrel Quick Kill …

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## [My proposal regarding Power Armor](https://discourse.cataclysmdda.org/t/my-proposal-regarding-power-armor/11789)

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**Author:** [@lcoelho37](https://discourse.cataclysmdda.org/u/lcoelho37)\
**Replies:** 4\
**Last updated:** [April 29, 2016, 11:03pm UTC](https://discourse.cataclysmdda.org/t/my-proposal-regarding-power-armor/11789 "2016-04-29T23:03:28Z")

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Hello all! I’m new here! Been lurking for about a year and a half, following the git, but I have no idea how to code so I came here to give you my proposal. I apologize ahead of time if my formatting is a little weird he…

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## [Change the recipe from "Mannwurst" to "Hanswurst"](https://discourse.cataclysmdda.org/t/change-the-recipe-from-mannwurst-to-hanswurst/11766)

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**Author:** [@Firn](https://discourse.cataclysmdda.org/u/Firn)\
**Replies:** 17\
**Last updated:** [April 29, 2016, 5:14am UTC](https://discourse.cataclysmdda.org/t/change-the-recipe-from-mannwurst-to-hanswurst/11766 "2016-04-29T05:14:22Z")

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I had a little happy moment and I want to share it with you. While I was reading about the newest Speznaz tricks, my compagnon Alphai started to loot the hell out of our shared bunker. After he eats a kindergarden load …

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## [Biomes?](https://discourse.cataclysmdda.org/t/biomes/11748)

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**Author:** [@Xgen](https://discourse.cataclysmdda.org/u/Xgen)\
**Replies:** 7\
**Last updated:** [April 28, 2016, 8:18pm UTC](https://discourse.cataclysmdda.org/t/biomes/11748 "2016-04-28T20:18:33Z")

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I bet everyone reading this either forgot about that desert region type or didn’t pay attention to it at all. Let’s call region types biomes, because that’s what they are in this case. So far we have two region types (…

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## [Modular Power Armor](https://discourse.cataclysmdda.org/t/modular-power-armor/11697)

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**Author:** [@Manfromheaven](https://discourse.cataclysmdda.org/u/Manfromheaven)\
**Replies:** 14\
**Last updated:** [April 25, 2016, 9:49am UTC](https://discourse.cataclysmdda.org/t/modular-power-armor/11697 "2016-04-25T09:49:39Z")

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A slightly different idea concerning power armor: Instead of different power armors with fixed stats we have diffenrent types of power armor frames which can be modded using a system similar to gun modification, here an…

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## [Default Character Gender](https://discourse.cataclysmdda.org/t/default-character-gender/11718)

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**Author:** [@wastedfate](https://discourse.cataclysmdda.org/u/wastedfate)\
**Replies:** 6\
**Last updated:** [April 24, 2016, 6:38pm UTC](https://discourse.cataclysmdda.org/t/default-character-gender/11718 "2016-04-24T18:38:05Z")

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So we have default character names, which seems nice for those people who want to play by the same name for multiple runs. It would be nice if we could swap the default character gender as well. However, I also throw ou…

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## [Car carrier](https://discourse.cataclysmdda.org/t/car-carrier/11747)

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**Author:** [@Arek\_PL](https://discourse.cataclysmdda.org/u/Arek_PL)\
**Replies:** 4\
**Last updated:** [April 23, 2016, 11:05pm UTC](https://discourse.cataclysmdda.org/t/car-carrier/11747 "2016-04-23T23:05:22Z")

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i got a idea what is walking around my head for days, vehicle transportation towing is realy hard in game what use tiles and is turn based and most games have realy buggy towing if they have one but why tow car when we…

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## [Tracked Aisle](https://discourse.cataclysmdda.org/t/tracked-aisle/11760)

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**Author:** [@Litppunk](https://discourse.cataclysmdda.org/u/Litppunk)\
**Replies:** 4\
**Last updated:** [April 23, 2016, 10:54pm UTC](https://discourse.cataclysmdda.org/t/tracked-aisle/11760 "2016-04-23T22:54:06Z")

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Probably not something that could be easily done, but maybe it will give someone an idea. Tracked Aisle: A simple aisle-way with tracks for pushing/pulling around an in-vehicle cart. Tracked Aisles have no container spa…

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## [Bunker of Soldiers](https://discourse.cataclysmdda.org/t/bunker-of-soldiers/11751)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 1\
**Last updated:** [April 23, 2016, 1:23pm UTC](https://discourse.cataclysmdda.org/t/bunker-of-soldiers/11751 "2016-04-23T13:23:44Z")

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Im suggesting bunkers of pre-Zday soldiers and military leaders/commanders. Whether a local Nati-Guard unit or a base of power armor wear xenophobes who follow their rules to a letter and dont share their secrets, a bas…

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## [Movable generator](https://discourse.cataclysmdda.org/t/movable-generator/11724)

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**Author:** [@justfortest](https://discourse.cataclysmdda.org/u/justfortest)\
**Replies:** 3\
**Last updated:** [April 22, 2016, 8:03am UTC](https://discourse.cataclysmdda.org/t/movable-generator/11724 "2016-04-22T08:03:29Z")

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Usually, survivor’s will use car part DIY for him self, so, I think, why not create some standard generator? This is it. add to “vehicles.json” { "type" : "vehicle", "id" : "small\_gasoline\_generator", …

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## [Forced Clothing](https://discourse.cataclysmdda.org/t/forced-clothing/11736)

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**Author:** [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Replies:** 2\
**Last updated:** [April 21, 2016, 4:41pm UTC](https://discourse.cataclysmdda.org/t/forced-clothing/11736 "2016-04-21T16:41:39Z")

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Thinking about handcuffs had me thinking about the possible induction of ‘forced clothing’ into game. I.E. items that can not be easily removed or layered. For an example let’s talk about a possible scenario. Starting s…

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## [XL via the Tailoring Menu](https://discourse.cataclysmdda.org/t/xl-via-the-tailoring-menu/11737)

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**Author:** [@Logrin](https://discourse.cataclysmdda.org/u/Logrin)\
**Replies:** 2\
**Last updated:** [April 21, 2016, 2:45am UTC](https://discourse.cataclysmdda.org/t/xl-via-the-tailoring-menu/11737 "2016-04-21T02:45:55Z")

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The tailoring menu, as well as the new time/resource/difficulty of reinforcing clothing and armor–had me thinking that perhaps it’s about time to cut XL items out of recipes and add them along side the ‘line with’ option…

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## ["Pitch Black" light level?](https://discourse.cataclysmdda.org/t/pitch-black-light-level/11696)

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**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 13\
**Last updated:** [April 21, 2016, 1:59am UTC](https://discourse.cataclysmdda.org/t/pitch-black-light-level/11696 "2016-04-21T01:59:34Z")

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As it currently stands, the darkest possible light level in Cataclysm’s experimental builds is “Very Dark”, and there’s kind of a problem with that in terms of immersion. “Very Dark” levels of light are the same above-gr…

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## [NPC Z-Level Capabilities](https://discourse.cataclysmdda.org/t/npc-z-level-capabilities/11726)

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**Author:** [@Straume21](https://discourse.cataclysmdda.org/u/Straume21)\
**Replies:** 5\
**Last updated:** [April 20, 2016, 3:27pm UTC](https://discourse.cataclysmdda.org/t/npc-z-level-capabilities/11726 "2016-04-20T15:27:10Z")

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Please implement Z-Level Capabilities for NPCs. Please. I just want my followers to be able to dungeon crawl through labs, caves, and mines with me. So they can go into basements and multiple-story buildings with me. Pl…

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## [Drug regime](https://discourse.cataclysmdda.org/t/drug-regime/11730)

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**Author:** [@Rama\_Tut](https://discourse.cataclysmdda.org/u/Rama_Tut)\
**Replies:** 3\
**Last updated:** [April 20, 2016, 11:40am UTC](https://discourse.cataclysmdda.org/t/drug-regime/11730 "2016-04-20T11:40:56Z")

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Currently, using drugs is, well, a drag. For instance, having to constantly stop reading to take another hit of Adderall makes it annoying enough that I never use it, and end up with huge unused stacks of it by endgame…

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## [Alternatives to stylish: tacky and rustic](https://discourse.cataclysmdda.org/t/alternatives-to-stylish-tacky-and-rustic/11729)

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**Author:** [@Rama\_Tut](https://discourse.cataclysmdda.org/u/Rama_Tut)\
**Replies:** 3\
**Last updated:** [April 20, 2016, 9:04am UTC](https://discourse.cataclysmdda.org/t/alternatives-to-stylish-tacky-and-rustic/11729 "2016-04-20T09:04:43Z")

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As an alternative to fancy and very fancy clothes, there should also be categories for “tacky” and “rustic” clothes and traits to take advantage of them. Wearing clothing from other categories should subtract from moral…

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## [NPCs (and Outfits)](https://discourse.cataclysmdda.org/t/npcs-and-outfits/11721)

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**Author:** [@pisskop](https://discourse.cataclysmdda.org/u/pisskop)\
**Replies:** 1\
**Last updated:** [April 19, 2016, 3:42am UTC](https://discourse.cataclysmdda.org/t/npcs-and-outfits/11721 "2016-04-19T03:42:13Z")

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So, Im not entirely sure of the future of NPCs. I know I want to fantasize about actual factions with guards and civilians who craft and scouts and mercs and guards and a (farce) beauracracy set up so that they feel ali…

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## [Shields?](https://discourse.cataclysmdda.org/t/shields/11707)

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**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 5\
**Last updated:** [April 16, 2016, 3:03am UTC](https://discourse.cataclysmdda.org/t/shields/11707 "2016-04-16T03:03:33Z")

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Considering how melee-centric a lot of builds can be, as well as the prevalence of medieval content such as broadswords, maces, and spears - one thing I’ve noticed is the conspicuous lack of shields in the game. Is there…

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## [Food Compulsion Trait](https://discourse.cataclysmdda.org/t/food-compulsion-trait/11656)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 16\
**Last updated:** [April 15, 2016, 11:51pm UTC](https://discourse.cataclysmdda.org/t/food-compulsion-trait/11656 "2016-04-15T23:51:35Z")

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It’s a thought I had over dinner (ironically enough) that I thought would change up the way that players go about their days and how they prioritize things. Basically, the more hungry you are, the bigger this trait’s pen…

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## [Assinging a "Danger value" to every monster?](https://discourse.cataclysmdda.org/t/assinging-a-danger-value-to-every-monster/11710)

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**Author:** [@voskhod](https://discourse.cataclysmdda.org/u/voskhod)\
**Replies:** 4\
**Last updated:** [April 15, 2016, 9:59pm UTC](https://discourse.cataclysmdda.org/t/assinging-a-danger-value-to-every-monster/11710 "2016-04-15T21:59:03Z")

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Safe-mode can be really annoying sometimes. Really, really annoying. And even more annoying is that you can’t turn it off lest you risk running face-first into a cougar you didn’t see coming until it was too late. By far…

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## [Actual Penalties For Broken Limbs](https://discourse.cataclysmdda.org/t/actual-penalties-for-broken-limbs/11630)

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**Author:** [@Wally-kun](https://discourse.cataclysmdda.org/u/Wally-kun)\
**Replies:** 4\
**Last updated:** [April 15, 2016, 6:42am UTC](https://discourse.cataclysmdda.org/t/actual-penalties-for-broken-limbs/11630 "2016-04-15T06:42:39Z")

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As far as I can tell, the only penalties to having broken arms is not being able to hold things that are too large in your hands. I mean, I guess that makes sense, buuuuut…it’s really quite tedious. I shouldn’t be forced…

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